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Posts
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Joined
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Grrrr...I was on a team with an afk martial arts stalker catgirl, on a character with a snipe, and I didn't get ANY of those on my card. x_x
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I would love it if they'd make a second VEAT starting contact where you actually WORK for Arachnos. It was incredibly disappointing to finally get a level 50 villain, roll out an actual member of Arachnos, and then find out I wasn't really part of Arachnos.
Of course I just stopped doing the arc and ignored the lame "All VEATs have abandoned Arachnos" crap. -
I have to agree with Sam here. The amount of people getting mad at other players and being all-around jerk wads is just ridiculous.
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This is harder than I expected...I keep being unable to get even five on a single team, let alone five in a row! But I had some ideas for other things to add.
-Constant Team Splitting-
When for some reason, the team can't manage to all go the same way
-Mystic Fortune Spamming-
Either some one casting it on you over and over when you keep denying it, or people spamming it on you when you ALREADY have one
-Always out of heal/buff range-
This mostly applies to people who feel the need to constantly hover out of range of Tranfusion, even when they're dying, but also people who are constantly out of range of targeted heals and buffs
-Indecisive Leader-
When some one forms a team or TF...and can't decide what to do. Whether it be what mission to do or how to go about it. It's one thing to let the team decide, it's another to be completely directionless... -
People keep saying one side is a majority and the other is a minority, but I have yet to see any actual evidence of said claims.
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Quote:The prompt is the compromise because some people want the buff and some people don't. With out a prompt, one group wouldn't be getting what they want.So, let me get this straight. The compromise is: "DO IT MY WAY!"? In what way is this compromise? Would you accept it if I said "Until there is an option to auto accept/decline, removing the prompt is the compromise."? Yeah, sounds different now, doesn't it?
The prompt (along with the new "recast" rooting animation bug) IS the problem. How can it be the compromise?
I don't like the buff OR the prompt. It's not just people who want the buff that are bothered by the prompt, you know. -
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Quote:I have a global channel with less than 90 active players, and at least five of us PREFER the prompt.On a Liberty global channel with over 90 active players last night, we had not ONE player state that they were pleased with the return to prompting. EVERYONE who stated an opinion on it preferred the prompt gone and were irritated with the prospect of its return. (Not a scientific sample)
Yay, anecdotal evidence! \m/
Quote:A good rule for teams: always cast MF on whomever is below you on the team list (first person if you are the last). Works quite well; when gathering by a mission door, someone calls 'fortune', everyone casts simultaneously, nobody gets missed
And, I would just like to say, I'm amazed and disappointed at the number of posts basically saying "This doesn't annoy me, who cares about the people it does annoy." For shame. -
Hmmm I don't understand the "Lacks Pure anything" square.
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I've teamed with @Chriffer and he's pretty awful. Would you believe he solos entire mobs on a stalker?! Even three month vets know stalkers are supposed to use one attack and then hide until the next mob.
lern2play -
Quote:Looks like that's what I'll be doing then. Thanks for the confirmation.I just logged in to my Bane and tried it out, it lets me re-color all 4 mace models.
Interestingly enough it doesn't have an Arachnos general issue model and then a painted model after it like the rifles do. It just lists the Bane Spider, Wolf Spider, and Arachnos Mace A and B, and lets me color all 4.
So if it's not letting you do that I'd definitely /petition it. -
Nope, no luck. The guns have colorable versions, but the maces don't (or the colorable versions won't show up).
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Quote:Ah. I suppose it's possible all my costumes got set to the non-colorable version some how. I'll have to check that out.If I remember correctly (can't get on to verify right now), there are both colorable and non-colorable versions of the mace at the tailor. Make sure you have the proper version selected. I know sometimes I go to the tailor and have a random face, or other costume part selected.
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I know that I've changed the colors on my Soldier's mace before, but now the colors can't be changed. Is this a known glitch? Should I petition it or is it just going to stay this way until they fix it?
Or, even worse, are they supposed to be uncolorable? I didn't see any thing about it in any of these places:
http://www.cityofheroes.com/news/kno...wn_issues.html
http://www.cityofheroes.com/news/kno..._issues_1.html
http://paragonwiki.com/wiki/Known_issues
And search didn't help... -
Aren't they listed in alphabetical order by what they enhance? Accuracy, Damage, Defense, etc etc.
Although I would prefer it they were sorted by level more, like it would be
Level 35 Accuracy
Level 35 Damage
Level 35 Defense
etc
Instead of
Level 35 Accuracy
Level 40 Accuracy
Level 35 Damage
Level 40 Damage
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Quote:"Don't fix it" and "Break normal arcs" aren't the only options.It was a quick band-aid until they could fix it right. What did you want them to do, just leave it 'til then?
