ClawsandEffect

Renowned
  • Posts

    7232
  • Joined

  1. My main is chronologically in his mid 30s. Physically though, he ages much slower than normal due to the nanomachines present in his bloodstream. The nanomachines are responsible for his rapid healing, and they function by perpetually repairing any tissue to the exact state it was in when they were first introduced to his body.

    My BS/DA scrapper on the other hand, ages at the exact pace I age. Since, well, he's "me". Currently in his early 30s, just like me, and will remain on pace.
  2. Quote:
    Originally Posted by Samuel_Tow View Post

    Obviously, I'm biassed. The eponymous Samuel Tow is built on much the same sort of basic model. He's a guy whose strength, speed, agility and intellect all stem from a parasite that lives inside his body and wrestles for control of his mind by abusing and exaggerating every emotion he shows. The man is, therefore, trapped in a world where he has to fight to suppress every ounce of happiness, sadness, anger and pain or risk losing his mind. And worst of all, there is no escape, because in moments of extreme danger, he is compelled to defend himself in every way he can by that same parasite. He is literally incapable of committing suicide or allowing himself to be killed, causing the man to grow ever more distant and seek ever more ridiculous danger in the hope that some day he might fight something he simply can't save himself from.

    Yeah, my namesake character is a cliche dark brooding emo her. Gimme' a break, I made him over 10 years ago
    Actually, it's a pretty good backstory.
  3. Quote:
    Originally Posted by Leo_G View Post
    Which recipes? If you're talking about level 50s, just because there aren't any listed doesn't mean there is no supply.

    Like was mentioned several posts before me, it's not that they're aren't any, they're just being bought fast. The easiest (in most cases) enhancement recipes to get are max level ones.
    This is truth.

    The easiest way to tell if there really IS no supply is to look at the dates of the last 5 sold. If all of the dates are the same day you are looking at it, it simply means that every one that has been listed has sold instantly. If you place a bid slightly higher than the apparent going rate, you will most likely end up with the very next one listed, which can take anywhere from a couple minutes to a few hours. (That's why I suggested placing your bids when you first log in and checking them the next day when you log in)

    On the other hand, if the dates are all 2 or more days prior to when you are looking, then maybe there really IS a shortage of them.

    Foot Stomp does use a different set than KO Blow. It is a PBAoE, while KO Blow is a melee attack. Obliteration is a good one for that, but it may be more than you want to spend (haven't looked lately). If Obliteration is more than you want to spend, Scirocco's Dervish and Multistrike are both cheaper options for it.

    Also, something you will want to be cognizant of when you start slotting Set IOs. Since you don't have a lot of recharge slotted in your attacks currently, you may find that your endurance recovery is no longer up to the task of keeping your blue bar filled.

    Adding more recharge has the obvious effect of speeding up how fast your attacks cycle. That means you will burn more endurance than you were before. It might not be an issue if the endurance reduction you gained in your attacks evens it out, but it's something to be aware of. You can slot a few other things to help with that too. Any set that gives a recovery bonus will help, as will a Numina's Convalescence +Regen/+Recovery.

    Crushing Impact and Obliteration both have a 5% recharge bonus for slotting 5 of them, and there is a limit of 5 of any one set bonus. So just make sure you keep your total number of those two sets at 5 or less to make sure you aren't wasting set bonuses. (You may not care, but it annoys me when I realize I've slotted something I'm getting no benefit from) So, if you do go with Obliteration in Foot Stomp, make sure you slot 4 or fewer Crushing Impact sets.

    Aegis would be a good set for your resistance powers, it gives you 3.13% to your Fire/Cold defense for 3 slots, so you should be able to gain quite a bit there. (Pretty cheap too, last I looked)

    (All of the additional sets I listed are available at level 50)
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    Considering our history, I want to take every opportunity I can to agree with Claws where I can, and here I agree wholeheartedly.]
    We have had some lively debates, haven't we?

    Quote:
    Take the definition of Magic the OP seems to be using. It mentions magic words, magic artefacts, rituals and trinkets, all of which would be of no bearing in the slightest to my own Spirit of Light, who is simply a possessed suit of armour with no external power source. It's a soul inside a suit, and a soul of a fighter, not a mage. He doesn't use magic gear, he doesn't cast magic, he doesn't even wear clothing. He's a poltergeist, essentially. Yes, it's somewhat sideways of the traditional magic user, but that's the point - the loosely defined Origin allowed me to take my creativity farther afield, and I'm happy for it.
    I have many characters whose origin is a little askew of the "normal" type for that origin.

