Cylert

Apprentice
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  1. Wow..I can't believe this thread has gone four pages already and no one has stated the obvious. Guess I will have to step up to the plate.


    Doooooom!
  2. Unfortunately that pesky real life is not going to allow me to make it this week Voo, so you can open my spot up. Good luck and hope to make next week!
  3. Would love to run all 3, but silly real life isn't cooperating. Put me down for a probably for Moonfire, maybe for Hess, and out for Katie.
  4. Quote:
    Originally Posted by VoodooCompany View Post
    Since Dr Khan is 45+.......

    Flip a coin between the other two.
    DOH! Oh yeah. I'll probably bring the Rad.
  5. Provided wife doesn't change my agenda, I'm in. I have a 50 kin, 50 Rad, or 42ish Dark I can bring. Any preference?
  6. I should be around Saturday Voo. I'll shoot you a message then.
  7. I would definately be intrested in this Voo. I have 2 50 defenders and 1 at 41 I'm gonna try and get a couple levels on. Not sure about my availability over the next couple weeks, but I'll keep an eye out here.
  8. Thanks Beelzy and DB. That is exactly the kind of feed back I was hoping to get. That's a nice build Beelzy and I very well may use it if I end up doing a full respec.

    I took a slot out of spin and slotted the Adjusted Targeting in Focused accuracy and made all 3 changes to Build B you suggested DB. Made a couple of other adjustments as well.

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  9. Ok. So I am starting to put in bids and haven't gotten much feedback on the 2 builds above. Does anything stand out in either that I should definately go one over the other or a third option I should be looking at? Any and all feedback is welcome.
  10. Mid's is so evil...So many choices it's making my market addiction take a backseat...well almost.

    So after more tinkering, I have 2 builds that are pretty similar, which makes it all the harder to decide. Or I'm hoping that one of you will see something I'm missing which will make the 3rd option the best. All feedback welcome.

    Build A


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    Build B

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    Thanks again for any input and/or help
  11. Yes, I meant for that end redux to be a recharge in Practiced Brawler. Good catch on the Numina heal. Thanks!
  12. Forgot about the Steadfast Unique. Thanks!

    Ok, made some changes and still a little short on AOE, but not really worried about it. Still looking for feedback, so feel free to shred at will.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    quicks: Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(43)
    Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/Rchg(46)
    Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(46)
    Level 4: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(45)
    Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-%Dam(17), Oblit-Acc/Dmg/EndRdx/Rchg(19)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(45)
    Level 10: Practiced Brawler -- EndRdx-I(A)
    Level 12: Super Speed -- Run-I(A)
    Level 14: Swift -- Run-I(A)
    Level 16: Dodge -- Krma-Def/EndRdx(A), Krma-Def/Rchg(25), Krma-ResKB(25)
    Level 18: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(19), Mrcl-Rcvry+(29), Mrcl-Heal(29), Numna-Heal(31), Numna-Heal/EndRdx(45)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-Acc/Rchg(27), Efficacy-EndMod/EndRdx(27), Efficacy-EndMod/Rchg(43)
    Level 22: Focus -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/Rchg(33), Thundr-Dmg/EndRdx(33), Thundr-Acc/Dmg(43)
    Level 24: Quickness -- Run-I(A)
    Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(36)
    Level 28: Boxing -- Empty(A)
    Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-Psi/Status(36), S'fstPrt-ResDam/Def+(46)
    Level 32: Shockwave -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rng(39)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx/Rchg(40), Ksmt-ToHit+(40)
    Level 38: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def/EndRdx(39)
    Level 41: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(42)
    Level 44: Focused Accuracy -- EndRdx-I(A)
    Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(48), P'Shift-End%(50)
    Level 49: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(50), S'dpty-Def/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 7.69% Defense(AoE)
    • 1.8% Max End
    • 6% Enhancement(Heal)
    • 23.8% Enhancement(RechargeTime)
    • 59% Enhancement(Accuracy)
    • 4% FlySpeed
    • 205.8 HP (15.4%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 8.25%
    • MezResist(Stun) 2.2%
    • 10.5% (0.18 End/sec) Recovery
    • 82% (4.58 HP/sec) Regeneration
    • 4.08% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 5.5% Resistance(Psionic)
    • 9% RunSpeed
    • 1.5% XPDebtProtection
    ------------
    Set Bonuses:
    Touch of Death
    (Strike)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Focused Fighting)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    Luck of the Gambler
    (Focused Senses)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Slash)
    • MezResist(Immobilize) 3.3%
    • 20.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Obliteration
    (Spin)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Crushing Impact
    (Follow Up)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Karma
    (Dodge)
    • 1.5% XPDebtProtection
    • 20.1 HP (1.5%) HitPoints
    • Knockback Protection (Mag -4)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    Thunderstrike
    (Focus)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Scirocco's Dervish
    (Eviscerate)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Positron's Blast
    (Shockwave)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    Serendipity
    (Agile)
    • 4% (0.22 HP/sec) Regeneration
    • 10 HP (0.75%) HitPoints
    Gift of the Ancients
    (Evasion)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Numina's Convalescence
    (Physical Perfection)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Serendipity
    (Lucky)
    • 4% (0.22 HP/sec) Regeneration
    • 10 HP (0.75%) HitPoints
  13. Doh! Also just noticed I'm over cap on lotgs. Any help or advice is greatly appreciated.
  14. Yet another Claws/SR post. I've been playing around with Mids allday and my eyes are ready to bleed.

