Codewalker

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  1. Quote:
    Originally Posted by Lichtfunke View Post
    But if i change the settings in HKEY_CURRENT_USER\Software\Cryptic\CoH it effects also the demoplay with the cohbeta client.
    You can pick which of these to use by adding -project to the command line in addition to demoplay. For example, if you use "-project cohbeta -demoplay demoname", it will use the graphics settings that you have for your Beta install, regardless of which client you actually use to play it back.

    You're not limited to the existing names, either. You can abuse this to create predefined graphics settings to use. For example, I use "-project hq" for my high-quality settings, which live in "HKEY_CURRENT_USER\Software\Cryptic\HQ"
  2. Quote:
    Originally Posted by Captain-Electric View Post
    Black Pebble, is that statue a placeholder for what would have been a statue of Statesman?
    BP already answered, but I'm guessing that's a placeholder, since the plaque under it goes on and on about thanking Senor Omnomnom for his "Glorious Contributions"...
  3. I'll have to check with our Mac guy, but I think the scripting system it uses in order to prompt for the Administrator rights it needs to access the COH process may only work on 10.6 or higher.

    I think most people are probably just running it from the desktop. Not exactly conventional, but it keeps the exported files somewhere easier to get to than in Applications.

    If you can't manage to get it running, you can probably bypass the script wrapper and elevate it manually from the Terminal. If it comes to that I'll try to dig up the invocation needed to make it work.
  4. Quote:
    Originally Posted by Rubberlad View Post
    Wait, I don't think anyone picked Praetoria... too revolutionary?
    Quote:
    Originally Posted by Leandro View Post
    Remember when Emperor Cole exploded a nuke in the middle of the Magisterium?

    ...Yeah. Not much left to live in.
    Now pan over to the Imperial City skyline.

    Unfortunately it doesn't do too well in the next set of storylines, being overrun with DE and all. If Imperial City somehow survived and Hami was defeated, I would totally want to live there.
  5. Quote:
    Originally Posted by Codewalker View Post
    So here you go, COH Cameraman 1.0, no-sleep-till-testing release:

    Updated the above link to version 1.01, a minor release which fixes the controls not showing up on Windows XP, fixes the background color on XP to match the controls if they would have showed up, and also fixes one of the icon resolutions having bad transparency.
  6. Quote:
    Originally Posted by Leandro View Post
    Awesome job, CW. I did think of scanning for pointers to the global camera position to see where it was being modified and try to speed up the movement, but it was more of a "maybe by next week" thing. Love how you saved me all that trouble.
    Thanks, figuring out all the matrix math to come up with sane PYR values was interesting. There's still a few edge cases where roll flips over to -0 at some angles, but it's just a display issue and the numbers should work fine in demo files.

    Fun fact, you can tell how much the feature was refined in between Issue 23 and 24 by doing this test:

    1. Play a demo with the Issue 23 client and hit F2 to enable freelook. Turn the camera straight up. Notice how it won't let you go past a 90 degree angle, and also how the camera gimbal-locks around the Y axis when the pitch is high.

    2. Do the same thing with the Issue 24 client. Notice how you can now pitch all the way around continuously, and also how much smoother and more natural the control feels at high angles.

    The old behavior is probably a lot more in line with PYR representation used in demorecords, but the new method definitely feels a lot better for zooming around a zone. That does mean that there are a few obscure camera angles and moves you can do that can't be cleanly represented in a demo, but Cameraman takes the transform matrix and generates a PYR that's as close as it can get.

    Quote:
    Originally Posted by Leandro View Post
    The only thing I'd add is a demorecord equivalent, so people can save their camera movement to a file. Just write (ms since last update) CAM POS x z y\n0 CAM PYR p y r\n to a file on every update tick.
    That's a really good idea, and shouldn't be too hard to implement. A "flight path recorder" of sorts.

    I'm thinking leave the program's sample rate where it is on the main screen, and allow the user to configure a save rate for the output file. So if you set it to save 1 camera location per second, it would still gather 10 per second and average them together before saving to reduce jitter. Kind of a user-configurable path smoothing.
  7. So, uhhhh, Leandro...

