CodeJunkie

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  1. [ QUOTE ]
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    If you did that, then it would be obvious that you were padding, the real trick is to pad but make it look natural.

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    Exactly.

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    Straight up.
  2. [ QUOTE ]
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    Its supposed to change to accommodate me. I bought the Universe for $6 just last month. Bought it from the previous owner who was strapped for cash and needed to buy lunch. Of course there was that 11% universal sales tax, so it was a tad bit more than $6...but still.





    What? Why are you looking at me that way?

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    DAMNIT! SO YOUR THE ONE WHO OUTBID ME!!!

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    And I had flipped it.
  3. to the OP...

    Report the farming MA missions. The devs provided tools for this because they knew players would create missions to farm.

    Oh, and don't farm if you don't want to.
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    Ok, I was stupid and accidentaly bought 2 because of the time-outs and me hitting refresh. I want to give a spare to my friend. can anyone tell me if/how this is possible? I've looked but can't seem to find the actual serial code to give to my friend.

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    We are identifying double taps and those folks will be refunded. There is no way to “gift” a code to another player.

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    Thanks for the heads up Niv....I ended up buying three by accident.

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    man.....

    I bought 6

    EDIT: Whew! It said I had 6 unused codes, but the other 4 were for trials to other games... strange because I never signed up for trials to the games.
  5. <qr>
    The real problem here is not that the markets NEED to be merged, but that more people need to play villains. Wouldn't it make more sense to make villains more enticing to play? The market merger is a one sided WANT from people that play villains and feel they are being cheated because heroes get more stuff to pick from.
  6. CodeJunkie

    Walk Button.

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    I understand the code problem with trying to set either a max or absolute speed, but I don't understand BaB's number of animations statement.

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    You know what, I was wrong...we actually need 15-90 animations

    Walk forward
    Walk backward
    Walk Strafe-Left
    Walk Strafe-Right
    Stop walking, transition back to ready

    Times 3 for each body type: male, female, and huge

    Times 6 for the various 'modes' to both cover the different hand/arm positions and to properly transition back into the appropriate 'ready' stance when you stop walking: Ready, Combat Ready, Weapon Ready, Dual Ready (used by katana and archery as well), 'Shotgun' Ready, and Shield Ready

    15-90 animations needed to do a 'walk button'. (Or 105 if we wanted to accomodate the two-handed club stance as well.)

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    Issue 16: Walking Tall!

    After 18 months of hard work and restructuring our design team we bring you the next exciting issue of City of Heroes and Villains! Walking Tall! Now you no longer have to run anywhere but can leisurely strut, walk or shuffle your way to adventure!

    Features:

    You can walk

    *sigh* So much work, but it might be worth it!

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    "Don't run, walk to that new contact, he'll still be there waiting for you to arrive"

    Positron did say they would be putting out things they had previously said were impossible. Maybe we will be able to walk soon...haha.
  7. /unsigned
    /jranger
    /jpowerranger

    Does this count as just a "no"? Oh wait, please use the search feature. Search for posts that occur on Wednesday and you should find this topic quite a bit.
  8. Man, August is a long way away now. I see a lot of respecs in my future, I wonder what power I'm going to take instead of Jump Kick??? Hell, I might actually take super speed on a character now.
  9. /unsigned.

    There is no need of a sequel or a level cap increase. All this is, is an expansion and a level cap increase idea anyway.

    The only way I would play a "sequel" (which in an MMO doesn't make much sense) would be if I could transfer any and all of my characters from CoX1 to CoX2.
  10. [ QUOTE ]
    Dear Devs,

    The Day Job system sounds great! Sneaky way of sneaking in Rest XP! Very well done!

    That being said, if you want to drop the badge time down to, say 20 days, to make the badgers feel better, that works for me too.

    /huggles

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    Who cares if they have all the badges? I sure as hell don't.

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    Once again, I'm sure they don't care what you think either.

