CuppaKenja

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  1. I have been trying to cook up a scheme for this...now I have ideas...

    Muahahaha

    /e rubhands
  2. you start writing all the ubb code and pages of red squigly lines (word is a spell check freak) and certain spellings will escape you too
  3. A rather important bump....keeping people in the know
  4. Useful keybinds depend on the player. The key issue with this guide is setting up the Gkeys with the list of keystrokes noted (or any other odd 2 string keystroke) as that will be the constant keystroke for your game profile. You can use the M1 for your everyday uses, i.e. chat channel commands, toggling through enemies, or even some text binds.

    MM really are the ones to benefit mostly from the G15. Otherwise, you can use them to set powers on or off and make room in your tray for more active buttons (for example, if you are a tank, use the G15 keys to turn on your toggles and leave your tray open for the melee powers)

    Also remember that you need to create a different text file per toon. If you want the same setup for every toon, you need to load the text file with every toon. Also be sure that the profile is activated when you turn on the game, otherwise you might get some weird results.
  5. CuppaKenja

    Guide to Guides

    Hiya Zombie_Man and all ye guide writers and editors.

    Behold my G15 Guide and all it's glory with an updated guide to Commands and Emotes (I10)

    The links are in my sig (easier that way )
  6. LIST OF EMOTES

    • AFK
    • Afraid
    • Akimbo
    • Angry
    • AssumePositionWall
    • AtEase
    • Attack
    • BatSmash
    • BatSmashReact
    • BB
    • BBAltitude
    • BBBeat
    • BBCatchMe
    • BBDance
    • BBDiscoFreak
    • BBDogWalk
    • BBElectroVibe
    • BBHeavyDude
    • BBInfoOverload
    • BBJumpy
    • BBKickIt
    • BBLooker
    • BBMeaty
    • BBMoveOn
    • BBNotorious
    • BBPeace
    • BBQuickie
    • BBRaver
    • BBShuffle
    • BBSpaz
    • BBTechnoid
    • BBVenus
    • BBWahWah
    • BBWindItUp
    • BBYellow
    • BeatChest
    • BigLaugh
    • BigWave
    • Binoculars
    • Boombox
    • Bow
    • Bowdown
    • Burp
    • BuzzOff
    • Camera
    • Cellphone
    • Champion
    • Cheer
    • Clap
    • Clipboard
    • Coin
    • CoinToss
    • Cower
    • CrossArms
    • Crouch
    • CurseYou
    • Dance
    • Dice
    • Disagree
    • DontAttack
    • Drat
    • DropBoombox
    • Drum
    • DrumDance
    • DrumLow
    • ELaugh
    • ElegantBow
    • EvilLaugh
    • Explain
    • FancyBow
    • Fear
    • Fishing
    • Flashlight
    • Flex
    • Flex1
    • Flex2
    • Flex3
    • FlexA
    • FlexB
    • FlexC
    • FlipCoin
    • FlippingCoin
    • FloatBooks
    • Frustrated
    • GoAway
    • Grief
    • Hand
    • Handsup
    • Hi
    • HoldTorch
    • Howl
    • Huh
    • JumpingJacks
    • Kata
    • Kneel
    • Laptop
    • Laugh
    • Laugh2
    • LaughToo
    • Lecture
    • Ledgesit
    • Lotus
    • MartialArts
    • MilitarySalute
    • Muahahaha
    • Newspaper
    • No
    • Nod
    • Noooo
    • OverHere
    • Panhandle
    • Paper
    • PeerIn
    • Point
    • Praise
    • Protest
    • RaiseHand
    • Research
    • ResearchLow
    • Roar
    • Rock
    • RollDice
    • Rooting
    • Salute
    • Scared
    • Scissors
    • Score1
    • Score10
    • Score2
    • Score3
    • Score4
    • Score5
    • Score6
    • Score7
    • Score8
    • Score9
    • Shucks
    • Sit
    • Slap
    • SlapReact
    • Slash
    • SlashThroat
    • Smack
    • SmackYou
    • Sorry
    • Stop
    • Surrender
    • Talk
    • TalkToHand
    • Tarzan
    • Taunt
    • Taunt1
    • Taunt2
    • TauntA
    • TauntB
    • Thanks
    • ThankYou
    • TheWave
    • ThreatHand
    • Thumbsup
    • Victory
    • VillainLaugh
    • VillainousLaugh
    • Waiting
    • WallLean
    • Wave
    • WaveFist
    • Welcome
    • What
    • Whistle
    • Wings
    • Winner
    • Wounded
    • Yata
    • YataYata
    • Yes
    • Yoga
    • YoureWelcome
    Flying Animation Emotes
    NOTE: These will only interrupt flying forward animations.
    • FlyPose1
    • FlyPose2
    • FlyPose3
    • FlyPose4
  7. ALPHABETICAL COMMAND LISTING
    afk message_text: Marks the player as Away From Keyboard (with given message)
    alttray Toggle the secondary tray while a key is being pressed (for keybinds)
    alttraysticky: Toggle the secondary tray
    assist: Change your current target to selected allies target
    auction message_text: Send message to Auction channel
    autoreply: Start a reply for client
    autorun: Toggles autorun
    b message_text: Send message to Broadcast channel (Also: broadcast or y or yell)
    backward: Move backwards
    beginchat: Starts chat-entry mode with given string
    bind_load_file file_name: Reads a list of keybinds from a file
    bind_load: Reads a list of keybinds from COH_INSTALL_DIRECTORY\keybinds.txt
    bind_save_file file_name: Saves all keybinds to specified file
    bind_save: Saves all keybinds to COH_INSTALL_DIRECTORY\keybinds.txt
    bind command_syntax: Binds a key to a command or group of commands
    broadcast message_text: Send message to Broadcast channel (Also: b or y or yell)
    buffs: Toggle team buff display
    bug bug_subject_message: Report a Bug
    c message_text: Send message on the Coalition channel (Also: coalition)
    camdist distance_in_feet: Sets the distance in feet that the third person camera pulls back behind the player
    camreset: Camreset is bound to the PageDown key (default) to reset the camera behind the player
    camrotate: Camrotate is bound to the PageUp key to allow controlled camera rotation around the player This command should not be invoked through the console!
    canlook: Whether the player can use the mouse to look around
    cc: Open costume change window (Also: costume_change)
    cc costume_slot_number_0-4: Change costume to specified costume slot (Also: costume_change)
    chan_create channel_name: Create a new chat channel
    chan_desc channel_name description: Set the channel's description
    chan_Invite_sg channel_name rank_types_to_invite: Invite your entire supergroup to a global chat channel. Only leaders may use this command. The rank parameter may be any of the ranks listed below. (Also: gInvite_sg)
    Rank types to invite:
    0: Invite the entire supergroup (members, captains, and leaders).
    1: Invite captains and leaders only.
    2: Invite leaders only.

