CommunistPenguin

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  1. Quote:
    Originally Posted by Vox Populi View Post
    Honestly, I wouldn't care if all my characters got wiped if it meant a brand new, updated version of City of Heroes. That would be the perfect time to start fresh anyway.
    A better Idea would be to have CoH2 allow you to have a active coh account, but not vica versa. That way, old players can still go back and play characters of yesteryear, but also entice players to play in the new world. Maybe have it like an extra $5.00 a month or something.
  2. Quote:
    Originally Posted by BBQ_Pork View Post
    The neighborhood zone areas on the map?

    But, critters within those areas can vary from each other, often in one spawn next to the other, so how would that work?
    They vary, but usually withing a small range. We already have the neighborhoods setup per difficulty. IE The mobs in the red areas are higher than those in the green. What I am proposing is that the colors instead of being a fixed color just change in relation to our level. base it on the mean or average range of the mobs in that area.
  3. The zone areas currently show up as green, yellow or red. I suggest a better way would be to have them show up as whatever range cons to you. IE even level white, plus minus one blue plus one yellow etc. That way you can get a better idea what you will face.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    That's probably because Equilibrium (and its sequel, but what is the ever) is the only movie which actually has characters do something with their pistols above just shooting them from a stationary or running position. The science behind the movie is total crap, of course, but so what? It's not about science, it's about people shooting each other dead and looking cool doing it

    I did a little look at other games and movies which featured dual pistols, and I have to say that, yes, all of them focus mostly on just shooting the things Lara Croft style. Devil May Cry has a few interesting attacks with them, but for the most part, it' still just shooting guns. Oniblade has those super-awesome gublades which are a sort of double-barelled revolver with a huge blade in the middle, but the few pistol attacks are essentially shoot, shoot faster, shoot exploding bullets, shoot bullets in a cone, shoot bullets that ricochet, all done from the same standing pose. Advent Rising has some of gaming's most impressive guns which, combined with the game's system of acrobatics, end up being used on the move in a BIG way, yet still in what is essentially a point-and-shoot way. Still, shooting at your enemies while corkscrewing through the air is cooler than most other applications. Max Payne has his trusty dual Beretas, but this is probably the worst incarnation of dual handguns I've seen, because it doesn't look good and doesn't work with Max's style of dives and slow motion. On the other hand, the special reload mechanic in Max Payne 2's bullet mode makes them well worth it.

    Giant paragraph over and to recap - most movies and games that have characters use dual pistols have them do, essentially, one thing with them - point and shoot. If you're going to make a full powerset with at least 7 attacks, you're going to need something more than just that. Enter Equilibrium, and whether or not the movie was good, the gunplay was creative.

    so.... your saying that COH's DP are in fact, in the minority. Personally, i would be fine with "point, shoot" as i tend to be more interested in the character than the animation.

    ALso, this isnt a suggestion, because that would be stupid. Any alternate animations they do would have to match the animation times of the original. So a plain shoot gun animation would most likely have to be stretched out to do that. Not to mention that the devs would have to do a metric buttload of new animations to even accomplish this. run and shoot, fall and shoot, fly an shoot.... etc. So im not making a suggestion that the devs make a second set o animations, because I would be very suprised if they would be wiling to go back and do that much work for one powerset, as they have been unwilling to do so in the past.

    Furthermore, to those who say "its too early to tell." you really need to stop being so blindly optimistic or myopic. If they are shooting for second quarter of 2010, then its right around the corner. There is a very poor history of devs NOT going live with what they show less than a year before a product is releases. They most likely will spend the time to tighten the eisting assets. Work on animation times, damage scales, bugs, etc. Not rework an entire powerset from scratch.

    So like it or lump it, this is what we are getting more or less. Personally, I dont like it, as i have said, and it will effect my decision to buy the expansion. Previously I was going to buyit as soon as it came out, now I'll likely wait a month or more.
  5. Quote:
    Originally Posted by Thirty_Seven View Post
    Of course that is possible. However, I wish that people (not specifically the OP) would stop trying to do things that the game doesn't make easy, concept-wise, and then complain about it.

