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Posts
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Joined
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Just a reminder to all our raiders on Redside/Villain -Hamidon- raid times/days. Seem to be having a lull in attendees as of late, and some community people thought a reminder post might help, so here I is XD
~When~
Sundays
3pm PST/5pm CST/6pm EST
Tuesdays
5pm PST/7pm CST/8pm EST
~Levels/Where~
This is for levels 45+ in the Abyss (off of Grandville, via the lil sub near the Vanguard DPO)
~What you get~
53 Reward Merits (45+ to select) or
Hamidon Enhancement (must be 47+ to select)
We look forward to seein' you at future raids!! -
Arky I came to save the day =O I uploaded and shrank it to a -semi- decent quality.
Virtue Redside Nuke Raid
(Photobucket)
http://smg.photobucket.com/albums/v3...dnukehami3.flv
(YouTube)
http://www.youtube.com/watch?v=AksnISp_WiU
By no means your high-def answer to the nuke raid but it gets the job done XD -
i will do my best to make the nuke raid
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Quote:oh but you can =OCastle - the Chain Lightning from the Blue Mitos is back to neverending. We had it last night on Virtue for over 5 minutes on Hero Rock after all the Blue Mitos were down.
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On a somewhat unrelated note, I just want to take a second to thank you guys for being so positive and excited about this feature that's consumed so much of my life for so long. It's been a very long haul and tremendous amount of work from many people on the team. Your excitement about this feature is making it so much easier for me to continue to be excited about it, and that's making it a lot nicer to get through the final stretches of finishing this issue up and into your hands. I can't speak for the other people who've done a tremendous amount of work on this feature as well, but for me personally...it's a huge deal.
The handful of non-glowing responses I've seen have been very reasonable and more in the realm of disappointed but still understanding. For that I'm exceedingly grateful.
So thanks for staying positive and constructive, it makes reading the forums so much easier and working on this game so much more rewarding.
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Anyone who is not happy can SUCK IT.
This feature is GREAT.
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*nod* -
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7. What is your favorite curse word?
#$%^ -- It's so versatile. As Carlin said, it can be used for every part of a sentence! "#$%^ the #$%^ing #$%^ers!"
7. What is your favorite curse word?
All of 'em... when you have superspeed you can say all the swear words in one long sentence and have it come out sounding exactly like a censor's bleep. It seems appropriate somehow.
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lol XD It should be sad that these amused me so.... -
Do you really have to jump to conclusions and assume, simply because the few people that bothered to post here were mostly west coast server goers? Jeez, this isn't a race to be correct, this is just a post about the fact that the globals were down, info for the dev/community team for reference. =/ Anyhow, moving along. We came, we saw, and it's fixed...for now O_o duh duh duuuuuh lol
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As of 2:34pm pst globals popped back up. Functions seem to work again too. This is on Virtue.
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verified up on some, down on others, and semi-sorta up on the rest lol O_o fascinating >.<
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*quoting self*
I guess you missed it, I checked other servers myself. East and West. (not intended to sound snappy)
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And absolutely nothing in that post indicated which servers were up or down. I didn't miss your post, there just wasn't any information there to work with.
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*sigh* all of them heh
And yea, alot of the chat features don't work, confirm the missing channels. Although atm I seem to see friends, global, and global ignore options from my end on Virtue.
I also get: " The chatserver is temporarily down. Please try again in a few minutes. " when I try to use a chat function such as remove global friend, or ignore/unignore, etc. -
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verified up on some, down on others, and semi-sorta up on the rest lol O_o fascinating >.<
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*quoting self*
I guess you missed it, I checked other servers myself. East and West. (not intended to sound snappy) -
verified up on some, down on others, and semi-sorta up on the rest lol O_o fascinating >.<
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Wonder how long we'll get to stew without any official information about why globals are completely down for everyone...
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I'm happy we got more this round -period-. But then I'm the happy to get anything type lol. *hugs Devs* Thank you guys and girls!!!
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I hope the reboot will stop my blaster from crashing.
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You won't crash if you have a kin use Transference right after you nuke.
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heh as I'm sure they don't consider that critical it is rather annoying (although not as much as the chat bug lol) >.< what's up with that anyhow (server page)?
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Okay, I have to ask this.
If a fix for the animations was available this quickly, wouldn't it have made more sense to have waited 1 day to release the SuperScience Booster pack without the bugs?