    chan_join channel_name: Join an existing chat channel
    chan_leave channel_name: Leave a chat channel
    chan_members channel_name: List all members of channel
    chan_mode channel_name options: Changes default access rights for new user who joins the channel. If you set -join, no one can join.
    Valid Options:
    +join / -join: allows/disallows users from joining the channel
    +send / -send: gives/removes user ability to send messages to channel
    +operator / -operator: gives/removes operator status from another user in the channel
    chan_motd channel_name message_text: Set the channel's Message Of The Day, which is sent to everyone that joins or logs into the channel
    chan_send channel_name message_text: Send message to chat channel. You must be in the channel and have Send priviledges. (Also: send)
    chan_user_mode player_global_handle options: Sets user permissions for specified user on channel. You must have operator status to set permissions.
    Valid Options:
    -join: kicks user from channel
    +send / -send: gives/removes user ability to send messages to channel
    +operator / -operator: gives/removes operator status from another user in the channel
    change_handle new_global_handle_name: Change your global user name, if allowed
    chat_cycle: Cycles through the default chat channels
    chat_set string: Sets the channel to the given string
    chat: Toggles the chat window
    chatoptions window_number_0-4: Toggles chat options for specified window
    ci character_name: Invite character's supergroup to join coalition (Also: coalition_Invite)
    cmdlist: Prints out all commands available to chat window
    coalition message_text: Sends the specified message on the Coalition channel (Also: c)
    coalition_Cancel supergroup_name: Cancel coalition with a supergroup
    coalition_Invite player: Invite players supergroup to join coalition (Also: ci)
    coalition_MinTalkRank rank: Sets the minimum rank of members of a coalition supergroup who your supergroup can hear.
    coalition_sg_MinTalkRank rank: Sets the minimum rank of members of your supergroup who can use coalition chat. Note: This command is currently non-functional.
    coalition_NoSend: Stop your supergroup from sending coalition chat to an ally supergroup.
    copychat: Copy the entire chat history from specified chat Tab into the clipboard
    costume_change: Open costume change window (Also: cc)
    costume_change costume_slot_number_0-4: Change costume to specified costume slot (Also: cc)
    cursorcache: enable cursor cache for smoother cursor changes
    demostop: Stop demo record/play
    demote character_name: Demote supergroup member one rank
    dialog_answer yes_or_no_or_cancel_or_accept: Answer dialog with button matching provided text
    dialog_no: Answer OK, No, or Cancel to current dialog
    dialog_yes: Answer OK, Yes, or Accept to current dialog
    disable2D: Disables 2D sprite drawing
    down: Move down (if flying)
    e emote_text: Emotes a text string or performs valid emote animation (Also: em or emote)
    e3screenshot: Enables special e3 2004 screenshot mode
    em emote_text: Emotes a text string or performs valid emote animation (Also: e or emote)
    emaildelete email_message_number: Delete specified message
    emailsend character_names subject_text body_text: Send in-game email message
    emote emote_text: Emotes a text string or performs valid emote animation (Also: e or em)
    estrange character_name: Remove character from friend list
    ex character_name: Invite character to be your exemplar, must have character targeted if no name is provided (Also: exemplar or rsk)
    exemplar character_name: Invite character to be your exemplar, must have character targeted if no name is provided (Also: ex or rsk)
    f message_text: Send message to friends channel
    first: Toggles between first and third person camera
    fl: Display friend list (Also: friendlist)
    follow boolean: Set follow mode
    forward: Move forward
    friend character_name: Add character to friend list
    friendlist: Display friend list (Also: fl)
    fullscreen: Sets video mode to fullscreen
    g message_text: Sends the specified message on the Group/Team channel (Also: group or team)
    getpos: Get current map coordinate position (Also: loc)
    gfriend_player global_player_name: Add player to your global friends list (Also: griend)
    gfriend global_player_name: Add player to your global friends list (Also: gfriend_player)
    gfriends: Display all members of your global friends list
    ghide: Make yourself invisible to your global friends.
    ginvite_sg channel_name ranks_to_invite: Invite your entire supergroup to a global chat channel. Only leaders may use this command. The rank parameter may be any of the ranks listed below. (Also: chan_invite_sg)
    Ranks to invite:
    0: Invite the entire supergroup (members, captains, and leaders).
    1: Invite captains and leaders only.
    2: Invite leaders only.
    gmotd: View the global message again.
    goto_tray tray_number_1-9: Go to specified power tray number
    group message_text: Sends the specified message on the Group/Team channel (Also: g or team)
    gunfriend_player global_player_name: Remove player from global friends list (Also: gunfriend)
    gunfriend global_player_name: Remove player from global friends list (Also: gunfriend_player)
    gunhide: Make yourself visible to your global friends
    hide: Hide from other users
    hideprimarychat Hide/unhide primary chat window text messages
    i character_name: Invite character to join team (Also: invite)
    ignore character_name: Ignore character
    ignorelist: Displays a list of ignored characters
    inspexec_name inspiration_name: Activate an inspiration by name
    inspexec_slot: Activate an inspiration slot in the first row (needs confirmation of possible options)
    inspexec_tray row_number column_number: Activate an inspiration slot in the given row and column
    inspirationslot: Activate an inspiration slot in the first row (needs confirmation of possible options)
    invite character_name: Invite character to join team (Also: invite)
    k character_name: Remove character from team (Also: kick)
    kick character_name: Remove character from team (Also: k)
    kiosk: Pop up the kiosk info for the nearest kiosk if you're close enough
    l message_text: Sends the specified message on the Local channel. (Also: local)
    leaveteam: Leave your current team
    left: Strafe left
    lfg: Toggle looking for group status
    lfgset status: Sets your "looking for group" status. status is a parameter that indicates which status you wish to set and may be one of the following values. Setting the status to other values is undefined and may cause unexpected results.
    0: Not looking
    1: Looking for any
    2: Looking for Patrol
    4: Looking for Missions
    8: Looking for Task Force
    16: Looking for Trial
    32: Looking for Arena
    loc: Get current map coordinate location (Also: getpos)
    local message_text: Sends the specified message on the Local channel. (Also: l)
    logchat: Toggle chat logging
    lookdown: Pitch camera down
    lookup: Pitch camera up
    macro macro_name macro_command_string: Add a macro to first empty slot
    macroslot macro_slot macro_name macro_command_string: Add a macro to specified slot
    makeleader character_name: Change the team leader to targeted character, must have character targeted if no name is provided (Also: ml)
    manage: Go to the enhancement management screen
    map: Toggles the map window
    maximize: Maximizes the window
    me: Emotes a text string (needs ingame confirmation)
    menu: Toggles the menu
    ml: Change the team leader to targeted character, must have character targeted if no name is provided (Also: ml)
    mouse_invert: Invert meaning of mouseY for mouselook
    mouse_look: Command key for mouselook
    mouse_speed: Scale factor for mouse look
    mousepitchmode: Set mouse pitch mode
    myhandle: Display your chat handle
    namecaptain new_captain_name: Renames the 'Captain' supergroup rank
    nameleader new_leader_name: Renames the 'Leader' supergroup rank
    namemember new_member_name : Renames the 'Member' supergroup rank
    nav: Toggles the navigation window
    netgraph: Displays network connection information
    next_tray_alt: Go to next secondary tray
    next_tray: Go to next tray
    nojumprepeat: Disable jump auto-repeat
    p character_name message_text: Send message to only one character (Also: private, tell or t)
    petition problem_text: Sends in-game user petition to customer support
    powers: Toggles the power inventory display
    powexec_abort: Cancels the auto-attack power and the queued power
    powexec_altslot slot_number: Executes the given power slot from the alternate tray
    powexec_auto power_name: Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already)
    powexec_name power_name: Executes a power with the given name