    I hate to be "that guy", but you did ask me about this, and I told you I'd look into it, and that I had something special planned.

    It turned out to be a lot of work, mostly because the demorecord free camera implementation changed significantly between I23 live and I24 beta, and I wanted to support certain features on both -- one of which turned out to not even exist in I23 (until now). Since it was such an ordeal, I'm going to go ahead and post it anyway.

    So here you go, COH Cameraman 1.0, no-sleep-till-testing release:

    Download!
    And some screenshots:




    Yes, that slider does exactly what you think it does... Lets you speed up the sluggish demo camera all the way to Ludicrous Speed! Told you that you'd like it.

    You can use ALT+C as a keyboard shortcut for the "Copy camera position/facing in demorecord format" button.
  8. Quote:
    Originally Posted by Nethergoat View Post
    let's see...anonymous source, ridiculous amount of money unsupported by the revenue the game generates, ON THE INTERNET....I'd say you'd already done a fair job of debunking it when you hit 'submit thread'.
    *LOL*

    My thoughts exactly when I read the OP.

    Some guy on the internet told me Bill Gates was going to give me a bunch of money if I forwarded an email, too.
  9. Quote:
    Originally Posted by Xzero45 View Post
    Is the Flyer just not in that pic? 'Cause I can't see it anywhere.
    Yeah, it's just offscreen of the pic that I quoted. If you could pan just a little to the left, that's where it's sitting atop a ground-level helipad.

    The scale and everything of it makes it look like one of that ones that's used for Black Helicopter transit points.
  10. Quote:
    Originally Posted by Leandro View Post
    Mainly because the person who talked about Kallisti Wharf before had his post nuked, so I was trying to avoid attention here. But since this thread is already here...
    Somebody else may have posted some too, but if you're talking about the screenshots I posted, I self-nuked a bunch of stuff when we found out that aragonpay tudiosay people were in egotiationsnay.

    You know, to make life easier for the mods if the forums ended up staying open or being copied somewhere. Figured those who saw it got a time-limited special peek.

    Now that it looks like these forums will be going away one way or another, it probably matters less.

    Quote:
    Given the Arachnos Flyer parked right next to this second hospital, I'm thinking a co-op or otherwise mixed zone was a definite possibility.
  11. Quote:
    Originally Posted by Psylenz View Post
    The shard is a big place to set up a log cabin if you don't mind eating one-eyed fish from a blood red stream.
    Mmm, cranberry rivers.
  12. Codewalker

    What is AP33?

    Quote:
    Originally Posted by SerialBeggar View Post
    Really? How does he do that?
    It's someone with GM and/or server admin access spawning the zone manually, and presumably hanging out long enough for players to notice and enter it.

    So far no one has claimed credit or managed to ascertain the identity of the mystery benefactor.
  13. Quote:
    Originally Posted by Arcanaville View Post
    (since the duration is 0.75 seconds, the next pulse that could hit you would arrive 1.0 seconds after the initial one).
    Repulsion Field uses Replace stacking, not Ignore stacking, so every 0.5 seconds it replaces the previous KB effect with a new one. The 0.75 second duration will only come into play once an entity is knocked far enough away to no longer be in range of the half second pulses.

    Interestingly, and bringing to mind a previous discussion, Repulsion Field's KB with a duration is Cur, whereas something like Force Bolt uses Abs KB.
  14. Quote:
    Originally Posted by Angry_Citizen View Post
    In short, we've lost. That's the reality of the situation. Accept it or not, but that's the fact.
    Perhaps so, but that doesn't mean we have to make it easy for them.

    Depending on how stubborn they are over the next two months, this could very well end up being a Pyrrhic victory for NCsoft.
  15. This one's pretty obscure:

    In PVP, the damage from Beam Rifle's Charged Shot is incorrectly flagged to suppress when knocked. That means if you get hit with Charged Shot within 10 seconds of being knocked back, it will do no damage. You can still get Scourged by a corruptor if your health is low, but the base damage just won't happen.