    Debate this issue based on its merits, whether you give a damn about other people's concern isn't the issue, even if you'd like to make a mountain out of it. Screaming out you don't care about what is obviously important to some people reminds me of a kid who covers his ears and goes blah blah blah I don't care what you say.

    Like I said, debate the issues based on its merits. Leave your contempt out of it if you want people to take you seriously.

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    They don't care what I think and it is they that are making the mountain out of nothing. They want the system to constantly adhere to what they want, while some of us don't mind either way. It's that whole different strokes for different folks sort of thing. This new set of badges really helps out people who play a lot of alts. I have quite a bit of characters, even my main that has a lot of badges (and is pretty much my badger), so it is a nice addition in my opinion. It seems that people are trying to make it out to be a system that rewards you for not playing or for doing nothing and that simply is not the case. It rewards your offline characters while you are playing one of your alts. So you are still, I hope, enjoying the game.
  12. [ QUOTE ]
    A toon is not concurrently holding 20+ day jobs, he's holding one job at a time... what the toon does have however, once they get 20-30 of these badges is more akin to a certificate of accomplishment, completion, graduation, time-served, merit badge, service ribbon, whatever.

    Holding 30 of these badges doesn't mean that you are working all of these jobs at the same time... it just means that you've gotten enough training in each of these tasks that you are qualified to do any of these 20-30 tasks (at least in basic capacity) if asked to do so.

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    This is better than what I just said.
  13. People change jobs all the time. If you want to have all the jobs get them and if you don't, don't. You can only display one title, but wouldn't an easier solution be to not allow players to see each others badges?

    You are essentially stating that you don't want to have a way to allow other players to obtain more badges than you simply because you don't want to get them in the manor they were designed.

    I still believe nothing needs to change about them. If the devs decide to change the amount of time it takes to get them then so be it. There is nothing inherently wrong with the system as currently stated.
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    technically, they are not doing 'nothing'... even if viewed as an award... take it as an award for having a life (QoL feature?)

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    There ya go.

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    I play an MMO. I have no life. Duh.

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    I'm sorry.
  15. [ QUOTE ]
    technically, they are not doing 'nothing'... even if viewed as an award... take it as an award for having a life (QoL feature?)

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    There ya go.
  16. The problem it seems is that some of the badgers feel that they are being forced to do nothing for a badge. You are not being forced to do anything. And, it is your character that is earning a badge for doing a particular job, not you earning a badge for doing nothing.
  17. [ QUOTE ]
    And if you're an anti-badger like CodeJunkie and Venture, then what exactly do you get from dictating that, "yes, we absolutely need to make badges for Day Jobs just so the badgers can't have them." Seriously, I want to know: what's in it for you?

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    I am not an anti-badger, stop putting words in my mouth.
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    but i still think 30 days per badge is ALOT of time logged off to earn something

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    Do you play while sleeping? Remember this 30 Days can be non-consecutive time offline. That means 720 hours offline time to earn the badge. Assuming 8 hours sleeping and 8 hours away from your PC while at work or school, that would mean 45 days on average to earn a badge.

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    The problem is that they want the badges quicker because they are impatient.

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    You've completely, utterly, staggeringly, amazingly, and stupendously missed the point.

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    Ok, explain to me how I missed the point. You said you think 30 days it too long to earn somethin which tells me you want them quicker. It is pretty simple.
  19. [ QUOTE ]
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    1.) If you don't want the badges that require you to do nothing, then don't get them. And, the argument is not that you don't want them you just want them quicker.

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    I actually don't want them to exist, period. This is like giving a kid an "A" because he had better things to do than his homework.

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    2.) Your comparison is wrong. Bowling is a competitive sport, you compete for points against another person. The fact that people created a competition on who as the most badges is a biproduct of the system. It's like 2 people competing to see who can buy the most sports cars.