    powexec_slot slot_number: Executes the given power slot from the current tray
    powexec_toggleoff power_name: Toggles a given power off. If its already off, does nothing [/b]
    powexec_toggleon power_name: Toggles a given power on. If its already on, does nothing
    powexec_tray tray_number slot_number: Executes a power in the given tray and slot (needs in-game confirmation of options)
    powexec_unqueue: Cancels the currently queued power
    prev_tray_alt: Go to previous secondary tray
    prev_tray: Go to previous tray
    private character_name message_text: Send message to only one character (Also: p, tell or t)
    promote character_name: Promote supergroup member one rank
    quickchat: Pops up the quickchat menu
    quit: Quits game
    release: Activate medicom unit fot emergency medical transport when defeated
    reply message_text: Sends message to the last person who sent you a tell
    req message_text: Send message to Request channel (Also: request)
    request message_text: Send message to Request channel (Also: req)
    requestexitmission number: Leave the mission once it is completed. It requires a number argument, but the number doesn't seem to do anything. This command does not appear on the /CmdList.
    right: Strafe right
    rsk character_name: Invite character to be your exemplar, must have character targeted if no name is provided (Also: ex or exemplar)
    s message_text: Sends the given text on the current chat channel (Also: say)
    say message_text: Sends the given text on the current chat channel (Also: s)
    screen screen_resolution: Sets X and Y screen dimensions, should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc
    screenshot: Save a .jpg format screenshot
    screenshottga: Save a .tga format screenshot
    screenshotui boolean: Show ui in screenshots
    sea character_name: Find a character (Also: search)
    search character_name: Find a character (Also: sea)
    sell message_text: Send message to the Auction channel
    send channel_name message_text: Send message to specified global chat channel
    set_title badge_title_number: Set badge title, if you do not have the specified badge your current badge title will be cleared
    sg message_text: Send message to the supergroup channel (Also: supergroup)
    sgi character_name: Invite character to join supergroup (Also: sginvite)
    sginvite character_name: Invite character to join supergroup (Also: sgi)
    sgk character_name: Kick character from supergroup (Also: sgKick)
    sgkick character_name: Kick character from supergroup (Also: sgk)
    sgleave: Leave your current supergroup
    sgmode: Toggle Supergroup mode
    sgmodeset boolean: Set Supergroup mode
    sgraid_window daybits hour: Sets your supergroup raid window.
    sgsetdemotetimeout days: Sets the number of days a leader in your supergroup has to log in before the leader is demoted. Note: This command is currently non-functional
    sgsetdescription description_text: Sets your supergroup description.
    sgsetmotd message_text: Sets supergroup Message Of The Day
    sgsetmotto motto_text: Sets your supergroup motto.
    sgstats: Display supergroup info in chat window. Note: This command is currently non-functional
    shadowvol boolean: Controls whether or not shadow volumes are drawn
    show: Forces the given window to be shown (Also: window_show)
    showfps boolean: Show current framerate
    sidekick character_name: Invite character to be your sidekick, must have character targeted if no name is provided (Also: sk)
    sk character_name: Invite character to be your sidekick, must have character targeted if no name is provided (Also: sidekick)
    slashchat: Starts chat-entry mode with slash
    speed_turn: Set the number of degrees for rotateleft/right
    ss boolean: Controls whether or not simple shadows are drawn
    startchat: Starts chat-entry mode
    stopinactivedisplay: Stops rendering when the game is not the foreground application
    stuck: Try to get unstuck you are stuck because of bugs
    supergroup message_text: Send message to the supergroup channel. (Also: sg)
    suppressCloseFx: Hide all personal FX when the camera is closer than the suppressCloseFxDist
    suppressCloseFxDist: Within this camera distance, personal FX will be suppressed.
    t name, message_text: Sends a private message to a specific player, if name is a character name, the message will fail unless the player is online. If name is a global name, the message will be delivered the next time that player is online. Note that the comma after name is required or the command will fail. (Also: tell or p or private or whisper)
    tabglobalnext: Cycle forward through all chat tabs in all windows, will open the corresponding chat window if necessary
    tabglobalprev: Cycle backward through all chat tabs in all windows, will open the corresponding chat window if necessary
    tabnext chat_window_number_0-4: Cycle forward through all chat tabs in specified chat window
    tabprev chat_window_number_0-4: Cycle backward through all chat tabs in specified chat window
    tabselect chat_tab_number: Select the given chat tab, will open the corresponding chat window if necessary
    tabtoggle: Make the previously active chat tab the new active tab
    target_enemy_far: Targets the farthest enemy
    target_enemy_near: Targets the nearest enemy
    target_enemy_next: Cycles through visible targetable enemies in near to far order
    target_enemy_prev: Cycles through visible targetable enemies in far to near order
    target_friend_far: Targets the farthest friend
    target_friend_near: Targets the nearest friend
    target_friend_next: Cycles through visible targetable friends in near to far order
    target_friend_prev: Cycles through visible targetable friends in far to near order
    target: Toggles the target window
    team message_text: Send message on the Team channel. (Also: g or group)
    team_select team_member_1-8: Select specified Team member
    tell character_or_global_name, message_text: Sends a private message to a specific player. If name is a character name, the message will fail unless the player is online. If name is a global name, the message will be delivered the next time that player is online. Note that the comma after name is required or the command will fail. (Also: t or p or private or whisper)
    tell_last message_text: Sends a tell to the last player you sent a tell to. (Also: tl)
    texwordeditor: Edit the text layout for translatable textures
    third: Toggles between first and third person camera
    tl message_text: Sends a tell to the last player you sent a tell to. (Also: tell_last)
    toggle_enemy_prev: Cycles through targetable enemies in reverse order
    toggle_enemy: Cycles through targetable enemies starting with the closest
    toggle: Show a window if hidden, hide a window if shown. (Also: window_toggle)
    trade character_name: Invite character to trade, must have character targeted if no name is provided
    tray: Toggles the tray window
    turnleft turn_degrees: Rotate left a fixed number of degrees
    turnright turn_degrees: Rotate right a fixed number of degrees
    unex: No longer be an aspirant or an exemplar (Also: unexemplar or unrsk)
    unexemplar: No longer be an aspirant or an exemplar (Also: unex or unrsk)
    unfriend: Remove character from friends list
    unhide: Stop hiding from other users
    unignore character_name: Unignore character
    unrsk: No longer be an aspirant or an exemplar (Also: unex or unexemplar)
    unselect: unselects currently selected thing
    unsidekick: No longer be a mentor or a sidekick (Also: unsk)
    unsk: No longer be a mentor or a sidekick (Also: unsidekick)
    up: Jump or fly up
    vis_scale draw_distance: Controls draw distance (1.0=default)
    watching: List all channels that you belong to
    whereami: Tells the name of the map you are on
    whisper character_or_global_name, message_text: Sends a private message to a specific player. If name is a character name, the message will fail unless the player is online. If name is a global name, the message will be delivered the next time that player is online. Note that the comma after name is required or the command will fail. (Also: t or tell or p or private)
    whoall: Shows who is on the current map
    window_color: Changes the window colors
    window_hide: Forces the given window to be hidden. (Also: hide)
    window_resetall: Resets all window locations, sizes, and visibility to their defaults.
    window_scale: Change a single window scale.
    window_show: Forces the given window to be shown. (Also: show)
    window_toggle: Show a window if hidden, hide a window if shown. (Also: toggle)
    windowcolor: Changes the window colors
    y message_text: Send message to Broadcast channel (Also: b or broadcast or yell)
    yell message_text: Send message to Broadcast channel (Also: b or broadcast or y)
    zoomin: Zoom camera in
    zoomout: Zoom camera out
  8. MISCELLANEOUS COMMANDS