Yeah, I know people have been whining all over the forums that it isn't available yet, when will it be here, etc. But 1 day to have a fix and it gets pushed out buggy anyway?
If it was something that was going to take several days, I "might" be able to understand not waiting, but 1 day? Seriously?
Someone take a pipe wrench and beat the Marketing people over the head repeatedly, please.
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Maybe it's simply because the programmer wasn't able to identify the cause of the bug in time. They decided to publish since the bug is VERY minor and doesn't affect gameplay or anything important in itself. Then the programmer realized the bug was a simple fix that he hadn't thought about and quickly fixed it, tested it and it was released the day after.
Being a computer tech I know how a simple ; at the end of a line can be missed 20 times before someone sees it. it's called tunnel vision if I remember well, you see the same code so often that you "assume" something is right and you don't actually see the error until you take a break ( 5 min to a couple hours) and when you come back you find the bug and fix it ..... then you think how stupid you were not to have seen it before.
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can't say that's never happened to me =X one way or another lol
Speaking of tunnel vision >.>
yea, I was just wakin up and had nothin better to do while eating breakfast and browsing stuff and checkin mail and *rambles on* -
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I would definitely want to see Architect buildings removed from any zone under level 10. This means Atlas Park, Galaxy City, King's Row, Mercy Island and Port Oaks. People keep citing "But I've done it levelventy billion times!" and conveniently forget that the POINT of this is to keep NEW people from getting sucked into the cycle of powerlevelling to 50. Missing good developer-made content? You betcha! As amazing as it may seem, not everyone is a five-year veteran who's seen everything a zillion times over. Some people, and indeed the people we need to do the most for, are brand new to the game, looking for a cool new game that's worth $15 a month to play. Is anyone here seriously suggesting that the first thing they should be exposed to is a grinding farm to 50? Seriously?
I've said it before and I'll say it again - I don't want to meddle in other people's affairs. You want to farm and grind, go for it. I do NOT, however, want this to be the public face of the game that all new players get to see. I don't want them to think that that's all there is to the game, because there isn't. This is becoming seriously hurtful to the game, and at this point I DO want to meddle in other people's business because this is NOT what new players should be seeing. It cannot be said enough times.
I believe putting an Architect building in EVERY DAMN ZONE was a mistake, specifically since you can't do cross-building arcs anyway. In very much the same way, I believe putting half a dozen Merit Vendors in every zone and at every location one might stop at was a mistake, as well. There's no need for these things to be all over the place and in everybody's face.
Putting the Architect buildings in higher-level zones does nothing to keep the "jaded veterans" from getting to them, as anyone who's been here for a while can get to, say, mid-town Steel Canyon or up to Cap Au Diable. It takes a bit of practice, but that's what you get by playing the game a lot. What you accomplish, however, is keeping the broadcast spam and the constant invitations to "AE Farms" out of the way of new players until they've gotten at least SOME feel for the game.
Let 50s farm all they want. Let 50-month vets powerlevel their alts to their hearts' content. But keep them AWAY from new players to the game.
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Well put.
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...indeed =X -
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Slash and burn shouldn't be the first step. Don't nuke from orbit to be sure, you might kill your playerbase's interest in MA entirely. Take a measured approach. Get the AE buildings out of the lowbie zones first; this hurts no one and gets them out of the impact on new players and stops the constant PL/farm bombardment the minute they step out of the tutorial.
Wait and see the effect on the game before taking further steps. At least think in less drastic terms than "throw the baby out with the bathwater."
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I do agree with that though.
However I prefer to channel Stewie Griffin for this response *clears throat*
"The ruptured capillaries in your nose belie the clarity of your wisdom. "
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AE buildings out of Atlas, Galaxy and King's Row, yesterday.
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And Mercy, Port Oakes, Peregrine Isle and Grandville. Also, any zone it makes no sense to have a "public entertainment facility" in... such as the Rikti War Zone.
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OK so AE in Pocket D DOES make sense huh? lol as that's a public entertainment area *hides from the D'ers* That way the RP'ers could have their custom RP missions AND their precious D all in one place!! OK...I'm really done.....lol
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I'm guessing you played with her on Freedom?
