ClawsandEffect

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  1. Quote:
    Originally Posted by Sailboat View Post
    I highly recommend returning fire, even if the Devs won't help.
    Well played, sir.
  2. Can't stand Masterminds. I'm a hands on kind of guy. Have never gotten one above level 18, just because I hate the playstyle.

    Not fond of Empathy and Pain Domination. I don't like being blamed for someone else's stupidity. If you run to the other side of the map it is NOT my fault you got yourself killed. In fact, this is probably why I hate Masterminds so much, because playing one makes me feel like a support character to a REALLY dumb team.
  3. ClawsandEffect

    Meta-Changes

    I was against a F2P model being brought to CoH in the beginning. After seeing how it's being implemented I have since recanted my position.

    It's cool that people who like superheroes, but don't have a steady stream of disposable income, can get a chance to play this game. And if they happen to have an extra $5-$10 occasionally, they can spend it on the game if they like.

    I think some of the restrictions on free players (I call them freebies) kind of suck, but that's how it goes.

    I think freebies should at least be allowed to respond to tells, even if they can't initiate them. That would prevent a lot of the RMT spam tells, and it would let freebies inform people that yes, they would like to team.

    I also think Premium players should be allowed to use Broadcast, simply because there are probably going to be a lot of former players returning to check things out now that they can do so for free. A lot of those people are going to be jumping back into a game where Broadcast was the main method of finding teams when they left, and now the main method of finding them is something they can't use (global channels).

    We'll have to wait and see, but I have a feeling the communication barriers freebies and preemies will have to deal with may turn off a significant number of potential subscribers or re-subscribers.
  4. I was at work, cleaning a carpet with a gigantic ride-on carpet extractor.

    Edit: Oh, yesterday afternoon? I was at work then too, except it was delivering pizzas.
  5. Quote:
    Originally Posted by Electric-Knight View Post
    Aside from getting the Doctor Doom thing and enjoying that as well, myself...
    And this has little to do with playing a video game, so much as this is just about enjoying villains in slasher films...

    I watch those films (Jason and Freddie) and root, cheer and enjoy the monstrous villain slasher/killer!
    To me... that is the point!

    Kill those delinquent camp counselors!!
    Slice that annoying character in half!!!!!

    Most of those films set up completely annoying characters that I'm forced to dislike... and then, in comes the monstrous, unbelievable, unreal super-powered slasher that is going to slaughter them all...

    Line them up and enjoy the killings!! Woohoo!!

    I hate it when the "good guys" win in the end.
    Oh, I like the good characters to survive!
    However, I'd prefer it if they didn't manage to kill the monstrous villain... There are plenty of other annoying people in the world that I'd like to see them slaughter in the next film, please!!


    Just a different opinion and angle of enjoyment for such types of entertainment that I felt compelled to represent here... As, clearly, you people are very weird!!

    Chh Chh Chh Ahh Ahh Ahh...
    Yep, I enjoy a good slasher flick as well. Hell, I usually enjoy the bad ones too.

    Still haven't found any that top the classics for me though. The original Halloween is still my all time favorite movie. It's more about the psychological fear of being stalked by an unstoppable killing machine than it is about the gore (there's almost no blood depicted in the movie at all).

    Michael Myers is, to me, an excellent example of a villain who just IS. He exists, and if you live in Haddonfield, Illinois, he is going to kill you. And that's really all you need to know. He wasn't overthought, and they didn't go out of their way to explain things other than "he just snapped one day and killed his sister". He was meant to be an incarnation of the "bogeyman" that children are afraid is lurking in their closet at night, and in that regard they did a good job of it.

    Sometimes, that kind of villain is exactly what a story needs. I have often felt when watching the movie that if they had tried too hard to explain his motivation it would have kind of ruined it. He's killing people, he seems unstoppable, and no one really knows WHY he is doing this. You've got to admit, if a guy like that was stalking your neighborhood it'd be pretty scary once the bodies started turning up.
  6. Scrapper - Broadsword/Dark Armor is my #1 favorite, just barely edging Claws/Regen for the honor. I still love my main Claws/Regen, but I have a lot more time and energy invested in the BS/DA, with much better return. Plus, he just rocks.

    Blaster - Sonic/Devices. Marshall Stack is still the most fun blaster I've ever played. I have a Fire/Fire at 50 as well, but he's only level 50 on principle.