    I tested it in an arena match and reported it a few issues ago. I thought it had been fixed since I got a "Nice catch!" PM back, but apparently it slipped somebody's mind, because the bug is still present in I24 beta.
  16. Quote:
    Originally Posted by Mandu View Post
    The Rikti Crash Sight doesn't have the auto kick out players that Faultline was given. I still have a character parked there and cruise around the place occasionally.
    I'm not sure when it was broken, but the old Faultline and Galaxy City (the real one, not the Echo) no longer have a working auto-kick. You can safely log in a character parked there and run around in those zones.

    The co-op wedding event zone does still auto kick, and if you logged out there the character select will say 'Ouroboros', but you'll be booted to Atlas / Mercy within a few seconds of zoning in.

    Quote:
    Originally Posted by Zemblanity View Post
    Arcanum: Magick Obscura suggests a dichotomy between science and magic - adherence to this belief prevents me from ever taking the Sorcery Pool on a Science-based Warshade...

    ... but good catch, nonetheless
    Warshades can take the Flight pool on beta.
  17. Codewalker

    Confessions

    Quote:
    Originally Posted by UberGuy View Post
    Some of it has to do with a particular catgirl who has been in one of the global channels I've lived in for ages now, but I always read the Incarnate Salvage "Arcane Cantrip" as "Arcane Catnip".
    That reminds me...

    Essence of the Furries

    That is all.
  18. I'm pretty sure that the weak taunt auras in Willpower and Super Reflexes are nothing more than a mistake, based on the numbers and how they are set up in the game's internal data. It looks like it's a case of accidentally using the wrong table for those two sets; because the Scale is the same as the other sets, but it uses Melee_Ones instead of Melee_InherentTaunt.

    However I never succeeded in getting anyone to look at them and tell me for certain.
  19. That and can you imagine the wailing and gnashing of teeth there would be if the game was saved, but they had to roll back every character two months to the backup they made before going crazy?
  20. You sure you're looking at the right column? I noticed that my refunds came through today.
  21. Quote:
    Originally Posted by SilverAgeFan View Post
    Can anyone confirm if this is legitimate? It sounds like good news but I'd hate to spread a rumor.
  22. Quote:
    Originally Posted by Dark One View Post
    How about making it quad or eight times xp. Or as previously suggested, just giving a level bump to 50 for all existing characters ala Test.
    I don't think there's a quad XP event that already exists, and no devs to add the code for one.

    They've also said they don't want to go completely crazy with stuff like level bumps, free purples, etc. They want to keep the database "sane", just in case. Cause you never know what could happen.
  23. Quote:
    Originally Posted by Johnny_Butane View Post
    The thing is, it's not TonyV doing and saying this stuff at all. If anything, things are getting away from him while his attention and efforts are elsewhere. To be sure, if there are people 'infiltrating' Titan Network to co-opt its efforts who will ultimately result in undermining efforts to save the game, they're the ones ranting that anyone who doesn't drink the kool-aid are part of a secret plot by NCSoft or their PR firm.
    I ... I agree 100% with a Johnny_Butane post.

    It truly is the apocalypse.

    Edit: And I laughed out loud at actual steam valve. You're a pretty funny guy when you're not worried about Tankers. :P
  24. That's... jumping down someone's throat? Really? I would argue the point but I honestly don't even know what to say to that.

    And no, I don't think ML should get a pass for saying things like "$800k profit/month" when all available evidence points to it being revenue numbers that were misunderstood (as we discussed in other threads on the forum). I especially don't like it when others pick that up and go posting it as truth based simply on who said it.

    But it happens, and not just because she's a known author. One person posted a theory that a possible full buyout might prompt NCSoft to maybe shut the game down early, before their Nov. 30 target date. The next thing I know everyone is in a tizzy because "The game is shutting down on Sep. 30 instead!!!!!!"

    The internet rumor mill is ruthless that way.