BS/DA Build help.


Centurion_A

 

Posted

So I created this BS/DA build, which I've had someone modify somewhat to adjust things, however, I'm hoping to get a more professional opinion on the matter.Also, it may not show up here, but I went for Cardiac Alpha to help with the massive end cost. Thanks. =)

[A side note, I'm pretty renowned as being tear-your-eyes-out-bad at using mids, so look at your own risk.]

http://www.cohplanner.com/mids/downl...AEF57FF34CF6AF


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Admiral Destroyer: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack

  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (3) Mako's Bite - Damage/Endurance: Level 50
  • (3) Mako's Bite - Damage/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Dark Embrace
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (7) Aegis - Resistance: Level 50
  • (7) Aegis - Resistance/Endurance: Level 50
  • (9) Aegis - Resistance/Recharge: Level 50
  • (9) Aegis - Resistance/Endurance/Recharge: Level 50
  • (11) Aegis - Endurance/Recharge: Level 50
Level 2: Slice
  • (A) Obliteration - Damage: Level 50
  • (11) Obliteration - Accuracy/Recharge: Level 50
  • (13) Obliteration - Damage/Recharge: Level 50
  • (13) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (15) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (15) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Death Shroud
  • (A) Eradication - Damage: Level 30
  • (21) Eradication - Chance for Energy Damage: Level 30
  • (27) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
Level 8: Parry
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Karma - Knockback Protection: Level 30
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Luck of the Gambler - Defense: Level 50
Level 12: Obsidian Shield
  • (A) Reactive Armor - Endurance/Recharge: Level 30
  • (29) Reactive Armor - Resistance: Level 40
  • (31) Reactive Armor - Resistance/Endurance: Level 40
  • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (31) Reactive Armor - Endurance: Level 40
Level 14: Boxing
  • (A) Empty
Level 16: Dark Regeneration
  • (A) Theft of Essence - Chance for +Endurance: Level 30
  • (33) Eradication - Damage: Level 30
  • (33) Eradication - Accuracy/Recharge: Level 30
  • (33) Eradication - Damage/Recharge: Level 30
Level 18: Tough
  • (A) Reactive Armor - Resistance: Level 30
  • (34) Reactive Armor - Resistance/Endurance: Level 40
  • (34) Reactive Armor - Resistance/Recharge: Level 40
  • (34) Reactive Armor - Endurance/Recharge: Level 40
Level 20: Whirling Sword
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (36) Scirocco's Dervish - Damage/Endurance: Level 50
  • (36) Scirocco's Dervish - Damage/Recharge: Level 50
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (37) Scirocco's Dervish - Accuracy/Recharge: Level 50
Level 22: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (37) Luck of the Gambler - Defense: Level 50
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (37) Luck of the Gambler - Defense: Level 50
Level 26: Disembowel
  • (A) Crushing Impact - Accuracy/Damage: Level 35
  • (39) Crushing Impact - Damage/Endurance: Level 35
  • (39) Crushing Impact - Damage/Recharge: Level 35
  • (39) Crushing Impact - Damage/Endurance/Recharge: Level 35
  • (50) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 28: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (40) Luck of the Gambler - Defense: Level 50
Level 30: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 32: Head Splitter
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Obliteration - Damage: Level 50
  • (42) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Cloak of Fear
  • (A) Endurance Reduction IO: Level 50
Level 38: Murky Cloud
  • (A) Reactive Armor - Resistance: Level 40
  • (43) Reactive Armor - Endurance: Level 40
  • (45) Reactive Armor - Resistance/Endurance: Level 40
  • (45) Reactive Armor - Endurance/Recharge: Level 40
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (45) Performance Shifter - EndMod/Accuracy: Level 50
  • (46) Performance Shifter - EndMod/Recharge: Level 50
  • (46) Performance Shifter - EndMod: Level 50
Level 47: Confront
  • (A) Mocking Beratement - Taunt: Level 50
  • (48) Mocking Beratement - Taunt/Recharge: Level 50
  • (48) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (48) Mocking Beratement - Accuracy/Recharge: Level 50
  • (50) Mocking Beratement - Taunt/Range: Level 50
  • (50) Mocking Beratement - Recharge: Level 50
Level 49: Soul Transfer
  • (A) Recharge Reduction IO: Level 50
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (19) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Accuracy: Level 50
  • (17) Performance Shifter - Chance for +End: Level 50
  • (17) Performance Shifter - EndMod: Level 50
  • (19) Performance Shifter - EndMod/Recharge: Level 50


"There's no magic formula that's guaranteed to make us produce a universally loved item each and every week, hell some people even poo pooed Street Justice." --Zwillinger

 

Posted

Drop the 5th Reactive Armor, it's largely useless and you can use the slot better elsewhere.

