Peacebringers


Cold_X

 

Posted

Hi all
After chatting a bit in RV etc and lolling around a bit, scouting the forums I decided to take a look into pbs.

But I was wondering what is actually necesary on a PB?

I know Nova = blasts at 100ft range, so it's a musthave
Dwarf = tp for sticky situations, self heal, taunt and mezresist?
But the human form - I've checked most of the peacebringer threads I could find, and I know human form is good for build up, heals, conserve power,...
But how many blasts/shields should I take in human form? I often see people take 1-2 blasts in it, a few melee attacks, often tactics aswell but almost no shields. Why is this?

Also what's the order I gotta focus on in IO sets? +acc, +heal, +rech?
And would it be good to slot procs in nova's 2 ST attacks?


 

Posted

I think I'd take the tier 1 and 2 human blasts and Incandescent Strike. That should just about cover you for human-form output. Also wanna grab Build Up and Conserve Energy for utility powers. Quantum Flight as well to save yourself from needing the phase pool... Personally as far as pools go I'd take Speed (Hasten/SS), Leaping (CJ/SJ/Acro if you want), and possibly Fitness or Leadership. Reason most people don't take the human shields is because you won't be spending much time in human except to use your self-buffs. As far as builds I'd get your accolades (all the passives, Geas, and Magus since I'm pretty sure Khelds have a less restrictive DR curve on res and def than other lower-HP ATs) and then build for +HP, +rech, +dam, and maybe even a bit of +recovery. You should be able to hit 1600-1700 HP before Essence Boost if you build well, which is right around what a Blaster would be bringing.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Ok ty - just one thing - i see alot of people with shining shield, is that one worth it?


 

Posted

My PB is actually the most enjoyable toon to PvP with that I have for RV, by a long shot. I play mine as a tri form regen, have all 3 heals, and change forms regularly. The thing that people are not aware of is that your heals do not suppress/reduce. I can heal for just over 2,000 in under 5 seconds when all 3 of my heals are up, not to mention that after doing so I'm sporting close to 2,200 hit points in any form due to the dull pain +hp heal. As PvP toons go, its considerably more challenging to master than any other class, that requires and absolute ton of hotkeys and macros. It’s a great deal of fun if you like a challenge.


Quote:
Originally Posted by dume View Post
Hi all
After chatting a bit in RV etc and lolling around a bit, scouting the forums I decided to take a look into pbs.

But I was wondering what is actually necesary on a PB?

I know Nova = blasts at 100ft range, so it's a musthave
Dwarf = tp for sticky situations, self heal, taunt and mezresist?
But the human form - I've checked most of the peacebringer threads I could find, and I know human form is good for build up, heals, conserve power,...
But how many blasts/shields should I take in human form? I often see people take 1-2 blasts in it, a few melee attacks, often tactics aswell but almost no shields. Why is this?

Also what's the order I gotta focus on in IO sets? +acc, +heal, +rech?
And would it be good to slot procs in nova's 2 ST attacks?


 

Posted

I play my PB all human with no additional slots in dwarf just for tp and the extra self heal.
I do take the shields, but i chose not to do the mega ranged thing. I like playing like a blaster that is tougher to take it down, just my personal play style.
Glinting eye, incandescent strike, Radiant strike and gleaming blast are the 4 attacks in my chain. I also picked up photon seekers, its lolz in groups.

Like mac said, ss is a must, as well as SJ, stamina and leadership. I pick up all the shields as well for my style. You seem to be going a different direction, which looks totally viable as well.

Now that i think of it, i should transfer mine over.

Edit: Plus one on the macros, theres a guide around here just search.


"PvP Messiah"

 

Posted

Any of you guys & other readers would be willing to post a few PB builds? (pref tri-form, if it's human only that's good too)
Most builds I found date from 2006 and there's been some changes since then
No need to post personal builds just general ones that apply to i15-16 will do as I want some inspiration/insight.

One thingy though - can you not post the code for mids but the complete skill/slotting outline as I'm on a mac & mids doesn't work


 

Posted

A shielded human form build is very survivable, but does lol damage to the point of marking yourself as a non threat. Squid form really makes you dangerous with blaster lvl damage and tactics lvl to hit bonus, you should consider trying it out. As soon as you start getting spiked, 1 button push macro dumps you back into human form and off you go out of danger.