It would be understandable if they had made this a quick fix, but it's been almost two months with non-exploitative arcs having their rewards nerfed. That's ridiculous. -
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Quote:People keep bringing up this extreme. Lowering travel time doesn't have to mean all missions will be 50 yards apart.Of course this is an age old debate, which I'm not trying to re-open here, however I will say that in my opinion a TF should involve a little work and running around, otherwise you may as well just do a load of radio missions in the same zone. I'm not saying perhaps it couldn't be a little more logical, just that I'd hate to jump from door to door.
And you don't seem to want to explain why, so I guess that's that. -
The travel isn't bad in this game, no. In this particular instance, yes, it's an unnecessarily lengthy amount of travel for what you're required to do.
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I enjoy the Manticore Task Force. It's one of my favorites that I'll usually join if I see it forming. But at one point, it sends you from Brickstown to Kings Row (to rescue Birch), and then to Crey's Folly (to defeat 40 Crey). That's a ridiculous trek for two missions. It's such a hassle that I've opted out of running the task force simply because I don't want to put up with it.
Yes, not all of the team needs to go to each mission. The Birch mission can be stealthed, and Birch doesn't need to be led out, only the spawn around him needs to be cleared. One person can be sent to free him while the rest of the team goes straight to Crey's. But task forces are team tasks. They should be designed with the expectation that each team member will be going to each mission.
To do both of these missions, you would be required to zone a minimum of four times. For two missions! Some people zone slowly and this can be a huge disruption (my load times aren't even that bad, and I always spend more time getting to these missions than completing them). Okay, it's less with base teleporters, but I'm not counting those because it's ridiculous to expect people to have a super group (or one with teleporters) just to avoid zoning lots of times.
Here's some possible ways to get from Brickstown to King's Row to Crey's Folly:
Mission teleporter to King's Row
Yellow Line to Steel or Skyway
Green Line to Brickstown
Brickstown to Crey's Folly
But what about people who didn't buy the Valkyrie/Mac pack?
Green Line to Steel or Skyway, or Pocket D to King's Row
Yellow Line to King's Row
Yellow Line back to Steel or Skyway
Green Line to Brickstown
Brickstown to Crey's Folly
That's five. Of course that requires you to go from Green Line to Yellow Line and then Yellow Line to Green Line (well, unless you use Pocket D teleporter to get to King's Row). They're pretty far apart, so most people would do this instead:
Brickstown to Ouroboros
Ouroboros to Atlas Park
Atlas Park to King's Row
King's Row to Ouroboros
Ouroboros to Founder's Falls
Founder's Falls to Brickstown
Brickstown to Greenline
Jeez, seven zone changes, just for two missions. What a pain, right? This could be easily solved by changing the Birch mission to Skyway City or Steel Canyon. You could go from Brickstown to either one, then back to Brickstown to head to Crey's Folly. See how much easier that sounds?
And this isn't in Suggestions & Ideas because it's not a suggestion or an idea, it's a statement. -
Do you nuke?
-Hell yeah
When do you nuke?
-If I have a power to refill my endurance and a blue, every time it's up (although I wait to rush in to a fresh mob)
Best and worst Nukes?
-Nova is the coolest looking IMO, Blizzard for pure damage + range
What other powers complement the nuke?
-Aim/Build Up, Tactics, and Assault for max damage + hit chance. Stealth and super speed so you can get right up in the mob's face for PBAoE nukes
Anything else you'ld like to add?
-Nothing is more cool than obliterating a group of enemies with a single big boom. -
If you set pets to passive and then tell them to stay, they will. Nothing else makes them stay for any length of time.
And yes, pets are horribly disobedient. I'm constantly setting my bots to passive just so I can get them to come next to me for Twilight Grasp's heal. It's very annoying. I REALLY wish pets listened to "goto" even when in aggressive. -
Quote:The kind of situations where a tanker or scrapper is likely to need to be healed. STF, +4 missions and TFs, etc. I don't care if a squishy dies, I can resurrect them, but a tank going down in a huge mob of +4s tends to be trouble.What kind of situations are you playing in...? It may help to have some kind of context to work with.
Quote:Sometimes it can replace heal other -- only in the dire moments however.
Maybe I'll take Heal Other on my build that has PBU and Absorb Pain on the build that will have the Psy pool... -
I have a 40 Empathy/Archery who I'm thinking about doing a respec on. The heal on Heal Other at this level isn't quite enough to save tankers and scrappers who are near death in just one casting. I'm wondering if taking Absorb Pain instead would be viable. I'm definitely not taking both of them.
I'm not concerned with the damage to myself, but it has a much larger recharge time than heal other, which could be bad in some situations. Any thoughts?