CodeJunkie

Legend
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  1. [ QUOTE ]
    The difference is the Demons don't have loved ones still mourning the loss of Grandma.

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    Bah...says who?

    I have a hero that is a fire wielding demon and some dude was like "aren't you supposed to be evil?"...what?!? I find it amazing how simple minded most people are. It's basically this. This particular word used to describe this thing means it is bad and this particular word used to describe this particular thing means it is good. That is all you need to know kids.

    Anyway, one's only limit is one's imagination.
  2. CodeJunkie

    Vintage Cape?

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    That's correct. Just chest symbols.

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    Although it has been asked more than a few times to put chest symbols on capes - so perhaps in the future, who knows?

    (Well, the Sexy one probably knows, doesn't he? But he's not sharing that with us right now.)

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    I'd love for this to happen actually. I made a character a while back that I wanted to put a chest symbol on the cape and realized I couldn't do it...I had forgot, actually. Slightly disappointed, but I got over it.
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    While not against it -

    How would you handle making sure that it's actually something the SG (in general) agrees on, as opposed to just the super leader?

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    This.

    There should also be a fee for changing an SG name. Something heftier than the price of a character name change because it can affect up to 150 players.

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    The SG should lose prestige since changing the name of an SG reflects its reputation to the public. If you are not comfortable with the name of the SG, do you think the public will be comfortable with your group as a whole. It makes the group seem unorganized or indecisive. Not to mention how are the going to know that the new group is actually the old group...it takes time to rebuild that reputation.

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    Although I like the idea of a prestige fee (in addition to a cash fee) how would you determine an equitable cost?

    Too high and smaller SG's wouldn't be able to afford it.

    Too low and it would be meaningless to larger SG's.

    If it is based on a percentage of the total amount an SG earned, some SG's might have to sell off part of their base to pay the fee.

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    I'm not sure, but you are right. In fact I was going to suggest that it would be a percentage of the prestige they have left, but that is easily overcome by simply spending it until it is gone and then doing the name change then selling all the stuff you bought back...so that won't even work.

    How about the fee being paid from the prestige that players earn while playing. So a percentage is taken from what all players earn until it is paid in full.
  4. CodeJunkie

    AE Teleporter?

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    ... or alternately, if you're on a team, treat it like a train mission. Go to the nearest AE building, hit the stream, and be there.

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    I prefer this.
  5. [ QUOTE ]
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    While not against it -

    How would you handle making sure that it's actually something the SG (in general) agrees on, as opposed to just the super leader?

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    This.

    There should also be a fee for changing an SG name. Something heftier than the price of a character name change because it can affect up to 150 players.

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    The SG should lose prestige since changing the name of an SG reflects its reputation to the public. If you are not comfortable with the name of the SG, do you think the public will be comfortable with your group as a whole. It makes the group seem unorganized or indecisive. Not to mention how are the going to know that the new group is actually the old group...it takes time to rebuild that reputation.
  6. <qr>

    One thing I have noticed with AE missions is that when you get auto SKed you get SKed to the lowest level in the level range of the mission, so not sure if that could be part of it.

    The scenario I was in was this: My wife was 34, I was 25. Several of the missions in the arc I built were 30-54. My wife stayed 34, wile I was 30 so all the mobs were still +4 to +5 to me on heroic. She had to SK me to 33 so I could play effectively. Not sure if that is what could be going on, but who knows.

    I'm personally not liking the auto sk feature. I think the new feature in I15 to set level ranges will be a lot better than what we have now.
  7. He's probably looking at the "Most Recent" badges section instead of "Veteran" badges, in which case he won't be able to select any rewards. He will have to change to the veteran badges section.
  8. This threads needs to be locked and the discussion moved to the official farming thread.
  9. [ QUOTE ]
    CodeJunkie wrote:

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    BillZBubba wrote:

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    There's a huge difference between sideswitching or fallen/redemption and creating a brute and entering Atlas Park from the character creation screen.

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    You sure we won't be able to enter Praetorian Atlas as a brute and shift over after running to the new portal corp building there at level 1?

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    Pretty sure. I'm guessing you'll have to run the Praetoria missions and make "choices" that affect your alignment. Only once you've moved your alignment to the appropriate heroic or good level, only then will you be able to enter blueside.

    --NT

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    But if you can go from Mercy directly into Praetoria, and go Good by lvl 5, effectively it's the same thing as rolling a Brute blue-side directly.

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    Which you should be able to do. There is no reason why I can't roll up a villain blaster or a hero brute.

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    But you won't be able to do. GR is an expansion, and you must have COH/COV to play it. Meaning the same game systems are in effect as now, except there's an expansion that allows you to modify your alignment =after= you've created your characters.

    Read the official description again without the "I wish" glasses on.

