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Posts
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Quote:No, the number of targets hit does increase the chance that the proc will fire. Whether the proc affects the target or the enemy has no impact on that.But now, as gSOLO explained, the number of targets has no effect on the chance to proc. This is another way of saying the chance to proc is on cast--the proc has the same chance to fire every time strangler OR roots is used regardless of whether the target is one enemy or many. Think about that. Giving the proc a lower proc rate in roots when the proc fires on cast rather than on hit makes no sense whatsoever. If the AoE aspect of roots is meaningless in determining whether the proc fires, WHY is the proc rate lower due to AoE?
The only difference is that the proc is set up so that it can't stack -- i.e. can't grant you more than one instance of the temp power in a single power activation.
Since the proc rate goes down in an AoE, it's unlikely that you'd get 2 procs in a single cast anyway, but the no-stacking flag guarantees that you won't, even if you're lucky.
TL;DR - if you're spamming roots on a single target, the proc rate will be very low. In theory, if their math is right, spamming roots on a group of 16 targets will result in an overall proc rate equal to or slightly higher than putting it in Strangler.
(I would hope higher when hitting the cap, with the normalized proc rate being based on an average number of targets, but the devs haven't revealed their formula so I don't know for sure) -
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Quote:Yes, mine are, in the Veteran tab, though now that I look it seems I'm missing one that should have awarded back in November. Guess I'm not one of the lucky ones after all.Are the year vet badges even showing up in the collect tab? I'm looking at my accounts and I see the Rewards badges but NOT the 1-6 year badges...
Edit: Checked a character that doesn't log in very often and they show up under "Most Recent" as well. -
Quote:Null the Gull only affects the Team Teleport power, which until he was created was the one power that could teleport you in spite of the TP settings in the options menu.However, it might be smart to take one of these options away to avoid future issues. If the personal settings cancel out Null the Gull's settings regarding TP, what's the point of having Null's settings in the 1st place?
In other words, they control two completely different things. -
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I think it's okay to start moving up to "frustration". It's been 4 months since Freedom launched, plenty of time for the billing team to work out the kinks. Instead, they've done... nothing? Maybe fixed a couple bugs but certainly not improved the way it works to a reasonable level.
This is something that is supposed to be a selling point for VIP access, a reward. Instead, it's a source of confusion and worry. The rewards system should be simple, obvious, and it should be plainly visible on the account management screen exactly what you get and when you get it. It shouldn't be something you have to file a support ticket on because you can't even be sure if it's working right or not. It needs to fixed, reworked from scratch if that's what it takes.
I mean, I've been lucky and I *think* mine is working right, but I can't be 100% sure of that because I didn't keep meticulous records. The points are sort of visible in account management, but not the tokens.
GF, I know it's not something you or Paragon have direct control over, but you need to understand just how incredibly patient the player base has been on this issue. Maybe call up a few powers that be and emphasize to them just how important it is that it gets definitively improved before that patience wears thin. -
Quote:Only thing I can think of is possibly slottable below 50. That or for people who would rather spend points than influence.Given that Purples already more or less work the same way as attuned enhancements, I'm not entirely sure what the point of making them earnable in-game would be.
Either way I'm surprised this note made it in, since there's no reason to believe they've made a decision on whether or not to offer attuned versions of the purple sets. -
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Quote:I think you might need to tell them that.Please file a support ticket. I don't know how else to be more clearer. We do not and cannot provide direct support via the forums. Not even through PMs.
I've talked to a few people who were told by a GM after filing a support ticket to report their issue on the forums. Which, to me, is a punt that says whoever is handling the ticket can't or doesn't want to fix it.
Should people who have gotten that in response to their ticket PM the ticket details to you or to the community team for investigation? -
Quote:I don't buy that. They had to know that people would be upset about losing their global names, and were just betting that there wouldn't be enough people seriously upset about it to make a difference.No they wouldn't. They thought no one would get upset over possibly losing their global names and they learned otherwise. They would never be so stupid as to force character name changes. People will cancel their subs over that.
Quote:Furthermore you are ignoring the problem of what happens to characters that can't be transferred because there isn't enough slots for them on the destination server. We only have 48 slots and
Quote:And you if think players aren't going to quit if they're forced to give up the bases they've spent hundreds of hours designing and told to start over from scratch your not being realistic. -
Quote:If they were to hypothetically merge servers, I don't count those as limitations blocking such a move. Chances are they would handle them just like they did with the EU global merge, as in "not". One set of parties (probably the smaller server that's getting merged into the larger one) would likely be forced to change names.There's two. We don't have a globally unique character naming system, and no universally acceptable method of generating one. That hurdle would need to be resolved before a merge occurred, either by picking one or by punting and forcing everyone from one server to transfer to another.
Then there's supergroups and bases.
Its not a *limitation* because they are theoretically surmountable, but they are hurdles and not low hurdles either.
Similar for SG bases, they would probably be left on the floor rather than try to move them. The only real hurdle would be a database script to move over the prestige and SG roster, and I don't think that's a particularly high one.
Thus the technical problems become PR ones instead. -
Quote:Nah, there's no technical hurdles there. They just didn't because there's no reason to. All of the servers have active communities on them. And the players would be out for blood of they were forced to change names and put up with high-pop server issues due to a server merge.I was also surprised when I came back to find all the servers still there. Most games would have combined them by now. Probably another one of CoH's 'technical limitations'.
They also give VIPs a free server transfer a month, so that those that can't live without seeing Atlas full of broadcast spam can go to the servers where that happens. Everybody wins.
