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  1. That’s odd. I'm not having any problem zoning to areas such as Atlas Park, though I did get sent to limbo once when entering my base.

    Edit: I was going to try to start a list of affected areas, but from other people's posts it seems this has 'passed' at least for large city zones.

    I'll see if I can join a trial successful trial.

    Edit 2: Success! It seems the server just needed its morning coffee or something. Nothing to see here move along!
  2. It seems everyone in Freedom's Pocket D is sending petitions so I thought I might post this in the Technical Issues Forums. After this morning's maintenance it seems the new incarnate trials cannot be run. My experience is that the full league can for and start up the trial, but upon hitting the loading screen players go into limbo until they are disconnected (some even reporting getting a 'cannot find map' pop up).

    Has anyone been able to start one successfully yet today?
  3. Quote:
    Originally Posted by Necrotech_Master View Post
    ...destiny is not affected by anything...
    Probably just another bug that got through, but Power Boost is very much affecting my Rebirth Destiny's initial heal.
  4. Quote:
    Originally Posted by Obitus View Post
    Clarion's the only obvious hard sell here in Tanker land.
    Does that mean it's +Special doesn't affect Defense sets?
  5. That is 60dps *PER* vine you need to overcome. If you have 10 vines giving him healing targets that's 600dps. I'm no expert about DPS, but I don't think 1 vine even comes close to 60 DPS. Not to mention if you are using them for a distraction they're not all going to be attacking Rommy.

    Also I just remembered he has a Soul Drain type ability that those vines can fuel as well. I don't know if they can stand up to more than 1 hit, but it's something else to consider.
  6. Yes, Carrion Creepers are very counter productive to the Rommy encounter.

    I describe it to my teammates this way: For every vine summoned (which is usually a lot due to ambushes and the summoning nictus) Rommy gets a 300 (I can't recall exactly what it is off the top of my head) point heal every 5ish seconds. If the vines are not providing damage to counteract that (60ish DPS PER vine, yeah right ) then they are helping Rommy survive more than they are helping you take him down.

    This is from a damage standpoint. Carrion Creepers can be used in the encounter (I like using it far from Rommy on ambushes) successfully, however the number of people I have personally encountered who understood this leads me to just tell people not to use the Creepers at all.
  7. Quote:
    Originally Posted by Infini View Post
    Taking 3 of those slots and putting them in ice bolt, jolting chain, and ice blast and changing the sets to decimations will net 18.75% rech... for a lot cheaper.
    Actually, that is where I took those three out from. If you remove those devastations you loose a significant amount of the +damage bonuses (Something Mr_Grumpums is building for). Also, considering how effortless it is to make billions in this game, I always build without cost in mind.
  8. Quote:
    Originally Posted by Infini View Post
    Just an FYI, slotting recharge into hibernate is moot because you can only use it every 120sec due to nophase. So in a perma dom build it's already going to recharge before nophase expires. So unless you really want set bonuses, you can take all the slots from hibernate and use them elsewhere (put a common heal IO in the base slot).
    I'm aware of that, the slotting was indeed for the set bonuses (Mmmm 7.5% recharge ).
  9. No problemo!

    Personally I went for Hibernate because it is a guaranteed heal/end replenisher if you need it. Also it is nice to hide in incase your mezes don't work or need a second to recharge. Personally I love hoarfrost, but the heal can be replaced by hibernate, and the absolutely extreme amount of recharge needed to keep it permanent annoys me. Also you get less use out of the +hp portion with the more +hp accumulated (I think that build is at 1350ish).
  10. Quote:
    My question to you mighty number wizards is this: If you were willing to spend infinity dollars, would all three goals be possible to meet without gimping my control, and if so which Alpha would add the most to the build?
    Yes, and I think I would go with Musculature for an Electric/Ice personally. When building for Perma Dom you already build up quite a bit of recharge, making Spiritual slightly less useful. You might already know this, but it wasn't clear from what you said. The Spiritual alpha has no effect on Domination directly. Nerve would be my second choice due to the fact that it can affect quite a few things you have. Again though, I think you'll get the most bang for your buck out of Musculature though as it enhances some major attributes (namely Damage, and Endurance Modification).