No wonder you're having endurance problems. Death Shroud and Cloak of Fear are WAY underslotted for end reduction. Between those two toggles and attacking I bet your end drops in 20 seconds or less.

If I get a chance I'll throw you my BS/DA build. It's soft-capped to melee (with double stacked Parry) softcapped to ranged, and nearly softcapped to AoE. It is also endurance sustainable enough to solo an AV without needing a bunch of blues.

It'll have to wait until I get home though, no Mid's on the work computer. I'll post my build and look at yours a little more thoroughly while I'm at it. Werner would be a good one to ask for advice as well, he has a truly sick Kat/DA (virtually identical as far as slotting choices go)

There are definitely some odd choices in your build though.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Drop the 5th Reactive Armor, it's largely useless and you can use the slot better elsewhere.

No wonder you're having endurance problems. Death Shroud and Cloak of Fear are WAY underslotted for end reduction. Between those two toggles and attacking I bet your end drops in 20 seconds or less.

If I get a chance I'll throw you my BS/DA build. It's soft-capped to melee (with double stacked Parry) softcapped to ranged, and nearly softcapped to AoE. It is also endurance sustainable enough to solo an AV without needing a bunch of blues.

It'll have to wait until I get home though, no Mid's on the work computer. I'll post my build and look at yours a little more thoroughly while I'm at it. Werner would be a good one to ask for advice as well, he has a truly sick Kat/DA (virtually identical as far as slotting choices go)

There are definitely some odd choices in your build though.
All righty, thanks for the feedback, I'd love to check out your build. =)


"There's no magic formula that's guaranteed to make us produce a universally loved item each and every week, hell some people even poo pooed Street Justice." --Zwillinger

 

Posted

Hard to evaluate fully with out the date junk. Download does not work well for me.

A few oddities jump out just from reading it over. I share ClawsandEffects concerns, but would expand that to mention under slotting of Dark Regeneration. Awful lot of slots in Confront while key powers are looking anemic.

Is this supposed to be a positional or typed defense build?


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

I can't use Mids' links, so I can't look at the original build, but below is mine since it came up. It was made for I19, not I20. Add in T4 Barrier, and perhaps the 45% defense isn't necessary, and could be traded for something like, say, Hasten to speed up Dark Regeneration and better slotting of Cloak of Fear. But I haven't felt any need to respec.

A soft cap build like this has its pros and cons. On the pro side, it is very survivable, which is the main point, though some other combinations can beat it in practice. On the con side, Cloak of Fear is poorly slotted, it may not really play like a normal Dark Armor, it may feel sluggish if you're used to high recharge builds, DPS is so-so, and AoE is less than so-so.

I love it, but it's certainly not for everyone. In an old thread, someone made a build similar to this and absolutely hated it.

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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Desmodos: I aimed for a positional build, but despite my best efforts, I'm still terrible at mids.

Werner: I'll check out the build there, and seeing as I don't have all that many high-rech builds, it shouldn't be an issue for me. As for AoE... I made a broadsword character, so I wasn't aimin for that. >,>

Later that day: I looked at the build, and it looks pretty cool, but I do have somewhat of an issue with some of the power picks personally. I swapped out the first power with Hack instead of slash, since I really really dislike the animation for that power(Yeah, I know, silly nitpicking). Other than that, I'd say my only issue with the build would be cost, but good builds don't come cheap.


"There's no magic formula that's guaranteed to make us produce a universally loved item each and every week, hell some people even poo pooed Street Justice." --Zwillinger

 

Posted

Quote:
Originally Posted by GoldenDestroyer View Post
I swapped out the first power with Hack instead of slash, since I really really dislike the animation for that power
You do want Hack instead of Slash, assuming that's what you were saying. That's one of the things that's different between Katana and Broad Sword.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Okay, here's my build, more or less how it is on live. I had to recreate the build from memory, because I lost the original. There are a few differences between this and my live build, mostly because I don't recall for sure exactly what I did. This build is short of the soft-cap by .6%, while my live build is .5% above it. This build's HP total is slightly lower as well, my live build has over 1,900 max HP. Interestingly, this build would seem to indicate a minore endurance problem still, while I don't have that problem live. Maybe playstyle has something to do with that as well.

