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Posts
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Joined
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I have only ever had the texture-rainbow-colors type glitch from hot computer innards before. Today I got some very, very fun ones. I took plenty of pictures of Talos, then dusted out the machine. I thought I might as well show them since they're laughable. Plus I am bored. So whatever.
http://sdmb.culex.us/pics/albums/userpics/0gpier.jpg
-This pier in Talos got coated in odd textures. And costume leaves, if you look at the top of the round parts.
http://sdmb.culex.us/pics/albums/userpics/0gfreaks.jpg
-One Freak is missing an arm and a head, and has pure black textures for most of his body. One Freak's head is tiny and jet black. With no hands. The other Freak is just half the man he used to be.
http://sdmb.culex.us/pics/albums/userpics/0gfreak2.jpg
-And this Freak Tank is now just a hulking pile of metal.
http://sdmb.culex.us/pics/albums/use...gfloorvend.jpg
-I'm not sure, but even past the missing floor, her face disturbs me severely. (I would be disturbed at the loss of a torso, but my main character has no torso normally either thanks to an old costume bug.)
http://sdmb.culex.us/pics/albums/use...gfloorshop.jpg
-More loss of floor, and you can see some rocks through the island. It was very disorienting to exit the Tech shop there, and have no floor under me, and barely able to see the stairs.
http://sdmb.culex.us/pics/albums/userpics/0gwater2.jpg
-Water refraction was rather messed up. There's a reflection of me, and a transparent reflection of my legs.
http://sdmb.culex.us/pics/albums/userpics/0gwater.jpg
-Patches of water would have these ultra-refractive stripes in them.
http://sdmb.culex.us/pics/albums/userpics/0gwarrior.jpg
-Oh, maybe those Freak legs were really his.
http://sdmb.culex.us/pics/albums/userpics/0gtsoos.jpg
-The Tsoos had lots of black-body-texture issues.
http://sdmb.culex.us/pics/albums/use...gtramhover.jpg
-The tram was floating, too.
http://sdmb.culex.us/pics/albums/use...0gpowerbar.jpg
-My power tray was full of various textures, some from chest emblems, some other things I can't identify.
http://sdmb.culex.us/pics/albums/userpics/0gxpbar.jpg
-And my experience bar had the eagle chest emblem AND the tribal wings chest emblem, at least.
http://sdmb.culex.us/pics/albums/userpics/0ghill.jpg
-And my favorite, the hill is freaked up, and the little grass tufts are now those scanty panties that Sister Psyche wears. -
August 14th I'm shoving those gloves onto my AR/Dev main. It'll amuse me to no end.
(39 months of subscription to actually get shorts for males? Crappy, crappy idea.) -
I'm sorry, I really hate to say this. Please, decolor as much as your post as you can. It's INCREDIBLY jarring to read on the hero-blue forums. The red colors especially. It is very painful to read, but it looks like it could be useful if I could read it. I know it's too late now to edit it, probably...and on checking it's pretty painful to read on the villain-red forums as well. But I honestly can't read it, and I'm not very color/contrast sensitive compared to people I know.
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You could try shoving them onto http://docs.google.com/ ? Since they're probably not super fancy and all with macros and the like?
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Here's your May Update. A good amount of corrected data, some new data, etc. Some Defense values (with lots of qualifiers you need to open up the Note/Comment things for). Sorry it's not a huge amount of information, still having health issues. Empty cells are currently "data forthcoming." June Update should have more done if health issues clear up. Enjoy.
Edit: helps to upload it first... -
Density Control: The Blob is really fat, you know? And so whenever you punch him the fat jiggles and absorbs most of the kinetic strength you put into the punch, so a resistance set. Also, Psionic/Mez protection through being too dumb to have it work, like Fry v. the Giant Brains in Futurama.
Willpower: "If I don't believe in it, it can't hurt me!"
Vibration: A return to COV-Beta times, where the ragdoll effects were so strong that after an enemy died, it would jiggle, eternally, creeping out the player and making the player run to another hallway...so defense-based. Your Tier 9 power would be this and this (genuine beta shots that had genuine wriggling!) -- you stick your hand down your pants and wriggle on the floor and everything runs away in fear. Also probably a Phase Shift somewhere.
Growth: KLOP SMASH -
He-e-ertz...the Culex needs a new fix
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Paragonwiki says 389' PvP, 35' PvE
Edit: Not that that means it's the real answer, but I'm not sure how else they'd have gotten their numbers but through tests or such things. -
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That's not what I have in mind for the Sky Raiders, Ein_Dose... but why do you say so?