    My Magic origin scrapper is just a dude who happened to acquire a demonic soul-sucking sword (expressed as a Broadsword/Dark Armor scrapper), without the sword, he's just a dude.

    My Main character is Science origin, even though Tech would fit somewhat better. He's a cyborg, but he invented his cybernetics himself. He was forced to use those cybernetics when there was an "accident" at his lab that made his own limbs unusable. His powers came from his own skill as a scientist.

    There are many more than that, those are just samples. The point is, if I were suddenly forced to have incantations and magic rituals involved with my BS/DA scrapper, I would be highly annoyed, because the sword is the source of all of his powers. He's not a magician.
  5. Quote:
    Originally Posted by Bullet Barrage View Post
    And if they did, will SSA 2 involve Ghost widow leaning towards hero side?
    Food for thought. Maybe off topic, but if Ghost Widow joined the Freedom Phalanx, it could be a little different.
    Very unlikely.

    Remember, Ghost Widow's very existence is tied into the continued existence of Arachnos.

    If she joined a group whose goal is the elimination of Arachnos it would be akin to suicide.

    Scirocco is much more likely to go good than Ghost Widow. He already has it in him, he just needs the curse broken and he can switch.
  6. Quote:
    Originally Posted by Bionic_Flea View Post
    I started playing with Mids and came up with a build very similar to Unicycle Peon, but I think his is slightly better. And his explanations were all spot on. So other than to endorse his posts, I have nothing to add, except this: I am also willing to contribute IOs/Recipes/Cash to the project.

    I'll need Sam's global name to mail them.
    I'll help out with this project too.

    I have a bunch of the pieces he'll need sitting on characters which I have no immediate use for, that I'd be willing to contribute.

    I already have his global. It's the same as his forum handle.
  7. At the risk of speaking for him, I can tell you with 99% certainty that Sam will not even CONSIDER Frankenslotting.

    The sheer chaos frankenslotting would cause to his enhancement screen would make his head explode.

    Sam and I have gone round and round on this issue so many times that I have a pretty good grasp of what he will and won't do at this point. I'm trying to keep those things in mind when offering advice here.
  8. I assumed I had access to a means of rapid travel in order to get there when I did.

    You're also assuming that any message sent to Statesman via local authorities would reach him in time. If Statesman flightspeed is anywhere near the speed of Superman's, that is unlikely.

    I was assuming that I had access to some form of instant, or near instant transportation in order to reach the island the confrontation took place. Since my character has quite a bit of technology at his disposal, that one was easy for me to hand wave away.

    Assuming that my cyborg character who designed all of his own cybernetics himself also invented a teleporter isn't a big stretch, ya know? But that's a specific character consideration. (It also helps that the majority of my characters at least know each other)
  9. UP makes a good point.

    Getting an SR to the soft-cap is really easy to do, but your specific requirements on your build are going to make it harder for you.

    Not that I'm saying that you HAVE to give in and do what he suggested, just that you're getting yourself into a mess that you could make easier on yourself by doing so.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    Ah, another good point - I really dislike having multiple characters working for just one, since I have the tendency to leave a character on a whim and not touch it for a year or two. I have not played the eponymous Samuel Tow seriously since I10. He still does not have a build to account for Inherent Stamina. I might borrow money from other characters, but I can't commit all my resources to just one because the build for that one might not actually ever get finished before I move on.
    Here's what I do that might work for you as well.

    I never completely bankrupt any of my characters, for the exact same reason.

    What I'll do is set an arbitrary minimum number that I want all my characters to have on them. Say, for sake of argument, that you want to leave your characters with at least 20 million influence at all times.

    Go through and transfer anything they have above that number to the character you're building. That way you can consolidate your resources on that character, but if you decide you want to play a different one before you finish with it they still have money to work with themselves.

