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Posts
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A bit like one of my I14b Bug Reports...
I got the email feedback in German?
Yet I was on the English beta server! -
The reason I was suggesting the split targeting is you will occasionally find that you hit self destruct, taging all nearby enemies prior to the 15 second countdown to detonation, however during this 15 seconds nearby mobs can wander off and others with a patrol point in the vicinity seem to wander past your explosion completely unharmed.
Not fun to use a rez next to undamaged mobs...
As for the earth-chewer detonation, this could be done with both a floating skull and crossbones spinning icon (think SG base hologram logo) above the players corpse and conceptually as a defeated cyborg, robot, etc's power core or similar going critical post defeat.
As for my above 50% split option, this would work even for PvP, as soon as you see the floating icon you know if you are an enemy and close to it you're going to get hit for 50% SD DMG and the other 50% if you stand still, and yet with my method it would also reduce player ganking with players rushing to be in a position to re-defeat a fallen player before they rez, detonation AoE 50% SD DMG!
Agree with the icon change as well, but just to state with the really long recharge (Yes I know there are a couple of bugs which allow faster recharge, but those aside.) this power is not activatable all that often so it could have split DMG and post defeat activation. -
And the second part Scarlet_Shocker...
Nice if... 50% initial, 50% detonation damage to mobs? -
Does anyone else feel that 'Self Destruct' should be activateable when defeated, obviously it would only have an aura effect in this case, but it would be nice to be able to 'fall down - go boom' anytime thereafter.
It would also be nice if it tagged enemy mobs in range at the start (as now) in addition to those now in range as you detonate, even if it only hits those tagged with 50% of the full damage, as a dual tag would still do the current damage.
Current 100% DMG = 100% Total DMG
Initial 50% DMG + Detonation 50% DMG = 100% Total DMG
Meaning enemies walking away would only get hit for 50% of the total damage, however any enemies in the AoE just prior to detonation would also get hit for 50%
Just my 2 inf on the matter...
Opinions please... -
Even if the cooldown was delayed until after a macro/keybind had finished.
Or a special cc command for in macro/bind use 'cc 1 5' power activation 'cc 2 15'
Which would change to costume 1 after 5 seconds followed by costume 2 all of 15 seconds later and trigger a power somewhere in the middle based on it's own animation delays etc.
This would allow for example a fire based tank to swich to an identical character with a fire aura (cc 1) prior to fire shield, inferno or similar fireing (sic) and then change them into their alternate battle costume (cc 2) during the fire shield/inferno blast activation... -
Box set of I14 should have a free booster pack code...
Super Booster 2 (Magic at a guess) due out when issue 14 launches.
Note, IIRC existing players get issue 14 free (no box) as usual but without the booster pack code.
The retail boxed version is mostly there to:
1 Get CoH/V (CoX) back on shop shelves.
2 To help the existing playerbase re-install with a laggy net connection.
The I14 boxed version will have all issues from I1 through I14 on it's DVD.
It is currently unknown if there will be any extras beyond the free booster selection pack code.
Oh and the 1 month of free game time as is usual for the retail packs. -
The only reason I suggested online demotion would be to resolve the new SGL situation whereby a Leader gains SGL status and promtly demotes all other Leaders to take control of the SG.
By making demotions other than the auto SGL one as online only, then that would give that player/Leader a chance to appeal about their demotion rather than a Leader suddenly having all priveledges revoked when they log in to find themselves a recruit with minimal priviledges.
Would you want to load your SG's Salvage and other Storage with your items to share when you'll be risking them getting stolen if the SG becomes a Dictatorship?
I would personally prefer an online demotion system, with possibly the exception of being able to demote SG members by 1 rank for every ? days offline.
My reasons are think how you would feel if you suddenly found you were ranked as a recruit after being joint leader for several months/years just because someone got the SGL position and decided to demote everyone who was offline to recruit?
I'm trying to look at the best of both sides, you want to know you are being demoted but SG leaders really want offline invites and promotions/demotions, well as I can only see issues with the demoting part, this was why I made the suggestion above the way I did.