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It might be because of some of the things he says when you fight him. It kind of paints him in a 'fancy' light.
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Castillo is not 'fancy,' he is just very full of himself, and very Fabio-like. Alllllllll the girls love him. (Plus with a jetpack he can meet waterfowl easier than Fabio) -
Okay, a large update will be coming through the pikes semi-regularly. (Takes time to type all the numbers alone!!) I will have an update released May 31st or June 1st. Mez data will start to be filled in. Damage resists are being checked over in the case that any are wrong. Finding plenty of new enemies somehow... (And no, there's no update today.)
Defense is coming.
Now what I need to know from the USERS, is are there any of you with the most recent copy, with the auto-sorter damage resistance sheet (the next to final tab in the sheet), who canNOT use that auto-sorter for any reason? Right now I am thinking of removing the basic, no-auto-sorter damage resistance sheet so that I don't have to update FOUR sheets every time I add a new enemy (damage resistance, auto-sorter damage resistance, mez resistance, defense). I know it works in the latest OpenOffice.org spreadsheet program, which is free, so I would think very few would have an old enough version of Excel and no ability to get OpenOffice.org, but still, I just want to make sure.
Also, I'd take ANY responses on how to make the stupid note/comments that pop up be better. They end up shoved way down the screen and that's no good, but a ton of the mez/res/def powers come from toggles the enemies have, and have on most of the time. Every time I make a new entry the comments all shove down a line, and it is a HUGE pain to drag them all back up. Maybe someone who knows how to use OpenOffice has a solution? I suck at spreadsheets but don't want to make a tabled webpage that would probably end up blocked at workspaces where it seems 80% of the browsing of the COH forums happens. -
1) We've been petitioning that for waaaaaaay over a year now. Probably close to two. (Might be fixed in another year, like spiky hair and buzz cuts.)
2) No offense, but it's a bad picture, being night and a dark costume and far away. I know the issue and can't see it there...
3) Hi, Opal
4) Here's a clearer picture of the issue: http://sdmb.culex.us/pics/albums/userpics/0fatneck.jpg (it is more of a chin than a neck issue)
5) Oh god please fix it, my Plagatus is not an anole who inflates his neck pouch to ward off rivals and attract mates -
I saw a Claire Bennett (some odd spelling of it anyway, and a low level, naturally begging for PL-teams in Talos) on Virtue a bit after the 2nd? week or so of Heroes.
Scrapper. Cheerleader suit.
but
MA/DA? Did the player think they could avoid generickizing with it? -
Vahzilok actually have no Defense that I know of. The bosses might, but I am kind of iffy on thinking they do. (I just ran a bunch of Vahzilok missions two nights ago, it was all MISS all the time, and I was using some Lethal with a veteran's reward.) Recall that they are normally fought with few to no enhancements, due to being a low level enemy group - so your attacks are only hitting the base accuracy anyhow. Something only has Defense to SOMETHING when you get "DEFLECTED!" pop up over their heads when you use an attack. "ABSORBED!" or anything else is due to their Defense as well. "MISS!" just means your Accuracy/ToHit roll failed, so it didn't even go to the "check to see if you get through their Defenses if applicable" stage. Now, the Murk Eidolon bosses have Dark attacks, which debuff your Accuracy or ToHit, I forget which; regardless, they make you hit even less often.
Anyway, did the Sleep Duration test on Nemesiesesises two days ago, thought I'd share the results. They have perfectly normal Sleep durations, sorry Bandeeto. Later today, or Thursday, the Shadow Shard Reflection ones will be tested with Fear to ensure they are just like their normal friends. -
Yeah I pondered putting in a Defense sheet, but since the ONLY way for me to test is even more annoying than Damage/Mez (use attacks on enemies, see if abnormal misses (now better with DEFLECTED), repeat with different ones to differentiate type from position, so while a ranged cold attack may be defensed, it might be due to ranged, or cold, or both, so attacks of ranged and not-cold, and not-ranged and cold would have to be used), so I decided to leave it off. I treasure the sanity I have and wish not to damage it. However, if that data were ever leaked to the public, like through iakona, I would certainly put it on the chart, as it IS useful.
I knew the Automatons acted like the humans, but I wasn't positive and had none available to play with.