I'm slotted the way I am with a lot of full sets of Eradicaton because I love the bonuses in that set. It has a lot of things a high end DA wants: Max End, ranged defense, max HP, AoE defense. I'm well aware that Eradication has very little in the way of end reduction in it, this build is capitalizing on the Cardiac Alpha I have slotted (tier 3 at the moment).

It's also end-friendlier than it appears at first glance because I have 119 endurance, so my recovery ticks are giving me back more end than normal. My live build also has over 1,900 HP, which is awesome for a DA build with this much defense. Don't remember exactly what I did to get the last 30 HP or so the mid's build is missing.

It has it's drawbacks for sure, only 8 points of KB protection in there, so Fake Nemesis staffs will knock me on my butt, and I don't have much recharge (the lack of recharge actually contributes to my endurance sustainability, if you can't attack as fast you burn less end). It has minor accuracy issues when fighting +4s, but it still hits consistently enough that I'm not too pressed about fixing that.

Interestingly enough, some of my slotting choices lead this build to be the best of both worlds as far as defense goes. Out of Energy, Negative, Fire, Cold, Ranged, and AoE defense.....none of them are under 39%. I also managed to get 20.4% Psionic defense to go with my 63% resistance. Once you add double-stacked Parry the only defensive totals that are under 39% are Smashing and Psionic.

Also of note: this build was not particularly expensive either. I built it over the course of 6 months or so and it cost me under 300 million cash expenditure.

Here's the build:

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(3)
Level 2: Slice -- Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(37)
Level 4: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 6: Death Shroud -- Erad-Dmg(A), Erad-Dmg/Rchg(7), Erad-Acc/Rchg(7), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-%Dam(45)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(48), LkGmblr-Rchg+(50), Ksmt-ToHit+(50)
Level 14: Boxing -- Empty(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Heal/Rchg(17), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(46)
Level 18: Whirling Sword -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(19), Erad-Dmg(19), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(23), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(46)
Level 32: Head Splitter -- Erad-Acc/Rchg(A), Erad-Dmg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(34)
Level 35: Oppressive Gloom -- Empty(A)
Level 38: Soul Transfer -- Empty(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), P'Shift-End%(45), P'Shift-EndMod(45)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Confront -- Empty(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-End%(46)
Level 4: Ninja Run


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Also worth noting is that I stress tested my build recently, and I can solo Marauder as an AV, which is somewhat impressive because Marauder has a significant amount of resistance to Lethal damage. I only had to pop a couple blues late in the fight when my end finally started dwindling.

It took over 10 minutes for my end to run down that far, so while it's not infinitely end sustainable, it will sustain through probably 99% of the situations you're going to find yourself in. Provided you don't spend a lot of time soloing Lethal-resistant AVs this build will do fine on end.

Couldn't take Nightstar as an AV, her resistance to letjal was just to high for my lack of DPS to overcome. I believe she has 50% resistance to Marauder's 30%, so that will give you an idea of just how long it took me to kill Marauder.

Chimera was a chump, and Malaise was actually pretty easy as well. I couldn't kill Diabolique simply because she runs too much, no problems damaging her. I haven't attempted any other AVs yet, but that's how I did against the ones I have faced so far.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Claws, if you didn't know, you can export your live build to Mids' using CoH Titan Sentinel.

I had a very short AV career with mine. I took out 11 of the Praetorian AVs in a row with no temps, no insps, no deaths with an earlier (less powerful) version of my build - Chimera, Shadowhunter, Bobcat, Neuron, Battle Maiden, Black Swan, Malaise, Mother Mayhem, Infernal, Marauder and Tyrant. I didn't have the DPS for the others. Tyrant was a bit of a cheat as I lured him into the lava since I didn't have the DPS. I probably do now. I really should give him and others another go.

Some combinations can probably do better, but that satisfied me, and I didn't go back to AV soloing. I DID solo Nemesis at one point, because I had AVs turned on for some reason and happened to stumble into him in a mission. I used some inspirations there, as it was as I recall a +2x8 or +3X8 double pull, and I didn't want to play games dealing with stacked vengeance, but I could be recalling wrong. In any case, the AV fight itself was no inspirations, and I probably could have done the whole thing no inspirations if I'd actually noticed Nemesis instead of thinking he was just another Fake Nemesis until I got around to him.

I also went to monster island to see what I could do. I survived four for about ten minutes, pulled two more, and made it a few more minutes before they put me down. That was also on my old build. I suspect I could do at least a little better now, but I haven't bothered. Again, other combinations could do better, but it made me happy.