    Here is a build I have been playing with, perhaps you can get some use out of it:
    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Icy Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(11), UbrkCons-EndRdx/Hold(13), UbrkCons-Dam%(13)
    Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
    Level 2: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
    Level 4: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 6: Jolting Chain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
    Level 8: Conductive Aura -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(37), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(50)
    Level 10: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
    Level 12: Static Field -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(15), LgcRps-Acc/Sleep/Rchg(15), LgcRps-Acc/Sleep(17)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Power Boost -- RechRdx-I(A)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(37)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 22: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(25)
    Level 24: Tactics -- HO:Cyto(A), HO:Cyto(25)
    Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(29), CoPers-Conf%(29)
    Level 28: Chilling Embrace -- HO:Micro(A)
    Level 30: Ice Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(33)
    Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(37)
    Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 38: Bitter Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Dam%(40)
    Level 41: Hibernate -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(42), Panac-Heal/Rchg(42), Panac-Heal/EndRedux/Rchg(42), Panac-Heal(43)
    Level 44: Frozen Armor -- HO:Enzym(A), HO:Enzym(45), LkGmblr-Rchg+(45), GA-3defTpProc(46), S'fstPrt-ResDam/Def+(46)
    Level 47: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48)
    Level 49: Sleet -- UndDef-Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Marshal
    Level 0: Invader
    Level 50: Musculature Total Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(17)
    ------------
    Set Bonus Totals:
    • 20% DamageBuff(Smashing)
    • 20% DamageBuff(Lethal)
    • 20% DamageBuff(Fire)
    • 20% DamageBuff(Cold)
    • 20% DamageBuff(Energy)
    • 20% DamageBuff(Negative)
    • 20% DamageBuff(Toxic)
    • 20% DamageBuff(Psionic)
    • 19.44% Defense(Smashing)
    • 19.44% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 10.38% Defense(Energy)
    • 10.38% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.06% Defense(Melee)
    • 8.188% Defense(Ranged)
    • 6% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 95% Enhancement(RechargeTime)
    • 45% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 4% Enhancement(Sleep)
    • 171.68 HP (16.88%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 23% (0.384 End/sec) Recovery
    • 72% (3.057 HP/sec) Regeneration
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 1.875% Resistance(Negative)
    Good Luck!
  11. Something that made me laugh recently came from an NPC in Galaxy. While not verbatim, I believe it's close.

    Hellion: "Alright, you know the drill lady. Give me the purse and no one gets hurt!"
    Lady: "You're making poor life choices!"

    Really?! There's a guy with a gun stealing your purse and there is a hero nearby to yell to, but I'm sure lecturing the villain about how he lives his life will work just as well...
  12. Quote:
    Originally Posted by David_Yanakov View Post
    For the Steadfast set, if I slot the knockback and defense IOs into a shield power, do I get the benefit of them or just the target?
    Only you get the benefit. Those globals basically act like, "Once you slot me in your build, you'll get my bonus on yourself" as opposed to procs which act like, "Once you slot me in your build, I'll affect the power you slot me in."

    (Hopefully someone can correct me if I mixed up the names)

    Not sure on the Energy Manipulator proc in Power of the Phoenix, but I have an inkling that it will proc on your target (the dead teammate) and maybe the enemies it hits.
  13. Quote:
    Originally Posted by Neogumbercules View Post
    Summoning any pet like Dark Servant or FFG after re-summoning a defeated and upgraded henchmen will automatically apply both pet upgrades to the fresh Henchmen. -Multiple users.
    Just a note, the bolded part is irrelevant.

    Perhaps it could be reworded as such:

    Resummoning non-stackable pets (such as Dark Servent or Force Field Generator) before they expire and while Primary Powerset pets (which can be affected by the upgrades) have been upgraded, automatically applys both pet upgrades to all pets and pseudo-pets under the Mastermind's control.

    Edit: I see I read that wrong. The bullet is correct; however it describes what you can do with the problem, not what is actually creating the problem or how it operates.
  14. Quote:
    Originally Posted by Scene_EU View Post
    Upgrade Bug - Dark Miasma (may be others but not sure): Summoning DS after a pet has died and is resummoned can fully upgrade all pets with both tier upgrades
    If we're thinking of the same thing (which I think we are) I can confirm that this happens when summoning Force Field Generator on my Ninjas/Traps. I think this should go in the general MM bugs categorey since it seems to be something about summoning nonstackable MM pets.

    Notes i've compiled so far:
    • The mass upgrade will only happen if the trigger pet was present when an upgrade power was used.
    • The mass upgrade will happen whether or not the trigger pet was in closer enough proximity to the upgrade AoE to be hit by it.
    • The mass upgrade will only trigger from pets which are tagged to dismiss earlier copies of itself when summoned (ie. Can't stack pets){Meaning Force Field Generator and Dark Servent will trigger the mass upgrade but Acid Morter won't.}
    • The mass upgrade will not happen if you dismiss the trigger pet, or let it die/time out, before resummoning it (as opposed to summoming it and having the game automatically dismiss it).