I CAN get the Sleep length checked out semi-easily with the virtue of an SK and Mass Hypnosis on a lowbie of mine, and will do so this weekend. Some of the duration things are very, very strange in this game, eg. Clockwork, Psychic Clockwork, Mooks Hitmen (USED to be, took forever for Confuse to kick in, then they would be Confused literally forever...that was oh no nerfed so they are Confused for half of forever).
I guess after you live in a giant bottle of soda pop after being char-blackened like a salmon filet nothing scares you anymore because you wish to die so much.
Anyway, thank you for the data, I already have it put in so the next version will have it. Here is hoping that others follow your lead and spit numbers at me for everyone's benefit. -
Do the robots require extra confusion applications? The little spheres with drawing-compass legs? Jaegers. And what about Automatons if you remember that far back? And the Shadow Shard Reflection Nemesiseses in general? I don't trust robots in the game, they like to be weird for everything, except the Nemesis bosses which are robots and are extra confusing, and I sometimes hear reports that the Shadow Shard Reflections are unique in some ways. I know it's a hassle to get out there and test, though; their resistance to damage seemed normal, so at least for now I think it is not silly to assume their mez resistances would be equivalent to the non-Shadows. It is my fault for not reading your PM properly though before, I admit.
And it wasn't really you I griped at, I just used you as a jumping point. I'm sorry if I seemed harsh/nonsensical, I was battling a bad fever (and still am, ugh) and my logic kind of goes away, or I suck at making statements that flow. The basic thing is that I love getting data, but the only data I've been given in the past is StarGeek's GM data, which is not enough! (But it was helpful.) So apparently my attempts to convince people to test stuff fails. So every once in a while I plea for help.
Anyway, yeah, I'd removed the data because they was wrong and I'd rather have no data than wrong data. Unless it was "they were right in the past, then wrong, then gone" in which case I have no idea how that happened, I try not to touch anything than what I am updating at any point. Once I messed up all the Warwolf S-res data once though without noticing, so I guess I have precedent.
Speaking of other things, even I'm having a blast with this sorter. Like the worst you can be against Rikti is Lethal. And for Soldiers of Rularuu, Energy has the worst time. Don't bring Psychic damage to Arachnos, and don't try to fight the Malta Operatives or Shadow Shard Reflections with Lethal. -
I'm going to be defensive here, as this has been covered a few times earlier in this thread, and in the spreadsheet instructions: I can't get the data that is missing, excepting anything that appears in the Scirocco arcs, which still might take many months to get through.
I especially can't get mez data. I have five 50s. Two are controllers. One is Illusion, and one is Fire. No other controllers or dominators of mine are 40+. Because, honestly, I don't like the mezzing game very much. Too much inaction on both sides. And my controllers are not good for testing mez resistance with. The Fire's arsenal is all AOE except for his hold, which means it takes a long time for it to recharge, like for disorient. The Illusion has three holds, two of which are AOE. Along with that drop, weird, fear thing, which is difficult to test with for obvious reasons. I really don't like the animation or sound of Deceive, so I don't have it, and would be depressed if forced to take it over a power I really like. It is naturally difficult to test for that which you have not got. I had to test a lot of disorient stuff with Taser on my 50 blaster. That's also not fun, as it isn't slotted, because, come on, it's Taser. No Beanbag either. I have 5 controllers and 1 dominator total.
So it is hard for me to test mez resistance on many, many things. Consider the non-data an incentive to do some minor testing?
It is not difficult to test things when you DO have the powers, though. Anything 40+ with Confuse or Deceive slotted a bit for accuracy or whatever could test out the Nemesis, for example. You just use the power until an enemy is mezzed, count the amount you had to apply, then do the same for a second one to ensure no crits were to be had. If confuses can even crit. I don't know. Do it again for a different-model enemy, like robots v. humans. Do it again for differences between minions, lieuts, and bosses, because each will have at least +1 mag of protection from the previous model. Send in the data, I'll see if it looks reasonable, put it in, and put your name in lights on the contributions tab on the spreadsheet.
And please remember, I spent many months, usually with 15 or more hours a week, working on damage resistances, and when possible hold/disorient/immobilize resistances on street-sweepable enemies, before I released this originally to the public. If I haven't got data by now, it's usually because I cannot get the data remotely well, thanks to the unique enemies. And please remember that I can't just put down my assumptions. They're often wrong. While all Longbow bosses that are not tanks have a base 1x for all resistances, the heroes and villains that show up in Mayhem/Safeguard missions are not always like that.