    Brute - Tough call, I have more brutes than anything else at the moment. I like my DM/SR, but I'm really enjoying my Electric/Willpower as well. Maybe after the changes it'll be the SS/EA I just started up.

    Now, my favorite scrapper MIGHT change, depending on how well done Street Justice is. If it's a good set my SJ/WP (or maybe Invuln) scrapper could very well end up being my favorite. Because it'll be "me".
  7. Quote:
    Originally Posted by Forbin_Project View Post
    You are forgetting that when the game goes F2P he will be getting a $5 dollar credit in the store and a $10 dollar free server transfer each month which cancels out the cost of his subscription fee.
    Don't forget to mention that if you pay for the game in large blocks that give you a discount per month, THEY are paying YOU to play, essentially.

    If you pay for a year in advance your subscription costs about $11 a month or so, and you still get $15 worth of free stuff each month.

    Plus you'll still be getting powersets for free that others will have to pay for (Time Manipulation). And everyone who has been subscribed for the past 2 months should have 800 points to spend right off the bat, so if you want Beam Rifle right away, you can have it, right away.

    I don't understand the "I'm getting less now!" argument at all.
  8. Quote:
    Originally Posted by NerfSliver View Post
    So please stop whinging on about the technical challenges or the virtues of you "cold dead fingers". I'll continue to make friends, help noobs, and foster a community...you have fun sitting in the corner.
    Sitting in the corner?

    I like socializing. I enjoy the company of other people.

    But that doesn't mean I have to be at a rock concert to consider it socializing.

    Sometimes I'd rather go out to a movie with some friends, or hang out at a neighborhood bar or something.

    There don't have to be thousands of other people at the same place as me for me to have a good time.

    And you have made a classic S&I mistake. You have come into this thread with the assumption that your way is the only correct way to play the game, and that everyone else is wanting to be drowning in people too.
  9. It would probably be incredibly time consuming, but I wouldn't mind if it existed, and would probably use it for several of my characters.

    My main Claws and Effect is a good example. People who know him (but not outside his hero identity) call him Claws. His friends, people who DO know him outside his hero identity call him Alvin or Al (his real name).

    Marshall Stack is just Marshall, or even Marsh if you know him well. (Marshall Stack IS his real name, so there's no hero identity there)

    Return to Cinder goes by Cinder or Kyle.

    And so on and so forth.

    So, yeah, it would be time consuming, and there are other things I'd rather see done first, but if they got around to it I wouldn't oppose it.

    (Edit: This post is probably a good sign. I'm generally one of the more difficult people to convince that something is a good idea)
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    And I honestly respect that option. I simply choose to not use it. This is purely me talking here, purely personal opinion, but I keep my writing and my gameplay separate. When I write for my characters, I typically do that once, either before I make said character or soon thereafter, and I tend to stick to what I've written. If this sounds limiting, it's because it is, but we all choose how we play, after all. I paid for GR, and I simply choose to not use all of it. Like Incarnates
    I do it differently. My characters are constantly evolving, even if it's only in my head, because I created all of them, with a couple exceptions in the context of the game-world.

    My main, Claws and Effect, barely even resembles the character he started as. He has developed both a more maniacal berzerker side and a deeper sense of honor simultaneously. And if anything his hatred of Crey has grown stronger.

    If it comes to pass that Crey is ever considered the good guys, he will cross over to becoming a vigilante at the least, if not a true villain, simply because he knows that Crey is irredeemably corrupt.

    As things change in the game world, or new things are introduced that are relevant to their history, my characters can and frequently do evolve and get more detailed with it.

    If this were the Marvel or DC universe, my characters' history would reflect that as well.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    I say this to give context to the following: I don't roll that way. When I plan stories, I plan them on speed dial. What things could potentially happen have already happened, what changes could have occurred have already occurred and the characters I make start their gaming careers with their entire story already written. As such, if a villain's concept has any room for redemption, then I'll have handled that in his backstory and had him already redeemed. To leave said villain with a redemption hook and NOT have it followed up on in backstory bugs me.
    See, the addition of Going Rogue to the game now allows for the ability to redeem a villain in the course of the game.

    My Broadsword/Dark Armor scrapper that I mentioned earlier in the thread is a good example. When I run tip missions with him, I'm not just going for Hero Merits, I'm actually deciding which side of that mission to run based on what the character would actually do. He will eventually end up a vigilante because that's the way his choices will lead him, but he doesn't agree 100% with all the vigilante missions, so it's not a quick shift.