As a side note, with Hover, Fly, soft-capped defense and massive psionic resistance, it's actually a pleasure to "street" sweep in the Storm Palace zone. Hmmm, I'm guessing the elementals drain endurance too, but I've never noticed. Maybe they don't. Just stay away from eyeballs, and be careful how you tackle brutes.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Chimera was a chump, and Malaise was actually pretty easy as well. I couldn't kill Diabolique simply because she runs too much, no problems damaging her. I haven't attempted any other AVs yet, but that's how I did against the ones I have faced so far.
IIRC, when I last used my pb vs. Malaise, I activated the power analyzer and discovered that malaise has -res to lethal. I may be falsely remembering, but I think that's how it went.


"There's no magic formula that's guaranteed to make us produce a universally loved item each and every week, hell some people even poo pooed Street Justice." --Zwillinger

 

Posted

Quote:
Originally Posted by GoldenDestroyer View Post
IIRC, when I last used my pb vs. Malaise, I activated the power analyzer and discovered that malaise has -res to lethal. I may be falsely remembering, but I think that's how it went.
That would explain why he dropped so easily.

My soft-capped ranged defense handled most of his attacks, only Dominate and Mesmerize were bypassing it, which my large amount of Psi resistance took care of nicely. I didn't end up even having to hit Dark Regeneration at all in that fight, because the few heavily resisted hits that were getting through were being healed back by my passive regeneration.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Dooders! I have been looking for a way to resurrect my old BS/DA build. Thanks for the ideas. I took the Claws and Effect build (thanks!) and have tried to improve upon it. I would very much appreciate the collective wisdom of the board.

Advantages:

1. Cloak of Fear is SWEET. First, it is awesome to jump into a group and have them cower in fear. Love it. You actually feel like Dark Justice incarnate. More importantly, it makes up for the anemic melee defense pre-parry application.

2. Head Splitter needs to be all about damage. Rawr. Half the reason to play BS is to put up the ridiculous orange damage numbers.

3. Slotting Stamina and Physical perfection the way I did is an improvement. More End results.

4. Slice seems superfluous. Between Hack, Disembowel and Headsplitter we have great damage. Parry completes the chain. Between Whirling sword and Death Shroud we have AOE. I'd rather shift those slots you have in slice elsewhere.

5) Red Fortune, as a set, is the a great way to get your ranged defense up.

6) Confront is unecessary


My concerns:

1) Dark Regen is underslotted and that makes me sad.

2) With 2 end/sec spent and only 3.2 gained I concede a rather serious endurance problem with the build... which is a killer. A way to increase recharge speed on Conserve Power would be handy

3) I only have 190% accuracy for my attacks. AND that is including a +20% from the cloak of fear proc. Otherwise, much lower. A real problem. Would be great to take tactics and slot it up with Gaussians. Worried there is simply not enough endurance for that, though.

Thoughts?

Key Stats:

44% ranged defense
34% AOE defense (problem?)
26% melee defense
190% regen
37.5% recharge (without hasten up)
190% accuracy for all attacks (problem?)

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Azothe4: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack

  • (A) Mako's Bite - Accuracy/Damage
  • (15) Mako's Bite - Damage/Endurance
  • (25) Mako's Bite - Damage/Recharge
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Chance of Damage(Lethal)
Level 1: Dark Embrace
  • (A) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
  • (3) Aegis - Resistance
Level 2: Death Shroud
  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Chance for Smashing Damage
Level 4: Murky Cloud
  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance
  • (5) Aegis - Resistance/Endurance/Recharge
Level 6: Build Up
  • (A) Recharge Reduction IO
Level 8: Parry
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
Level 10: Obsidian Shield
  • (A) Aegis - Resistance/Endurance
  • (11) Aegis - Resistance/Endurance/Recharge
  • (11) Aegis - Resistance
Level 12: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Luck of the Gambler - Recharge Speed
Level 14: Boxing
  • (A) Empty
Level 16: Dark Regeneration
  • (A) Theft of Essence - Chance for +Endurance
  • (17) Theft of Essence - Healing/Recharge
  • (17) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 18: Whirling Sword
  • (A) Eradication - Damage/Recharge
  • (19) Eradication - Accuracy/Recharge
  • (19) Eradication - Damage
  • (40) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Chance for Energy Damage
Level 20: Cloak of Darkness
  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (43) Red Fortune - Endurance
Level 22: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (43) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Endurance
Level 26: Disembowel
  • (A) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)
Level 28: Weave
  • (A) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (42) Red Fortune - Endurance
Level 30: Cloak of Fear
  • (A) Siphon Insight - ToHit Debuff
  • (31) Siphon Insight - Accuracy/ToHit Debuff
  • (34) Siphon Insight - Accuracy/Recharge
  • (37) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (37) Siphon Insight - Accuracy/Endurance/Recharge
  • (46) Siphon Insight - Chance for +ToHit
Level 32: Head Splitter
  • (A) Armageddon - Damage/Endurance
  • (33) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
Level 35: Maneuvers
  • (A) Red Fortune - Defense
  • (45) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Endurance
  • (48) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense/Recharge
Level 38: Soul Transfer
  • (A) Recharge Reduction IO
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Miracle - +Recovery
Level 47: Hasten
  • (A) Recharge Reduction IO
Level 49: Acrobatics
  • (A) Endurance Reduction IO
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - Chance for +End
Level 4: Ninja Run


