-
Posts
189 -
Joined
-
I play my PB all human with no additional slots in dwarf just for tp and the extra self heal.
I do take the shields, but i chose not to do the mega ranged thing. I like playing like a blaster that is tougher to take it down, just my personal play style.
Glinting eye, incandescent strike, Radiant strike and gleaming blast are the 4 attacks in my chain. I also picked up photon seekers, its lolz in groups.
Like mac said, ss is a must, as well as SJ, stamina and leadership. I pick up all the shields as well for my style. You seem to be going a different direction, which looks totally viable as well.
Now that i think of it, i should transfer mine over.
Edit: Plus one on the macros, theres a guide around here just search. -
Quote:Zone is extremely forgiving and allows for an expanded set of powersets to choose from. If you play your PB, i can send you a good pvp build, on a team they can be very fun to play. Even for soloing in zone they are very survivable, getting kills without a team +dmg buff can make it difficult however.I made a PB and a bane, should I have just made a fire/em and elec/ninja? or are the people here elitist that are gonna wreck me if I dont have the best of the best? I thought I'd make somethin special for all the noobs I hear of.
My main pvp toon had always been an Ice/Enrg blaster, and although they arent one of the better choices now, i do just fine. If your good at pvp, you can survive on just about anything.
Arena is where you'll get wrecked bringing in some goofy powersets, you may not do AS good in zone, but you'll still be able to play just fine. -
Quote:The only thing I see different on Freedom pvp is more people. No skill difference just moer people.
Absolutely wrong.
I see more skilled people leave their servers for freedom then anyone else. The half rate hacks that are left behind just claim this whole "more people same quality aspect".
Having 3 good pvpers on your server does not make it equal to Freedom. There are more skilled players on freedom then any other server period. Even the percentage of quality pvpers has to be higher due to all the transfers.
Those 3 people arent going to stick around for lolfightclub either.
You must not have been around for when 90% of guardians best pvpers left all at the same time.
OP: If you want fast paced pvp without the fightclub bs go to freedom. -
Quote:I bet those other sets dont get fiery embrace though do theyAlso, the facts and statistics of HF vs Aidself cannot be debated. Those are absolute numbers.
But which is better can be debated. HF is better then aidself because it's interrupted and heals more, but aid self is better in the way that it can be picked up by any AT. Meaning any brute can get a heal almost like HF. Aside from HF, fire doesn't really have anything to offer, so it's useless imo.
or toxic res. Edit: from aid self.
HF is a better power period, if you had the option to pick up HF instead of aid self in the medicine pool, what exactly do you think people would pick? -
Quote:I'm not going to quote for you everything you've said that makes you look about as smart as a planted carrot. Reading and learning are your own responsibility.What proven concepts am i disregarding?
I'm one of the only people here bringing logic here. Most of them, like yourself, are instead just throwing insults left and right. It's either because you don't know what we are talking about, meaning you basically don't understand the concept, or your simply trying to back up your "heroes" without any real argument.
Blind insults mean nothing, and apparently you do not know that because you threw one. You can try to insult me, but unless there is true logic in it i won't actually be insulted.
Mobility makes a person a better pvper. It is an additional necessary to survive. No one laughs at you when you come away with the "W" in a ladder match.
Denying a kill is just as important as getting a kill sometimes. If you pop a tier 9 and i know (through research and experience) that i cant out DPS you, evasion is a perfectly acceptable strategy to wait it out. Not my fault you arent SKILLED enough to kill those people who are playing smart.
Who is your best PvP toon and when are you logging into test with him? -
All the evidence anyone could ever need is in this thread. Blatantly disregarding proven concepts and not using logic or reasoning towards additional elements are a good start.
-
I didn't read half his posts but its beyond evident that Sentry4 sucks at PvP and has no idea what he is talking about.
Lol@ How running away isn't being viewed as a tactic. Using the arrow keys, line of sight, evasion in general and insps all add a level of Skill that you clearly cannot to relate too.