Quote:
Originally Posted by Cold_X View Post
I play my PB all human with no additional slots in dwarf just for tp and the extra self heal.
I do take the shields, but i chose not to do the mega ranged thing. I like playing like a blaster that is tougher to take it down, just my personal play style.
Glinting eye, incandescent strike, Radiant strike and gleaming blast are the 4 attacks in my chain. I also picked up photon seekers, its lolz in groups.

Like mac said, ss is a must, as well as SJ, stamina and leadership. I pick up all the shields as well for my style. You seem to be going a different direction, which looks totally viable as well.

Now that i think of it, i should transfer mine over.

Edit: Plus one on the macros, theres a guide around here just search.


 

Posted

Quote:
Originally Posted by Warhamster View Post
I have no idea what you're trying to say here. I pointed out why the heal suppression is actually good now IMO based on my play time with my therm now vs then for RV play and supported that argument as you asked originally, and you counter with…kill the healer. Also, who's complaining here. I like the changes and you don’t, so its certainly not me..

Quote:
Originally Posted by Warhamster View Post
My PB is actually the most enjoyable toon to PvP with that I have for RV, by a long shot. I play mine as a tri form regen, have all 3 heals, and change forms regularly. The thing that people are not aware of is that your heals do not suppress/reduce. I can heal for just over 2,000 in under 5 seconds when all 3 of my heals are up, not to mention that after doing so I'm sporting close to 2,200 hit points in any form due to the dull pain +hp heal. As PvP toons go, its considerably more challenging to master than any other class, that requires and absolute ton of hotkeys and macros. It’s a great deal of fun if you like a challenge.

Let’s look closer to what you have said...

***I pointed out why the heal suppression is actually good***
***I like the changes***

***My PB is actually the most enjoyable toon to PvP with that I have for RV, by a long shot***
***The thing that people are not aware of is that your heals do not suppress/reduce***
***I can heal for just over 2,000 in under 5 seconds when all 3 of my heals are up***
**not to mention that after doing so I'm sporting close to 2,200 hit points in any form due to the dull pain +hp heal***


--------------------
Essence Boost (not affected by Suppression or Heal Decay) with 3 rech/heal IOs and Hasten timer running.
852 HP every 133 seconds.
+
Reform Essence (not affected by Suppression or Heal Decay) with 3 rech/heal IOs and Hasten timer running.
550 HP 23 every seconds
+
White Dwarf Sublimation (not affected by Suppression or Heal Decay) with 3 rech/heal IOs and Hasten timer running.
932 HP every 22 seconds
+
2,200 hit points
+
Inspirations
+
Team Support Heals
=
OPed in this new system and should be changed to follow Suppression and Heal Decay rules that you support right?


Hypocrite much?


A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670

Quote:
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...

 

Posted

Haven't done much PvP over the past couple of months, but...response to your inquiry.

OK...this response is simply my preferred style and way of PvPing with a PB…which I’ve been doing for 3+ years (so, even before they were “good”). There are many ways to approach this and be successful, so do I’d recommend some play-testing and find what works best for you and what is the most fun.

***Bright Nova Form***

Let's talk about the powers and how to best slot them.

Bright Nova (the form itself). There are a few ways to look at this power. You can use it to bump up your +To Hit and get some bonuses, or you can slot it for other things like max travel speed and endurance recovery. I like to get as many set bonuses as I possibly can (especially +Acc, +Rech) so I opted to 6-slot this power with 5 enhancements from the Adjusted Targetting set (to get +Rech and + Acc) and slotted the +Perception IO in the 6th slot.

Like I said, there are pro's and con's to this type of slotting. Bright Nova flight is inherently faster than other forms of flight, but it's not fast enough to chase down someone using SS or SJ even if it was fully slotted. I opted to increase my To Hit and get the bonuses and perception offered from the previously mentioned set/IO. You could use the 6th slot for a Flight Speed IO and throw the +Perception IO into Build up. See what works best for you and go with that.

Bright Nova Blast / Bolt. I'll group these two single-target powers together because their slotting is interchangeable and should be pretty much the same. Both activate, animate and recharge really quickly. In fact, by the time your global bonuses kick in and Hasten is running, you won't have to worry about recharge in these powers.

