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Posts
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There are keyboards and mice made for people with disabilities. There are even foot pedals that can be programmed so that a step of a foot could move the mouse.
Check out this link as it lists many types of products that could help out: http://www.makoa.org/computers.htm
For donations, someone should ask Real World Hero if they'd be willing to set up something for him. -
Quote:Really?Making a story for your toon here is no different than making one in other games.
((Ok, instead of a one word questions, I'll expand on it.))
I don't mean you roll your alt and then "Hey look... this is my story." For the majority of CoH players that have been here for years, every power you pick from the tree has something to do with who your characters are. Some people want a super-speeder, so... they take Super Speed. Your character has the ability to fly... so you choose flight instead of Super Jump.
Some people have a specific idea of who their characters are and they reflect it from the powers they choose. Unlike 95% of the other MMO's out there, this is the staple of CoH. If we forget about the other Super Hero based MMO's, well, since this was the first...
The game with Orcs and Lich royalty, you have a specific tree based on the class you play. Everyone has the same exact tree, the same exact abilities. The only thing that differs is the amount of power you assign to each ability.
In CoH, you have 14 AT's. Each AT you get to choose how you want to play it. You and your friend could roll a Dark/Dark Corruptor at the same time, but chances are that you won't have the same character by the time you both hit 50. While you would take certain powers, he could have skipped those and built up other powers in that set. You could have taken Ghost Widow as a Patron, he coule have taken Black Scorpion. You both get different powers based on the patron you chose. You might have taken the Teleportation Pool for Recall friend, he could have taken First Aid. In this game, the choices you make are mostly based on your character. You don't get that in other MMOs.
I bet you don't roll a blood elf and go, "Hmm.. maybe I'll add more points to "lunge" and I'll skip "dodge" because he's really a clumsy oaf. So if I get hit and killed a lot, people will understand because it's my character." -
Level increases, in other games, are thrown around because it's easier content than having to design a complex system that allows you to expand beyond what would normally be available.
Levels are also the easiest things for the majority of players to see as "getting a job done." So, rather than expand more development time into the game, they just rehash the same old content and bump the cap up 5-20 levels.
50 levels or 100, in the end you're playing the game that whatever development team created. It's not meant, in reality, to give you a sense of accomplishment. If it was, they wouldn't need to add acheivements. Levels are just a way to pacify people so they feel that there is more available than they thought.
In CoH, the exact opposite is the case. Yes, the system is designed around a max level of 50, but there is more to CoH than leveling to the cap. There is the story the game presents and there is the story that you create for your characters. Unlike those other giants that only give you a new story when an expansion is purchased, every issue (major patch) has a new way to expand on the games lore as well as your own.
When you create a Superhero or SuperVillain, you always have the same goal: to be the best/baddest your mind can imagine. When you create characters in other games, since there is no room for your story, you only have the option of leveling or... sheesh, that I don't know. None of the other games I have played let me have my own story.
In CoH, the new systems allow you to expand your characters role in the lore of this game. You can become better/badder than you were by becoming an incarnate. You get tons of new power, tons of new enemies for you to use your powers on, and tons of new stories that make you feel that you are the center of the game.
I assume that many people that "hate" this game do so because they just didn't understand that the game is really about you living in a world of heroes & villains. Sure, you can follow the story the game leads you, but in the end, you can deviate and make your own rules. You wanted to be a villain but feel that, after time, you're not really that much of a bad guy? Well, you can take your character through a story to change your alignment. You're then given a whole new world of stories.
In the end, the game is only as good as YOU can make it for yourself. We're not spoonfed the same mindless tasks (well, not as much) as the other games.
I liken CoH to an All-You-Can-Eat buffet. You can make a combo plate of all different kinds of possibilities. If you don't like it, you can throw the plate away and make a new one with different options. In the other games, it's more of an all you can eat macaroni and cheese buffet. Sure, Mac and Cheese is good, but after the 2nd plate, you're still sitting in front of 100lbs of cheesy pasta. -
The game allows "United Statesmen." According to the SG list, which you can check, someone else already has that SG name. Good luck with the group.
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I'd be interested in making an alt, but what are the requirements regarding inactivity, RP, or anything else?
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With Freedom, they're introducing a whole new system. New Databases, new servers (not just game servers), etc.
Whenever *that company* introduced something new, there was also game outages even unexpected ones.
WotLK, I remember almost two weeks of scheduled downtimes, daily, for 4-8 hours. Every night at about 1am EST, the servers were shut down for maintenance. Let's not forget the first few months of *that game* when server outages were rampant.
There is something to note: *that company* employs thousands of people that work on one title 24 hours a day. NCSoft doesn't.
Let's not forget that when they add more and more stuff to a 10 year old engine, unexpected things will happen. What might be fine on an internal or test server might not be fine on a live server where people are trying to break the game for their benefit.
Sure, downtimes are a pain, but you've got to take the good with the bad. But I do find it interesting that the majority of people up in arms over CoH's downtime have one thing in common: they love the game so much that they're mad when the game is down. -
I let my second account temporarily lapse so I could see what was available to it, as a tier 8 reward account. I'm actually pretty impressed at what's free for that tier. But, I'll still resub it.
As for the store icon, I just moved it so it's over the XP circle. Most of my alts on that account are 50's, so that bit of the UI has always been wasted space.
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This is what I have to far as a way to reduce clutter. I know vBulletin can handle this, as most other forums. You can consolidate all forums to make it easier to get through. Also, the CSS is another reason that the site looks so bloated. Have someone tinker around with the values of cell and table sizes. Also, font size is a killer too.
You can keep all the existing forums, just have them available inside each parent category instead of bloating the frontpage. -
Working on a mock-up of ways to consolidate the forums without making it difficult for new or veteran players.