    --NT

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    I would imagine that the alignment system won't be soley part of the expansion. The system itself will probably be part of the issue that goes live with the expansion and the expansion will consist of Preatoria and everything associated with that. New ATs may be part of the expansion only as well, but who knows though. But, opening up all ATs to both sides has nothing to with switching sides and there is no reason why they can't do that now.

    EDIT: And what F_W said. The expansion could also open all ATs to both sides for those that purchase the expansion.
  10. CodeJunkie

    New Vs. Old

    Why did the OP create a new account if he new he had an account already and knew that he could just reactivate it? I'm confuzzled...
  11. [ QUOTE ]
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    Level 50 shouldn't be the goal, it's the reward for accomplishing all the other goals, story arcs and missions in the game.

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    100% agree.

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    The journey isn't over once you hit 50. For some 50 is just the beginning.

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    I agree that the journey isn't over at 50. I still play my 50s, but people that think the game starts at 50 are missing out on a great game experience. In fact, I'm curious as to what they are expecting once they get to 50 in a few days.
  12. [ QUOTE ]
    Level 50 shouldn't be the goal, it's the reward for accomplishing all the other goals, story arcs and missions in the game.

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    100% agree.
  13. [ QUOTE ]
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    BillZBubba wrote:

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    There's a huge difference between sideswitching or fallen/redemption and creating a brute and entering Atlas Park from the character creation screen.

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    You sure we won't be able to enter Praetorian Atlas as a brute and shift over after running to the new portal corp building there at level 1?

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    Pretty sure. I'm guessing you'll have to run the Praetoria missions and make "choices" that affect your alignment. Only once you've moved your alignment to the appropriate heroic or good level, only then will you be able to enter blueside.

    --NT

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    But if you can go from Mercy directly into Praetoria, and go Good by lvl 5, effectively it's the same thing as rolling a Brute blue-side directly.

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    Which you should be able to do. There is no reason why I can't roll up a villain blaster or a hero brute.
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    I'd like a way to design our own personal Nemesis.


    Maybe have the game generate random missions so that everybody's experience with their on Nemesis would be unique...

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    Or the nemesis just randomly shows up in the streets while you're doing a mish to cause havoc. Real inconvenient like. Sounds like a true nemesis to me!! = )

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    That would be awesome.
  15. The reason I told him to search for power customization is because that is essentially what his suggestion is. There is no need to tie anything to origin at all, but if we were able to customize our powers including using a wand or a gun to blast with...that is still power customization. Weapon customization is a subset of full on power customization, but this suggestion is not that.
  16. Do a search for power customization.
  17. CodeJunkie

    Idea for ingame

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    I wouldn't mind if these were put in, but I think I'd prefer the Dev team to be working on content for the main game.

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    My thoughts exactly.

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  18. [ QUOTE ]
    Also, before RWZ, Heroes could get Reformed by having a Villain confuse them in Siren's Call and then killing Longbow.

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    I remember that and what I said still holds true, the heroes could still get it, but had to have access to defeating the longbow. Being confused created the accessibility. I guess all I'm saying is that the badge issue for switching sides really isn't an issue at all.
  19. [ QUOTE ]
    I see the badge complaint a lot but don't quite understand it. From my understanding there's already choices in game that lock you out of certain badges but it goes beyond this. They said that you can go from hero to villain to back to hero again if you want. What this means is that you can get all the hero based badges, become a villain, and then start getting villain badges which potentially allows you to get far more badges than normal.

    Now.. if you can choose to be a Exemplary Hero instead you miss possibly one badge while having access to much more. As I said before. There's already choices that lock you out of certain badges. So if you're a badge collector the obvious choice is to go to the other side and have access to a plethora of other badges. You missed one on hero side? Switch back over and get it.

    Or is there something I'm missing?

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    You have it right actually. The devs have even said that there is nothing now preventing a hero/villain from obtaining the other sides badges except the inability to access the requirements for said badges. For example heroes could not get the longbow defeat badge until missions in the RWZ allowed heroes to fight them.
  20. <qr>

    Honestly, I think this expansion may finally add some depth to this game that has been needed for years.
  21. [ QUOTE ]
    Assuming the Freedom Phalanx has any couches.

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    They don't because they can never line themselves up properly to lay down on them.
  22. [ QUOTE ]
    Both. Probably at the same time.

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  23. <qr>

    Wow...just wow. Can I /jranger the OP?
  24. [ QUOTE ]
    Going Rogue is the new CoH Expansion currently slated for issue 16 release.

    In it you'll be able to swap sides as ANY Archetype.

    This was confirmed by Castle over in the CoH/V Discussion forum

    /end thread
    -Rachel-

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    I just got the e-mail about it. ef'ing awesome!