The big 'secret' behind these two gems is that they have a natural range of 100 ft and pack quite a whallop. That's 20 ft. more than your typical blaster or defender blast. To capitalize on this fact, I encourage slotting these each with 3 Hami-O's Dmg/Rng (the name escapes me now...maybe Centrioles?). This will "cap" their damage and put you in the area of inherent "snipe" range. This allows you to hover-blast and get 3 or 4 attacks off before your opponent can get a visual on you. The other 3 slots can be devoted to your enhancement of choice. One school of thought is to slot it out with Accuracy to maximize your effect against defensive builds. Between that, your +To Hit and your -Def you'll be hitting things even using Tier 9s like Elude. However...against most opponents, a couple of Accuracy IOs are sufficient leaving you the opportunity to put a Proc in the final slot. In fact, if you have enough global Accuracy bonuses, you could throw 2 Procs in each power to go for that extra chance for damage. I am of the thought that I'd rather hit more reliably than have the bonus damage, but I've been tempted many times to put another Proc in each power. It's up to you, but I'd slot 3 Hami-Os (Dmg/Rng), 2 Acc IOs (note: I've never bothered to see if I could get similar levels of Accuracy from combining 2 IOs from the same set to get bonus slotted in there...if such a thing exists, that would be another alternative), 1 Proc from a Ranged Damage or Defense Debuff set.

Bright Nova Detonation / Scatter. These powers come for free but have a lot going against them. The new PvP rules have made the damage on these powers so miniscule that they almost aren't worth the endurance. You could use 5 slots on one of them if you wanted to slot a Purple set (like Ragnarok, I think) but that's the only way I think it would be worth using any slots on these. Even fully slotted these would only be semi-useful against an MM, but even then you're almost better of spamming the single-target blasts on the MM himself. I personally put a Damage IO in both of these and left it like that - no extra slots or enhancements. I have only ever used them if my recharge has been slowed to nothing and they are the only powers left available to me. Like I said, you could use one or both as set-bonus mules but I don't.

Some other thoughts on Bright Nova...it's great that you can't be mezzed out of it! One of my best escape tactics is just flying straight up with this. It also has an extra bit of flight reinforcement, so things like Impale and Air Superiority won't ground you while in this form. ***However*** most Villains these days are packing some sort of webnade-type of power and that will be your biggest obstacle using this form. If you get grounded, you lose your tactical edge, but you still have a pretty good amount of firepower, so I'd advise that you quickly assess the situation and decide if staying in Nova and fighting it out would be better than switching to the relative safety of Dwarf form. If you have more than one Villain on you, I'd recommend the switch to Dwarf while grounded. If it's one other enemy (and depending on the AT) I often continue the fire fight.

Tactics...Like I've mentioned before, the tactics while in Nova form are pretty straight forward. Hover, locate your target and start firing. I'll often hover quite a bit out of range, spot my target and go to where they are within my range but I'm still out of their range. This will afford me to get 2 or 3 hits in (at least) before any retaliation. I often will hover in Human form, hit Build Up, then shift and start firing. If you spot another aerial opponent, I'd try BU + IS (to ground them) then shift and fire away. It's a pretty good opener and will put them at a disadvantage.

***Human Form***
I'd concentrate my slotting in this way:

6 slots for Incandescent Strike. It's your biggest hitting power, does -fly and has a short stun component. I have a set of Hecatomb in it, but if you can't afford that, I'd recommend Crushing Impact or something like that.

5 or 6 in Gleaming Blast. It's good to have 2 or 3 attacks in Human form. Although I never fire off more than 2 at any time unless there is a good reason not to switch to Nova. Gleaming blast does -def and has decent damage. Choose from ranged damage sets (Purple if you have the money) or other decent sets...Thunderstrike for the +Accuracy things like that.

Essence Boost and Reform Essence...You can do either of the following:

5 slot each of these and Frankenslot them for max heal and max recharge. You save 1 slot on each power by doing this and still have around 95% heal 95% recharge. The downside is no set bonuses.