This has 2 points of view:
1. The SGL/Leader's
2. The poor sap who gets demoted to recruit... and possibly even kicked from the SG. -
I think the problem with these and the cost of salvage is due to the IO sets over the standard IO's
My reasoning behind this is that if you sidekick/exemplar below the level of an IO set bonus then you lose that bonus...
A quick example would be Celerity +Stealth, if you have the level 50 version and sk/ex down you lose the +Stealth bonus, however if you crafted and used the level 1 (An expensive recipe due to this) you could sk/ex down to level 1 and still have the stealth bonus.
My point being that the lower level IO set requires both low level and now expensive salvage, and the low level recipe seemingly worth several million inf.
I firmly believe that these should use both rare salvage and in the case of popular set IO's such as +Stealth which DO NOT change strength based on their level then these should in my opinion either always drop as level 1's like the costume recipes do or allow the bonuses to sk/ex down to level 1 even if the IO set becomes inactive. -
[u]Offline[u]
Allow for SG invites to be sent to offline players.
Allow for Promotion of offline players.
[u]Online[u]
Require players to be online prior to SG demotion.
Allow SG members to be able to invite offline players to their SG.
Allow SG members to be able to promote offline SG members.
(Invitations and Promotions subject to that players SG rank settings as usual.)
[u]Additional[u]
Add an additional SG option to the players options menu, such as:
'Offline SG Invites' 'Allow'
Offline promotions should include a Super Leader transfering their rank to an offline Leader whilst self demoting themselves.
(I have 2x solo SG's at this time, this modification would allow my alt leaders to re-select the main Super Leader should it ever be required, which is quite possible with Altitis (That for the newer players means having multiple alternate characters on one or more accounts)) -
Power of the Phoenix...
Just thought I'd Rez this thread, to see if any other players have any thoughts as to my 'ancient' suggestions? -
Hero 2, It popped back to the top of the pile with the forum crash issue...
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Dunno if these are of any use:
http://www.panix.com/~remus/coh/coh.jpg
http://www.repeat-offenders.net/160/...med_Colors.png
Second one is from http://boards.cityofheroes.com/showf...Number=5118918
Hope they help. -
The forum boards are hosted on us servers, board time = server time modified by uk adjustment, however as the us has already adjusted it's clocks before europe it throws systems like this out of sync for a few weeks.
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Acording to the test server update info, there is a closed beta hidden forum section for them so...
It also explains why the forums got screwed up when it was added.
The update info also states:
[ QUOTE ]
remember not to talk about anything related to the Closed Beta on the public forums!
[/ QUOTE ]
The above info is publicly available if you run an update of the test server. (Before anyone asks.) -
Mr Questionmark, are you looking for this guy?
<--
PM me for the info. -
I know, but didn't you read the bits in my main post that said 'Incomplete' and 'Demo Build'?
Anyway... -
Front: Watch This!
Back: I Need A 'Wakie'!
'Wakie' Optionals: 'Rez', 'Healer', 'Medic', ETC... -
Try getting mish but not using tp, and zone via atlas oro exit.. any difference?
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Hide & Stealth both supress but you still get to keep a good % of their Def!
As for the softcap, I was talking maximum levels on an incomplete & I/O only build.
Note to others, just because this info shows over the softcap... in def not res, remember that a def debuff will lower your def by so many %, so overbuffing above cap helps compensate for the debuff loss.
Toy: Try it in oro with constant debuff on! Lolz.
