Cobalt Azurean

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  1. As said in the other thread, Sir Muchadore' stepped up to lead another Mothership Raid at 10pm EST for the west coasters. In the words o' Sly Stallone as Judge Dredd, "Double. Whammy."
  2. Updated in the BMT MotD.

    Sir Muchadore' offered to lead another at 10pm EST for the west coasters. Also in the BMT MotD.
  3. Quote:
    Dr. Q isn't "relatively difficult" in terms of anything other than a massive time commitment playing thru an overblown, bloated TF that could be edited down to something much more palatable.

    So in its present form, I also vote "no" to requiring it for anything at all other than the "boasting rights" that you slogged thru it.
    I sense a reoccuring theme here that people don't like the Dr. Q TF. For me, just because it's "long" doesn't mean that it shouldn't be done for the sake of getting to a further point in a story. The end result, I thought, would be worthwhile. I'd still say that the content in the zone should be required for something as epic as Incarnate status.

    Quote:
    Regarding your points about bringing back to CoP trial and base raiding - while obviously some players would love to have these back, you have muddied your suggestion of Incarnate implementation by including them.
    This had more to do with lining up the theme, considering that the only time you actually saw Rularuu was in the Cathedral of Pain. And since you have to be 50 to start to work on Incarnateness, they wouldn't have to worry about the XP exploit that led to it being revoked. And if the result was an Item of Power, naturally the base would have to supporting having them, and all the repurcussions of so. Those repurcussions being that it could be raided at some point in time.

    Quote:
    I also thought you were trying to limit the availability of Incarnates to those who were part of large active SGs who could complete the CoP trial - which would mean that my various alts would have very limited access to Incarnates as they are mainly in SGs consisting of the characters played by a couple of players.

    If it is still possible to edit your original post, I would suggest that you make it more clear that completion of the CoP would not be a requirement under your suggestion of how to implement Incarnates.
    I thought Step Four clarified that, and as you aren't the first person to note this, perhaps I'll go back and edit it.

    Quote:
    But really, given general software development timeframes, I am guessing that your idea cannot be part of what we will see for GoRo in July 2010 (only 4 months away). Possibly as an alternate path at a later date. I would think that the Devs have a pretty solid picture of Incarnates by now. And if they hadn't already included Rularuu and the Shard in those plans, it's too late now.
    This is likely true. Let's shoot for i20.
  4. Quote:
    And again, if they actually had something tangible produced, they wouldn't withhold it, I don't think. Especially considering the Shadow Shard came out back in I2. That's a long time to sit on workable content. Plus no evidence of any further Shard stuff has been found in the game's files, which is another decent tell.
    Except that things have been found in the game files that aren't currently seen in game... or so I hear.

    Quote:
    Of course, if they really have been hiding already-developed content, I'd really love to hear why it was never released.
    Agreed.

    Quote:
    Difficult =/= tedious and/or painfully dull.
    That's your opinion.

    Thanks again for your feedback.
  5. Quote:
    Originally Posted by je_saist View Post
    how about we wait and see what the developers plans are for Issue 19 before trying to make the plans for them?

    therefor: /unsigned to an extent I'm not sure can be communicated in any known language.
    I'm not telling them what to do. It's just a Suggestion in the appropriate place, but thank you for your feedback.
  6. Quote:
    Originally Posted by IanTheM1 View Post
    While I'm not opposed to adding to the Shadow Shard, I can't entirely agree with the suggestion at hand simply because you're taking quite a speculative leap with how the Incarnate system might work.

    And concerning this:

    I seriously doubt the devs have just been sitting on new Shadow Shard content this whole time. It's much more likely that the one-sixth figure meant "what's in game is one-sixth of what's in the story bible".

    Quarterfield should never be required for anything. Ever. Unless it got revamped.
    Thank you for your feedback.

    And no, that wasn't what was said. While I can't remember the exact words from two years ago, I do recall it being about one-sixth of what was developed was what was released.

    As for the need for Dr. Q, I think that Incarnate status should be something relatively difficult to obtain, which would be right up that alley.

    Thanks again for your feedback.
  7. Quote:
    Originally Posted by ElectroHawk View Post
    By this logic only people in an SG/VG would be able to unlock the Incarnate power? I'm not sure how well this would be received by people who mainly solo or don't feel the need to join an SG/VG.
    I meant it as more after the Arc itself, a separate event, as you would've already gained a portion of his power to become an Incarnate at the conclusion of the Incarnate Patron Arc, as seen in;

    Step Four: The Rularuu Incarnate Patron Arc. This would equate to assembling/recruiting/releasing all the Aspects of Rularuu into a central place for him to amalgamate into a central being again. Heroes could view it as the only way to defeat him would be to get all of him in one place, and you must take a portion of his power to learn how to defeat him. The Villain rationale being that they want his power (ala as a Patron), and perhaps use it against him in the future to take his place. Or something along those lines.
  8. I already submitted this via the in-game support option, but I figured I'd throw it up here also to get some additional possible attention. I'm well-aware that there isn't a lot of info about Incarnates and how they'll be implemented, but it's a good idea, all the same.

    First, what is an Incarnate? I'm sure this is highly debateable, but I think I'll go with the human embodiment of a deific being with a portion of it's power. Tartarus for Lord Recluse and Zeus for Statesman, to name the two most prolific. There's another deific being in the game already, but I'll get to that.

    Now, if they decide to implement the Incarnate system like Patron Power pools and the like, here's the idea: make Rularuu the Ravager an unlockable option as an Incarnate. As to be fair, this should be available to both sides.

