Help me tweak my build please


Beelzy

 

Posted

Yet another Claws/SR post. I've been playing around with Mids allday and my eyes are ready to bleed.

I'm a little over on melee and short on AOE. Ranged not overly worried about, but wouldn't break my heart to cover it. SS is a must and I have vet reward for no prereq. Powers weren't selected in the exact order, but should be close.

Thanks!


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

quicks: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (43) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Recharge
Level 2: Focused Senses
  • (A) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Recharge Speed
Level 4: Slash
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (45) Mako's Bite - Chance of Damage(Lethal)
Level 6: Spin
  • (A) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (15) Obliteration - Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
  • (17) Obliteration - Chance for Smashing Damage
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 8: Follow Up
  • (A) Touch of Death - Accuracy/Damage
  • (21) Touch of Death - Damage/Endurance
  • (21) Touch of Death - Damage/Recharge
  • (23) Touch of Death - Accuracy/Damage/Endurance
  • (23) Touch of Death - Damage/Endurance/Recharge
  • (45) Touch of Death - Chance of Damage(Negative)
Level 10: Practiced Brawler
  • (A) Endurance Reduction IO
Level 12: Super Speed
  • (A) Run Speed IO
Level 14: Swift
  • (A) Run Speed IO
Level 16: Dodge
  • (A) Karma - Defense/Endurance
  • (25) Karma - Defense/Recharge
  • (25) Karma - Knockback Protection
Level 18: Health
  • (A) Regenerative Tissue - +Regeneration
  • (19) Numina's Convalescence - +Regeneration/+Recovery
  • (29) Miracle - +Recovery
  • (29) Miracle - Heal
  • (31) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - Heal/Endurance
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - Accuracy/Recharge
  • (27) Efficacy Adaptor - EndMod/Endurance
  • (43) Efficacy Adaptor - EndMod/Recharge
Level 22: Focus
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (31) Thunderstrike - Damage/Endurance/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Damage/Recharge
  • (33) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Accuracy/Damage
Level 24: Quickness
  • (A) Run Speed IO
Level 26: Eviscerate
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)
Level 28: Boxing
  • (A) Empty
Level 30: Tough
  • (A) Aegis - Resistance
  • (36) Aegis - Resistance/Endurance
  • (36) Aegis - Psionic/Status Resistance
  • (46) Aegis - Resistance/Recharge
Level 32: Shockwave
  • (A) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (39) Positron's Blast - Damage/Range
Level 35: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense/Recharge
Level 38: Agile
  • (A) Serendipity - Defense
  • (39) Serendipity - Defense/Endurance/Recharge
  • (39) Serendipity - Defense/Endurance
Level 41: Evasion
  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Endurance/Recharge
Level 44: Focused Accuracy
  • (A) Endurance Reduction IO
Level 47: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Recharge
  • (48) Numina's Convalescence - Heal/Endurance
  • (48) Numina's Convalescence - Heal/Endurance/Recharge
  • (50) Performance Shifter - Chance for +End
Level 49: Lucky
  • (A) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 5.63% Defense(Smashing)
  • 5.63% Defense(Lethal)
  • 4.69% Defense(Fire)
  • 4.69% Defense(Cold)
  • 5.63% Defense(Energy)
  • 5.63% Defense(Negative)
  • 3.13% Defense(Psionic)
  • 11.3% Defense(Melee)
  • 7.5% Defense(Ranged)
  • 4.69% Defense(AoE)
  • 6% Enhancement(Heal)
  • 18.8% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 4% FlySpeed
  • 215.9 HP (16.1%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 8.8%
  • MezResist(Stun) 2.2%
  • 8.5% (0.14 End/sec) Recovery
  • 78% (4.36 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 9% RunSpeed
  • 4% XPDebtProtection
------------
Set Bonuses:
Touch of Death
(Strike)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Focused Fighting)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
Luck of the Gambler
(Focused Senses)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Slash)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration
(Spin)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Touch of Death
(Follow Up)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Karma
(Dodge)
  • 1.5% XPDebtProtection
  • 20.1 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Efficacy Adaptor
(Stamina)
  • 15.1 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
Thunderstrike
(Focus)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Scirocco's Dervish
(Eviscerate)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3% Resistance(Psionic)
Positron's Blast
(Shockwave)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
Serendipity
(Agile)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints
Luck of the Gambler
(Evasion)
  • 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
Numina's Convalescence
(Physical Perfection)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Luck of the Gambler
(Lucky)
  • 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)



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There are better people in worse shape....