    Conversely, I have a villain (SS/EA brute) whose sole reason for continued existence is the absolute annihilation of the human race. He's a brain that was placed inside a robotic body against his will, and he's decided that any race who has even one member capable of such a thing deserves to be wiped out of existence. And he has set the goal of killing every last human being personally, one at a time. With his power source having a half life of just over 5,000 years, it is an eventually achievable goal. Since the scientist who put his brain in the robot neglected to add any means for him to hear anything, it is pretty much impossible to divert him from his course (can't talk someone out of something if you can't communicate with them).

    Then there's my stalker. He has the singular mission of tracking down my main hero and killing him, because he hails from a future alternate dimension in which my hero was the catalyst for the end of the world. He doesn't know that he also shifted dimensions when he traveled back in time, so he views anyone who protects a man he sees as a monster as his enemy. He's an example of a misguided villain who is unlikely to change, since the event he's trying to stop hasn't happened yet, and he doesn't see the fact that it hasn't as proof that it won't. He's unlikely to change because he sees anyone allied with my hero as part of the problem. He's convinced that HE is the good guy, and the rest of the world is just being duped by his target. (and since my main hero is effectively immortal, he is extremely unlikely to achieve his goal) The end result will be he will end up as a Rogue, because he's mostly trying to achieve one goal and isn't really interested in world domination or robbing banks and such.
  12. Quote:
    A misguided villain is just a face turn waiting to happen, because the villain isn't really a villain, but actually a good guy forced to be a villain. Remove the compulsion and he'll return to his natural state of not being evil.
    There are plenty of ways to write a misguided villain and not eventually make the face turn.

    Misguided basically means you are making your decisions based on misinformation, or flat out lies.

    Now, if you were indoctrinated from a young age to believe a certain thing, and also told the entire time that anyone trying to convince you otherwise is your enemy, you are going to be VERY resistant to ANY kind of change of heart. The harder someone tries to show you the truth, the more convinced you will become that everyone is lying to you and that the people who were indoctrinating you were right.

    It is entirely possible to have a misguided villain who will NEVER change, no matter how much truth they are shown.

    And Tex was right. We shouldn't break down villainous characters into only Column A and Column B, because that leaves out millions of possibilities that fall between the columns.

    You say that the villain who just IS is distasteful to you. Well, unfortunately sometimes that's REALLY how it is. Sometimes the villain himself couldn't tell you WHY he's a villain if he tried. Alfred said it best in the Dark Knight "There are some who just want to watch it all burn."
  13. More to the point: Who exactly are you to declare that everyone should be forced to play the way YOU want to play, whether they like it or not?

    I have my preferences about the game, many of which don't match up with the preferences of other players. I have mentioned in the past that I would like to see some of my preferences implemented as an option. I don't recall ever saying that everyone in the game should have to share my preferences.

    Now: We have the option to play on a server with as many or as few players as we like.

    If your suggestion were implemented: We would ALL be forced to play on one gigantic server. Essentially leaving us with 2 choices, deal with huge crowds or quit the game.

    I have a slower computer and literally CANNOT play on busier servers. Too many people around me turns my game into a slideshow. Your suggestion would leave me with 2 choices as well: upgrade my computer so I can deal with huge crowds, or quit the game. Since I don't have the money to upgrade my computer, the choice is made for me.

    I would have no choice but to quit playing the game if your suggestion were implemented and there was only one giant server.
  14. Quote:
    Originally Posted by NerfSliver View Post
    3. Could the vehicles not all look like 70’s boat-cars? Perhaps add current models of vehicles as they come out. This could even become an opportunity for in-game ad revenue (“see the 2013 Prius…only at CoH”).
    I always took it to mean that Paragon City's public transportation system is so advanced and well-implemented that no one has felt the need to buy cars since the 70's.

    Quote:
    Servers: Almost a decade ago when this game was build, virtualization was just a buzzword at best. Today we have servers that are no longer defined as a single discreet device but instead a virtual entity that exists independent of the hardware. While I realize this is probably not news to you in any way, the fact that the game is still segregated into separate individual servers reflects an increasingly antiquated paradigm. This severely hinders people who have characters they want to play that are isolated on the more inactive servers. What I would suggest instead is a single server that all players log into. In the event it becomes overloaded, it would become “full” an new server would become available, much like we do with the individual games zones when they become loaded. I realize there would have a number of challenges to implement this (AE might have to become its own zone for instance), but it would deeply enrich the CoH community as a whole, making us a true City of Heroes as a opposed to a "Multiple Dimensions of Cities of Heroes who can’t play together".
    Gonna have to say no.