Edit: Nice babysitter quote too. You CAN play anyway you want, but your sacrificing quality by doing it certain ways. Lolfightclub is baby ****. If you want to pvp with the people who are reknown in the community for actual skill, your going to have to learn how to not just go through a simple attack chain standing still. Adding more elements to anything makes it more difficult to manage, but it makes you more skilled. In everything there is a major and a minor. Instead of crying about people who run, learn to kill them. Until then, quit crying and learn to pvp. -
Quote:Yea Cronic was always kind of a solo guy, hence the stalker and brutes.i recognize quite a few of those names; kiri was pretty beast on his ice/elec dom. haunt and malice were pretty good too. malice gave me my first pvp wrecking ever on test on his ill/rad back in i9. cronic was good, a bit out there when it came to team matches (he joined one or two practices with ujl), but definitely above the crap i'm hearing about here, people like dave2k were also pretty skilled. guardian was good.
now what this dude is describing (a dark/cold wrecking an elec/therm) just points the other way.
MissMalices ill/rad/psy was pretty wicked. Us pvping against each other never came about though. Just how the cards fell in tournaments I guess. Many a wanna be made ill/rad/psys trying to copy mallice but they just didn't have the talent.
A good pvper can walk into an Arena match, lose, and then walk right back in and stomp because how quickly they learn how to play against something.
Pre i13 were good times indeed. -
Quote:Justin who plays a blaster (for the life of me I can't recall his toons name)? Hung with Kiri, Haunt, GG, Ed and Duke Man Jr?a year ago, sure thing. i remember justin brought in 3 or 4 guardian guys who were actually very good players.
now? yeah. well. if this dude is wrecking on a dark/cold against elec/therms, yeah, people are horrid.
I've got lots of 6-0s vs him
True though, they definitely were better then most the guardian norm and im sure during my absence only got better. I'd be willing to say that back then, Myself, GG, Kiri, MissMalice, Haunt, Cronic and maybe one or two other guys were the best on Guardian, not sure what any of them are up to now. I can't say the same for myself anymore, so many changes I'm unfamiliar with.
I have to agree with you though about Guardian now, I was told about this elec/elec blaster who won a tournament on Guardian recently out of 50 people or so and challenged him to a duel.
I won 11-0 and I haven't been playing in like I said 1.5 years. My build is hardly anything to be impressed about either, someone ripped all my purples out of it and I've got a zone build that I'm sitting on till I figure out a new build.
And what is up with the no "No insp" matches? In the past that was a tell tale of sign of noobness. Maybe things have changed? -
I had no issue transferring to Freedom and destroying absolutely everyone I faced in arena matches a little over a year ago. Never had an issue on Test either. Idk though, maybe I'm just that awesome *shrugs*.
Guardian used to have around 10-15 or so hardcore pvpers that were actually damn good.
Maybe guardian isn't any good anymore, I haven't been around. -
Quote:You're kidding, right? TA? A pvp presence? Never an organized one beyond dominating a zone with sheer numbers..good at ganking back when the group had the numbers to do that sort of thing.... really ****** in small arena matches or 1v1's.I'm not sayin TA didn't have some good pvp'ers but they all left that group over a year ago . That's not to say TA doesn't have good pvp'ers now ( I know its still an active sg)but if people don't see them then why would they even think of them?
PKSquadron is the same old guys//gal as always. They have just grown a year older and have a nicer in game personality. That tends to happen with teenagers( No offense y'all but I do know how old you all are)they grow, mature and become generally nicer people all the way around.
You have no idea what you are talking about TA wise. A handful of them 1.5 years ago would send a whole zone packing with only 3 of them. You just had to know the right ones. And I hope all those stars somehow spelled out "awesome" in Arena. Me, GG and Purple were undefeated in 3 v 3s. Me and GG lost once in 2 v 2s, and myself in 1 v 1s, or GG for that matter, we're near undefeated. I only recall losing inside our circle, GG, me and Ryu. The whole "TA and their numbers" gig is a daydream at best. That's just the excuse people use when 8 of them would run out 20.
It doesn't look like TA PvPs anymore though... I saw one guy on a corruptor..but he sucked...
