Vator Bug


Berzerker_NA

 

Posted

I was away during i16 when they dropped the auto dismiss when zoning. Ever since I came back I sometimes get the bug where after I use a lift my pets start ignoring me and running between the lifts. If this is a common bug I think it should be stickied.
My solution is to tell them to stay a short distance away from the lift room and then hit follow and click on the lift at the same time and it seems to solve the issue. Any other suggestions?


 

Posted

I often have my pets bug out when using elevators as well, to the point that I have to frantically try to dismiss them before they run too far away.


 

Posted

If they still exist (just no longer on your list), using powers that can affect allies (as opposed to having to target a listed pet/party member) can bring them back. Alkaloid in Poison, for example, brings back my Thugs every time (though I have to target them individually).


 

Posted

Apparently, one workaround that some people have had some success with, is to simply wait until all the pets/hostages/rescued NPCs catch up to you and stop moving before you use the elevator. I've had pretty good luck with this so far. The issue, as near as anyone can figure out, is that if you use the elevator when the pets are still trying to catch up, they get "stuck" thinking your location is at the first set of elevator doors. You move, and the game teleports them to your location. However, they're still trying to reach the first elevator, which is now *way* over there. So they immediately run back to it to catch up to your last "known" position.

*Edit* There is also the bug that when you actually zone, pets sometimes seem to lose their ownership - you'll have Thugs or zombies following you that have a blue ally box, but that don't seem to be tagged as player pets. In this case, hitting them with a targeted power usually resets them. As near as I can tell, hitting them with a targeted power (heal, shield, whatever, as long as it's not AoE and can hit an ally) forces them to check to see if they are a valid Ally target or not. Doing so seems to force a reset on their ownership flag. Alternatively, you can use a command to dismiss *all* your pets, and then resummon them. Going into combat will also sometimes reset them, since it appears that getting hit with an attack forces the same check to verify they are a valid target.


 

Posted

Yes I do have success with waiting for them to catch up to me on all my mm's below 26. Unfortunately this does not fix the issue if I have the full team of pets.
On my lvl 33 thug/pain it looks to me like my pets are going through the lift with me ok but then immediately run back to the first lift and then get confused and holding them back before I enter seems to work.


 

Posted

When this bug first appeared I learned that if I summoned my pets in the mission (and not zone them in) the bug doesn't happen. So far since I've started summoning after zoning into a mish, I've never had them run off.


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Posted

Quote:
Originally Posted by _Krom_ View Post
When this bug first appeared I learned that if I summoned my pets in the mission (and not zone them in) the bug doesn't happen. So far since I've started summoning after zoning into a mish, I've never had them run off.
Yeah, that seems to fix it for me. The only time I have the problem is if I zone into a mission with pets already summoned. If I run into an elevator, I just dismiss and resummon. Workaround until they get around to fixing it...


 

Posted

Aha!
I guess the fix is to roll back the auto dismiss change sheesh. I'll be dismissing before zone from now on thankyou guys.


 

Posted

I always dismiss MM pets before leaving a mission and resummon once I'm on the next one. That prevents a lot of the goofy AI behavior like running away randomly, freaking out at elevators, and becoming uncontrollable until hit or buffed after a mission.


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Posted

Quote:
Originally Posted by Wyatt_Earp View Post
Yeah, that seems to fix it for me. The only time I have the problem is if I zone into a mission with pets already summoned. If I run into an elevator, I just dismiss and resummon. Workaround until they get around to fixing it...
Yeah. I started doing that after I had done a partial resummon after a previous battle, and noticed that the two punks I had resummoned stayed, and the one punk that was with me from the start of the mission ran off.

Even using Teleport ally hasn't gotten me success recovering the ones that run off. They just run off again, and kind of magically at that.



Quote:
Originally Posted by ShadowsBetween View Post

*Edit* There is also the bug that when you actually zone, pets sometimes seem to lose their ownership - you'll have Thugs or zombies following you that have a blue ally box, but that don't seem to be tagged as player pets. In this case, hitting them with a targeted power usually resets them. As near as I can tell, hitting them with a targeted power (heal, shield, whatever, as long as it's not AoE and can hit an ally) forces them to check to see if they are a valid Ally target or not. Doing so seems to force a reset on their ownership flag. Alternatively, you can use a command to dismiss *all* your pets, and then resummon them. Going into combat will also sometimes reset them, since it appears that getting hit with an attack forces the same check to verify they are a valid target.
I usually use Equip Thugz.