    I'm a little over on melee and short on AOE. Ranged not overly worried about, but wouldn't break my heart to cover it. SS is a must and I have vet reward for no prereq. Powers weren't selected in the exact order, but should be close.

    Thanks!


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    quicks: Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (43) Touch of Death - Chance of Damage(Negative)
    Level 1: Focused Fighting
    • (A) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Defense/Recharge
    Level 2: Focused Senses
    • (A) Luck of the Gambler - Defense
    • (9) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Recharge Speed
    Level 4: Slash
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (11) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (45) Mako's Bite - Chance of Damage(Lethal)
    Level 6: Spin
    • (A) Obliteration - Damage
    • (15) Obliteration - Accuracy/Recharge
    • (15) Obliteration - Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Recharge
    • (17) Obliteration - Chance for Smashing Damage
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 8: Follow Up
    • (A) Touch of Death - Accuracy/Damage
    • (21) Touch of Death - Damage/Endurance
    • (21) Touch of Death - Damage/Recharge
    • (23) Touch of Death - Accuracy/Damage/Endurance
    • (23) Touch of Death - Damage/Endurance/Recharge
    • (45) Touch of Death - Chance of Damage(Negative)
    Level 10: Practiced Brawler
    • (A) Endurance Reduction IO
    Level 12: Super Speed
    • (A) Run Speed IO
    Level 14: Swift
    • (A) Run Speed IO
    Level 16: Dodge
    • (A) Karma - Defense/Endurance
    • (25) Karma - Defense/Recharge
    • (25) Karma - Knockback Protection
    Level 18: Health
    • (A) Regenerative Tissue - +Regeneration
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    • (29) Miracle - +Recovery
    • (29) Miracle - Heal
    • (31) Numina's Convalescence - Heal
    • (45) Numina's Convalescence - Heal/Endurance
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - Accuracy/Recharge
    • (27) Efficacy Adaptor - EndMod/Endurance
    • (43) Efficacy Adaptor - EndMod/Recharge
    Level 22: Focus
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Damage/Recharge
    • (33) Thunderstrike - Damage/Endurance
    • (43) Thunderstrike - Accuracy/Damage
    Level 24: Quickness
    • (A) Run Speed IO
    Level 26: Eviscerate
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (33) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (34) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 28: Boxing
    • (A) Empty
    Level 30: Tough
    • (A) Aegis - Resistance
    • (36) Aegis - Resistance/Endurance
    • (36) Aegis - Psionic/Status Resistance
    • (46) Aegis - Resistance/Recharge
    Level 32: Shockwave
    • (A) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    • (39) Positron's Blast - Damage/Range
    Level 35: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance/Recharge
    • (40) Luck of the Gambler - Defense/Recharge
    Level 38: Agile
    • (A) Serendipity - Defense
    • (39) Serendipity - Defense/Endurance/Recharge
    • (39) Serendipity - Defense/Endurance
    Level 41: Evasion
    • (A) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Recharge
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Endurance/Recharge
    Level 44: Focused Accuracy
    • (A) Endurance Reduction IO
    Level 47: Physical Perfection
    • (A) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - Heal/Recharge
    • (48) Numina's Convalescence - Heal/Endurance
    • (48) Numina's Convalescence - Heal/Endurance/Recharge
    • (50) Performance Shifter - Chance for +End
    Level 49: Lucky
    • (A) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Recharge
    • (50) Luck of the Gambler - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 5.63% Defense(Smashing)
    • 5.63% Defense(Lethal)
    • 4.69% Defense(Fire)
    • 4.69% Defense(Cold)
    • 5.63% Defense(Energy)
    • 5.63% Defense(Negative)
    • 3.13% Defense(Psionic)
    • 11.3% Defense(Melee)
    • 7.5% Defense(Ranged)
    • 4.69% Defense(AoE)
    • 6% Enhancement(Heal)
    • 18.8% Enhancement(RechargeTime)
    • 52% Enhancement(Accuracy)
    • 4% FlySpeed
    • 215.9 HP (16.1%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 8.8%
    • MezResist(Stun) 2.2%
    • 8.5% (0.14 End/sec) Recovery
    • 78% (4.36 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 9% RunSpeed
    • 4% XPDebtProtection
    ------------
    Set Bonuses:
    Touch of Death
    (Strike)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Focused Fighting)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    Luck of the Gambler
    (Focused Senses)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Slash)
    • MezResist(Immobilize) 3.3%
    • 20.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Obliteration
    (Spin)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Touch of Death
    (Follow Up)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Karma
    (Dodge)
    • 1.5% XPDebtProtection
    • 20.1 HP (1.5%) HitPoints
    • Knockback Protection (Mag -4)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    Thunderstrike
    (Focus)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Scirocco's Dervish
    (Eviscerate)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3% Resistance(Psionic)
    Positron's Blast
    (Shockwave)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    Serendipity
    (Agile)
    • 4% (0.22 HP/sec) Regeneration
    • 10 HP (0.75%) HitPoints
    Luck of the Gambler
    (Evasion)
    • 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    Numina's Convalescence
    (Physical Perfection)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Luck of the Gambler
    (Lucky)
    • 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)