    bind_load_file <DIR:\ FILE NAME>: Reads a list of keybinds from a file

    bind_load: Reads a list of keybinds from COH_INSTALL_DIRECTORY\keybinds.txt

    bind_save_file <FILE NAME>: Saves all keybinds to specified file

    bind_save: Saves all keybinds to COH_INSTALL_DIRECTORY\keybinds.txt

    bind <COMMAND STRING>: Binds a key to a command or group of commands

    cursorcache: enable cursor cache for smoother cursor changes

    demostop: Stop demo record/play

    demote character_name: Demote supergroup member one rank

    dialog_answer yes_or_no_or_cancel_or_accept: Answer dialog with button matching provided text

    dialog_no: Answer OK, No, or Cancel to current dialog

    dialog_yes: Answer OK, Yes, or Accept to current dialog

    disable2D: Disables 2D sprite drawing

    kiosk: Pop up the kiosk info for the nearest kiosk if you're close enough

    mouse_invert: Invert meaning of mouseY for mouselook

    mouse_look: Command key for mouselook

    mouse_speed: Scale factor for mouse look

    mousepitchmode: Set mouse pitch mode

    netgraph: Displays network connection information

    powexec_altslot <SLOT_NUMBER>: Executes the given power slot from the alternate tray

    powexec_auto <POWER_NAME>: Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already)

    powexec_name <POWER_NAME>: Executes a power with the given name

    powexec_slot <SLOT_NUMBER>r: Executes the given power slot from the current tray

    powexec_toggleoff <POWER_NAME>: Toggles a given power off. If its already off, does nothing

    powexec_toggleon <POWER_NAME>: Toggles a given power on. If its already on, does nothing

    powexec_tray <TRAY_NUMBER> <SLOT_NUMBER>: Executes a power in the given tray and slot (needs in-game confirmation of options)

    stopinactivedisplay: Stops rendering when the game is not the foreground application

    suppressCloseFx: Hide all personal FX when the camera is closer than the suppressCloseFxDist

    suppressCloseFxDist: Within this camera distance, personal FX will be suppressed.

    screen screen_resolution: Sets X and Y screen dimensions, should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc

    screenshot: Save a .jpg format screenshot

    screenshottga: Save a .tga format screenshot

    screenshotui <BOOLEAN>: Show ui in screenshots [0=Turn off UI][1=Turn on UI]

    vis_scale draw_distance: Controls draw distance (1.0=default)

    window_color: Changes the window colors

    window_hide: Forces the given window to be hidden. (Also: hide)

    window_resetall: Resets all window locations, sizes, and visibility to their defaults.

    window_scale: Change a single window scale.

    window_show: Forces the given window to be shown. (Also: show)

    window_toggle: Show a window if hidden, hide a window if shown. (Also: toggle)

    windowcolor: Changes the window colors
  9. GAMEPLAY COMMANDS

    afk <MESSAGE>: Marks the player as Away From Keyboard (with given message)

    autorun: Toggles autorun

    buffs: Toggle team buff display

    bug <BUG_SUBJECT_MESSAGE>: Report a Bug

    camdist <DISTANCE_IN_FEET>: Sets the distance in feet that the third person camera pulls back behind the player

    camreset: Camreset is bound to the PageDown key (default) to reset the camera behind the player

    camrotate: Camrotate is bound to the PageUp key to allow controlled camera rotation around the player This command should not be invoked through the console!

    canlook: Whether the player can use the mouse to look around

    cc: Open costume change window (Also: costume_change)

    cc <COSTUME_SLOT_NUMBER_0-4>: Change costume to specified costume slot (Also: costume_change)

    costume_change: Open costume change window (Also: cc)

    costume_change <COSTUME_SLOT_NUMBER_0-4>: Change costume to specified costume slot (Also: cc)

    estrange <CHARACTER NAME>: Remove character from friend list

    ex or exemplar <CHARACTER NAME>: Invite character to be your exemplar, must have character targeted if no name is provided

    friend <CHARACTER NAME>: Add character to friend list

    fl or friendlist: Display friend list (Also: fl)

    getpos: Get current map coordinate position (Also: loc)

    gfriend <CHARACTER NAME> or <GLOBAL @NAME>: Add player to your global friends list

    gfriends: Display all members of your global friends list

    ghide: Make yourself invisible to your global friends. (Works independently of ‘hide’)

    gunfriend <CHARACTER NAME> or <GLOBAL @NAME>: Remove player from global friends list.

    gunhide: Make yourself visible to your global friends (Works independently form ‘unhide’)

    hide: Hide from other users

    i or invite <CHARACTER NAME>: Invite character to join team

    ignore <CHARACTER NAME>: Ignore character

    ignorelist: Displays a list of ignored characters

    k or kick <CHARACTER NAME>: Remove character from team (Also: kick)

    leaveteam: Leave your current team

    lfg: Toggle looking for group status

    lfgset <STATUS>: Sets your "looking for group" status. status is a parameter that indicates which status you wish to set and may be one of the following values. Setting the status to other values is undefined and may cause unexpected results.
    <ul type="square">Status codes are:
    0: Not looking
    1: Looking for any
    2: Looking for Patrol
    4: Looking for Missions
    8: Looking for Task Force
    16: Looking for Trial
    32: Looking for Arena[/list] loc: Get current map coordinate position (Also: getpos)

    macro &lt;MACRO_NAME&gt; &lt;MACRO_COMMAND_STRING&gt;: Add a macro to first empty slot

    macroslot &lt;MACRO_SLOT&gt;&lt;MACRO_NAME&gt; &lt;MACRO_COMMAND_STRING&gt;: Add a macro to specified slot

    manage: Go to the enhancement management screen

    ml or makeleader &lt;CHARACTER_NAME&gt;: Change the team leader to targeted character, must have character targeted if no name is provided

    petition &lt;PROBLEM_SUBJECT&gt;: Sends in-game user petition to customer support

    quit: Quits game

    release: Activate medicom unit for emergency medical transport when defeated

    rsk character_name: Invite character to be your exemplar, must have character targeted if no name is provided (Also: ex or exemplar)

    sea or search &lt;CHARACTER NAME&gt;: If a name is provided, it will search for that character if not it will pop open the search window.

    sk or sidekick &lt;CHARACTER_NAME&gt;: Invite character to be your sidekick, must have character targeted if no name is provided.

    stuck: Try to get unstuck you are stuck because of bugs

    target_enemy_far: Targets the farthest enemy

    target_enemy_near: Targets the nearest enemy

    target_enemy_next: Cycles through visible targetable enemies in near to far order

    target_enemy_prev: Cycles through visible targetable enemies in far to near order

    target_friend_far: Targets the farthest friend

    target_friend_near: Targets the nearest friend

    target_friend_next: Cycles through visible targetable friends in near to far order

    target_friend_prev: Cycles through visible targetable friends in far to near order

    toggle_enemy_prev: Cycles through targetable enemies in reverse order

    toggle_enemy: Cycles through targetable enemies starting with the closest

    third: Toggles between first and third person camera

    unex: No longer be an aspirant or an exemplar (Also: unexemplar or unrsk)

    unexemplar: No longer be an aspirant or an exemplar (Also: unex or unrsk)

    unfriend: Remove character from friends list

    unhide: Stop hiding from other users

    unignore character_name: Unignore character

    unrsk: No longer be an aspirant or an exemplar (Also: unex or unexemplar)

    unsidekick: No longer be a mentor or a sidekick (Also: unsk)

    unsk: No longer be a mentor or a sidekick (Also: unsidekick)

    whereami: Tells the name of the map you are on

    whoall: Shows who is on the current map

    zoomin: Zoom camera in

    zoomout: Zoom camera out
  10. PET COMMANDS

    This applies more to the Mastermind AT than other AT with pets (i.e. controllers). This commands are useful in Recluse’s Victory to control the Heavies/Spiders.