 

Posted

Doh! Also just noticed I'm over cap on lotgs. Any help or advice is greatly appreciated.


There are better people in worse shape....

 

Posted

I'd slot a Steadfast unique into Tough.


 

Posted

Forgot about the Steadfast Unique. Thanks!

Ok, made some changes and still a little short on AOE, but not really worried about it. Still looking for feedback, so feel free to shred at will.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

quicks: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(43)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/Rchg(46)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(46)
Level 4: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(45)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-%Dam(17), Oblit-Acc/Dmg/EndRdx/Rchg(19)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Super Speed -- Run-I(A)
Level 14: Swift -- Run-I(A)
Level 16: Dodge -- Krma-Def/EndRdx(A), Krma-Def/Rchg(25), Krma-ResKB(25)
Level 18: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(19), Mrcl-Rcvry+(29), Mrcl-Heal(29), Numna-Heal(31), Numna-Heal/EndRdx(45)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-Acc/Rchg(27), Efficacy-EndMod/EndRdx(27), Efficacy-EndMod/Rchg(43)
Level 22: Focus -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/Rchg(33), Thundr-Dmg/EndRdx(33), Thundr-Acc/Dmg(43)
Level 24: Quickness -- Run-I(A)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(36)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-Psi/Status(36), S'fstPrt-ResDam/Def+(46)
Level 32: Shockwave -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rng(39)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx/Rchg(40), Ksmt-ToHit+(40)
Level 38: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def/EndRdx(39)
Level 41: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(42)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(48), P'Shift-End%(50)
Level 49: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(50), S'dpty-Def/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 1.8% Max End
  • 6% Enhancement(Heal)
  • 23.8% Enhancement(RechargeTime)
  • 59% Enhancement(Accuracy)
  • 4% FlySpeed
  • 205.8 HP (15.4%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 2.2%
  • 10.5% (0.18 End/sec) Recovery
  • 82% (4.58 HP/sec) Regeneration
  • 4.08% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 5.5% Resistance(Psionic)
  • 9% RunSpeed
  • 1.5% XPDebtProtection
------------
Set Bonuses:
Touch of Death
(Strike)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Focused Fighting)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
Luck of the Gambler
(Focused Senses)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Slash)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration
(Spin)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Crushing Impact
(Follow Up)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Karma
(Dodge)
  • 1.5% XPDebtProtection
  • 20.1 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Efficacy Adaptor
(Stamina)
  • 15.1 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
Thunderstrike
(Focus)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Scirocco's Dervish
(Eviscerate)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Positron's Blast
(Shockwave)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
Serendipity
(Agile)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints
Gift of the Ancients
(Evasion)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Numina's Convalescence
(Physical Perfection)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Serendipity
(Lucky)
  • 4% (0.22 HP/sec) Regeneration
  • 10 HP (0.75%) HitPoints


There are better people in worse shape....

 

Posted

I'm pretty sure you want to change that end redux in Practiced Brawler to a Recharge Redux... otherwise you have 19 seconds of no mez protection.

Also, the 4th Numina's in Physical Perfection is pretty much wasted, since the +heal doesn't help regen. You could pull a slot from there, and slot a couple of Blessing of the Zephyr in Super Speed, then change the Thunderstrikes over to Ruin + the Devastation quad. That would give you 45.1/45.8/45.5 (M/R/A).


 

Posted

Yes, I meant for that end redux to be a recharge in Practiced Brawler. Good catch on the Numina heal. Thanks!


There are better people in worse shape....

 

Posted

FYI you want to post using php/zeta boards forums....or just export the data chunk only, which is what I do.


 

Posted

Mid's is so evil...So many choices it's making my market addiction take a backseat...well almost.

So after more tinkering, I have 2 builds that are pretty similar, which makes it all the harder to decide. Or I'm hoping that one of you will see something I'm missing which will make the 3rd option the best. All feedback welcome.

Build A


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Build B

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Thanks again for any input and/or help


There are better people in worse shape....

 

Posted

Ok. So I am starting to put in bids and haven't gotten much feedback on the 2 builds above. Does anything stand out in either that I should definately go one over the other or a third option I should be looking at? Any and all feedback is welcome.