And whoever mentioned Ed is nuts. He is flat out horrible at PvP. He would throw a billion or so influence at a FOTM build and pick on newbs. He was nothing compared to some of the real PvPers on Guardian. -
/Signed x 10000000000000
Devs need to listen, they lost a lot of PvPers with the new system and in reality a lot of subscribers... -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The people who didn't play PvP before still don't play and virtually all the good PvPers left since they totally destroyed PvP. Villains are monumentally overpowered. That was the whole basis for them getting "better" inherent powers. Stalkers are easy button. They always have been, but now they are even more so.
Totally sad to see the game come to this.
[/ QUOTE ]
LMAO!!!!!!!!!!!!!!! At this post.
I mean wow...lol! Villains? Overpowered in pvp!?! LOL! Nice one, I needed a good laugh, thanks. I didn't know I was going to be having "whine" so early this morning, man, I'm becoming an alcoholic
[/ QUOTE ]
So you're saying PvP isn't broken?
[/ QUOTE ]
PvP has it's problems (as it always has) just not in the way you've detailed them.
[/ QUOTE ]
Zone PvP is a waste of time.
Stalkers are a waste of time. You should never die on a stalker in zone. If you do, you suck. Killing a stalker should be like hitting the lottery. Luckily there is some stalkers who suck.
PvP in CoH as of i13 is a waste of time.
The fact that a dev specifically said that the changes were made so any ordinary player can go in and have an equal chance is a travesty. Learn to play or don't. -
[ QUOTE ]
[ QUOTE ]
The people who didn't play PvP before still don't play and virtually all the good PvPers left since they totally destroyed PvP. Villains are monumentally overpowered. That was the whole basis for them getting "better" inherent powers. Stalkers are easy button. They always have been, but now they are even more so.
Totally sad to see the game come to this.
[/ QUOTE ]
LMAO!!!!!!!!!!!!!!! At this post.
I mean wow...lol! Villains? Overpowered in pvp!?! LOL! Nice one, I needed a good laugh, thanks. I didn't know I was going to be having "whine" so early this morning, man, I'm becoming an alcoholic
[/ QUOTE ]
So you're saying PvP isn't broken? -
The people who didn't play PvP before still don't play and virtually all the good PvPers left since they totally destroyed PvP. Villains are monumentally overpowered. That was the whole basis for them getting "better" inherent powers. Stalkers are easy button. They always have been, but now they are even more so.
Totally sad to see the game come to this. -
OMG issue 11....power customization..omg!!!!!
-
Yea the updated version shows the correct Fury additive. Using the correct formula Base * (1 + IOs%+Fury+ BU) = Correct
-
Updated with proper Fury Formula, Thanks Arcanaville
-
[ QUOTE ]
Your numbers for every brute attack are off, I'm guessing you multiply instead of adding (or multiplying from base).
Full fury gives 180% ("real" full fury is almost impossible to get, it locks around 90).
Enhancements gives ~100%.
Build up give 80%.
So a full fury brute using BU is at 460% dmg, which means, for example, ET deals 190.18 x 4.6 = 874.74 dmg.
[/ QUOTE ]
A Full Fury bar will yield 3x base damage.
So you take the base attack + BU x 3 = Final Amount
I've seen unbuffed Brutes hit for 1500, so I'm leaning towards the equation i used being correct. -
I really am not sure what you were trying to "say" with your reply. It doesnt affect the comparison at all. It wasn't as much a comparison of the exact power as it was of all the powers. Where they stood in damage dealing category.
I'm aware of the Damage multipliers, but the reason for the comparison was just that, a comparison. Taking the single target exact damage minus resistance and other factors. So someone can actually see the hard numbers.
Now sure you have to take in to account that
1. A Scrapper will not crit all the time, in fact, i find them few and far between in PvE.
2. A brute will not have Full Fury 100% of the time. Usually around a 1.5x bonus i would say on average in PvE
But that is why all the different possibilities of what your capable of doing are there. So you can know.
It was just to show some data if someone was wondering "I wonder how much that attack can do"
The recharge rates and other variables are taken out. The only common item is the 3 lvl 50 Damage IOs. So it is an exact comparison for damage. It shows all the possibilities of what self buffs can do to assist in the damage.