    I LIKE my low population server.

    In addition to the things mentioned in Bill's Copy/Paste, I like feeling like my hero is important in the city. If there are crowds of hundreds of heroes and villains around at all times, my character feels much less important and much more like just another dork in tights.

    There are a significant number of people, like me, who enjoy playing on the lower population servers. This is evidenced by the fact that those servers still have people playing on them. I have no problem finding teams for just about anything I care to do in the game, and when I feel like being left alone, that is an option as well. I don't like hiding from searches because sometimes I will accept an invitation if the person sending it is polite and/or genuinely needs help with something.

    On the higher population servers, particularly Freedom, I'm getting inundated with tells and blind invites almost from the second I log in, and that isn't enjoyable for me.

    The key point is: What YOU like is almost 100% guaranteed to not be what EVERYONE likes. Cramming a bunch of people together that don't WANT to be crammed together and giving them no choice in the matter would lead to a sizable chunk of the population moving on to another game, because they are no longer permitted to play this one the way they enjoy it. That would be a bad thing.

    As it stands now if you enjoy huge throngs of people around you at all times, there are servers you can play on for that experience. If you don't enjoy that, there are servers you can play on for that experience too. If you take the option away from players who don't like large crowds, you're going to have a large number of disgruntled former players.
  15. Quote:
    Originally Posted by Noyjitat View Post
    The pvp crowd was large and quit the game when castles changes made it even worse.
    Not really, the PvP crowd was only 5% or so of the overall population, with maybe an additional 5% that dabbled in it from time to time.

    Castle's changes were an attempt at increasing that population. An ill-advised atempt, I'm not disputing that, but when it failed to have the desired effect the devs pretty much decided that PvP wasn't worth devoting resources to.

    The fact that they haven't touched it much in the last couple years is pretty telling in that regard. If the PvPers who left had had any kind of significant impact on the game you can bet they would have made more of an attempt at fixing it. Since they didn't, it can be inferred that the PvP population was never big enough to make or break the game, and whether they stay or leave is largely irrelevant.
  16. Quote:
    Originally Posted by Dark Energon View Post
    I see people worried about the 'Stay your current level' part, and i totally understand that.

    But see it this way:
    Most PvP players have honor, and if you asked to be left alone, ask to fight around your own level, you will be respected.
    You are not alone in there, and there are more people who fight with honor, than there are who just wanna rip the lowbie. Meaning, there will always be people in that zone to put that person in place. See i as a form of primal justice.
    It's not the level discrepancy I'm concerned about, it's the fact that the mechanics you suggested for the zone coupled with the way SSK works means that the system as you described would be HIGHLY exploitable.

    If you cannot target a character too much higher or lower than you, what would stop someone from asking for an invite to a lower level team and leaving it sit on their screen?

    Why is that a problem? You'd have stalkers and blasters doing that and going to attack people. If their attack failed to get a kill they'd just accept the team invite they left sitting there and instantly be unable to be targeted by their opponent.

    It would work like an instantaneous, unresistable, and permanent Placate power. Then, once the danger of retribution has passed, they could just quit the team and have the team leader send another invite for them to leave sitting on their screen to do it again.

    You'd have people abusing the hell out of that system to pick fights with others and just duck on to a lowbie team if they start to lose the fight.
  17. Quote:
    Originally Posted by Jimbobillyjoe View Post
    I briefly considered Corruptor but my team is blueside and if I switch characters then I'd prefer to get sidekicked and jump right back in with them as opposed to grinding up then switching sides or *shudder* do Praetoria again which I've done so many times that I hear groaning zombies in my sleep.
    Well, after Freedom hits you'll be able to start a Corruptor blueside after the new tutorial.

    You'll also be able to play a Kinetics/Fire Defender then if that sounds fun.
  18. Quote:
    Originally Posted by Bionic_Flea View Post
    Still, not bad to slot Kismet for times where you might want some extra accuracy. Just toggle PFF on and off before engaging.
    Except for the fact that a lot of those times you might want more accuracy you may not ALSO want your "Oh crap!" power to be recharging. PFF has a long enough recharge on it that you can't just pop it on and off at will, you have to choose when to use it somewhat carefully.
  19. Quote:
    Originally Posted by Centurion_A View Post
    I like your point about red fortune. I need to think about that. The fun of it is the extra recharge (+5% which makes up for the ultra expensive LOTG, no?) coupled with a ranged defense bonus.
    Your slotting: 5% Recharge and 2.5% ranged defense in 6 slots.