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Zwill, i have a suggestion about the AT forums. I too am someone that gets lost in the AT forums as it is, so merging them based on damage type would make it ungodly hard to find things. On top of that, with merged AT forums, we're going to run into even MORE bloat as people will be creating thread after thread about the same topics because they won't be able to find what they are looking for.
So my suggestion:
Keep the individual forums, just remove them from visibility and use top-tier links based on the ingame Damage type selection.
As I've got some experience with vBulletin, I know that you can make forum categories that do not have the "child" forums visible until you click on the "parent" category. Doing this will remove the front page bloat.
Example:
Make the following parent category links available on the Main Page:
Tank
Melee Damage
Ranged Damage
Crowd Control
Support
Pets
From there, when people click on any of the parent categories, the page they will automatically get taken to will list the sub-forums based on the AT that belongs to that parent category. You will get this:
Tank (parent category)
--Tanker (sub-forum)
--Peacebringer (sub-forum)
--Warshade (sub-forum)
--Brute (sub-forum)
Melee Damage (parent category)
--Scrapper (sub-forum)
--Brute (sub-forum)
--Stalker (sub-forum)
--Arachnos Widow (sub-forum)
--Arachnos Soldier (sub-forum)
Ranged Damage (parent category)
--Blaster (sub-forum)
--Defender (sub-forum)
--Peacebringer (sub-forum)
--Warshade (sub-forum)
--Corruptor (sub-forum)
--Arachnos Widow (sub-forum)
--Arachnos Soldier (sub-forum)
Crowd Control (parent category)
--Controller (sub-forum)
--Dominator (sub-forum)
Support (parent category)
--Controller (sub-forum)
--Defender (sub-forum)
--Mastermind (sub-forum)
--Corruptor (sub-forum)
--Arachnos Widow (sub-forum)
--Arachnos Soldier (sub-forum)
Pets (parent category)
--Controller (sub-forum)
--Mastermind (sub-forum)
--Dominator (sub-forum)
--Arachnos Soldier (sub-forum)
Like in what I listed above, all of the sub-forums would link to the specific AT's forum. You wouldn't have to do anything different that what is available now except rearrange things. All of the duplicate sub-forums would all link to the same AT forum.
If you do it this way, you are removing all the bloat of the main page. You don't have to delete or merge the AT forums because it's really not needed. You just need to place them in a way that removes ability from the front page. Once again, merging will not lessen the bloat (size) of the forum.
If you keep all the AT forums as it is now, you will be doing the playerbase a favor. Merging will only confuse people. -
MARTy thought that Virtue was earning too much XP and shut it down.
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It was either message Zwil and tell him the name was available where he wouldn't get the message from me till many hours later and the name might have been snagged by another person to use for griefing (like the previous owner did) or snag the name to be sure that it got in the right hands.
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Just wanted to set the record straight: I did not ransom the @CityOfHeroes Twitter name. I found the name was available and that Zwil had been talking to the old owner for a while about getting it, which the previous owner refused to.
I saw it was free, snagged it, and messaged Zwil that I wanted to turn the name over to them. No charge. Nothing.
But I can say that Zwil was beyond generous and showed his appreciation for me giving him the name
Thanks again Zwil! XD -
Excellent! Can't wait to see some old faces return!
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Snow, I was using the chat through the Ustream site. I did notice that some of my chats were not being seen in the chat on the site, though.
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Or... They're limiting groups to 150 because bases can't handle more people than that?
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I went into a base I had long forgotten about and decided to check to see if I've got anything in storage. Aside from the 1000+ Holiday [Present]'s, I found a few enhancement bins filled with level 40-46 Titan and Hydra Origin enhancements.
These things must have been sitting in my bins for at least 4 years.
What should I do with them? I'm tempted to level an alt to 43'ish and slot them but then again, I can't just leave an alt sitting at 43. I know you can combine them with Hami-O's (depending on if their type matches) but then they lose their uniqueness.
I don't think they would sell for much on the market, so I'm torn on what to do with them.
Suggestions? -
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I'm not talking about Fire Farms. I don't even know what a fire farm is. I'm talking about all of the stuff that's been "fixed" since AE was launched. Mitos, monkeys, MM pets, etc. Every nerf was because AE farmers keep moving on to the next easy enemy. There is no challenge when you know what you are facing. If you're creating mobs to be as easy as they can be, for your benefit, then there is no risk involved.
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Quote:I have no hate for them. Heck, back in the day I'd farm the old Freak farms in PI. But there is a difference between farming Dev made content and player-made "lazy man" content.This thread is really making me doubt the otherwise fantastic CoH Community. Why the hate for people with different playstyles? It really boggles my mind.
Freak farms had all the risk along with the reward. There was a very good chance that you'd die, repeatedly, in the same mission. The player made AE farms are nothing more than "choose the easiest powers to deal with and the minimum amount of powers needed and we can level up and not really do anything."
When they nerfed Freak farms, I moved on. I enjoyed more of the game. AE Farmers can't move on. They are adamant on taking every last advantage to level up as easy as possible. They prove it nerf after nerf. To me, they don't "play" the game. -
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Quote:Seriously? You've gotten the reward from killing them. You kill them once, you get the tickets, XP, inf. Yes, they rez. But you've already killed them once and when they rez, they're not rezzed at full HP. You were getting full reward for doing only half the damage the second time they rezzed. They felt that people have been getting away with little risk, so they removed the reward.risk vs reward...if you remove the reward you have briken that..you must therefore: a: replace rewards b:remove risk
unless you are going to admit that risk vs rewards does not apply to this game.
You don't define Risk vs Reward. The devs do. You may not like it, but it's their call and not yours.