    The special thing about these commands is that you can use the first 3 letters of the power or pet name for the command. This truncated system allows for an easier setup than having to spell out “Zombie Horde”, for example, every time you make a command.

    Be careful though, when a pet name is truncated, the order given will go to all pets that have the letters specified in their name.

    Petcom

    petcom &lt;COMMAND&gt;: Sends command to your selected pet
    petcom_all &lt;COMMAND&gt;: Sends command to all pets
    petcom_name &lt;COMMAND&gt;: Sends command to named pets
    petcom_pow &lt;COMMAND&gt;: Sends command to pets summoned by named power

    Petsay

    petsay &lt;MESSAGE&gt;: Selected pet says the message.
    petsay_all &lt;MESSAGE&gt;: All pets say the message
    petsay_name &lt;MESSAGE&gt;: Named pet says message
    petsay_pow &lt;MESSAGE&gt;: Pets summoned by named power says the message

    Pet Emotes

    Using the emote command after any of the petsay commands will make your pets execute the emote. To do this, you must use the &lt;&gt; symbols containing the emote command.
    For example: petsay_all &lt;emote laptop&gt; will make all your pets type on a laptop.

    If you do not use the &lt;&gt; after the petsay command then your pets will actually say “emote laptop” instead of doing the animation.

    Naming your pet

    petrename &lt;NAME&gt; : rename your selected pet
    petrename_name &lt;NAME&gt;: Rename the named pet


    Targeting your pet

    pet_select &lt;INTERGER&gt;: Selects a pet from the list, starting with 0 at the top
    pet_select_name &lt;PET NAME&gt;: selects the named pet

    Stances

    agg or aggressive: attack everything in sight.
    def or defensive: retaliate to damage taken by the Player or other pets of the same player (also activates the bodyguard feature when also set to follow)
    pass or passive: will not attack unless specifically told to

    Actions

    att or attack: Attacks the player's currently selected target, regardless of Stance. Will default back to Follow after target has been defeated.
    fol or follow: Follow the player. Stance still applies.
    Stay: Will move short distances if in Aggressive and Defensive mode.
    Goto: Gives the player a targeting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
    Dismiss: Unsummons pets (may be used individually or use _all to dismiss all pets)
  11. SUPERGROUP COMMANDS

    chan_Invite_sg &lt;CHANNEL_NAME&gt; rank: Invite your entire supergroup to a global chat channel. Only leaders may use this command. The rank parameter may be any of the ranks listed below.
    <ul type="square">0: Invite the entire supergroup (members, captains, and leaders).
    1: Invite captains and leaders only.
    2: Invite leaders only.[/list]
    coalition_Cancel &lt;SUPERGROUP&gt;: Cancel coalition with a supergroup.

    coalition_Invite or ci &lt;PLAYER&gt;: Invite players supergroup to join coalition.

    coalition_MinTalkRank &lt;RANK&gt;: Sets the minimum rank of members of a coalition supergroup who your supergroup can hear.

    coalition_NoSend: Stop your supergroup from sending coalition chat to an ally supergroup.

    gInvite_sg &lt;CHANNEL_NAME&gt;&lt;RANK&gt;: Invite your entire supergroup to a global chat channel. Only leaders may use this command. The rank parameter may be any of the ranks listed below. (Also: chan_invite_sg)
    <ul type="square">0: Invite the entire supergroup (members, captains, and leaders).
    1: Invite captains and leaders only.
    2: Invite leaders only.[/list]
    sgInvite or sgi &lt;CHARACTER&gt;: Invite character to join supergroup.

    sgKick or sgk &lt;CHARACTER&gt;: Kick character from supergroup.

    sgLeave: Leave your current supergroup.

    sgMode: Toggle Supergroup mode.

    sgModeSet &lt;MODE&gt;: Set Supergroup mode.
    <ul type="square">0: Leave supergroup mode.
    1: Enter supergroup mode.[/list]
    sgSetMOTD &lt;MESSAGE&gt;: Sets supergroup Message Of The Day

    sgRaid_Window daybits &lt;HOUR&gt;: Sets your supergroup raid window.

    sgSetDescription &lt;DESCRIPTION&gt;: Sets your supergroup description.

    sgSetMotto &lt;MOTTO&gt;: Sets your supergroup motto.

    sgStats: Display supergroup info in chat window. Note: This command is currently non-functional.

    supergroup or sg &lt;MESSAGE&gt;: Send message to the supergroup channel.
  12. CHANNEL COMMUNICATIONS COMMANDS

    chan_create &lt;CHANNEL NAME&gt;: Create a new chat channel

    chan_desc &lt;CHANNEL NAME&gt; &lt;DESCRIPTION&gt;: Set the channel's description

    chan_Invite_sg &lt;CHANNEL NAME&gt; &lt;RANK&gt;: Invite your entire supergroup to a global chat channel. Only leaders may use this command. The rank parameter may be any of the ranks listed below.
    <ul type="square">Rank types to invite:
    0: Invite the entire supergroup (members, captains, and leaders).
    1: Invite captains and leaders only.
    2: Invite leaders only.[/list]
    chan_join &lt;CHANNEL NAME&gt;: Join an existing chat channel

    chan_leave &lt;CHANNEL NAME&gt;: Leave a chat channel

    chan_invite_team &lt;CHANNEL NAME&gt;: Invite your entire team or taskforce to a chat channel

    chan_invite_gf &lt;CHANNEL NAME&gt;: Invite your entire global friends list to a chat channel

    chan_user_mode &lt;CHANNEL NAME&gt; &lt;PLAYER_NAME&gt; &lt;OPTIONS&gt;: Sets user permissions for specified user on channel. You must have operator status to set permissions.
    <ul type="square">Valid Options:
    -join kicks user from channel
    +send / -send gives/removes user ability to send messages to channel
    +operator / -operator gives/removes operator status from another user in the channel[/list]
    chan_mode&lt;CHANNEL NAME&gt; &lt;OPTIONS&gt;: Changes default access rights for new user who joins the channel. If you set -join, no one can join.
    <ul type="square">Valid Options:
    +join / -join: allows/disallows users from joining the channel
    +send / -send gives/removes user ability to send messages to channel
    +operator / -operator gives/removes operator status from another user in the channel[/list]
    chan_members &lt;CHANNEL NAME&gt;: List all members of channel

    chan_motd &lt;CHANNEL NAME&gt; &lt;MESSAGE&gt;: Set the channel's Message Of The Day, which is sent to everyone that joins the channel

    chan_send &lt;CHANNEL NAME&gt; &lt;MESSAGE&gt;: Send message to chat channel. You must be in the channel and have Send privileges. (Also: send)

    chat_cycle: Cycles through the default chat channels

    chat_set string: Sets the channel to the given string

    chat: Toggles the chat window

    chatoptions &lt;WINDOW_NUMBER_0-4&gt;: Toggles chat options for specified window

    copychat: Copy the entire chat history from specified chat Tab into the clipboard

    logchat: Toggle chat logging

    watching: List all channels that you belong to
  13. COMMUNICATION COMMANDS

    afk &lt;MESSAGE&gt;: Marks the player as Away From Keyboard (with given message)

    auction &lt;MESSAGE&gt;: Send message to Auction channel

    beginchat: Starts chat-entry mode with given string

    b or broadcast &lt;MESSAGE&gt;:Sends the specified message on the Broadcast channel (only works on zone you are currently in)

    c or coalition &lt;MESSAGE&gt;:Sends the specified message on the Coalition channel.

