Coolio

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  1. Could make it an advanced Leveling Pact, Which is NON breakable without at least one party doing a divorce type mission (Forced Extreme Difficulty Solo/Duo Mission)
  2. 2x 5x5 tp rooms gets ya 16 tp and 32 beacons.
  3. It would help if the OP still worked for 'NC / Paragon Studios' I suppose...
  4. http://paragonwiki.com/wiki/Panacea:...ints/Endurance
    [ QUOTE ]
    Adds a chance to heal the target for a small bonus amount in a PvE zone, or will increase the regeneration of the target slightly in a PvP zone. Also has a chance to infuse the target with a small amount of endurance.

    [/ QUOTE ]
  5. Try one of the large wall lamps, it still has the bulb sunburst marker for the light emitter showing, lolz...

    As for floor torches, I assume a bonfire is no use...
  6. Personally, I'd just add these to the Defeat Badges as rewards...
  7. Yup the uk/eu one is totaled!
  8. Coolio

    Lack of beacons?

    Notify support ASAP, I had a feeling that may happen myself.

    Note for Devs: Removing a room should not re-lock and remove unlockable items/SG badges.
  9. It would be nice if your second build was Bane to have the backpack claws retract a bit like the way tech wings fold up when they are not active, then the Bane cape could hang from the bottom of the backpack whilst the claws were folded in above it.
  10. Coolio

    Lack of beacons?

    May I enquire if you deleted your old TP room and contents prior to placing the new one?

    I would assume if you have that the game for whatever reason decided that you had no access to Beacons after the removal and unlinked them all again...

    Check your characters SG Badges for the beacon badges, if they are intact and TP room still won't let you place them, contact support either by bug or pettition...
  11. The Fusion Generator plans badge... 750 PvP kills? ouch!
  12. I'd also throw in the suggestion for additional entrances for secure bases...

    1. Zone Specific Doorway
    Side: Both
    Type: Entrance/Exit
    A fixed door on the map, active entrance unless otherwise active for missions.
    A doorway option appears for the Entrance Room during editing, with doors such as:
    Cave Doors (Back of Lifting/Do Not Enter doors.),
    Elevator/Lift Doors,
    Building/Warehouse Doors,
    Etc...

    2. Hangar Room
    Side: Both
    Type: Exit
    Open/Closed roof option, Open roof acts as exit to last zone like normal entrance portal does...
    Veteran flying vehicles placed here would have their doors as transport to certain missions/zones...

    3. PTA Monorail Room
    Side: Heroes
    Type: Entrance/Exit
    Restrictions: Edge of Plot
    Green/Yellow line options, Must connect to outer edge of base plot.

    4. Submarine Bay
    Side: Villains
    Type: Entrance/Exit
    Sub's hatch is a doorway to certain missions/zones...

    5. Ferry Terminal
    Side: Both
    Type: Entrance/Exit
    Restrictions: Edge of Plot
    Possible additional restriction: Zone Specific Doorway
    A Zone Specific Doorway if placed must lead to a zone containing a ferry terminal.
    Or the Ferry Terminal room can not be placed in a base.

    6. Etc...
  13. Coolio

    Sniper Badge

    Agreed but 50 is way too small a number heroside what with 'Crey's Folley' having loads of Nemesis snipers and such...
  14. Coolio

    Ouro Portal

    WAI... Except for not showing as a darkened inactive power.
    Notes:
    1. Khelds in forms can't activate it either...
    2. You can however access an existing portal when both flying or in a kheld form as long as you are at the correct level to use it.
  15. I Would assume it's because CoH has epics, CoV Expansion has epics, Going Rogue expansion may have it's own new Epics!?
  16. Leaders no longer auto demote,
    Superleaders DO autodemote to leaders after the demotion time setting passes,
    The next logged in leader then becomes the new Superleader,
    If your SG has no leaders online then no-one gets the Superleader rank AFAIK without contacting support.
  17. Have you lot in-game bugged this?
    Or summoned a GM to see what happens?
    Please do so tyvm.
  18. Or at least turn them off between battles to allow for end recovery...

    Alternative is to rest.
  19. http://paragonwiki.com/wiki/Issue_15
    [ QUOTE ]
    Trina the Seamstress gets a new title: Trina the Body Sculptress.

    Certain Icon Employees are now Icon Cosmetic Surgeons.

    [/ QUOTE ]

    I can confirm that Trina's name has indeed changed on the test server!
  20. Yes.. and it's per character.

    Yes but there are 2 things to note:

    1. You will require the ingame help of another player you trust to complete the transfer.
    (No way to transfer items to your other characters yet exists AFAIK.)

    2. You also need the inf on the recieving character to craft it.


    Edit: Craggy just beat me to posting this...
  21. Erm people, Is it just me or is I15 prepping parts of the game for future changes...

    Pocket D's VIP area Tailor...

    Trina the Seamstress -> Trina the Body Sculptress

    And the changes in name to some of the Face/Icon staff too.

    Looks to me like this is prep work for allowing us to change body type/size/build!
  22. Yes, this is indeed annoying. It messes my charactes bio's up quite comprehensivly and tends to get on my nerves as well. I currently have 34 characters... I wonder why most of their bio's are still on paper infront of me rather than available to read from their info ingame. I find the lack of paragraphs in this way highly annoying, fair enough if they don't want paragraphs in the name fields add the paragraph marker to the name filter to be replaced with spaces, but not block large text entry areas, such as the bio, mission clues etc. This message is done in the style of the CURRENT CoX Bio Box!
  23. Going Rogue e-mail cancellation refers to itself as...
    The Issue 16 e-mail cancelation!
  24. There should be at least a 7 day allowance in the pact break, and warnings to the active pact member that their counterpart is currently a non member...

    I realise why this would be the case, to stop farmers with dual accounts paying only 1 sub and swapping subs from one acct to another and gaining the pact exp...

    I would say allow a 7 day limit, but limit exp until the pact is broken, times out or co pact member re-activates.