The other alternative is 6 slotting these to get the set bonuses (such as Dr. Wounds) and use the final slot to make up for recharge time or even put a +regen / +rec IO like Numina, Miracle or Regen Tissue. You'll want these two powers up as much as you can.

You'll want the following powers as well:
CJ, SJ, Hasten, SS

You come with Hover and Fly automatically but having the other travel powers is handy when you're trying to escape and/or chase someone down. CJ is a good place for an LoTG, and I'd recommend 3 recharges in Hasten and if you can spare it put and extra slot in SS and SJ to boost your speed. You could also throw in the Stealth IO in one of these powers or put it in Energy Flight (which you'll also want to 2 or 3 slot).

Get Quantum Flight as well...it's your Phase power - it's an end hog but you can offset that with Conserve Power or putting a couple of End Red enhancements in it.

I also chose Stealth to stack with the IO...it helps against some of the Villain ATs who don't have heightened perception. I actually 5-slotted stealth and got the bonuses from Red Fortune.

You may have noticed that I didn't get any of the Shields...I play my PB more as a Regen/Healer than anything else. If you can't survive using the 2 human form heals and the Dwarf Heal AND Phasing with Q Fly then you probably won't survive with the shields. Also, I spend so much time shifting in and out of Nova that having to retoggle 3 shields is cumbersome. So...I recommend ignoring them all together.

One thing you can do, however, if you choose to get and slot 3 quickly cycling human powers is to 2 - 3 slot Light Form, which will give you max resistance (in PvP about 40 - 45 %) and let you run around like you have shields on. That's one way to play both Human and Nova for some variety. Of course, you won't have access to Nova or Dwarf while you're in it and the crash is nasty and the recharge is long, but it is an option. You could also take and 3 – 6 slot Tough and get in the area of 27% resist to all with Tough and that AT inherent damage resistance.

Also, another power to look at is Photon Seekers. Long recharge and high end cost aside, if you're in melee with someone and this is at least 3-slotted for damage, it can do in the area of 400 - 500 points of damage. Together with IS this can be a pretty good opener. Of course, the seekers are still kind of messed up and don't always go after the target that you want them to go after.

*** Dwarf From***

I used to love Dwarf. It was so sturdy and had TP, which would let you survive a gank and escape without any issues. Since the changes to TP (suppression) and diminishing returns on resistance, Dwarf is pretty sturdy, but not as tough as it once was. It does give you a nice HP boost and will protect you in a pinch, but I mostly use it now for its heal.

I'd slot the form itself with 3 resistance IOs (or use 2 and 1 slot for -KB IO). This will give you in the area of 45% resistance to all but Psi. I use one of the attacks for another Purple set (Absolute Amazement in WD Strike). If you can't afford that, I might skip slotting that power at all. I also have a Purple set in the AoE (5 slots) but would probably skip that too if I couldn't afford the Purple set...or I'd switch it out for something else. I have 6 slots in the heal to max out the heal and recharge. Default slots in the rest of the power. Frankenslot the heal or use it for a set bonus.

1 last note...I have macros set up for each of the forms to drop me out of Nova or Dwarf into each of the various travel powers and Q fly. This way, if I get in big trouble in one of the forms I can drop out and phase with one click of a button. It's also handy to drop from Nova into fly if I'm high up. In fact, using these macros you can go to Dwarf, hit your heal and drop back to human and fly and use that heal in an aerial battle.

Anyway, I hope this is helpful. Just make sure you practice, find what works best for you and have fun. I love hover-blasting with my Nova so this is the style that I'm most comfortable with.


 

Posted

Quote:
Originally Posted by Warhamster View Post
A shielded human form build is very survivable, but does lol damage to the point of marking yourself as a non threat. Squid form really makes you dangerous with blaster lvl damage and tactics lvl to hit bonus, you should consider trying it out. As soon as you start getting spiked, 1 button push macro dumps you back into human form and off you go out of danger.
Thats why it is great on team when your inherent kicks in. Assault helps as well.

The cast time of changing form is more then enough time for someone to spike you dead. You have to hope there are no flying stalkers or corrs.

I think both can be good in zone, dont rule out himan though, especially on a team or IOd out with +dmg bonuses which would likely bring them to base blaster lvls. Im too lazy too look at the numbers, im on my iphone, just saying their survivability and ability to stay in a fight is what helps make up for their lack of damage.