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It's on Virtue too. I'm pretty sure it's everywhere at this point. AE doesn't discriminate apparently -_- something about equal opportunity (skewed at that). Sure I could solo, sure I could try and form my own team. The case being maybe I'm not in the mood for a Taskforce/Strikeforce, or not in the mood to solo, or maybe I (or by example someone else) just got in from work and simply isn't in a leading mood. Should they suffer for these reasons and be forced to join an AE team (most of the time as a fram member) just to have teamage period? No. Not everyone has a hard time finding a team. But as I have seen more often than not nowadays, people being more specific over what they want on a team (i.e. H34lzors *rolls eyes* or kin this kin that yata yata. And I'm not saying this is a new problem, just a worse one). Now as I have plenty of defenders (emp and kin) I don't have anything against the AT's but by god there are more out there (and I only used those 2 as an example for this, so calm down), and I -DO- often find it VERY hard to find something for these (other) characters (say Trick Arrow, god forbid I cant heal you or rez you, say). I feel AE has skewed alot of perspective on what's effective, and I find the majority that value just about any AT/Powersets are most often not of the new player base.
I quite often prefer teams, which is part of my frustration here, and am not always up to being Ms. Leader Extroardinare (I'm kinda the follow type LOL which is probably part of my problem though), nor am I always up for a TF/SF, as casual teamage can be and is nice. And I don't mean AE casual. Old content/non flashback casual.
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With AE in Atlas and Galaxy, there is very suddenly a mix of experienced players with high level characters, experienced players with new characters, and inexperienced players with new characters. The inexperience players get thrust into activities the more experienced players are doing via AE missions.
A frequent groupmate told me yesterday he was grouping with a level 6 Kheld in King's Row doing newspaper missions. The Kheld was a new player. He'd started less than two weeks before. He was ecstatic to learn that there were other zones in the game and other stuff to do other than AE missions. He didn't know what a Taskforce or a Safeguard mission were.
This guy got really shortchanged by his new player experience. He fell in with a group of high-level players who power-leveled him to 50. His initial impression of the game is that you go into the Atlas AE bulding and never come out.
What changes should we make to avoid this kind of bad NPE?
I'd like to avoid debate topics here that should go into the farming thread. I want to exclusively focus on what steps can, should, and should not be taken to make Atlas and Galaxy more friendly and more conducive to hooking and landing new players.
If you were going to change things about the zones, what would you do?
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Now I have to agree with MOO on the state of some of these new players, as it's getting a bit ridiculous. Yes, there is always going to be PL of some kind, and my view on this is biased as alot of my 50's were leveled with regular teams and Taskforces/Strikforces (including my first), and some others a bit faster. However, the fact that people are so willing to miss out on learning so damn much their first time through, (story content and game dynamics and...and so much more) upsets me. AE didn't really bother me much at first, but now it's startin to wear a little. Teaching new players isn't all bad, don't get me wrong but as in that case when you have an Epic AT not knowing what some basic things are, something needs to be re-evaluated IMO. At any rate, it's the PL'ed players loss for missing so much. Some may become decent players, and some dream to be l33t PL'ers or whatever, but the experience with them can still be extremely daunting. AE was a good idea, but it's frustrating how it's turned out. (I've seen some pretty fun arcs though =D )
Anyway, I think taking the AE building out of Atlas and maybe even Galaxy (Cap is a bit tough as its kinda a hub zone, although it's no less annoying to have there) may be a good start. *shrug* Would make it less cluttered for the newbies/lowbies to find eachother. And it may even encourage new players to -learn more- before finding the location of one ;p
Or to be even more strict, actually ENFORCE the set level of said AE missions. No auto sk'ing say. Like a TF/SF that it supposedly sets you up similar to. That'd be harsh, and would make people sad, but *shrug*. I'm sure others thought of it first.
p.s. No I haven't read the entire thread, and I know my post is a little late, but I felt I should add my 2 cents to this anyway. Take it as you will. *shrug* -
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Actually, my pants ARE faster than me, but they're not a lie. You'll find them on the Champion server, where they've animated a mannequin for mobility and fight the forces of evil. See?
They've got mind control/healing, but my favorite move is hitting Whirlwind and yelling "The pants are on spin cycle!"
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I don't think I've ever said anything is "hard" to do or even intentionally implied it.
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*cough*powercustomization*cough*
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I've never said it was "hard" to do. It said it would be massively time-consuming.
Not even remotely the same thing.
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Out of curiosity. What is something you would deem hard to do?
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Trying to make a majority of you guys happy.
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10 points BABs =D lol *this player thinks you're doing dandy* =) *hug*