There are better people in worse shape....

 

Posted

Excellerate would be the one to ask about this, but I had a go with the power layout you seem to be looking at. This build might help a little with status resistance and recharge speeds, while not sacrificing much of anything from your two builds to get it. Hope this helps...

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

quicks: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Mako-Dam%:50(A), Mako-Dmg/Rchg:50(3), Mako-Acc/Dmg:50(11), Mako-Dmg/EndRdx:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(27)
Level 1: Focused Fighting -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx:50(5), RedFtn-Def/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(7)
Level 2: Slash -- Mako-Dam%:50(A), Mako-Acc/EndRdx/Rchg:50(17), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Dmg/Rchg:50(25), Mako-Dmg/EndRdx:50(25)
Level 4: Focused Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(9), LkGmblr-Def/EndRdx/Rchg:50(9)
Level 6: Spin -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Oblit-Dmg:50(19), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(21)
Level 8: Follow Up -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(13), Mako-Dam%:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 10: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27)
Level 12: Practiced Brawler -- EndRdx-I:50(A)
Level 14: Swift -- Run-I:50(A)
Level 16: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def:50(45)
Level 18: Focus -- Decim-Build%:40(A), Decim-Acc/Dmg:40(31), Decim-Acc/Dmg/Rchg:40(43), Decim-Dmg/Rchg:40(43), Decim-Dmg/EndRdx:40(43)
Level 20: Quickness -- Run-I:50(A)
Level 22: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx:50(23), Numna-Heal:50(29), Mrcl-Heal:40(31), Mrcl-Rcvry+:40(33), RgnTis-Regen+:30(45)
Level 24: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(31), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod/Rchg:50(46)
Level 26: Eviscerate -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-Dmg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42)
Level 28: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29)
Level 30: Boxing -- Stpfy-KB%:50(A), Stpfy-Acc/Stun/Rchg:50(50)
Level 32: Shockwave -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rng:50(33), Posi-Dmg/Rchg:50(34), Posi-Acc/Dmg:50(34)
Level 35: Evasion -- RedFtn-EndRdx/Rchg:50(A), RedFtn-EndRdx:50(36), RedFtn-Def:50(36), RedFtn-Def/EndRdx:50(36), RedFtn-Def/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(39), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/EndRdx/Rchg:30(39), ImpSkn-Status:30(45)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(46)
Level 44: Focused Accuracy -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(46)
Level 47: Physical Perfection -- Numna-Heal/EndRdx:30(A), Numna-Heal:50(48), Numna-Heal/Rchg:50(48), P'Shift-End%:50(48)
Level 49: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

I probably shouldn't comment, since every time I do lately, the thread dies... but here's my two cents.

Build A:
1) Obliteration in Spin. I really don't like 6-slotting Obliterations in attacks I'm going to use frequently because the endurance reduction is really poor. Claws is pretty endurance light, but I'd still prefer to slot a more end-friendly set in Spin.

2) Aegis: Psionic/Status Resist - I'm just not a fan of this IO. As a scrapper, there's going to be very few times when Status Resist is important, and without some additional sources, the 3% resistance to Psi is practicaly non-existant. I think you'd get better return with the End/Res/Rech.

3) You're over the cap on 1.12% HP bonuses. You can probably save some cash by replacing the LotG: Def in Weave with a generic IO.



Build B:
1) Focused Senses really doesn't need all those slots. The bonus for the fifth LotG is Hold resistance, which isn't particularly useful to a scrapper, and removing the Def/Rech will still leave you over the soft cap. I'd probably add a Perf Shifter in Stamina, but I just like having lots of end.

2) Aegis: Psionic/Status Resistance. see above.

3) Weave - I'd probably replace the Kismet: Def/Rech with a Red Fortune: Def/End. The bonus from the Kismet isn't as useful as better endurance reduction.



Both build look pretty solid, so there's not a whole lot to tweak. Good luck.


 

Posted

Thanks Beelzy and DB. That is exactly the kind of feed back I was hoping to get. That's a nice build Beelzy and I very well may use it if I end up doing a full respec.

I took a slot out of spin and slotted the Adjusted Targeting in Focused accuracy and made all 3 changes to Build B you suggested DB. Made a couple of other adjustments as well.

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There are better people in worse shape....