    I believe that the main reason this is happening is because the developers coded MM pets to stay buffed when the MM zones. In order to make this work the game engine desummons the pets when exiting a zone and resummons them when entering the new zone. Because it cannot create buffed pets, it then triggers the Mass Upgrade to compensate. However when we are summoning pets who dismiss themselves (number 3 in my list) the game engine treats that auto-dismiss the same way it treats the auto-dismiss from zoning and triggers the Mass Upgrade.

    For those who arn't aware of what I an refering to, Mass Upgrade as I use it is refering to when a pet is summoned which simultaneously activates the Mastermind's upgrade powers (though the endurance is not lost and the powers do not go in to recharge mode) on every pet and pseudo pet currently summoned by the mastermind.
  15. Perhaps AC = Archetype?

    I haven't played through Praetoria very much personally, but I have heard bad things about Stalkers taking it on solo FWIW.
  16. Quote:
    Originally Posted by MeanNVicious View Post
    I'm not sure, but I think the OP was referring to marketeering (buying / reselling) of items. So im not sure selling of afk pvp drops counts. I've wandered across you pile of toons before, lol. Quite sneaky.
    Hey I sold them on the market didn't I!

    Before marketeering became too much work for too little profit, I made about 500 mil every one to two days. There was even a stretch of time (I think one week after a double XP weekend) where I made about 800 mil - 1 bil per day.

    And yes I did get bored of it. Finding a niche is not fun for me. Once I have found one though, actually crafting/selling is quite enjoyable.

    P.S. Just try and find me now MeanNVicious!
  17. How Much:
    Typically I make about 1.5 billion per night, but it has gone as high as 5 billion in one night.

    Lost Interest:
    Not really, but lately I have slowed down a bit because my schedule doesn't allow for me to play CoX as much and I gain inf faster than I can spend it.
  18. Aspect: Buffs had meaning.

    My all-time favorite PvP character back then was a Sonic/Kinetic Corruptor. When I13 came into play and my +Movement buffs caused travel suppression, I dropped her and never looked back.

    Her special nitch has been devastated (Unsurpressed Movement Buffs), but to a lesser, though still large, degree all buffers have shared the same fate due to I13 mechanics.
  19. I'm pretty sure there is some type of correlation between spin speed and end use but my best guess would be something along the lines of:

    Normal toggle (end use between X and Y): spin at Z radians per second
    High end use toggle (above Y): spin at A radians per second

    It has been a while since I have looked but I don't believe there are that many 'speeds' they rotate at, but for an example of *fast* I think the Peacebringer's fly/phase power falls in this category as well as the Warshades jump/phase (and they drain an enormous amount of end).
  20. Quote:
    Originally Posted by Dissolution View Post
    You must not be one of those jeopardy playing computers. Bugs get fixed, not a system the majority gets bugged about. Bugs, bugged big difference only the one with the (s) gets fixed.
    My interpretation:

    "I disagree. Bugs get fixed. The system itself, while flawed, is not considered a bug as it is WAI."

    If my interpretation is correct, than my reply is:
    If we leave the flawed system aside, which I am doing so in both my first post and responding post, my perception of the situation is that my initial response, that the prospect of bugs in the player versus player environment getting fixed is laughable, still stands in my opinion.
  21. Quote:
    We always fix bugs that come up with the current PvP system...
    Wow, its been a while since I got strange looks from laughing out loud in a public area.
  22. Nothing too remarkable. Did two Kahns this week, both under 40 minutes. On the second one the Cold Defender (who had been great at keeping the buffs up on us) complimented me for taunting the AVs together so they all got debuffed. I felt bad for not complimenting him as well afterward, but it's been a while since I had even had to consider complimenting a buffer.

    Two Kahns and got a notice from both, one more to go until I can get my very rare suckers! How's that for a success.


  23. ...um ok I already got a Notice of the well for Kahn, why did I get another?

    On the plus side I can flaunt my Very Rare one week before everyone else!

    Mua ha ha!
  24. Quote:
    Originally Posted by gameboy1234 View Post
    I just checked and noticed that Power Boost (Black Scorpion) is a bit better in some regards than PBU. Recharge 120s instead of 240s, and a 15s duration vs 12.5s. I can do six bubbles while PB is active.

    Now the value of PB is much less: 65% boost to def vs. 98% for PBU, but I think PB is still the more useful of the two.
    Actually the buff from Defender's Power Boost is also ~98%. My Empathy Defender went for Power Boost and has never looked back.