    e or emote &lt;MESSAGE&gt;or &lt;COMMAND&gt;: Makes message appear as a thought bubble over your head or by using a command you make your toon do an action (i.e. dance, sit, yoga, etc.)

    f &lt;MESSAGE&gt;:Sends the specified message on the Friend channel (Only those on your friend list and online will receive the message).

    g or team &lt;MESSAGE&gt;: Sends the specified message on the Team channel. (Also: team)

    l or local &lt;MESSAGE&gt;: Sends the specified message on the Local channel.

    Reply &lt;MESSAGE&gt;: Replies to the last person who sent you a /tell.

    req or request &lt;MESSAGE&gt;: Sends the specified message on the Request channel.

    sg or supergroup &lt;MESSAGE&gt;: Send message to the supergroup channel.

    t or tell name, &lt;MESSAGE&gt;:Sends a private message to a specific player. (can also be p or private or whisper)

    NOTE: If name is a character name, the message will fail unless the player is online. If name is a global name, the message will be delivered the next time that player is online. Note that the comma after name is required or the command will fail.

    tell_last or tl &lt;MESSAGE&gt;: Sends a tell to the last player you sent a /tell to.

    whisper &lt;CHARACTER_OR_GLOBAL_NAME&gt;&lt;MESSAGE&gt; : Sends a private message to a specific player. If name is a character name, the message will fail unless the player is online. If name is a global name, the message will be delivered the next time that player is online. Note that the comma after name is required or the command will fail. (Also: t or tell or p or private)

    y or yell &lt;MESSAGE&gt;: Sends the specified message on the Broadcast channel but I believe it appears in all zones (needs confirmation)
  14. Welcome one and all to this intricate guide to commands. This should help anyone trying to create anything from a simple bind or macro to making full use of your G15 keyboard and my G15 Master Guide .

    Commands take on several forms, and with introduction of City of Villains, specifically Masterminds, macros and binds, for many, have become a second language for the near necessity of micro managing pets. This guide simply breaks down commands by category followed by an alphabetical list of all commands.

    Lets begin…

    Here is a list of the sections that will follow:

    COMMUNICATION COMMANDS

    CHANNEL COMMUNICATIONS COMMANDS

    SUPERGROUP COMMANDS

    PET COMMANDS

    GAMEPLAY COMMANDS

    MISCELLANEOUS COMMANDS

    ALPHABETICAL LISTING OF COMMANDS

    BONUS:LIST OF EMOTES
  15. [color= orange]IMPORTANT: The use of this guide infers that the reader has at least intermediate knowledge of binding scripts and functionality. If you are a novice or if this keyboard is new for you, try simple bind/macro scripting first in game to get a feel of the process, then try sample keystroke mapping to a few G keys before diving into this.[/color]



    Welcome to the latest G15 Guide for all you cool gamers with this great keyboard. First and foremost, for all of you that do not already know, the G15 is all about binds. In fact you have 18 Programmable keys which can hold up to 54 possible macros. That is a lot binds to work with. However, unlike a regular in game bind such as “/bind numpad0” you can’t simply use “/bind g1”. Why? Because the game does not recognize the G keys as keyboard buttons. Therefore, you have to take a creative approach to the macros.

    To properly bind the G keys is a 2 step process (easier said than done).

    Step 1: Create an unlikely bind. A keystroke pattern that you wouldn’t normally use, for example: lctrl+F1. Then assign a command to that keystroke, example “powexec_toggleon Fly” so the resulting bind script is:

    /bind lctrl+f1 “powexec_toggleon Fly”

    Step 2: Create the macro on the g key of choice (i.e. g1). The macro would simply be lctrl+f1.

    In lay terms, that’s it. Want to know more? Then read on…for the small fee of $19.95 you too can have the knowledge…

    &lt;-&lt;

    &gt;-&gt;

    ^-^

    Ha ha …just kidding.

    You see, the G15 uses the g keys to execute a string of keystrokes at once to execute a command. That is why the game has a preset amount of toggles preprogrammed into it.

    Lets get familiar with that. If you open the G15 profiler and click on the City of Heroes game, you will note that you have several options you can apply to the g keys. The command that may be assigned to a key may say “Navigation” but what the system understands is the command “nav” to open the navigation window. You may see Sprint or Rest (a universal power). The command that the system reads when you hit that g key set to those actions is “powexec_toggleon Sprint” These are all just preset binds.

    With that knowledge you can see that all you would be doing, in this case, are custom binds. Here is the kicker. Your binds should not be complicated or you may risk the game not understanding what you are doing. So I am going to provide you with a very simple list of preset “uncommon” bind keys. Remember you have 54 possible combinations, so after the first 18, you can replace the last key with a new one to continue on your binding glory. (Remember you have to use the M1, M2, or M3 keys to toggle between g keys 1-18, 19-36, and 37-54 respectively)


    TEXT FILE SETUP

    Cut and Paste the following into a text file (notepad is the easiest – Click Start&gt;Run&gt; type notepad &gt;hit enter)

    [ QUOTE ]

    rctrl+q
    rctrl+w
    rctrl+e
    rctrl+r
    rctrl+t
    rctrl+y
    rctrl+u
    rctrl+i
    rctrl+o
    rctrl+p
    rctrl+[
    rctrl+]
    rctrl+\
    rctrl+a
    rctrl+s
    rctrl+d
    rctrl+f
    rctrl+g


    [/ QUOTE ]

    IMPORTANT NOTE: The game mechanics only read a macro keybind of 2 strings. In other words, if you try to make a macro/bind using rctrl+lshift+numpad0, the game will only recognize the bind as lshift+numpad0. Therefore, if you wish to customize the above set of key strings, remember to only use 2 keys.

    The above list is for the first 18 macros (M1). If you require further binds, just change the last character accordingly and then add the next 18 to your profile under M2.

    On the text file, you then add the appropriate bind string after the key string. If you need a list of commands and emotes, I created a Commands and Emotes Guide (I10) just for you….and everyone else who happens to look for it . If you need additional key strings above the first 18, you need only continue the list in the specific text file.


    For Example:

    Using this process you create 4 text files (2 heroes and 2 villains). You noticed that on one of the villains, since it is a mastermind (lets call it MM1.txt), you are using almost 30 binds. You set up your initial 18 strings. On the same text file, MM1.txt, you add the additional 18 strings for M2 (which would be strings 19-36). You would not create a second text file for the second set of binds (M2) for the same toon.

    IMPORTANT: IF there are any strings left unused, meaning not tied to any action, you MUST type 2 quotes ( “” ) after each string so that you don’t accidentally set a power off or toggle a window and not know what happened (the ctrl+ string, depending on the key, do have preset actions.) Using the ( “”) disables them so nothing quirky happens.