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  15. Thanks to everyone who came. Had a blast! Was a steamroller and as much fun as I thought it would be. Probably gonna put together an all defender Master run after the holidays when everyone's schedule is a little less hectic.
  16. Sorry Enigma. I meant to put you on the list and got distracted by real life. Your Rad/Sonic is welcome. Only reason I was aiming for highers is last ITF I ran with too many lowbies was a disaster, and this being my first effort of organizing a TF other than "ITF forming", didn't want every reply to be "OMG hez teh sukz". Anyway. We should be good. Hope you can make it
  17. Following Satanic Hamsters advice, I am posting this as a new thread. All defender ITF this Sunday @ 2pm CST. We could move to 3pm CST if that would work better. I think I'll be bringing my Rad/Rad, but can bring a Kin/Elec if necessary. Would like 50s, but can bring along some 45+ as well

    1. Cylert (Tritiom Rad/Rad)
    2. Wave Rider (TA/Arch)
    3.NagasakiGhost (Agent Acheron Traps/Dark)
    4.Icetastic (Maybe)
    5.TamRael (emp/psi)
    6.EnigmaBlack (Rad/Sonic)
    7.Tesla_Drone (TA/Arch)
    8.
  18. Cylert

    All Defender ITF

    ok...been a couple weeks so gonna try this again. All Defender ITF. This Sunday 11/22 at 2pm CST.
  19. Cylert

    All Defender ITF

    Ok...this week seems pretty sketchy overall, so let's aim for doing it maybe next week or the week after. That would give some of the lower defenders time to level up a bit and maybe schedules will be a little better suited for an afternoon run.
  20. Cylert

    All Defender ITF

    Well... Looks like we only have about 3 that can do it Saturday. Would Sunday afternoon work better?
  21. Cylert

    All Defender ITF

    I know it has been done before, but unfortunately I have never been able to enjoy the pure win that is an all Defender ITF, so I am hoping to run one this coming Sat. Probably a MITF just for kicks. Time is flexible depending on who is intrested. I know a couple who are intrested, so please let me know if you would like to join and when you are available.
  22. Quote:
    Originally Posted by Sailboat View Post
    Others have addressed the original question. I want to focus on this:



    I've seen similar thoughts expressed before, including one poster who explicitly said he intended to overstate something because "the squeaky wheel gets the oil."

    This is a terrible precedent. The idea that whining, begging, and "rebelling" will get your way if you make a big enough fuss. Maybe it even works sometimes...but it sure does make things unpleasant for the rest of us while it's going on. And, since everyone has his or her own pet ideas, meaning there's a limitless supply of them, it will always be going on if people decide it works. What a whiny, exaggeration-filled world (and forum) THAT would be.

    So for that reason alone, I would urge the Devs never to reply to any suggestion that threatens to rebel or kick up a fuss until it wins. Ugh.

    We agree!

    Warmest Regards,

    GDN, Burn Nerf, Aggro Cap, and Enhancement Diversification.
  23. Cylert

    Fire/Dark

    Anyone have an IO build thy care to share? $ isn't an issue per say, but I avoid purples cause I find them excessive for pve. Thanks!
  24. [ QUOTE ]
    [ QUOTE ]
    Sofa King

    [/ QUOTE ]

    wut?

    [/ QUOTE ]

    As a PSA, Sofa King <inset clever adjective here> will get you genenicized....
  25. My main is a kin/elec def I IO'd out back when inventions first launched. While effective, I see potential for improvement, but really can't figure out what to do. Tactics, Manuvers, Veng and the Elec pool are what I have now and am pretty sure I want to keep, but I'm open to pretty much any and all suggestions.

    Money is no object, but I avoid purples as I think they are overkill for PvE. Does anyone have a build they love?