    The system is designed to give your alts perks while they are logged off. Big deal. The logged off time accumulates to get a badge, big deal. Why is it so important to have them all? I just don't get it.

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    If I want more badges than Beef Cake, that's still a competition.

    If two players want to race to level 50, that's a competition.

    If two millionaires each want to try and buy more sports cars than the other? Guess what? STILL A COMPETITION.

    You don't like badgers. I don't like football. Know how I handle that? I don't watch football. I don't waste my time by telling the players that they're wasting theirs.

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    I see what you are saying. You don't want them to exist because you don't want someone to get something you aren't willing to try and get. Fair enough, doesn't make it a valid point.

    Also you are still don't get what I'm saying about competition. Yes, players have created a competition, but badges were not designed or intended as a competition between players. They were designed as a way to represent each characters progression in the game world. The fact that players compete to see who can get the most doesn't mean that new badges have to revolve around the biproducts of the system.

    I also never said I hated badgers. I like to badge every now and then. Infact my main has damn near 550 badges, but I also accept the fact that I probably will never have all of them nor do I care that someone else has more than me.
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    but i still think 30 days per badge is ALOT of time logged off to earn something

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    Do you play while sleeping? Remember this 30 Days can be non-consecutive time offline. That means 720 hours offline time to earn the badge. Assuming 8 hours sleeping and 8 hours away from your PC while at work or school, that would mean 45 days on average to earn a badge.

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    The problem is that they want the badges quicker because they are impatient.
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    I find it funny that people that log their characters in and do nothing to get certain badges are complaining about badges where they have to do half the work to do nothing to get them. People will truly complain about anything.

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    Have you not been paying attention to the fact that we don't like the idea of getting badges for nothing? Most badgers I know want to see the "farm" badges changed or removed completely from the game. Most of us aren't that big on the Veteran badges, either. As has been stated in this thread, though, we're not speaking out as much about those right now because they're already in the game, and there's not much we can do to stop them.

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    And what is it with people wanting to be the first to have all the badges or being so glad that they have more than someone else? Who gives a crap? The only one cares is you. I wish people would understand that the only competition between players in MMO games is in PvP.

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    That's an incredibly ignorant remark. Badgers compete in their own community, the same way PVPers compete in theirs. Sometimes people are members of both, and sometimes they're not.

    You're basically trying to say that bowling isn't a competition just because you prefer basketball.

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    1.) If you don't want the badges that require you to do nothing, then don't get them. If you truly don't like the badges that require you to do nothing you will still try to get them because of the jealousy towards the people that will get them because they decided to do nothing and since you must have more than others you are stuck getting them. However, the argument, I think, is not that you don't want to get them you just want them quicker.

    2.) Your comparison is wrong. Bowling is a competitive sport, you compete for points against another person. The fact that people created a competition on who as the most badges is a biproduct of the system. It's like 2 people competing to see who can buy the most sports cars.

    The system is designed to give your alts perks while they are logged off. Big deal. The logged off time accumulates to get a badge, big deal. Why is it so important to have them all? I just don't get it.
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    I find it funny that people that log their characters in and do nothing to get certain badges are complaining about badges where they have to do half the work to do nothing to get them. People will truly complain about anything.

    And what is it with people wanting to be the first to have all the badges or being so glad that they have more than someone else? Who gives a crap? The only one cares is you. I wish people would understand that the only competition between players in MMO games is in PvP.

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    Whatcha gonna do, CodeJ, tell me to cope?

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    yes.
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    Who gives a crap? The only one cares is you.

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    pssst ... they care about your view as much as you care about theirs.

    Think about that one.

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    What I'm getting at is they want all the badges so they can show off that they have all the badges. Who cares if they have all the badges? I sure as hell don't.
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    jeeeez 30 freakin days?? screw that, not even gonna touch the day job thing.

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    One can tell that the devs are really going to need to stress that whole non-consecutive part.

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    Exactly. I think this is the part people are missing. It is accumulated time, not consecutive.