    Edit: All level 50 enhancements may not be feasible, but all level 40 enhancements is very doable. I just worked out a Mids' build using level 40 enhancements, and it was pretty easy to get softcapped.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    This brings up another question: You say that you "frequently" gain enhancement percentage, but am I right to suspect that there's a not insignificant number of situations when you do?
    I'm guessing from context that you meant to say "don't" instead of "do"?

    If so, you would be correct, but it works like this: You will ALWAYS gain in total enhancement when slotting a full set of something over SOs of the same level.

    But, you will occasionally lose out in a specific aspect of enhancement. Example: Obliteration gives you 66.25% Accuracy, 96.30% Damage, and a whopping 89.93% recharge enhancement, but the cost of the damage and recharge enhancement being slightly higher is that the set only provides 18.55% end reduction. Still an overall advantage in total enhancement, but you lose some end reduction to gain more recharge.

    (I'm pulling my percentages straight from Mids', so they should be accurate)

    Quote:
    It brings up another question, too: I like uniformity, but can I slot with Set Inventions and still have at least my roughly equivalent attacks be slotted the same? This isn't as vitally important as keeping everything at level 50, but I really would like to have, say, Rib Cracker and Shin Breaker slotted the same, since I use them almost interchangeably in combat. I know they have their different debuffs and I do try to make use of that sometimes, but in general, they're two straight-up attacks that mostly do damage.
    With Street Justice, if you want you can slot Initial Strike, Heavy Blow, Rib Cracker, and Shin Breaker all exactly identically. The problem is, if you do that, you are going to miss out defense from one position or another. Would slotting them identically in pairs be acceptable to you? Like say, slot Initial Strike and Heavy Blow the same, then slotting Rib Cracker and Shin Breaker the same, but use different sets for each pair. Would that work?


    Quote:
    This reminds me of something else I wanted to ask: How many holes would I need to leave with Inventions builds like this? The above talks about melee an AoE defence, but it leaves the character vulnerable to ranged damage. This is a build that concerns me, especially considering SR is one of the few sets which offers perfectly uniform defence all the way around.
    You don't have to leave any holes at all. But your specific requirements are probably going to leave a few holes here and there. I would say, if you HAVE to leave a hole for whatever reason, AoE is the safest one to leave.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    .Let's use my above build as sort of an example - I don't want to restrict the discussion to just one build, but it might help. What would a SJ/SR/Body Scrapper want out of Inventions? How much of that can be achieved using only level 50 Inventions? How much of that would involve "expensive" inventions? How much am I shooting myself in the foot?
    Well, now you're asking a question that I can say more than "Well, generally, you want to do this" in answer to.

    Obviously, the first thing you want to do is get your defense soft-capped to normal content. It's not difficult to do that with an SR when you add Invention Sets to the mix.

    Next, you'd want to gain some more max HP. You'll probably add to your Max HP by accident when you're chasing other bonuses, so I wouldn't sweat about that too much just yet.

    Getting more regen will help too, especially if your concept doesn't allow for Aid Self. Shoot for at least 200%. You might not get all the way to 200%, but it gives you something to aim for. Again, don't sweat it too much if you don't get it to 200%, anything above base value will help.

    After that, add some recharge and you should be in good shape.

    As far as IO Set building characters, SR is one of the most straight-forward sets to work with. I'm not going to get TOO specific on it, because once I start getting specific I come off as telling people how to build their character, and I'm trying to avoid that.

    Quote:
    I should note that I have only a single character who has a billion Inf, which she made off three Purple recipes that dropped on her over the span of two days. Aside from her, most of my characters have never seen 100 million INF in their pockets all at once. Just for the sake of basic reference of the means I'm working with.
    At the risk of telling you what to do, transfer any cash you don't have any immediate use for to the character you're trying to build. Saves hassle down the line when all the resources you're going to commit are already consolidated on one character.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    When I say "just running story arcs," I don't mean to say I'll never use the Market so much as that I'll likely be buying everything with either Influence or Reward Merits, since that's what Story Arcs grant. What I also mean is I DO NOT WANT to grind Alignment missions or Architect missions or farm anything. What's at stake here is my motivation to persevere. When I'm motivated, I can work my *** off and still have fun at it. I routinely clear outdoor maps of enemies AND fog of war by hand and never feel like I'm wasting my time, but set me down to run the same Architect arc twice in a row (or, really, even just once) and I start wondering about what other games I own.
    There's another option.