"PvP Messiah"

 

Posted

Good post, I'll rise to the challenge since you pulled posts from my favorite thread of all time.

To summarize my response, the post you used to reinforce your point was taken out of context. That conversation was based on the enjoyable challenge now offered to my thermal in a team setting from the i13 changes, while healing a team member. While what you posted was out of context, I will openly admit, and continue to support heal suppression in its current form. I'll list the original post that spawned the reply you listed below to clear this up:

Quote:
I12's skilless organized zone heal spam is no longer possible in the current environment. Now after 3-4 heals, the target needs to phase, or if that is down, actually use strategy like (heaven forbid) LoS breaks to provide the healer, who now actually has to count down in his head the end of the heal suppression time, instead of mashing 1 button over and over, enough time for the heals to go back to being effective. My dom uses evasion strategies all the time around buildings. My therm finds this far more enjoyable than the past heal spam, as I actually have to THINK to keep track of which toons are on heal suppression and if I should actually heal a few hundred points of damage which would start suppression, or just wait and see if they turn out to be a real spike target or not, instead of just reacting to damage and pressing one button.
To continue, if you understand the mechanics of the decrease in the total heal due to suppression, you understand that a heal prior to a dull pain type power does not decrease the total heal provided from the dull pain power for any toon. With this in mind, the only true advantage PB's have in the heal department over the average joe regarding heal suppression is that they get a second heal that is not suppressed. Are you honestly inferring that I'm all giddy from say a 200 point better heal, which amounts to 1482 vs 1282? Is it more likely, I was commenting on the total heal gained from being tri form? Which amounts to over 2,000 points, and that, in addition to the benefits of a +hp power being something to truly be excited about? While I did point out a fact about their heal not suppressing, it would be folly to assume I am ignorant enough to think that this small blip on the radar advantage is the reason why my PB is "the most enjoyable toon to PvP with that I have for RV."

At the end of the day, my closing statement truly sums up why I enjoy my PB so much, which in fact is what a closing statement is designed to do: "As PvP toons go, its considerably more challenging to master than any other class, that requires and absolute ton of hotkeys and macros. It’s a great deal of fun if you like a challenge."

Finally, no, I don't hypocrite much.





Quote:
Originally Posted by OPTICAL_ILLUSION View Post
Let’s look closer to what you have said...

***I pointed out why the heal suppression is actually good***
***I like the changes***

***My PB is actually the most enjoyable toon to PvP with that I have for RV, by a long shot***
***The thing that people are not aware of is that your heals do not suppress/reduce***
***I can heal for just over 2,000 in under 5 seconds when all 3 of my heals are up***
**not to mention that after doing so I'm sporting close to 2,200 hit points in any form due to the dull pain +hp heal***


--------------------
Essence Boost (not affected by Suppression or Heal Decay) with 3 rech/heal IOs and Hasten timer running.
852 HP every 133 seconds.
+
Reform Essence (not affected by Suppression or Heal Decay) with 3 rech/heal IOs and Hasten timer running.
550 HP 23 every seconds
+
White Dwarf Sublimation (not affected by Suppression or Heal Decay) with 3 rech/heal IOs and Hasten timer running.
932 HP every 22 seconds
+
2,200 hit points
+
Inspirations
+
Team Support Heals
=
OPed in this new system and should be changed to follow Suppression and Heal Decay rules that you support right?


Hypocrite much?


 

Posted

Here's the build I'm tooling around with, and I'll probably make some tweaks to it once I actually get around to playing with it...