No outside Buffs, DeBuffs, Res, Def, or any other factors are taken into account. There are too many variables to add. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I can add it later if anyone requests is, but from my knowledge i don't believe i know anyone who still gets it.
[/ QUOTE ]
/Energy Melee Tanks are forced to take Barrage, so you still might want to include it just for comparisons sake between Tanks, Brutes, and Stalkers.
[/ QUOTE ]
Roger that, Didn't even think about that!
[/ QUOTE ]
And, for completeness, you could compare Barrage to Power Thrust for Blasters, and Thunder Kick for Scrappers. That's the Tier 1 for everyone.
[/ QUOTE ]
Added it, also added Blaster attacks Without Build Up with Aim, realized i hadnt put that in there. -
[ QUOTE ]
[ QUOTE ]
I can add it later if anyone requests is, but from my knowledge i don't believe i know anyone who still gets it.
[/ QUOTE ]
/Energy Melee Tanks are forced to take Barrage, so you still might want to include it just for comparisons sake between Tanks, Brutes, and Stalkers.
[/ QUOTE ]
Roger that, Didn't even think about that! -
[u]Comparing Energy Melee and all around Single target Melee damage between ATs.[u]
So I was running around looking for a guide that provided a good comparison of the Energy Melee
Power Set and couldn't find a good one, so i decided to make my own. All these Attacks were slotted with
lvl 50 IOs, "Invention: Damage Increase" not sets. I really wanted to add Scrappers in for comparison, so i used the Martial Arts Power Set for comparison, reasoning is below.
Section 1 = The Break Down
Section 2 = The Champs
Section 3 = The Curious
Section 1 = The Break Down
Blaster:
Power Thrust=88.6 w/o Build Up w/o Aim
Power Thrust=116.4 w/o Build Up w/ Aim
Power Thrust=133 w/ Build Up w/o Aim
Power Thrust=160.8 w/ Build Up w/ Aim
Energy Punch=217 w/o Build Up w/o Aim
Energy Punch=285.1 w/o Build Up W/ Aim
Energy Punch=326 w/ Build Up w/o Aim
Energy Punch=394.1 w/Build Up w/ Aim
Bone Smasher=287.8 Damage w/o Build Up w/o Aim
Bone Smasher=378.2 W/o Build Up W/ Aim
Bone Smasher=432.4 W/ Build Up w/o Aim
Bone Smasher=522.8 w/ Build Up w/ Aim
Total Focus=394.1 Damage w/o Build Up w/o Aim
Total Focus=517.8 W/o Build Up W/ Aim
Total Focus=592.1 W/ Build Up w/o Aim
Total Focus=715.8 W/ Build Up w/ Aim
Brute:
Barrage=56.5 W/o Build Up W/o Full Fury
Barrage=79.1 W/ Build Up W/o Full Fury
Barrage=113.3 W/o Build Up W/Full Fury
Barrage=136.1 W/ Build Up W/Full Fury
Energy Punch=83 Damage W/o Build Up
Energy Punch=116.4 W/ Build Up
Energy Punch=166.4 W/o Build Up W/ Full Fury
Energy Punch=199.8 W/Build Up W/ Full Fury
Bone Smasher=136.2 W/o Build Up W/o Full Fury
Bone Smasher=190.9 W/ Build Up W/o Full Fury
Bone Smasher=273.0 W/o Build Up W/ Full Fury
Bone Smasher=327.7 W/ Build Up W/ Full Fury
Total Focus=295.6 W/o Build Up W/o Full Fury
Total Focus=414.4 W/ Build Up W/o Full Fury
Total Focus=592.7 W/o Build Up W/ FUll Fury
Total Focus=711.5 W/ Build Up W/Full Fury
Energy Transfer=378.6 W/o Build Up W/o Full Fury
Energy Transfer=530.8 W/ Build Up W/o Full Fury
Energy Transfer=759.1 W/o Build Up W/ Full Fury
Energy Transfer=911.2 W/ Build Up W/Full Fury
Stalker:
Barrage=67.7 W/o Build up W/o Critical
Barrage=94.9 W/ Build Up w/o Critical
Barrage=135.4 W/o Build Up W/Critcal
