Coolio

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  1. Coolio

    Costume slots

    Just recently had an additional idea regarding this:
    Up the editable costume slots to at least 6
    Add an additional 'Day Job'/Civillian costume slot at level 10 for all AT's (Except SoA's)
    Use the SoA first costume locked effect on the other AT's lvl 10 Day Job/Civillian style costume slot.
    This would give every AT 6 costumes...
    Normal, Day and 4 others for all AT's (Except SoA's)
    Uniform, Normal and 4 others for SoA's
  2. Some US feedback would be a nice addition to this...
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    Gonna get a slap from Avatea, but just had to as my last UBB.threads post...
  4. Looks again at current thread title...
    Everyone got the wedding pack?
  5. Try reading through vBulletin®'s website.

    As that is the new boards we are moving to, along with information on upgrading from UBB.threads™

    I believe it will also be the $180/year single database version. (Hence the forum merge)

    And I can't see a reason listed why they couldn't sub thread Heroes and Villains into the forum Server list:

    US Server x

    US Server y

    Defiant
    + Heroes
    + Villains

    Union
    + Heroes
    + Villains

    US Server z
  6. Back on topic please people, before we lose the forums and threads due to spam posts prior to the merge...
  7. [ QUOTE ]
    Re-posted in 'Colour Customisation' in General

    [/ QUOTE ]
    Fixed for you...

    Power Spectrum or Kaleidoscopic Divergence™
    I know my preference, which do you prefer?
  8. Contact support / Avatea, as if they are both yours then surely they can merge both sets of posts into the one account.
  9. I can forsee plenty of this:
    [[/b]b]u[[/b]/b]
    Colour...
  10. According to VBulletin there is an automated conversion tool, but I think the delay will be the converted data merger and user name adjustments...

    Also coming soon VBulletin V4 (I assume the forums will go down for that upgrade too.)
  11. [ QUOTE ]
    *Wonders if the forum mods are actually going to bother answering important questions asked by paying customers or not.

    [/ QUOTE ]
    Reminds FFM that the Rednames were out partying at ComicCon, and are a little worse for wear...

    I expect normal / better than normal service to resume after the 72 hour forum outage / merge that starts tomorrow...

    Coming Soon™:
    Issue 16 (Kaleidoscopic Divergence™)
    Going Rogue
  12. Good call Damz,
    Done and added Pyro's 7c. with credit to the saved file ready for re-posting if required.

    Thanks again fellow forumites, hope to see you all on the forums after the merge...
  13. Just looked at those Kaleidoscopic Divergence™ pics again, and no power pools listed...
    However that appears to be character creation, NOT the tailor.
    IIRC the Power Pools only unlock at level 6 and the APP/PPP's at level 41 (PPP's post mission.)
  14. Didn't touch the title either...

    Issue 16 should of been called Kaleidoscopic Divergence™

    And remember folks, the forum will be offline sometime tomorrow for approx 72 hours!
  15. Pyro,
    Good add on 7c.

    As for your 7d. take it as given...
    I didn't suggest removing the normal AFK, just adding to it's functionallity.

    Glad you like the rest though.
  16. Thanks for the vote of confidence...
    I'll pester some rednames for their feedback too.
    Hopefully these suggestions will then get passed to the devs for inclusion in a future issue... Soon™
  17. Extended text warning...
    1. Capes.

      1. Make all Prestige capes available from level 1 once unlocked.
        The CoH Deluxe and CoV Collectors Edition capes are currently only available after the level 20 cape mission,
        the Magic (Superbooster II's) Pack allows for 'High Collar' capes from level 1, as does the MAC Pack with the 'Valkyrie' cape.

      2. *NEW* For SoA's (Soldiers of Arachnos) as well as the current "Arachnos"/"None" cape options, allow them to have the following:

        1. "Plain" A standard SoA cape but without the Arachnos logo.

        2. "Custom" For those with the CoV Collectors Edition a colorable version of the current SoA Arachnos cape.

    2. Combat Auras. *Ingame*

    3. Back items.

      1. Back emblems, like chest ones but on the characters back.

      2. Cape with emblems, like the chest emblems but on a Long/Short cape with a couple of border designs.

      3. *Ingame* Backpacks

      4. Jetpacks

    4. SG/VG logos.

      Why is it that after 5 years these are still only a limited selection?

      It would be preferable to have a drop list of the existing (suitable) chest emblems for use as SG/VG logos.

      1. *NEW* A "None"/Blank SG/VG logo option.
        (4a was suggested by: Hercules)

    5. Costume Change.

      1. Add the change emotes to the creator to allow a default setting to change to that costume.
        Allow the manually entered/macro and bind scripted CCE's work as an as override.

      2. Allow cce emotes as general emotes once they are unlocked... /em cclightning
        This would save players having to have a duplicate costume slot just to perform the emote.

    6. Flying emotes.

      The Newspaper emote as used by villains selecting newspaper missions and '/em newspaper'
      has the player standing feet together like the military salute...
      This still happens even when flying or hovering which looks a little silly and imho needs fixing.

      Additionally the 'Point', 'Thumbs-up', 'Onward' and the other emotes that are F key selectable don't work properly when flying.

    7. AFK and Autoreply.

      1. *Ingame* Trial accounts need a locked 'Autoreply' message especially as they can not reply to tell messages.
        Something like:
        [Auto-Reply] Appologies, $name is currently on a trial account and unfortunately can not reply to your message.