    SAVING INSTRUCTIONS

    If you want to make several of these files for your various toons, the quickest way to do this is by following these steps:

    1) Create a folder in a directory that is easy for you to remember. (Simple Example would be c:\g15binds )
    2) Create a default text file using a cut and paste of the above commands.
    3) Save your default text file (a clean cut and paste of the above commands without any bind scripts) to this folder. Name it “Hero” (w/out quotes)
    4) Close the text file.
    5) Navigate to this folder in Windows Explorer and select/click on the txt file (but do not open it)
    6) Use ctrl+c to copy and then hit ctrl+v to paste. Repeat the paste command as many times as desired for your various toons.
    7) Right click any txt file to rename it. Repeat as necessary.
    8) Open the renamed txt file and set up your bind scripts.
    9) Save the updated file.



    PROGRAMMING THE KEYBOARD

    By setting up the profile on the G15 for CoX you will have a universal system that will work with all your toons. Using the same key strings as noted above will set up the profile permenantly. Now whenever you load the game, the G15 loads this preset profile. Each g key has to be programmed individually. The first string is bound to G1 and working its way down.

    How do you know if you have a profile? First clear indication is when you start the game. If you look at your keyboard when the game loads, you should see your LCD screen flash and the following appear:

    [ QUOTE ]

    Profile Activated

    City of Heroes


    [/ QUOTE ]

    Or, you can open the G Keyboard icon in the task bar list (beside your clock). If it is part of your profiles, skip this next sub-step. If it is not part of your drop-down menu then do the following:

    1) Under File, Scan for new games.
    2) Once that is done, and you “ok” the list that appears, check the drop down menu again.

    Once the City of Heroes game is detected, using the drop-down menu, select City of Heroes and begin to assign the macros to each G Key. It is a bit tedious since you have to click on each key and select ‘Assign Macro &gt; create custom ‘. It is important that you DO NOT select “Record Macro” since that is something totally different and will complicate matters. After you have set, at least, the first 18 keys you are all set to test. The profiler auto saves your G key changes as you input them. No need to go crazy finding a save button.


    TESTING YOUR BINDS

    Here is where all this work comes together. The first run through it may take you longer than you expect as you tweak out the keyboards with your binds.
    Once logged on, use the following bind (you may want to make a macro for it as you may need to redo this part a few times)

    Creating the macro:

    /macro G15 “bindloadfile c:\g15binds\hero1.txt”

    Obviously you type in the appropriate directory and title of the text file, but you get the idea.

    If you do not wish to create the macro, use the same string above just remove the ‘macro’ part and start it as ‘/bindloadfile’ (w/out the quotes).

    Lastly, test your g keys. If, for example, your first bind was:

    Rctrl+q “powexec_name Super Speed”

    Then your SS power should activate.

    If your G2 bind is:

    Rctrl+w “emote bow$$local, Hello $target, I am $name. A Level $level $origin $archetype ready for battle”

    Then when you hit the G2 key, you should see your toon bow and the local chat bubble appear saying that sentence.

    At this point you should be all ready to go and start becoming more creative with your binds.

    For a Master Mind this is a remarkable tool in commanding your minions. But I left that for an entire sub-guide using this system (coming soon ™)

    Bind Logistics: The game engine reads binds from right to left. So if you create a long bind string to do multiple tasks or for setting up your insp keys, the game will read the last string (the string after the $$) first, then work it’s way left. This is especially true for the inspirations. If you list them in order of power, i.e. weakest to strongest / left to right, the game will look for the last inspiration in your list (the one furthest on the right) then go left until it finds one and executes it. Thus, you’d have to list it strongest to weakest.

    Last but not least, no G15 Keyboard would be complete without Duck L'Orange's awesome CoH LCD Applet

    Feel free to ask questions or pm me if you need help.
  16. Well it appears that bug will be fixed in the next patch (they will make it a deletable power)
  17. At the behest of a few pms and a reply on the badges thread, I am placeing this post here. Go. Badge. Hunt.:

    I, like many people, are badge hunters. Some have many toons collecting badges. Therefore here is a list of some very need to know sites and utilities to maximize your badge uberness:

    Badge Collecting Utilities

    City Info Terminal
    Badge Hunter
    Vidiot Maps - Map overlays with badge markers
    Hero Stats

    Badge Collecting Sites

    The above sites also provide an outstanding badge resource for information, but you can also check out:

    Red Tomax's Guide to City of Heroes
    Red Tomax's Guide to City of Villains
    Paragon Wiki

    They all have forums, I believe, and their sites are extremely cool, especially to show off your badge hunting prowess.

    Welcome all Badge Collectors!
  18. [ QUOTE ]
    Stealth IO doesn't work while in PvP zones.

    [/ QUOTE ]

    Is it the crafted general IO or from a set? if so, which set?
  19. I have seen sporadic posts about some of these issues but nothing really listed out as problems encountered when I10 went live. As I logged on, I had the distinct pleasure to be in Talos just as the invasion commenced. OH boy, I am so glad I hooked up my new rig cause my old one would have laughed at me. Here are the problems I noted, and verified by several other players:

    1) During the Invasion, zone stability went to the crapper. A Lagfest that I haven’t seen since the first double xp weekend.
    2) Rikti teleporter sounds were misplaced. You’d here them behind you but show up 20 yards away in the opposite direction.
    3) Some kind of energy field that the rikti produces adds to more instability for those trapped inside it.
    4) Powers don’t recharge and execute properly. The icon shows as recharged but then the power itself has dot yet reset.
    5) Rikit rubberbanding

    I do have to give props to the revamping of the arts and weapons (took several screenies) extremely well done.

    I read that the lag issue is being worked on but the powers issue is server wide not just in RWZ. I thought it was a bug with essence of Curie six slotted with other sets that enhance your global recharge time. Perhaps the algorythims speed up the icon recharge but fail to raise the recharge of the power system side. (maybe a combination of the I10 bugs and the IO sets?)

    Anything else you encounter, feel free to put them here …lets keep the bugs focused!
  20. I pondered as I stared into the eyes of a Hero in his calcified cage, compliments of me, about his and his team’s brash decision to come here and expect to be victorious. Don’t they realize, this is not their home? We don’t play by their rules. Nonetheless, the state of mind, of man, is truly a conundrum of delicate and delectable discovery. Take these heroes for instance. With a flick of my wrist, I begin to crush every bone in their body with symphonic precision, but they are resolute in getting through me.

    “State your purpose here, dear” I gently ask the girl. Oddly enough, she appears to be their leader.

    “As if you don’t already know!” and with a smirk she breaks free and proceeds to Thunder Kick me. As I side step from the strike, I glare at her and smile, “Touché!” I retort. As I quickly place her in a petrified prison, “You forget that your rules don’t abide here. I may give you some time, and me more practice, but it is a moot gesture. Well you currently are of no use, so next in line.”

    As I approach the next stoned hero I am disheartened. My apparent surge of rage that encased the heroine had also strengthened the cages, collapsing the heroes and porting them back to whence they came. But to my utter delight, something catches my eye. As I picked it up, I couldn’t help but smile, “This bodes to be a very interesting evening indeed.”

    Back at the Hospital, the heroes compose themselves. As they meet up in the lobby, one utters “Oh no! Guys…I think that Praetorian’s stone cages knocked my homing beacon off me.”

