CommunistPenguin

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  1. It would be nice if they turned all the cage powers into a timed toggle, AND made the mobs untargetable as well.
  2. I dont think its a major problem, but I also dont think its a big deal to change. The only reason you have to click is because hazard zones used to be gated by level, and didnt they change that? So really they could just do away with that and let us walk in.
  3. CommunistPenguin

    linkable storage

    It would be nice if we could link the various storage bins together, IE have bins basically act as access points for the combined storage capacity. So if you have 2 bins, you would store the same amount, but you could access all the stuff in both bins from either one. Partially for convenience, partially for aesthetics(could put a few bins around for looks and wall off the rest in another room) and partially to help organize stuff.
  4. CommunistPenguin

    Freedom? Hardly

    Quote:
    Originally Posted by White Hot Flash View Post
    The thing you are missing is that this game is not going to a F2P model. It is going to a system where if you want the entire game, you pay the subscription, just like always, but if you don't want the entire game, you pay less, or nothing more than you already have.

    A F2P game is exactly as it implies: Free to Play for everyone, with no way to pay a monthly subscription because there isn't one.

    Stop trying to compare "most of the other F2P games" to this one, because they're not the same, and your problem is solved.

    The Devs decided a long time ago, when they came up with the current Trial account restrictions, that not allowing full access to chat was worth any potential risks doing so might incur. It's reasonable to expect them to continue their philosophy in Freedom, and the fact that a Free account, with only a few dollars spent (not even a month's sub) can gain chat access signals a large compromise in the Devs' thinking. It's not unreasonable to ask a brand new player to shell out a few bucks (especially when the basic game is free, and there's no monthly commitment) to be able to do certain things.
    First of all, It IS a free to play game. You can play it for free with no money spent, therefore F2P. There are lots of games with almost the exact same payment model and they call themselves F2P. No where does it say that just because you can play for free that you cant pay a sub as well. Both DDO and CO use that model, and both claim F2P. Second, I agree that spending money for some parts of the game is perfectly reasonable. I just disagree that basic chat functions should be one of them. Thirdly, its not "my problem" that would be solved by ceasing to compare the games. I'm simply trying to view it from an outsiders perspective. If X, Y, and Z game all offer F2P services, and all have similar basic functionality in terms of UI, movement, gameplay, character advancement etc, why should I not compare them on those terms? Why shouldn't I expect similar features in competing games?

    The playerbase in CoH has grown decidedly self congratulatory and conceited if it thinks that new players should fork over their money just because we think that it "is reasonable". Personally I dont think its reasonable. I think its arbitrary and harmful, and makes the game more cumbersome for pay players as well as F2Pers. Are we all that scared of getting RMT tells that we would want to limit basic MMO mechanics?
  5. CommunistPenguin

    Freedom? Hardly

    Quote:
    Originally Posted by TerraDraconis View Post
    The failure is more your's than the games. The moment your friend spends $5 to buy any points in the store he gains 1 token to unlock chat etc. If your being a good friend you tell him that he can play the game for free but the experience is somewhat limited. The less limited the more you spend up to unrestricted for subscribing.

    This is not a failure of the game but instead a failure of you to properly align your friends expectations to what they will find.
    not everyone is looking to spend money right away on a mmo. I played DDO for months and never spent a dime. But if you make playing with your friends a chore, then you will just scare away your customers. There are enough F2P games out there that we shoudnt have to give our friends a breakdown on what they can and cannot do. Basic expectations based on industry standards should be enough.
  6. CommunistPenguin

    Freedom? Hardly

    Quote:
    Originally Posted by Arcanaville View Post
    Did you tell him that the free game was going to be deliberately limited in scope and he could buy additional access without subscribing for an ala carte fee? If not, you may have set a very high expectation this game cannot meet.
    Most F2P games are limited in scope but allow things like tells. It's actually pretty similar to the new model we are transitioning too, they limit class and content, but allow players to communicate freely and join guilds. Anyone who thinks that they will get everything for free is an idiot. But you have to go back and look at what the goal is in going to a F2P Model. Are we just trying to bilk existing customers out of more cash or are we trying to build a larger community, many of which will move from free to premium to vip? I think that by limiting the social constructs of the game we are limiting how big a community we can build.
  7. CommunistPenguin

    Freedom? Hardly

    My problem with the system, as I understand it, as I said earlier, is that it seems like it would hinder the social aspects of the game. For example, I told my friend the game was going to be f2p, and he expressed interest. However, If its overly hard for him to team because he cant send tells, or start teams, or join SG's, he very well would lose interest and get a bad impression of the game and never try it again. Lack f community has killed many a MMO, and we need to do everything possible to build ours more.
  8. CommunistPenguin

    Freedom? Hardly

    The F2P should be all about community building imo, because people who get involved with a community are more likely to pay to do more. So joining SG's should be allowed, but you shouldnt be able to lead or start one. F2pers should be able to start teams just like premium players. Tells and other chat options should not be heavily restricted, because it makes it difficult to team with F2Pers, and thats the exact opposite of what we want to happen. Im fine with restricting Io's, the auction house and all that though.
  9. considering the changes to buffs, making single target buffs have an aoe, I would say the devs are moving away from using annoyance as a balancing factor.
  10. Quote:
    Originally Posted by MaestroMavius View Post
    Only issue with this is AT performance balance. Part of the 'challenge' for MM's is the micromanaging of the 6 pets. Keeping them together, on target, deciding which to heal 1st etc.