 

Posted

Quote:
4. Slice seems superfluous. Between Hack, Disembowel and Headsplitter we have great damage. Parry completes the chain. Between Whirling sword and Death Shroud we have AOE. I'd rather shift those slots you have in slice elsewhere.
I like Slice. I needed to pick something at level 2 that isn't as end hungry as Death Shroud (my only other option), and it is trivially easy to hit 5 targets with Slice, as it is a very wide cone. It also contains the Eradication set I need for more End, HP and defense.

I opted against full sets of Red Fortune to save slots in those powers you have them in. 3 LotG is enough to get it nearly ED capped for defense enhancement, and it lets me move those slots elsewhere. Those LotGs are also the only source of recharge bonuses I have.

I took Confront at 49 for a couple reasons:

1) It needs no slots.

2) It lets me tank things like the autohit nictus in the ITF if our tank is defense based and Regent Korol on the STF if our tank is Invuln.

Is it necessary? No. Does it come in handy at times? Definitely. And there wasn't really anything else I wanted there.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I like Slice. I needed to pick something at level 2 that isn't as end hungry as Death Shroud (my only other option), and it is trivially easy to hit 5 targets with Slice, as it is a very wide cone. It also contains the Eradication set I need for more End, HP and defense.

I opted against full sets of Red Fortune to save slots in those powers you have them in. 3 LotG is enough to get it nearly ED capped for defense enhancement, and it lets me move those slots elsewhere. Those LotGs are also the only source of recharge bonuses I have.

I took Confront at 49 for a couple reasons:

1) It needs no slots.

2) It lets me tank things like the autohit nictus in the ITF if our tank is defense based and Regent Korol on the STF if our tank is Invuln.

Is it necessary? No. Does it come in handy at times? Definitely. And there wasn't really anything else I wanted there.
I like your point about red fortune. I need to think about that. The fun of it is the extra recharge (+5% which makes up for the ultra expensive LOTG, no?) coupled with a ranged defense bonus.

EDIT: dumped one red fortune set and replaced with LOTG and then slotted up Dark Regen. Lost 2.5% ranged defense but a bunch gained accuracy, hit points and regen. Also, Dark Regen is now much more effective. I like it. Maybe you have a point here. Let's see what else I can do...

I feel like one should either take slice OR whirling sword but not both. Thoughts?

I think I will respectfully decline to take confront. I can think of better options.


 

Posted

Quote:
Originally Posted by Centurion_A View Post
I like your point about red fortune. I need to think about that. The fun of it is the extra recharge (+5% which makes up for the ultra expensive LOTG, no?) coupled with a ranged defense bonus.
Your slotting: 5% Recharge and 2.5% ranged defense in 6 slots.

My slotting: 7.5% Recharge in 3 slots. And as you can see elsewhere in my build, I didn't need the ranged defense bonus since I managed to soft-cap ranged without them.


Quote:
I feel like one should either take slice OR whirling sword but not both. Thoughts?
More AoE is more AoE. The way you put that is the same as saying Thunder Strike OR Lightning Rod, and Foot Stomp OR Shield Charge. If you have room in your build, why not take both of them and have more AoE damage output?

Quote:
I think I will respectfully decline to take confront. I can think of better options.
Wasn't saying you had to take it, in fact I don't think it's on my live build, I just couldn't remember what WAS so I put it in as a placeholder.

Was just saying I've found uses for it in the past.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.