Barrage=189.8 W/ Build up W/ Critical
Energy Punch=99.6 W/o Build Up W/o Critical
Energy Punch=139.7 W/ Build up W/o Critical
Energy Punch=199.2 W/o Build Up W/Critcal
Energy Punch=279.4 W/ Build up W/ Critical
Bone Smasher=163.4 W/o Build Up W/o Critical
Bone Smasher=229.1 W/ Build Up W/o Critical
Bone Smasher=326.8 W/o Build Up W/ Critical
Bone Smasher=458.2 W/ Build Up W/ Critical
Total Focus=354.7 W/o Build Up W/o Critical
Total Focus=497.3 W/ Build Up W/o Critical
*Total Focus=461.11 W/o Build Up W/ Critical
*Total Focus=646.49 W/ Build Up W/ Critical
**Energy Transfer=454.4 W/o Build Up W/o Critical
**Energy Transfer=636.9 W/ Build Up W/o Critical
Assassin's Strike=99.6 W/o Build Up W/o Critical
Assassin's Strike=139.7 W/ Build Up W/o Critical
Assassin's Strike=597.6 W/o Build Up W/ Critical
Assassin's Strike=838.2 W/ Build Up W/ Critical
*A Stalker's Total Focus only does a 30% Critical.
** A Stalkers Energy Transfer does not Critical.
Tank:
Barrage=60.2 W/o Build Up
Barrage=84.2 W/ Build Up
Energy Punch=88.6 w/o Build Up
Energy Punch=124.2 w/ Build Up
Bone Smasher=145.2 Damage w/o Build
Bone Smasher=203.6 W/ Build Up
Total Focus=315.3 w/o Build Up
Total Focus=442 W/ Build Up
Energy Transfer=403.9 w/o Build Up
Energy Transfer=566.1 w/ Build Up
Dominator:
Bone Smasher:136.2 W/o Domination
Bone Smasher:187.5 W/ Domination
Total Focus:295.6 W/o Domination
Total Focus: 407 W/ Domination
Scrapper:
Although Scrappers lack the Energy Melee set. I felt it necassary to add scrappers and to use the
Martial Arts power set for comparison. Since it does good Single target damage, recharges more similair
to Energy Melee then Broadsword, no draw times and also has inherent Stuns in some of the attacks.
Thunder Kick=104.6 W/o Build Up w/o Critical
Thunder Kick=157.2 W/ Build Up w/o Critical
Thunder Kick=209.2 W/o Build Up w/ Critical
Thunder Kick=314.4 W/ Build Up w/ Critical
Storm Kick=164.4 W/o Build Up w/o Critical
Storm Kick=247 w/ Build Up w/o Critical
Storm Kick=328.8 W/o Build Up W/ Critical
Storm Kick=494 W/ Build Up W/ Critical
Crane Kick=244.1 W/o Build Up w/o Critical
Crane Kick=366.7 w/ Build Up w/o Critical
Crane Kick=488.2 W/o Build Up w/ Critical
Crane Kick=733.4 W/ Build Up W/ Critical
Eagle's Claw=326.6 W/o Build Up w/o Critical
Eagle's Claw=490.6 w/ Build Up w/o Critical
Eagle's Claw=653.2 W/o Build Up w/ Critical
Eagle's Claw=981.2 W/ Build Up W/ Critical
Section 2 = The Champs
The Winners
Power Thrust/Barrage/Thunder Kick (The Tier 1's)
1st Scrapper= 314.4
2nd Brute= 237.3
3rd Stalker= 189.8
4th Blaster= 160.8
5th Tank= 84.2
6th (N/A)
Energy Punch (Storm Kick) =
1st Scrapper= 494
2nd Blaster= 394.1
3rd Brute= 349.2
4th Stalker= 279.4
5th Tank=124.2
6th (N/A)
Bone Smasher (Crane Kick) =
1st Scrapper= 733.4
2nd Brute= 572.7
3rd Blaster= 522.8
4th Stalker= 458.2
5th Tank= 203.6
6th Dominator= 187.5
Total Focus (Eagle's Claw) =
1st Brute= 1243.2
2nd Scrapper= 981.2
3rd Blaster= 715.8
4th Stalker= 646.49
5th Tank= 442
6th Dominator= 407
Energy Transfer =
1st Brute= 1595.4
2nd Stalker= 636.9
3rd Tank= 566.1
4th (N/A)
5th (N/A)
6th (N/A)
***Now although the variable of using Martial Arts for the scrapper set kind of unorganizes the study, i
still feel that it gives an accurate interpretation of where these ATs are when it comes to melee damage.