    Princess Grace, troubled, speaks, “We will not pass through that area and continue our mission with that meddlesome deviant in the way. He seems to have an unnatural control over the Earth. And if he found the beacon, we are in for some serious trouble.”

    “You are right and I can’t help to think he looks like someone I know.” The telepath, Lady Megrim, said, “No pun intended.”
    Princess Grace continued, “We need to seek the assistance of MAGI. I will go, the rest of you head to the base and look at our database. Try to find that Praetorian’s counterpart. He may be in danger.”


    Journal Entry Month 11, Day 13

    My favor in the eyes of Arachnos is growing. It has become apparent that my mutinous successor has decided to expand her reach into the Rogue Isles. The Carnival of Shadows has really overstepped their boundaries. They not only underestimated Lord Recluse’s hold on the Isles, but never intended on having to deal with me. It was truly a delight to see their dumbfounded faces when they saw their former leader, thought dead, to have established in a new Circus in the Isles and even less to return with such ferocity. It seems my carrion carnies don’t like them much either. Interesting enough, my “interrogation” of the Ring Mistress led me to a scientist in Nerva, one Technician Naylor. He apparently is running some experiments with stolen Portal Corp technology. It appears he has created a gate to another dimension. This may be useful as I may finally be able to be rid of my arch enemy while simultaneously once again take over The Carnival of Shadows and return my circus to its former glory. I have “persuaded” Naylor to let me go through the door in hopes of finding these so-called Praetorians. First on the list, destroy my arch enemy before he meddles in my attempts to return to Paragon City. Mark my words, Salsero, Your days are numbered!



    As Princess Grace headed to MAGI, the other Altair Guardians went to their base and began the painstaking search for the unknown hero. Lady Megrim sets off to meditate on that sinking feeling that she knows the hero they are looking for. As they entered the base, Lissandra is there to greet them. “Welcome fellow Guardians. Your last mission against the Malta really paid off! We were able to get the necessary tech from them to boost our base Super Computer. I made some remodeling to accommodate that, but try it out. It now has the capabilities to research heroes by their archetype and recent visits to Paragon City!”

    “Excellent! Just in time too.” Double Take said.

    “Why?” asked Lissandra, “What’s going on?”

    StarOmega begins, “As you know we have in the search for Tyrant in the alternate dimension. Well, we ran into an unexpected Praetorian. Caught us off guard and nearly wiped us.”

    Lady Weapon continued, “He has Earth powers unlike anything I’ve seen before.”

    “Princess was able to get a few hits in, but she was quickly held again.” Megablast said.

    “When we returned, she sent us back here to try to find his Praetorian counterpart. He unfortunately knocked off my beacon in the exchange,” said Arctic Snowstorm, “But his magic was much more powerful than any Praetorian of his level. If he gets to Paragon City, he can cause more havoc than we can possibly fathom.”

    With that, Lady Megrim emerges from her meditation room weak and faltering. “Yes, he will make Faultline look like a golf course. Not even Atta could conceive such destruction.” She nearly collapses when Megablast catches her, “I sense him…”

    Double Take elates momentarily, “You found him. That is great news. Where is this hero?”

    “Not the hero, The Praetorian: Reggaeton. He has found the gate and is sending some of his goons through it. He…” Lady Megrim, exhausted, collapses. Megablast carries her to her room to let her rest.

    Lissandra, stunned motionless by this unexpected influx of aberrant activity, looks at the team. “I will contact Princess Grace to bring her up to speed. Arctic, use your symbiosis with nature to get a fix on these precarious pests. The rest of you, find that hero...”


    This was not the turn out I expected. I came prepared to battle my way through this gate only to find…nothing. Any empty room in an abandoned warehouse. From the location of the gate, I am assuming that they were trying to sneak up to Tyrants domain. But apparently they took a most unexpected turn. For the best to me, worse for them.
    Nonetheless, there could quit possibly be an ambush waiting on the other side. I do not take unnecessary risks. I may have to get some of my more deviant denizens to “volunteer” their services and clear out anyone and anything on the other side of that gate.

    “Ahh! Right on cue.” I greeted the Lieutenants as they approached. “I am sure you three brought your minions?”

    “Aye my lord.” They said almost in unison.

    “All we need now is my second in command, Acid Rain. And speak of the devil.”

    Acid Rain flies down with all the grace of a winter snowflake, “My Lord. I came as you requested. I see we have some chaos to ensue.”

    “Chaos?! My dear Acid Rain,” I tell her as I put my arm over her shoulder and direct her to the gate. “Chaos is a given. This is destiny!”


    Back at MAGI:
    “Well Princess Grace, I will have to consult with the Elders about this, but it seems to me he is a master of a near extinct magical tradition: Tiergai” Azuria explained.

    “Tiergai? What is that?” asked Princess Grace.

    “It is difficult to explain but consider it Earth magic.”

    “I have never seen Earth magic of that caliber before”

    “Hence why I said it is difficult to explain, here have a seat and I will explain while I prepare the request for help to The Elders.”

    Princess Grace sits down and eagerly listens to the explanation. She really cannot perceive what she is about to hear nor what they have stumbled upon.

    “Tiergai magic is the most powerful and most dangerous of all Terran practices. Only a small group of these masters remain on this plane. One of our Elders is the head of that guild here…”

    “Wait a moment. On this plane? What do you mean?”

    “Practitioners of Tiergai have been all but destroyed. Those too powerful to have been dealt with here, were banished.”

    Princess Grace stands up alarmed, “Banished where?”

    “One can only guess, but I sense that they found their way to the Praetorian dimension.”

    “They? Now this getting disturbing. How many constitutes ‘they’?”

    “That is irrelevant. My only concern is that one in particular would find his way back. And he is the one I need to see the Elders about.”

    “And who would that be?” With that, Princess Grace’s communicator goes off. “Hello? WHAT?! Find out what you can and contact me as soon as possible on the bearings.” She closes her communicator. “Azuria? Put that request on a rush order.”

    “Why is that?”

    “That Praetorian has found the gate!”
  21. Nice...How about creating a forum thread just for the scoop instead of just the announcement section? Otherwise, it is just a great piece work. GJ
  22. So I take it the 3D guru's have left the scene. Any new artists out there have any suggestions for free or inexpensive programs for a starting artist?
  23. Voted in...but it's just high hopes. No convention of the calibur mentioned in the polls ever gets near my home town (South Florida)....the closest maybe has been Orlando, but I always find out months later. If they spread the love to other than 3 states, it would be a greater turnout.
  24. The Day The Walls Came Down

    I will start this new thread of rp and function as both a character and the regulator (throwing random events to change the scenario or bring different life to it). You can input what you like to make the story richer, however we cannot know all about your hero (or villain) at first. This way we must determine who has what agenda. Obviously your tendency to good or evil must be somewhat visible, but keep it as if playing on either side of CoX. Let us begin.



    The clouds hung low over Steel Canyon when a wave of heroes flew toward Boomtown.

    “What is happening?” asked a citizen to Positron.

    “I am not sure, I haven’t heard anything yet. But whatever it is, it doesn’t look good.”

    Then the first arrived at the scene.

    “Hey guys up here,” I yelled. “You are not going to believe this!”

    As some of the next wave flew up to join me they were stunned silent.

    On this one panel facing Boomtown, the ever present glow of safety was gone.