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Running that through a dev^H^H^Hcommunity relations translator, that could be technically (brtually?) true in both the cases that said ATs have been shelved, or that they're already finished...
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As long as the system has the right version of .NET it should work fine.
It's fairly self-contained so if you put it on a USB stick the only thing you don't get versus having it "installed" is the file association. I.e. you have to open up Mids first and then open a build instead of just double clicking on the build file, but that's not a huge burden. -
Well so much for that. Today's beta patch stealth nerfed it. OF removes the knockup entirely now, leaving just the 40% chance for knockdown per tick.
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Quote:Yes, CoD doesn't show it, but the VFX is indeed attached to that Null effect. Flat 0.5% chance, and it's exactly the same as the CCE.There's a line that says "Null (0.5% chance)" in the data, which may or may not be the trigger. That's half a percent chance. Meaning, if it's the trigger, "exceedingly, astoundingly rare".
In AoEs that hit a large number of enemies that works out to "every once in a while". So not super rare. -
Quote:Kin is a lot busier than Emp. Dark and Rad arguably are too if you try to always keep your toggles up.No other powerset has to do what an Empathy Defender powerset has to do.
Quote:It has to do whatever it is going to do on friendlies, not enemies, EXCLUSIVELY. Exclusively, that's the difference. Every other primary powerset has at least one Foe-targeted power.
Quote:Wow! I'm guessing on your teams, people never die. That's amazing. Someday, they'll just eliminate the debt system altogether.
And when they do die, they pop Return to Battle, or an Awaken, or combine some insps, or get rezzed if somebody has one (even the temp power). It's no big deal and debt is usually gone instantly as the team finishes off the group that killed you, assuming patrol XP didn't eat it.
The game even has a few amazing powers that are only usable when someone is dead. I've been on a couple teams that were built that way, with everybody's trigger fingers itching and waiting for somebody to die. When they do? Excellent! Fallout, Vengeance, Soul Transfer. The enemies are stunned (mag 30!), nuked, and the team is buffed to nigh-invulnerability.
I actually don't see many Empaths these days -- the sets with a mix of buffs and debuffs tend to be preferred as they stack better with each other. Most people, at least on the servers I play on*, have figured out the power of buffs in this game and just how far behind the "healer" really is. A well-played empath, especially one that's a Controller or a Defender who takes advantage of the stacking debuffs in their secondary is always welcome, but is decidedly middle of the road when it comes to support sets.
* (Triumph, Pinnacle, Justice, Protector, Liberty, Victory) -
Actually, looking at it again, Tornado will still be pretty good even after the change goes in.
It has separate Knockback and Knockup effects, which are both modified by the Explosive Force special.
Even if both of those are reduced to a 40% chance, they can fire independently of each other. Meaning that there's still a 64% chance that one of them will go off on each tick. It will just be a little random whether it's Knockdown or Knockup. -
Quote:Explosive blast with the Overwhelming Force special would provide a surprising amount of mitigation without annoying everyone.EMP/Energy, and it's too late to change. I have too many badges to start over.
Admittedly it's a fairly new option for Energy that it didn't have before, but it's still an option.
Quote:You probably are recalling correctly. Apparently, what is happening is my autopower is NOT counting toware my total. I am not, however, "standing there with an attack on auto and occasionally mashing heal other." My typical "attack chain" looks like this:
... [ lots of long recharge stuff ] ...
They must have a really bad build. On my emps when I duo, Fort and auras alternating with AB is plenty, only occasionally using Heal Other or Aura. I never have to use Absorb Pain (and frequently skip it, in situations where it's actually needed, pressing it is usually a suicide button).
On a big team, unless the emp is the only support, it's much the same. Either I'm blasting/controlling away or I'm standing there doing nothing. I suppose spamming clear mind on people who don't need it is one way to pass the time but everything else has a fairly long recharge.
If the emp is the only support, well then the heals aren't all overheal and I think the participation mechanic takes that into account. If you just want to get the badge for this one, cycling energy bolt/brawl (non-autopower) while buffing and healing only as necessary should be more than enough to get it.