****If you see any stat that was incorrect please PM me so i can change it. They SHOULD be correct
*****These Stats were derived from data using Mid's hero Designer v 1.21
****** I am also aware of the probablitity of a Brute running at full Fury. A Blasters, Tanks, Stalkers
and Scrappers Build up (and Aim for Blasters) is not up all 100% of the time either.
Section 3 = The Curious
That's Odd...
One thing that bothers me about these stats is that Blasters are the only AT without a Mezz Protection
available in either their Inherent, Primary or Secondary Powers.
Blasters - None (Burn is in the /Fire Secondary and has -immob in it. Only mentioning it so i dont
get attacked, all in all, it is utterly worthless however in comparison to the other ATs options
because you still have the ability to attack.)
Brutes - Secondary
Tanks - Primary
Scrappers - Secondary
Stalker - Secondary
Dominators - Inherent
Defenders - Primaries Mezz proc in Rad/ , Sonic/ and /Force Field.
Corruptors - Secondaries mezz proc in/Traps, /Rad and /Sonic.
Controllers - Secondaries /Rad, /Sonic and /Force Field.
Masterminds - Secondaries /Traps, /Force Field
In PvP Energy Melee is virtually the only acceptable set (for Blasters), although /Elec comes up often,
it is still popular opinion that /EM is far better.
So what is it that Blasters get that makes them so great in PvP? Ranged attacks some may say. With no
protection to Holds, Disorients, Sleeps, *immobs*, it would seem that all of a Blasters attacks may be
stopped quite quickly.
"But wait Hoperise! What about breakfrees and Auxilary Pools?"
-Although breakfrees and some mezz protection IS available, this means putting
restrictions on a Blaster that no other AT would have to endure.
"But wait Hoperise! What about the Blasters ranged attacks?"
-If you use a Fire/EM Blasters 3 Strongest attacks ( Total Focus, Bone Smasher, and Blaze)
You Would get a grant toal of 1845.8 Thats some pretty nice damage for 3 attacks.
It sure is if you dont get held inbetween any of them. 1 Hold, 1 Sleep, 1 Disorient, and thats
the game. Every other AT has a much greater chance of NOT being mezzed compared to a
Blaster. Don't make me tell you what a Brutes 3 must damaging attacks do....
Defiance is currently being reworked by our main man _Castle_ you can read the full thread
HERE
which would help alleviate much of the Blasters mains flaws.
A lot of Blaster fans are really pushing for a Domination type power. Makes sense to me, but thats
another thread
Again, Please if anything is wrong or you think something may need to be changed please send a PM so
i can update, im not perfect and i may have overlooked something.
THANKS!!! -
Name: The Phoenix Legion/Order of the Phoenix Knights
Motto: "For the Greater Good"
Leader(s): Hoperise and Tarkwolf
Player Type: Casual to Power Gamer
RolePlay?: No one currently does, but if you like sure
Membership levels: 1-50
SuperGroup Colours: Red and Burnt Orange
Normal time of Gameplay: Evenings, but someone is usually on throughout the day.
Other information: Order has been around for almost 3 years, Legion 1.5 years, both are top 100. We have complete bases with all work tables and all teleporters. We have a PL night every Friday and do TFs, missions and pretty much all the content you can enjoy with the SG (not limited to of course). We pride ourselves on being a limited rule SG, No required costume, no required colors, they are available to you, but its your choice. SG mode till lvl 25 or during SG farming. Other than that just be Nice
Recruiting?: Both Sgs are full, but if you would like a spot, PST to @Hoperise or @Tarkwolf in game. We can boot a possible inactive player for an active new one.
Website: The Phoenix Legion/Order of the Phoenix Knights