    Buying things with Reward Merits gets expensive in terms of how many you have to send to get stuff. But, you can cash in 50 reward Merits and 20 million cash for Alignment Merits. So, if you know you need 2 alignment merits for something, and you've already gotten one from somewhere, you can take some of those reward merits you've probably also got and add some cash to get what you need without spending 100's of millions on it or 240 Reward Merits.


    Quote:
    Sacrificing power for neatness, furthermore, goes against the very reason I'm still here with City of Heroes - because I can make a strong character that is also appealing to me. Are you honestly saying that there's NO way to build Set Inventions builds for some characters out of all level 50 Inventions? That... Would be really bad. Or do you mean that it's just not as productive or not as easy? That might not be as bad.
    You can build anything you like out of nothing but level 50 enhancements, but they may not be as efficient with set bonuses as a build that takes the bonuses into account first.

    It's doable, but your character may not end up quite as strong as it could be otherwise. If you're okay with that, there's no problem. You know, you don't have to be at the absolute bleeding edge of performance to have a good build.


    Quote:
    How much of that depends on alternating between different characters, though? I ask this because my preferred method of playing is to focus on one at a time and play that until I'm bored, then swap to another. I've been told to just put bids on stuff I want then go play another character for a week, then come back and see what I got, and that's... Really not going to happen. Every time I swap characters, I go through a day or two of readjustment, and that time is not actually fun at all. Swapping characters too often puts me in constant "not fun" and ruins the whole game. I've only ever cancelled for two weeks since Launch, and THAT was the reason why. I started swapping characters so much the game began to feel like a chore.
    You don't have to swap characters at all if you don't want. You can do everything you need to do on that one character, just check the market when you log in with it and collect what you acquired, or maybe adjust some bids if it has been a long time since you placed them. It's somewhat more efficient to do it on several characters, but it is by no means required.

    Quote:
    I'm trying to build a SJ/SR Scrapper right now.
    Well, now that I know what you're trying to build specifically, I can answer a couple of your earlier questions a little better.

    You're in luck, that particular power set combination is easily buildable using nothing but level 50 enhancements. Mako's Bite, Obliteration, Scirocco's Dervish, and Gaussian's Synchronized Fire Control all go up to level 50 and provide defense you want.


    Quote:
    7. Incidentally, I thought of another question to ask: Is it possible to build with Set Inventions without losing enhancement percentage off the basic 1ACC/1END/3DAM slotting? What is this, like, number seven?
    Actually, you'll frequently GAIN enhancement by using Set Inventions.

    Mako's Bit gives you, at level 50: 66.25% Accuracy, 93.64% Damage, 66.25% End Reduction, and 66.25% Recharge. Or the equivalent of 9 SOs worth of enhancement across the entire power. You'll lose a tiny bit of damage, but you'll gain twice as much accuracy, end reduction, and recharge over SO slotting.

    In contrast, 1 Acc/1End/1Rech/3Dam will give you 38% to Acc/End/Rech and 95% to Damage.
  14. Quote:
    Originally Posted by Samuel_Tow View Post

    It makes sense for the Statesman to not call for info or backup mostly if his judgement is compromise, which it really isn't right at the end, is what I'm saying.
    I'm just quoting this small piece so my post isn't huge, but I'm addressing Statesman's reasons for going in alone.

    First, he lacked information about the nature of what Darrin Wade had planned. He really had no reason to believe that there was anything Wade could do to hurt him. He probably just figured that this was a lame attempt by another villain to bring him down that would end in failure because he's indestructible. Remember, this is a man who took a nuclear explosion to the face and walked away. If you could do that, wouldn't you be pretty confident in your ability to withstand just about anything this twerp could do?

    Calling the rest of the Phalanx wouldn't have provided the information he needed, even if he had chosen to do so, because YOU were the only person that had the information needed. And he didn't know that you had that information, or where you were to ask about it.

    Second, this was an intensely personal confrontation for him. He wanted to bring Wade in by himself because it was so intensely personal.

    As calm and collected as he was, you can bet he was absolutely FURIOUS inside, and it's a credit to the man's self control that he didn't create some modern art with Wade's entrails.

    Looking at it with those to points in mind, it makes perfect sense for him to go in alone and ignore any trap Wade might have prepared. His only mistake was not taking the threat seriously enough because he was so used to shrugging off the worst anyone could do to him.