PS: If your emp is your badge character, I'd highly recommend a second build slotted for damage (with procs) and offensively-oriented incarnate powers. Otherwise you'll have a very hard time getting into a successful league for badges like Ready to Rumble/Hard Way/Really Hard Way, which require the entire league to do as much damage as possible. A few people with Rebirth/Barrier are more than enough to cover the defensive needs on Tyrant for that one, so damage and debuffs are king. -
Quote:*shrug*. That's what's happening, whether or not it's intended I can't say. If it becomes a big issue, they could possibly reduce the mag of the chance for KD proc.Ah. So basically it's working as intended, then?
That's disappointing.
And yes, slotting Tornado for KB will definitely nullify the KB->KD enhancement. -
No KB will occur that other 60% of the time. You'll end up with Tornado doing KD 40% of the time, and nothing the rest of the time (except for a 20% chance every 10 seconds from the proc).
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You DO realize that unless you rolled Emp/Archery or Emp/Fire, your secondary is full of powerful debuffs than in many cases can significantly reduce the amount of damage taken by your teammates and/or increase the speed at which they defeat the enemies, right?
Seriously, look at the debuff numbers on defender attacks sometime. Especially Dark and Sonic.
IIRC the participation metric is based on the number of click powers activated. I'd be willing to bet that powers on autofire don't count toward that total -- only ones that you activate yourself. So if you're just standing there with an attack on auto and occasionally mashing heal other, you won't get credit. -
No, the -60% chance for Bonfire and Tornado went into build 2320.201207100007.1, which hit beta late last week and is not live yet.
What you're seeing is very likely the 20% chance to KD firing and stacking with the reduced KB from Tornado. Unenhanced Tornado does mag 12.46 KB. Reduced by 99% that's .1246, plus the mag 0.67 KB from the proc equals a final mag of 0.7946, which is over the KD/KB threshold that is generally accepted to be 0.75.
According to my math any player power with mag 8 or greater KB can stack with the chance for KD (now that it's fixed) and KB anyway. -
Costume pieces limited to community team giveaways only?
Where's the "dislike" button? -
Quote:I'm curious, how long ago was that?My understanding is that it just applies a large negative KB strength enhancement to the power its slotted into (actually I suggested that as a possibility long ago and was told it caused problems: not sure what they were but apparently they were surmountable).
Negative strength to KB has existed at least as long as Benumb and Weaken have, the only difference is it wasn't available from an enhancement.
Personally I think it's much more likely that they didn't *want* players to be able to convert KB to KD, and the technical handwave was just that. Probably the "problems" encountered were things just like what is happening with Bonfire. -
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Nothing more satisfying than using [Kick] on an enemy on the catwalk at the top of the huuuuuuge Arachnos map (you know the one) and having them go off the edge and alllll the way down.
It's such a natural looking animation for kicking someone off a building / into a Spartan pit / etc. I wish that power was guaranteed Knockback, none of this 15% chance nonsense. -
Quote:That's not really a PvP flag. It's just an "is target a player" check. So it won't proc on a mastermind pet. See also Support Core Hybrid -- in-game numbers get confused by it and show the "player" numbers under PvP, and the "pet" numbers under PvE mode.I noticed this a while back and tried to see if it would actually KD an ally. I couldn't get it to proc (Long recharge, not enough trials).
I figured that maybe since it's PvP tagged that it would only work in a PvP zone, but I didn't get it there either.
I'm still waiting for that day I give someone painbringer, they KD in a PvP zone and die to 5 stalkers.
1% is very low, though. It would take a large number of activations to get it to trigger. Or just one if you're (un)lucky. -
It shows up in the log for me, but does not KD anything. I sent some info to Arbiter Hawk and he confirmed that it's broken at the moment.
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Quote:More than you would think.You're right. It's actually been explicitly patched out of a few powers. You would be the one to probably know, but are you aware of any powers that are explicitly immune to the purple patch as a matter of design? I can only think of three: Repel, Repulsion Field, and Whirlwind.*
Most of them are KB. Repulsion Field, Force Bubble, Repel, Water Spout, Sonic Repulsion, Arctic Breath, Earthquake, Freezing Rain, Sleet, Blizzard, Bonfire, Liquefy, Vine Smash, and Oil Slick's knockback/knockdown are all immune to the purple patch. Singularity's Repel is similarly immune.