    Is it so hard to look at what is available, and THEN create a character concept? This is exactly the reason that I didn't really use Power Customization much yet, most ALL of my characters had been created in such a way as to utilize the powers AS THEY WERE.

    --------

    This game should allow me to create a Forensic Accountant. Let's name him Jerry. Jerry has no superpowers, and is a pacifist. He wins against supervillains by testifying in court regarding their illegal business deals, and failure to pay federal taxes. Why am I not allowed to make him in this game, there should be a Pacifism primary, and an Accounting secondary so that I can create this character. It is ridiculous that this game can't make exactly what I want, genre be damned.
    this is my point though, its MUCH easier to make what you want within the system, when what you are given is not hyer specialized to begin with. A simple more generic gun set could be adopted to all those I mentioned much easier than a gun fu style.
  6. Quote:
    Originally Posted by Leo_G View Post

    The correct answer was:

    "Suggestions and Ideas forum--
    Title: Am I the Only one...
    Thread: ...that the new pistols don't fit the concept for? The animations are cool and fancy but my character isn't from the Equilibrium universe. Would it be asking too much for alternate animations that are more direct and less acrobatic?"
    Except this isnt a suggestion

    Quote:
    Originally Posted by Leo_G View Post
    IMO, tho, the animations seem pretty spot on for about anyone. If the animations were more basic, how in the world is a guy with 2 pistols suppose to hit 18+ foes that are standing in various positions around him within 3/4 seconds?
    a) he wouldnt. Thats not really what pistols are for
    b) by backing up so they are in front of him
  7. Quote:
    Originally Posted by Tyger42 View Post
    Well, it's not City of Average Joes. It's based on superhero comics, and superheroes tend to be flashy.
    just cause its not flashy doesn't mean your joe schmoe.

    http://en.wikipedia.org/wiki/Punisher
    http://en.wikipedia.org/wiki/The_Shadow
    http://en.wikipedia.org/wiki/Phantom_Rider
    http://en.wikipedia.org/wiki/Phantom_(comics)
    http://en.wikipedia.org/wiki/James_Bond
    http://en.wikipedia.org/wiki/Nick_Fury
  8. Quote:
    Originally Posted by je_saist View Post
    Second: What kind of game is City of Heroes? Is it a simulation of 18th Century Wild West Cowboy Fights? Is it a 19th century Gentleman's dual? Is it a 20th Century FPS?
    Because theres no way a 18th century wild west hero could be ripped through a portal in time to end up in a modern day setting... Or a normal human have extensive realistic military training in a superhero setting..../rolleyes
  9. WHo DOES NOT want a fancy gun set? I have been looking forward to dual pistols forever, Thinking that they would be an expanded version of the mastermind pistols powers. Then I saw the video with the preview on it. It looks like the devs saw Equilibrium, and figured, "hey lets make that!" I mean, out of all the characters in literary history who use pistols, the devs had to go and choose the look the most specific and least adaptable?

    Granted, "vanilla" animations arent as fancy, but they allow for a MUCH larger range of characters. THis is actually why i prefer alot of the older less fancy costume options as well. I dont want a Gun-fu pistol set. I want a set that I can use as a mercenary... or as a cowboy... or as a 19th century gentleman hero... or as a grimfaced antihero of the 80's.

    The differnt ammo types are great. Have always loved the concept, and Im really glad they went with it. But the animations? No thanks. Why is this so hard to do in MMO's. Its not a terribly hard concept. If i have a gun set, i really only want one thing from it: to shoot. I realize that it might be a bit boring, but if i wanted something fancy, I would have picked a fancy set.

    I also realize its a little early to make a rant thread... But those animations looked pretty finalized, and you dont just scrap months worth of work at the drop of a hat.

    Honestly, there is very little reason left for me to even consider buying going rogue. I dont care about demon summoning. The rest is a graphics upgrade that I might not be even able to use, and some new storylines.
  10. Personally I would like a button next to the tittle that says "new" that would take me to the new posts. Easy to see, simple to understand.