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

pvpb: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43), LdyGrey-%Dam(45)
Level 1: Incandescence -- S'fstPrt-ResKB(A)
Level 2: Shining Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(3)
Level 4: Essence Boost -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Bright Nova -- GSFC-ToHit/EndRdx(A), GSFC-Build%(46), GSFC-ToHit(48), Rec'dRet-Pcptn(48)
Level 8: Radiant Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), AnWeak-Acc/Rchg/EndRdx(40), ExStrk-Dam%(42)
Level 10: Thermal Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 12: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(13), AdjTgt-ToHit(17), AdjTgt-Rchg(17)
Level 14: Quantum Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/EndRdx/Rchg(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 18: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(21)
Level 20: White Dwarf -- ResDam-I(A), S'fstPrt-ResKB(45)
Level 22: Incandescent Strike -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(39), UbrkCons-Dam%(46)
Level 24: Reform Essence -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Rchg(27)
Level 26: Hurdle -- Jump-I(A)
Level 28: Health -- Mrcl-Rcvry+(A)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
Level 32: Quantum Flight -- EndRdx-I(A)
Level 35: Combat Jumping -- Krma-ResKB(A)
Level 38: Stealth -- Krma-ResKB(A)
Level 41: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(45)
Level 44: Acrobatics -- EndRdx-I(A)
Level 47: Conserve Energy -- RechRdx-I(A), RechRdx-I(48)
Level 49: Photon Seekers -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg/Rchg(50), S'bndAl-Acc/Dmg/Rchg(50), S'bndAl-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 10: Combat Flight -- Krma-ResKB(A)
------------
Level 6: Bright Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), ShldBrk-%Dam(46)
Level 6: Bright Nova Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dam%(37), ExStrk-Dam%(42)
Level 6: Bright Nova Scatter -- Empty(A)
Level 6: Bright Nova Detonation -- Empty(A)
Level 20: White Dwarf Strike -- Empty(A)
Level 20: White Dwarf Smite -- Empty(A)
Level 20: White Dwarf Flare -- Empty(A)
Level 20: White Dwarf Sublimation -- Dct'dW-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(9), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23)
Level 20: White Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 20: White Dwarf Step -- Zephyr-ResKB(A)
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 2.5% Defense(Smashing)
  • 2.5% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 1.25% Defense(Melee)
  • 6.25% Defense(Ranged)
  • 1.56% Defense(AoE)
  • 6.3% Max End
  • 55% Enhancement(RechargeTime)
  • 14% Enhancement(Heal)
  • 24% Enhancement(Accuracy)
  • 10% FlySpeed
  • 212.8 HP (19.9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -36)
  • Knockup (Mag -36)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 6.6%
  • MezResist(Terrorized) 4.4%
  • 20% Perception
  • 6.5% (0.11 End/sec) Recovery
  • 44% (1.97 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed




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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Try out a few of the great macros that can be searched out on the PB forums and you'll understand what I'm talking about. 1 button push that drops me to human form and togs on SS/SJ/CJ, another that drops me to human form and auto togs on my phase, another that puts me to human form and auto heals, ect. The list goes on. A good tri form build is dependent on macros, without them you'd never want to leave human form.

Believe me when I say, the damage between squid and human is staggering.


Quote:
Originally Posted by Cold_X View Post
Thats why it is great on team when your inherent kicks in. Assault helps as well.

The cast time of changing form is more then enough time for someone to spike you dead. You have to hope there are no flying stalkers or corrs.

I think both can be good in zone, dont rule out himan though, especially on a team or IOd out with +dmg bonuses which would likely bring them to base blaster lvls. Im too lazy too look at the numbers, im on my iphone, just saying their survivability and ability to stay in a fight is what helps make up for their lack of damage.


 

Posted

God - dillema, to have human form shields or not.

I'm actually gonna try n make a spin-off of siph's build from january 2006


 

Posted

Definitely no human shields imo. You will spend way too much time out of human form. Plus you WILL constantly be switching forms, which drops all the shields. Trust me, you don't want to spend 15 seconds toggling up every 30 seconds when you switch forms.

The only reason some people take shining shield is because at level 4 you HAVE to take either the shield, or one of the useless blasts. So some go with the shield, but it's essentially a wasted pick either way.

Only PB's I've seen that actually benefit from shields are human-only ones, but they don't tend to be very good anyway, because human form damage is lol.


 

Posted

Ya tried the toggliing - that's not gonna work for me
Still got a long road ahead though my PB is 26 atm, but he's getting there.

Siph took assault, tactics & vengeance. Aren't those annoying to retoggle all the time, or is it just so you have vengeance?


 

Posted

I couldn't imagine retoggling those all the time, since each one takes like 5 seconds. Must have been just for veng. Then again, back in the day, all PB damage sucked, so doing pure human form wasn't that much different from using nova.