Anyway... -
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Defence Demo...: Level 50 Natural Stalker
Primary Power Set: Any
Secondary Power Set: Ninjitsu
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Hide -- DefBuff-I:50, DefBuff-I:50, DefBuff-I:50
Level 2: Ninja Reflexes -- DefBuff-I:50, DefBuff-I:50, DefBuff-I:50
Level 4: Danger Sense -- DefBuff-I:50, DefBuff-I:50, DefBuff-I:50
Level 6: Stealth -- DefBuff-I:50, DefBuff-I:50, DefBuff-I:50
Level 8: Combat Jumping -- DefBuff-I:50, DefBuff-I:50, DefBuff-I:50
Level 10: Hover -- DefBuff-I:50, DefBuff-I:50, DefBuff-I:50
Level 12: Maneuvers -- DefBuff-I:50, DefBuff-I:50, DefBuff-I:50
Level 20: Vengeance -- DefBuff-I:50, DefBuff-I:50, DefBuff-I:50
Level 38: Kuji-In Retsu -- DefBuff-I:50, DefBuff-I:50, DefBuff-I:50
Level 44: Shadow Meld -- DefBuff-I:50, DefBuff-I:50, DefBuff-I:50
------------
Level 1: Brawl -- Empty
Level 1: Sprint -- Clrty-Stlth:50
Level 2: Rest -- Empty
Level 1: Assassination
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;926;418;836;HEX;|
|78DAA592CB4E83401486875E44848A4D1BE32DC64D4D8C86B 43B2F0B175613636B6|
|A88D1A891601DDB518406A8979D0FE02BF822FA463E813B3C 87196A262E5C3849BF|
|9FF9E71BA040FBA96910F2B24D94D28EE7469163C7AE77474 3F5D08D87A1EB994D7|
|A43FD2E5D6AD2FBC0B22C9510322B1CA74D3D4AAD43E6DFBA 8EFD1884D733D94ABA|
|2BE26B2C8E86E57DBF4F43EAC7567650EE048107B30716B12 BE6B1F8D9489B16750|
|7CCEFE9E964CF63BD7E6C660BD7348CFA6C30BB3B605D2BBB 941D0C3DA7ED46310D|
|9F67E0EE56E097E038D0E0482138CD91458806C949D102411 182C2AB82146D10F24|
|2C8F36A4C8A123C8EA2108ABC1A97621A0455082AAF26A4D0 40D084A0F1CA90A20C|
|822E049D57935224F2A8825F117E851B552992BF870DFFBB2 6CE51E3BB96A548AD2|
|FF8705685B5CAFB352952EB334F489DA456BE8E0569FCE242 818891F077475A85D1|
|BB83E793C3B3750AA2814A49A5F91FE95FE3DDC82EAF1D4D0 06DC431E204718A384|
|39C232E10970807917C8C769BEB78431B884DC416E2152555 07E8080351424C224C|
|C414A2829846CC21DE10C9374F310920|
|-------------------------------------------------------------------|</pre><hr />
This is a Ninjitsu/Defence demo madeup in Mids designer obviously...
With everything listed above active @ lvl 50... (Excluding Rest!)
Defence:
86.2% Smashing, Lethal, Fire, Cold, Energy & Negative
77.3% Psionic
179.5% Melee & Ranged
233.0% AoE (Over 200%?)
Stealth:
215 ft PvE
1189 ft PvP
Defence with Superspeed instead of Hover:
83.2% Smashing, Lethal, Fire, Cold, Energy & Negative
74.3% Psionic
176.5% Melee & Ranged
230.0% AoE (Over 200%?)
Stealth:
250 ft PvE
1189 ft PvP
Threat Level:
100% (Down from base 200%)
Final Note: These Def Levels are only with 3x (Lvl 50) Def I/O's,
It should be possible to get the Def higher using set's and their set bonuses! -
Take a hint, and please post in the other thread!!!
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Confirmed still no Creative, however there is an Announcement about them correcting the forum listings back to the correct order during the day.
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Forum disruption now mentioned in anouncements, if you can find the thread... lolz
As Sapphic, said Creative still missing.
Oh and Myopic, I refered to the other post as it was where I had pointed support to, trying to save them having to go through multiple threads, when we just wanted our forum's fixed. -
Please Post Here 'What the hell!?! Forum go boom?' Instead!
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Woah a red name response so soon!
(Sarcastic humor FTW)