    Also, I dont see what arrows your talking about... maybe my forums are weird? I have noticed that its hard to navigate them... ill ost a pic of what they look like to me...

  11. Quote:
    Originally Posted by Snakebit View Post
    Depends on what you consider to be subpar. I generally take SS on toons, but that's usually because I'm taking hasten. RFriend isn't much use to me as I solo a lot, and TPFoe has been nerfed out of utility, so as a pool it's subpar, but Teleport itself is great. I've had it on many toons, and have still have it on a few heroes simply because it's fast, it doesn't suppress, and it's just cool.
    actually it DOES suppress. Its just there isnt much in the game that has -teleport. I found out however, that the swarms in the eden trial do.
  12. Perhaps i am missing the option somewhere, but since migrating to the new boards, i have not seen a "go to first unread post" button. It would be kinda nice to have one.
  13. Quote:
    Originally Posted by Chocolate_Bacon View Post
    How much better does the fighter have to be at melee than the ranger? If, like you said, he's going to slaughter the ranger in melee combat it means that he's substantially better. So melee enemies have to exist at the fighter's challenge level. How do you give the ranger a chance in melee against enemies who can pose a threat to a fighter while keeping the ranger's melee abilities substantially below the fighters?
    Quantity. Lots of enemies, that while the fighter could easily slaughter individually, would quickly overwhelm him if he is alone.
  14. I agree. Maybe make a new subsection after you select the aura. Have the options be "constant" or "combat" then make constant versions of the combat auras.
    /signed
  15. honestly, i would just be happy if vigilance counted the defenders health in the equation.
  16. CommunistPenguin

    New Travel pool

    [ QUOTE ]
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    it just really made me wish we had some more travel options.

    [/ QUOTE ]

    Because running and jumping slightly faster and higher than usual is actually different enough than Super Jump and/or Super Speed to make it a different travel option? It's not a new travel option. It's a new travel power pool that you want because you're not happy with how you can run and jump around already.

    [/ QUOTE ]

    meh, i would take it, and on multiple characters. So /signed.
  17. [ QUOTE ]
    I seriously doubt they'd drop badges after a side switch, it's a history of what you've done and where you've been. Besides, many are available to both and some even have hero/villain versions to differentiate. Something like Hero of the City might change to Betrayer of the City or somesuch.

    [/ QUOTE ]

    maybe they could be setup to let you get the badge, but not the power?
  18. [ QUOTE ]
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    3. Don't Touch the Peons: The big boss summons low-level flunkies who con gray to the players and have weak attacks. However, each flunky can heal the boss for decent chunk of HP, and once they're defeated, the boss summons a new set. The trick is to leave [u]one[u] peon alive and beat down the big guy or gal.

    [/ QUOTE ]

    Quite interesting. Seems like a solid way to allow single target specialists to shine since AOEs will have a high chance of killing the minions thus causing more to get summoned.

    [/ QUOTE ]
    Wouldnt single target attacks already outperform aoe attacks against a single enemy(boss)?
  19. [ QUOTE ]


    Part of the problem is that it wil ALWAYS be empty, or it will ALWAYS be full. The game won't be able to check whether or not you have weapon in hand and replace your existing model costume piece with the alternate model costume piece.

    If you are a War Mace Brute, and the Devs produce a Costume Piece that hangs the War Mace from your (possibly non existant) Belt, or down the middle of your back, it will still be there when you have your weapon drawn.

    And, since our Devs try to do something right the first time. If your War Mace is hanging from your belt, they now need to animate it while you run, and jump, and fly. Will you be able to sling your War Mace on your back if you have a Cape?

    We want them, yes we do. Unfortunately, giving us scabbards, or putting the weapons someplace "real" isn't just as easy as saying "make it so." It isn't that those of us who are "shooting you down" don't want to have scabbards or quivers, and it isn't that the Devs don't want to give them to us. It is simply a matter of considering what needs to be done in order to do it, how many resources need to be alloted to make it reality, and whether they have the resources to spend on it.