    While it'd be cool to have one animated stone, then it upgrades over time to a giant rock golem by your side, it removes an intended handicap built into the AT. While also making one primary much easier to use than the others, since you'd only have 1 pet to watch/control.
    I would Agree with you except that
    1) there really isnt much out there for strategy with the 6 pets. You cant set stances individually, and they dont follow orders correctly half the time. Its also not a huge deal to just resummon them if they die.
    2) 1 pet means that it can only target 1 thing at a time instead of multiple. So while you dont have to micro manage as much, you lose flexibility.

    Isnt a popular play method for MM's to just go around in bodyguard mode letting their pets do the work? Not alot of micromanaging there. If anything, having 1 pet allows for more strategy, since the other powers in the set can be setup to not stack, or only stack so much or be situational powers. Like maybe, to take your earth golem idea, one power roots the golem, but makes him a aggro magnet for everything within X radius. Your pet cannot do damage, can still take damage, but has massive tanking ability for as long as you can keep it alive. Or maybe another upgrade makes him a magma golem, increasing his speed and damage, including a damage aura, but decreases his damage resistance significantly.
  11. Id like to see masterminds expanded past the 3/2/1 model. Why not a mastermind that summons one pet, and makes it more and more powerful? Or a mastermind that summons alot of little weak pets. I think a Rikti Mastermind EAT would work well there... You summon lots of rikti monkeys. Or one kinda like a SoA where you choose differnt paths, again woudl work well with a rikti mastermind, you could choose to summon lots of monkeys, or the standard 3/2/1 model with regular rikti troops, or summon one warwork that you have to upgrade
  12. Quote:
    Originally Posted by Durakken View Post
    It's not about just being powerful or "awesome" it's about being the unobscure obscure. In other words a "geek top ten" would be generally recognizable by anyone and while generally people don't know the names of the weapons or what not the moment you tell them what they are they'll probably be oh yeah i know what that is or have a chance of that happening.
    I disagree with the idea that it needs to be obscure for it to be a "geek Top Ten" sword. Being nerdy and being obscure are not neccesarily connected. One of the most iconic swords of all times, the lightsaber, is also considered pretty nerdy.
  13. CommunistPenguin

    Spirit Tree

    Id be happy giving the tree legs like the flytrap pet. But a HoT would be preferable. Or maybe make it a +end as well as +regen. At least then it would be more useful in the early game.
  14. Quote:
    Originally Posted by Patteroast View Post
    Hopefully people parked ahead of time should stay, since I've heard that there are still people in the Paragon Dance Party, at least as of a year or two ago. It's a bug, but a rather long-standing bug, because they don't seem to ever delete zones, just disconnect them. I think the old Faultline and Rikti Crash Site might be in the game files still, too.
    I dunno if its still in the game files, but my character got booted out of the old faultline when I Logged him in after the new faultline was introduced.
  15. Quote:
    Originally Posted by White Hot Flash View Post
    I was expecting things that were a lot more obscure.

    Perhaps I need to adjust my Geek-o-meter.
    I was expecting a list of stuff you can actually do. Something like..

    Attend Sandiego Comicon in costume
    Visit those rocks in California that they use alot in sci fi films
    Participate in a paintball fight in stormtrooper/rebel alliance costumes
    Dance in step to "Thriller" with a full chorus of other people
    get a tattoo of a superhero/sci-fi hero/sci fi paraphenalia/etc
    Learn a fictional language
    attend a renfaire dressed in WoW cosplay armor
    Beat every mario game
    Beat every sonic game
    etc
  16. Wouldnt it have been safer, cheaper and easier to just buy an island?
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    That said, yeah, I'd go for this. The only real problem I can think of for it - paid, especially - is making sure the person's not about to waste money on something they can't change. $10 just to see "You are not authorized to make this change - only the superleader can change the name" wouldn't go over well.
    Why not add something to the store option that only lets red star leaders buy it. So instead of "you are not authorized to use this" its "you are not authorized to purchase this"
  18. I misspelled my sg and didnt notice till it was pretty built up. I would very much like to rename it.
  19. Quote:
    Originally Posted by Aggelakis View Post
    I have 1.21 Jiggawatts on Freedom that is likely going to become an Electric Control/Time Manipulation controller. Just because the thought of it makes me giggle like a loon.
    you gonna take ss as the travel power and the fire path aura?
  20. Im rerolling my boxing robot roboxer to street fighting
    Im eventually rerolling my bots/traps into time manip/beam rifle
  21. Quote:
    Originally Posted by Durakken View Post
    It's not surprising at all.

    It's long been known when you present something you tell someone what you are going to tell them. Tell them what you are going to tell them. Then, tell them what you told them. In other words, you spoil what your conclusion is, tell them how you got there, and then tell them your conclusion is.

    It makes me wonder why someone hasn't invented the better story format than the exposition, build up, resolution format we're used to and use something like.

    Resolution, exposition, build up, resolution.

    it might be better, given the data ^.^
    In shakespear's time, they had mini versions of the plays pantomimed before the actual play so people would be able to follow along better. Not exactly the same thing, but still. Also the "Resolution, exposition, build up, resolution." method is used in books and movies, quite oftern ala "in media res" http://en.wikipedia.org/wiki/In_medias_res
  22. CommunistPenguin

    Congratulations!

    Quote:
    Originally Posted by BrandX View Post
    If you made everyone invulnerable, how would anyone else beable to hurt someone else to lose it?
    R ape? Child molestation?
  23. So here is an idea... a new power pool that has zero actual powers.... Instead it has power slots that you can fill in with the inventable powers you get as drops. Keep the tier system intact so as the 4th tier power you would have the "pet" powers maybe have tier 2 as the travel powers and mezzes and the tier 1 slots you have the weapon powers like pistol or whatnot. Have the power "slots" enhanceable. Let us switch the powers out as we like from invention tables to add an element of strategy.