    So. Step One: release the rest of what's developed for the Shadow Shard, as it was said at the first Hero-Con that only about one-sixth of the material was released. Garden of Memories, the Factory Cubes, the works. And the remaining Aspects of Rularuu that's only mentioned in canon and in the Wiki.

    Step Two: Make the Shadow Shard co-op. That way Heroes and Villains could have the option for Rularuu as a possible Incarnate Patron (assuming that's how they go about implementing it).

    Step Three: Unlocking the Rularuu Incarnate Patron Arc. This would be accomplished by completing the four Shadow Shard TFs (and since it'd be co-op, subsequently SFs) or whatever they would release with the rest of the zone material. Sort of like Ernesto Hess and Katie Hannon; play through some of the content and unlock said option.

    Step Four: The Rularuu Incarnate Patron Arc. This would equate to assembling/recruiting/releasing all the Aspects of Rularuu into a central place for him to amalgamate into a central being again. Heroes could view it as the only way to defeat him would be to get all of him in one place, and you must take a portion of his power to learn how to defeat him. The Villain rationale being that they want his power (ala as a Patron), and perhaps use it against him in the future to take his place. Or something along those lines.

    Step Five: Reinstitute the Cathedral of Pain Trial. This could be only for SG/VGs only, as originally intended, against Rularuu the Ravager. This could be the finale of the Patron Arc, but that's debateable. Take him down once and for all for the Heroes, and take him down for his power for the Villains. Reward: Item of Power for your respective SG/VG if you have the option within your group.

    Step Six: Make Base Raids possible. If the Items of Power return with the Cathedral of Pain, this would mean that a base would have to be raid-worthy. Thus, the return of Base Raids. Thanks to PAX, there's been some buzz about this.

    This idea would be a good way to give some love to a unique and generally unappreciated zone, have it be accessible to both sides, open up Items of Power for SGs/VGs, and bring a return to base raids to go along with it. It's also in-line with a possible method of the institution of the Incarnate System.

    And there you have it. My idea.

    Thoughts?
  9. Quote:
    Originally Posted by Fanged_Knight View Post
    Welcome back to the dog house
    Don't hold it against her, Fanged. We were all thinkin' it.
  10. Updated in the BMT MotD.

    Hasten ye back, CL.
  11. So, the equivalent to level 60. I can work with that.

    I'm goin' to guess it'll be special power pools, like the Patrons, and can only be slotted with Incarnate Origin Enhancements.

    Shot in the dark.
  12. Quote:
    Originally Posted by Acemace View Post
    There definitely will not be a raising of the 50 cap, probably ever, but think of the incarnate IO's as a second tier on your regular power slots.

    I'm really looking forward to it.
    I'm not. I've got a few ideas that I bounced around in my head about how they might implement this, and a few were okay, and a few were not. I just don't want it to be somethin' easy to obtain.

    I guess we'll have to see how it plans out.
  13. Thanks for the info, Silas.

    Edit: Although I can't say that I like the idea o' startin' the premise o' bumpin' the level cap.
  14. Quote:
    Originally Posted by _Force_ View Post
    What, reveal the real me to you guys? I think not.
    Might want to take those pics down from CoHFaces, then. Which looks astonishingly like the person on Facebook...
  15. Quote:
    Originally Posted by Llewthor View Post
    .. please plan on Saturday, April 3rd for the next raid. Teams will begin forming around 7PM EST and we'll start the monster hunt to spawn Hami at or around 7:30PM EST (or sooner if the zone caps)...
    BMT MotD'd.
  16. Level 50 DP/Nrg/Mun. Power Boost followed by Build Up from Nrg. Fire LRM, jump into KB'd mob, unleash Hail o' Bullets. For whatever is left, Bullet Rain. Win.

    I also two proc'd Empty Clips, Bullet Rain, Hail o' Bullets, and even LRM.

    Oh, and softcapped ranged defense is also handy on this character.

    Good times, good times.
  17. Cobalt Azurean

    Hami last night

    Quote:
    Originally Posted by Katfood View Post
    Also, I think we can all agree...Champions = lawlz
    Keep tellin' yourself that.
  18. Cobalt Azurean

    Hami last night

    Quote:
    Originally Posted by Manoa View Post
    I'd say the biggest factor that has helped Justice become THE Hami raid server is that our raids are done in a PUG-style format. We don't put any sort of emphasis on who needs to bring what. We've learned to work with what we get, so someone who wants to give raiding a try can just bring whatever character you want to play...there will be a team for you no matter what you bring. Because our raids are done in a PUG format, there are good, thorough instructions given at each and every raid...so our raids tend to be newbie friendly as well. Because we have such an open format that's pretty newbie and AT friendly, our raids are a pretty big draw. This helps add experienced raiders to our server's population, which in turn allows us to have frequent (and even impromptu) Hami raids.
    That's pretty much how we go 'bout it. We've even tweaked the original strat to accomodate for it.
  19. Cobalt Azurean

    Hami last night

    Quote:
    Originally Posted by pumbumbler View Post
    champion folks. :d
    q f t.
  20. Cobalt Azurean

    Hami last night

    Quote:
    Originally Posted by Amygdala View Post
    True story.

    To The Coming Storm: I wouldn't assume that less populated servers have any more trouble kicking Hami in the jewels on a regular basis than servers with higher populations. I'm not sure where you read that information, but if you browse the forums of different servers, you'll see indications that there are Hami raids taking place, such as posted guides, or raiding schedules, raid team organization, etc.

    Also, congrats to LSK!
    If there's anyone that could find Hamidon's jewels to kick, it'd be Amygdala.