For example each member of the Civic Squad appear all of once, depending on your team size. There are 9 of them, 1 in his own mission, and 1-8 in the other, being exactly your team size, so the ability for me to go in and get data for each one, and each one with each toggle up or down (several have several toggles), requiring an 8 person team, and me on several swapping characters (note that this is a high level mission and almost all of my villains are in the 20s), likely getting debt each time due to 8 Bosses with high damage wailing on you, mezzing you...it is just difficult, is all. And that's for the easier way of getting damage resistance. Mez resistance levels is even harder.
Not easy.
So I rather am at the stage of relying on contributions. That's fine. I welcome it. I wish I actually had someone point out what the real values are, but regardless, this is where I am. Updates will have to be scarce because my opportunities are scarce. I figure, if a dozen people read this, then maybe one of those dozen can test out a random thing in his Mako arc, or something.
Anyway, I just figured having this awesome tool for averaging out data was worthy of its own release. Of course not everyone would agree, but hey, my spreadsheet, my rules! -
Thanks, Stupid_Fanboy. Feedback always makes for happy.
Anyway, sorry - my website's innards went away and I could not upload the version with Toastyr's better instructions. It is up now, so yay. -
http://culex.us/ig/CHres.xls
(yes it is the same link as always)
Okay, not much data update (some though), but big functionality change. Give thanks to Toastyr of the forums here for adding on an extra page to the spreadsheet, that averages and sorts out stuff for you. I threw in a sheet of Instructions too. Anyway, I'm exhausted, and there are instructions, and you can vastly appreciate Toastyr for his work, so I'll leave it brief here.
Choose the tab "Average Damage" and you can use the drop down lists to sort stuff to match whatever value you choose. The rarity column shows how rare the enemy is on average in the game. There is no reason for anyone ever to say "Psychic damage does a lot more than others" if they throw Object-rarity things in for example. You can make your own sort lists with the hide column, by throwing in your own named values into the cells, since you can only sort for one item of the other drop-down lists at once. So if you wanted to only fight enemies who are Minion and Lieutenant and Sniper rank, you would have to do each rank individually if you sorted with rank, but if you sort those out, mark them with an X or "mefitegud" or whatever in the hide column for each of those entries, then you can sort the hide column by "mefitegud" or X to see them all averaged at once.
There are bugs and one bug fix is listed in the planner, and that's the only big bug that is fixable. The other bug is if there are too many missing data entries then it can't average it and the fix for that is for you to give me the data, oh please give me the data. But that's all that should be apparent as far as I know.
So have fun sorting and averaging stuff as I know we all love to do. -
Fair enough! Just glad to see it not looking outdated, now.
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If I can pick too - my Enemy Resistance spreadsheet is not issue-centric.
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A new computer lets me poke around high-level Villainside, now, huzzah! Buddy with a new Kheldian alt, huzzah!
I forget what was in the old version, but there's a good update of data - Some Scirocco Patron Arc, all of Faultline, error corrections, finding out there are major issues with the Notes in OpenOffice now that I'm forced to use it...so, enjoy, folks. -
My guide is updated randomly, but is always up to date, because it SCOFFS at the thought of issues. See signature. I think mine's pretty useful to anyone who has any mez-type attack, or to anyone who has any power that deals damage to an enemy. Mwaha.
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And updated again ( http://culex.us/ig/CHres.xls ) - a few numbers scattered hither and yon, and tons too many extra <Rogue Isles Villains>. There are WAY TOO MANY. Oh man.
I am NOT EVER going to put the Arachnos Looker [sic] type guys in from Safeguards. They're randomly named & assigned to different lieuts and minions and bosses. That would mean for each faction that stars in a Safeguard, I'd have to add in a separate entry for each adjectival name, for each model that might pop up. Nuh-uh. Do you see how long this list is already? I don't want to add infinite more!
Within a month I should have a good deal extra for Scirocco's Patron Arcs and the 20-25 arcs for Faultline put in, hopefully with a little number-data if I can grab any, for the Hero stuff. Having a 2-week break to be able to do so should net some niceties! -
All right, updated with what I have available to me (not much, haven't had a huge amount of play time recently, due to being the end part of the semester, but almost ready to check up on some more 40-50 COV Scirocco Patron Arc stuff, yay). I'll be able to put in all the I8 new stuff from Faultline and Scanners ...as soon as it's released. I can't very well spoil myself on all that stuff before it's released after all.