Also many chance for KB procs ignore it. Kinetic Combat, Overwhelming Force (the 20%, but it's broken anyway), and Might of the Empire. Tempest's chance for end drain also ignores it.
Then there's some oddball ones that may or may not be intentional.
- Blaster Chilling Embrace's -DMG debuff
- Entropic Aura's -RECH debuff
- Alpha Wolf's Growl's -DMG debuff
- Dimension Shift. The Intangible and Phase explicitly ignore it, though for Phase (true phase, not Untouchable) the purple patch wouldn't really have an effect on it anyway. Interestingly, its Immobilize ignores it as well.
- Warburg Nukes. The damage ignores it, as well as the -END and -Recovery debuffs.
- Ghost Widow as a Signature Summon has Twilight Grasp, except her version has a very short (0.5 second, mag 100) immobilize on the target that ignores the purple patch.
- The fiery orb summoned by the Dominating Grasp ATO has a chance for a short stun that ignores the purple patch.
- Mastermind Painbringer's 1% chance to knock down an ally player when used on them. lolwut? Why does this even exist? I didn't even know about it until now.
and runners up:
- Enforced Morale's Special damage (but it's ally targeted)
- Power of the Phoenix's Untouchable status (but it's ally targeted)
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Quote:No, it won't.With +KB in Bonfire? Because what I was asking is whether slotting +KB in a procced Bonfire would allow it to juggle enemies with some KB protection or not. Basically asking for confirmation if it checked against magnitude to see if someone was affected then modified the amount into KD range just before application.
I think that's what it does, but I'm not certain, and thus the question I asked. My apologies that it apparently was unclear.
The "proc" is not a proc at all, but simply a knockback enhancement with a value of -99%. Nothing special about it at all, and the same thing Benumb and Weaken have done to critters (and I suppose players in PVP) for years.
So if you slot +KB and -KB in the same power... Well that just kind of defeats the purpose of both.On the bright side, it functions perfectly well with the enhancement screen which will give you a preview of the net +/- percentage you'll end up with.
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Quote:I'm not saying it isn't overpowered. But what the devs think is important, because it determines if they feel it necessary to change it or not...Not to call your comment stupid Code..but it pretty much is. lol. Well..no..the IDEA that just because the devs dont see it as being OP..so it somehow becomes non-OP. If they really can look at how good bonfire is with this proc and say 'Nah nothing wrong there guys!' they have even less idea about their own game than I sometimes think.
I would call Drain Psyche overpowered, however devs have gone out of their way to avoid touching it, even stating that if they made any changes to they set they would have to nerf it. -
Quote:Technically, it reduces the magnitude of the KB in any power it's slotted into by 99%. For any player power that's more than enough to get it below the threshold to turn it into KD, unless you're also slotting the power for knockback (but why would you do that?).My understanding is that if the power does KB, it is 100% of the time converted to KD when the original power would create KB. If placed in a power without KB, it instead has the 20% proc rate to create KD.
There's also a separate 20% chance to knockdown (mag 0.67 KB) that fires completely independent of any KB the power may have. However that may be broken at the moment. -
We don't know for sure, as no red name has stated if they think it's overpowered.
It would be easy -- they could make at least a fixed mag 1 KB (or even say, half) of the KB in Bonfire unenhanceable. The remaining part could still be enhanced, but enough would be unaffected by the KB->KD enhancement to work either way. -
*Almost* perma might be "good enough", since the snipe still does have to recharge, so if you can get the downtime to match up you won't have to interrupt your chain.
Even if you have to substitute a different attack in every couple of rounds and then snipe when it comes up, you'll still be doing more damage than you were.
However, without Aim, AR is going to have a tough time of it... -
Quote:Well the switch itself doesn't necessarily mean that, after all a Dead Man's Switch is just a device that's triggered by something like no longer holding on to it -- many of them can be triggered by falling unconscious as well.-Chimera - Appears to die during the Magisterium trial, doesn't defeating him trigger a dead mans switch?
However, that said, I seem to recall the text in Magisterium saying "Chimera's death triggers..." It's been a while so I don't remember for sure.
Even if just knocked out there's the question of whether he could have survived Tyrant's temper tantrum mini-nuke.