What the OP is seeing is that redside is pretty dead as far as random PUG teams and people hanging out in the zones go. If you want to team on redside you pretty much need to be on some global channels and make some friends. -
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Quote:Along that line of thinking, I find that works of fiction where the laws of magic have been clearly defined by the author tend to be the best. Even if the reader never finds out exactly what they are, and regardless of what said rules may be, it's the consistent application of them by the author that makes the work believable.Now, as far as Magic vs Science goes, I would like to point out something mentioned in one of the Valdamar books. Magic follows laws. If it did not, then it would be impossible to cast spells and get the outcome you expect. It has rules, laws, and patterns, just like science. So, where do you really draw the line?
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Quote:I wasn't counting the stretches of "Natural" that some players use.Well, uh, my natural tanker can naturally coat her body in ice and naturally cover her fists in stone or conjure a stone hammer out of the air, so, hmm.
She can also naturally throw fireballs.
Or Natural to cover things like aliens from other planets who naturally have powers when exposed to our yellow sun...
I've even debated it myself for entities such as angelic beings or dragons. In some of those cases it's a toss up of Magic or Natural is more appropriate.
What I'm talking about is the large swath of Natural characters who really are nothing special. An Assault Rifle or Archery/Devices blaster for example, who is only slightly less squishy than a non-powered human.A case can probably be made for martial arts and street justice using characters, even if game mechanics make them a little unrealistic, they're supposed to be able to be played as normal people who are just in really good shape.
It's those who the Origin of Power arc fails hard for.
"Any technology that is distinguishable from magic is not sufficiently advanced." - Gregory Benford -
Quote:I don't know, the influence field already spills out of the email window even with the existing cap. I'm not sure if it always does or just when the UI scale is reduce below 1.0, but still.Yeah, but that means changing graphical elements of the UI so art resources have to be scheduled, yada, yada, yada. We heard this as the explanation for the faulty counter on the salvage rack. Changing the actual capacity of the rack was a snap. Allocating resources to make the UI match didn't happen.
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Quote:Don't get me started on that one. My particular peeve with that arc is that it casually lumps in Natural with the other origins and effectively says: "Yeah, so you know how you thought you were a normal human that through hard work and determination did great deeds? Tuns out you're not, and you're getting some mystic power that makes you do that. Have a nice day!"Unfortunately, this gets to the writing train-wreck that is *my* pet-peeve, which is that Origin of Powers asserts canonically that everything is magic. Super-science, natural ability, and even super-technology has as its origin magic, just a higher level magic than normal magic. The Well of the Furies is, in effect, hyper-magic.
I guess that means Wade could turn the obelisk on a Natural character and steal their motivation to train for 8 hours a day. -
Quote:I was half serious, and have heard of certain valued items being used as a common currency in games where the default currency is useless (a friend mentioned diablo 2 as an example).Not sure if you are serious, but the reason I shy away from doing trades for 'recipes' as a placeholder for inf is that the value of them changes so frequently and even if you end up "1 billion inf worth of trap of the hunter", is it really worth the time or effort to sell them to get the inf you were owed?
With recipes it's a little harder since supply and demand shifts. However, for consistently in-demand ones, the value should always be close to relatively equal. The reason is that there is a maximum relative value between the two IOs -- the one set by the number of hero/villain merits to acquire them. -
This is why we should change our standard of currency to LotG recipes. It's possible to carry more than 2b worth of them, and trade more than 1b worth of them at a time.
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cityofheroes.exe -project coh -auth 64.25.36.88
You'll of course still have to run the launcher whenever there's a patch. There's also no guarantee that they won't change the auth server in the future and break that. -
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Quote:Cool story, bro. Was it uphill, in the snow, too?On the day we defeated Hamidon without gimmicks in a straight in your face fight - I became Incarnate. The game can hand that out now if they want to but when me and 149 of my friends kicked Hamidons *** after months of planning - that was hard.
Marut, Dynamite, Acemace, CC, Addie, Zarok and so many others who worked so hard for so long - on that day we became gods. I didn't need a level shift to know it and those first Hami O's - even though I gave away my first one because of the poor delivery system and some were shorted - was sweet.
Maybe you should check out wow after all, they have tons of elitists there who love to bemoan how the "casuals" with their "welfare epics" have ruined the game.
Oh, okay, you're here to grind that particular axe. Would have been nice to know on Page 1 before we all wasted our time replying, thinking that the topic was about trial difficulty. -
BAF and Lambda are utterly trivial these days with so many +2 and +3 level shifted.
Now go try TPN Campus and Minds of Mayhem.
Speaking as a veteran wow player, the trials aren't very complex or difficult mechanically, which in my book is very welcome compared to super gimmicky scripted encounters. However if you don't have enough level shifted characters or people aren't paying attention they are definitely possible to fail. -
Quote:I've seen several people ask this one, but I think the answer is quite obvious. Aurora doesn't want to take Psyche's place.It also sucks that they are having Yin take Psyche's place, at least that is what it looks like to me and probably alot of people, why wouldn't Aurora just take Psyche's place??? I really hope I am not the only one who has all these questions.
The Phalanx may get all the press, but they aren't the only game in town. Aurora is already a Vindicator, likely has friends in that group she doesn't want to leave, and is part of a team that works well together. I doubt that the Vindicators consider themselves a "lesser" group than the Phalanx, so she wouldn't see it as a promotion.
Plus, Ms. Liberty created Longbow to hold the idiot ball for them, so the Vindicators don't have to do it themselves.