    My slotting: 7.5% Recharge in 3 slots. And as you can see elsewhere in my build, I didn't need the ranged defense bonus since I managed to soft-cap ranged without them.


    Quote:
    I feel like one should either take slice OR whirling sword but not both. Thoughts?
    More AoE is more AoE. The way you put that is the same as saying Thunder Strike OR Lightning Rod, and Foot Stomp OR Shield Charge. If you have room in your build, why not take both of them and have more AoE damage output?

    Quote:
    I think I will respectfully decline to take confront. I can think of better options.
    Wasn't saying you had to take it, in fact I don't think it's on my live build, I just couldn't remember what WAS so I put it in as a placeholder.

    Was just saying I've found uses for it in the past.
  20. Quote:
    Originally Posted by Kitsune Knight View Post
    When you start picking and choosing what facts you want to accept, then you start constructing a false picture (I'd say ignoring AoE is the most egregious!). Actually, I'm curious what the OP's point actually is with this thread, because it either seems to be trolling or he has the WoW (/other generic fantasy MMO) mindset and doesn't quite grasp that CoH operates under entirely different concepts & paradigms.
    I like having people explain to me how an engine works too. Especially when they've never opened the hood of a car.

    Because that's what's going on here. Someone with no real idea how teh game actually works is attempting to beat us over the head wit the fact that HE IS RIGHT.

    And it's made so much better by the fact that he's already outright said he is purposefully ignoring anything that disagrees with his calculations.

    "Clearing up misconceptions" is a fancy way of saying "Just shut up and admit I'm right" And he got bent out of shape when people refused to do so.
  21. Quote:
    4. Slice seems superfluous. Between Hack, Disembowel and Headsplitter we have great damage. Parry completes the chain. Between Whirling sword and Death Shroud we have AOE. I'd rather shift those slots you have in slice elsewhere.
    I like Slice. I needed to pick something at level 2 that isn't as end hungry as Death Shroud (my only other option), and it is trivially easy to hit 5 targets with Slice, as it is a very wide cone. It also contains the Eradication set I need for more End, HP and defense.

    I opted against full sets of Red Fortune to save slots in those powers you have them in. 3 LotG is enough to get it nearly ED capped for defense enhancement, and it lets me move those slots elsewhere. Those LotGs are also the only source of recharge bonuses I have.

    I took Confront at 49 for a couple reasons:

    1) It needs no slots.

    2) It lets me tank things like the autohit nictus in the ITF if our tank is defense based and Regent Korol on the STF if our tank is Invuln.

    Is it necessary? No. Does it come in handy at times? Definitely. And there wasn't really anything else I wanted there.
  22. Quote:
    Originally Posted by Dispari View Post
    1x LotG global recharge, and then walk away. It needs no +DEF, -end, or +recharge.
    This.

    MAYBE put a single recharge in it as well if you find that you need to use it again before it's recharging, but otherwise it shouldn't need anything.
  23. ClawsandEffect

    Meta-Changes

    Quote:
    Originally Posted by Nyx View Post
    Drunk players (Hiya Pinacle)
    Hey!

    We're not nearly as think as you drunk we are!

    (hic)
  24. Don't know if this was the one you were thinking of Werner, but I found the thread I started a while back where you, Desmodos, and myself were discussing Sword/Dark in depth.

    Here it is: http://boards.cityofheroes.com/showthread.php?t=189427

    As far as Gambler's Cut vs. SotW goes, I would go with SotW for early leveling, and respec into Gambler's Cut once you have Soaring Dragon and have it slottted, so around level 27 is when I'd do that.

    If the character is already level 50 and you have all your attacks, stick with Gambler's Cut, for all the reasons Werner mentioned.
  25. Quote:
    Originally Posted by GoldenDestroyer View Post
    IIRC, when I last used my pb vs. Malaise, I activated the power analyzer and discovered that malaise has -res to lethal. I may be falsely remembering, but I think that's how it went.
    That would explain why he dropped so easily.

    My soft-capped ranged defense handled most of his attacks, only Dominate and Mesmerize were bypassing it, which my large amount of Psi resistance took care of nicely. I didn't end up even having to hit Dark Regeneration at all in that fight, because the few heavily resisted hits that were getting through were being healed back by my passive regeneration.