      2. Add '/text' and '/reply' options in addition to the existing AFK.

        I know this is splitting the existing AFK functionality, but I feel it would be benificial to the community.

        1. /Text displaying an afk type floating message but without the auto-reply.
          /em cellphone$$text On the phone!
          Floating 'on the phone' message whilst emoting the cellphone.

        2. /Reply setting an auto-reply without displaying a floating message.
          /reply Busy on a Taskforce, Sorry...
          Would auto-reply to tell messages that the player was busy.

      3. Add a $reply string, so that binds/macros can be written to invite/search/display info/etc of the last person to send you a tell.
        (7c was suggested by: PyroclasticNinja)

    8. Walking. *Ingame*

    9. Secret ID.

      I have previously suggested an easier way to do a secret/hidden id effect...
      Basically it's a text entry section and checkbox/costume selection number in the players ID allowing for their disguise name, hidden status and optional costume slot selection.

      This would then display their hidden/secret ID name in place of their normal information where their name is displayed ingame.

      Examples ignoring Badge selected:

      Normal:
      The Legendary
      Coolio Wolfus
      Coolio's Crusaders

      Hidden:
      Coolio Wolfus
      Anon Amos
      Coolio's Crusaders



      This shouldn't affect the /t , or other commands as it would only be a display change.

      Title changes from their Title to the characters official Name.
      Name changes to become the secret ID name.
      Supergroup would still be shown as now.

      Additionally the players Badge Title could get hidden when using the secret ID.

      Optional suggestion:
      However rather than the chat text displaying '<Name>:' it could show '<Hidden/secret ID Name> (<Name>):'.
      In the example above 'Coolio Wolfus:' would become 'Anon Amos (Coolio Wolfus):'.
      Note that the tell information is still shown inside the () as the official characters name.

    10. Team Teleport. *NEW*

      Combine Teleport with 'Assemble the Team' for this one, rather than the short range AoE team Teleport we have now.

      Yes you would have to Teleport to assemble the group, but that is also part of the original Team Teleport and it doesn't detract from the benefit of the Veteran Assemble the Team power that doesn't require both a teleport nor large dose of endurance to use.

      This pool power is hardly used as is and I know the Devs like to use the 'Cottage Rule' when changes are suggested that change the functionality of the power, but I am suggesting this change that would keep to this Cottage Rule and improve this power.

    11. Group Fly. *NEW*

      1. Give it a larger AoE, faster flight and lower the negative effects, with a larger AoE this could be an extremely useful power.
        Especially for MM's who's pets currently fall during use, due to getting just outside the AoE.

      2. Add a setting for group fly that works like the Teleport popup prompt/options.
        (11b was suggested by: Hercules)

    12. < More suggestions to follow... >
  • If GG is refering to who I think it is...
    Just mention... Animated Hair ...Heh!

    [ QUOTE ]
    E.C.O anyone? [european competition organisers?]

    [/ QUOTE ]
    E.C.H.O. [European Competition Holders Organisation?]

    Awaiting:
    Forum Convergence - Soon™ (AKA: Tomorrow)
    Issue 16: Kaleidoscopic Divergence™ (AKA: Power Spectrum)
    Going Rogue - Soon™

    Additional:
    As we will most likely only have one forum per server, I wonder if they will have Heroes/Villains sub forums?
  • This is beyond standard technical...
    Can I point you in the direction of these:
    http://www.omegadrivers.net/ati.php
    http://www.driverheaven.net/windows-...-x800-gto.html
    http://www.9down.com/ATI-Radeon-Omeg...yst-7-1--8120/
    Hopefully one of those will help.
  • Coolio

    Power Sugestion

    I just tend to set up macro's with speech for a few powers, and a target located macro:
    /macro &lt;Macro Name&gt; "say &lt;Text&gt; $target"

    My MM's however also have an additional target located and attack message both in the local channel followed by the pet command
    /macro &lt;Macro Name&gt; "local &lt;Text&gt; $target$$local &lt;Text&gt;$$petcom_all &lt;Settings&gt;"

    Additionally the macro name can fit:
    3 Capital letters - ABC
    4 Letters with an initial Capital - Abcd
    5 Letters Lowercase - abcde (*Assumed)

    I only tend to use the 3 and 4 letter combinations.
    The macro name can be longer but it won't fit on the button.
  • Re: Canceling Buffs, try doing a 3 year suggestions search...

    Back OT...
    It seems to have some of the same colour selections as per the standard costume colours, and some shade specific...
    http://twitpic.com/bgt0l
    http://twitpic.com/bi5h9
  • [ QUOTE ]
    I don't understand why, if you were adding these missions to Ouroboros, you'd look to do anything other than award the temp as it is awarded now - i.e. the first time you sucessfully complete the safeguard/mayhem whilst above the minimum level you get the temp. You don't for subsequent completions.

    [/ QUOTE ]
    To offer a reason to do Safeguard / Mayhem missions outside of the flashback system too, whilst allowing those that outleveled them and missed the exploration and other badges to go back and get them.
  • I have a suggestion...

    Have the patron arc missions give account wide badges (villain side) once complete,

    Which would then give the option to skip that patrons arc on alternate (villain) characters on that account.