    [/ QUOTE ]

    They probably could actually. We know they can make costume pieces appear when powers are activate(weapons), so making them dissappear shouldn't be terribly difficult. What they cant do easily is make us draw diretly from the holster/sheaths, as well as the animation and adding the back costume slot, etc.
  20. [ QUOTE ]
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    So... with side switching... does this mean that villain archetypes will get ancillary power pools? I mean, they cant really have patrons as heros can they? Likewise, does this mean that heroes are getting a set of patron powers?

    [/ QUOTE ]

    You can have the Power Pool of a different Patron.

    And once you learn their powers, becoming good makes you forget them?

    Unlikely.

    [/ QUOTE ]

    What if you defect at level 5, thus never being eligible for them to begin with?

    [/ QUOTE ]

    Here is my guess on how it will work. Now if you can switch sides from level 1 and switch a Villain AT over, than you would get a APP, same if you switch a Hero AT over at level one, you'll get a PPP. Now if you switch a lvl 50 over, you'll get to keep your powers the way they are but if you do a respec, than you could chooce either a APP or PPP.

    That's how I would do it but only the Devs know how they are doing it.

    [/ QUOTE ]

    Thats what i would figure... Except ancillary pools dont exist for the villain archetypes and there arent patron pools setup for heros. So that means something like 20 new power pools and 20 new patron pools.. Granted, alot of the pools can just be carbon copies of existing ones, but probably not all.
  21. [ QUOTE ]
    [ QUOTE ]
    So... with side switching... does this mean that villain archetypes will get ancillary power pools? I mean, they cant really have patrons as heros can they? Likewise, does this mean that heros are getting a set of patron powers?

    [/ QUOTE ]dont see why, most patron sets have you ticking off your patron anyhow, so really, you have learned from them a way to control a specific source of power, you dont forget calculus if you arent in school anymore(if you keep practicing it) so i dont see the issue. back a while ago, i had even suggested that heroes should be able to tap into the powers by attacking the particular enemy till you learn the source of their power.

    [/ QUOTE ]

    yes, but if they have side switching before you get to the patron arcs, then it wouldnt make sense for a hero to run a patron arc would it?
  22. [ QUOTE ]
    [ QUOTE ]
    So... with side switching... does this mean that villain archetypes will get ancillary power pools? I mean, they cant really have patrons as heros can they? Likewise, does this mean that heroes are getting a set of patron powers?

    [/ QUOTE ]

    You can have the Power Pool of a different Patron.

    And once you learn their powers, becoming good makes you forget them?

    Unlikely.

    [/ QUOTE ]

    What if you defect at level 5, thus never being eligible for them to begin with?
  23. So... with side switching... does this mean that villain archetypes will get ancillary power pools? I mean, they cant really have patrons as heros can they? Likewise, does this mean that heros are getting a set of patron powers?
  24. [ QUOTE ]
    I can't see how it wouldn't be 2010. It's a paid expansion, it'll need more testing that a normal issue. How could anyone imagine it'd be out in a couple of months?

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    While its a paid expansion:
    1) we dont know how long they have been working on it. For all we know all the work for it was done before it was announced, and their just debugging now
    2) Going rogue doesnt seem to have any inherrently new stuff. Yes there is side switching, but we can already team with villans in specific places, and there have been cases of bugs letting villans start in hero games. So the foundation has been well established.

    Basically from what we have been shown(admittedly not much) Going rogue seems to be several new zones, a new reward system of some kind, and the ability to switch sides with our character. We already have systems that cover all of this, and the devs have had lots of practive creating new zones and stories. In theory, that might nor be very difficult to setup, just need lots of bug testing for crossed wires.

    Now I have no idea how much time it really takes to do all that. Maybe it wont be till 2010. But considering that i15 will be a light issue, and that it would be a really good idea to get a new box on the shelves to both compete with CO and just to have one out for the holiday season, it stands to reason that the devs have ALOT of incentive to get it out before 2010.
  25. nah, talsorian are 35+ and you need to buy them, and only on weapon sets. There are hordes of characters that never make 20, much less have weapon sets.