    Do you think Superman was cautious the first time he encountered kryptonite? Probably not that first time he did. But you can be sure he was cautious about it every time after that. Unfortunately, Statesman didn't have the opportunity to be cautious about that obelisk in the future.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    I actually do have a few specific questions in mind, and none of them are character- or AT-specific. Just general ones.
    I'll try to answer them as best I can for you Sam.

    Quote:
    1. What must one do to acquire the resources needed to make Inventions - recipes and salvage? Can this be done by just playing Story Arcs and regular missions like I always have, or do I need to run Architect missions or farm Alignment missions or such?
    Yes, you can acquire all the stuff you need just by playing the game. It will take a long time to put together a complete build that way, but it is possible without ever touching the market.

    You'll definitely want to run some tip missions to acquire Hero or Villain merits to buy some of the pricier/harder to find items directly. Nothing you'll be likely to use will cost you more than 2 Alignment merits. Otherwise it's just luck of the draw. There are a few pieces that you'll HAVE to buy directly via some means, because they almost never drop in regular content. Fortunately, the devs have made that a lot easier on us in recent years.

    Quote:
    2. Is it possible to build specifically at level 50, using only level 50 Inventions, or do I have to have a menagerie of different numbers on my Enhancements screen?
    It's very possible to do, but depending on the goals of your build it may not be feasible for all of them. For example, if you're building for positional defense with a set like SR, Shield, or Ninjitsu, you can have a build that is all level 50 enhancements. If you're building for typed defense for a set like Willpower, Ice, or Invuln, you'll pretty much have to have a variety of levels involved. The reason for that is that positional defense bonuses are found in sets that go all the way to level 50 (Obliteration, Mako's Bite, Scirocco's Dervish), while a lot of the typed defense bonuses are found in sets that cap lower (Eradication, Kinetic Combat).

    But, if it's really important to you to have all the numbers the same, you can build for typed defense using all level 30 sets, as all the pieces that give typed defense exist at that level.

    Quote:
    3. What defines "cheap" vs. "expensive" sets? Market price? Ticket cost? Merit cost? Is there any way to tell which is which before I commit to it?
    Generally, the usefulness of the set bonuses or individual enhancement is what determines the price. Luck of the Gambler 7.5% Recharge IOs are expensive because of how useful they are by themselves. Same goes for the Numina's Convalescence and Miracle uniques. Kinetic Combats are expensive because of the bonus that 4 of them give you, and certain pieces are more expensive than others.

    Asa general rule, orange colored IOs will be more expensive than yellow ones. Purples will be more expensive still, and the PvP IOs are insanely expensive (good thing they aren't necessary for a good build). A build that makes use of a lot of Kinetic Combats and Luck of the Gambler's will be more expensive than one that relies on Mako's Bite and Gift of the Ancients.

    You can spend about 10 minutes in the market interface and get a good idea of what things will cost. The pieces that cost more tickets or merits will almost always have a higher market price as well.

    This is a case of a little bit of research going a long way. I've absorbed a lot of information in my use of the Invention system, and I can tell when I build something in Mids' roughly how much it will cost me to do in-game. The best part of that is I didn't really have to try and learn it, I just ind of picked it up as I went along. I don't remember ever sitting down and saying "I'm going to learn about Inventions today"

    Quote:
    4. Does everyone have to build for Defence? Seemingly, whether your sets provide defence or not, and even whether you're melee or not, everyone suggests building for defence. What else should I build for as a general thing? Recharge? Endurance? What?
    People recommend to build for defense because defense is a useful addition to ANY build, and it's one of the easier things to acquire good amounts of. You don't necessarily have to with EVERY build, but they'll all benefit from at least moderate defense slotting. With blasters, for example, people often recommend slotting for ranged defense, because A) it's pretty easy to do, and B) even moderate amounts will help.

    Generally, Recharge is the next most frequently recommended thing to slot for. For pretty much the same reasons. It's not difficult to do, and any amount you get is better than none.

    Specific power sets have different priorities to slot for first. For example, with a Super Reflexes, your first goal would be to hit the soft-cap on positional defense (45%). That's because SR doesn't really have anything but defense to rely on. After that, Max HP, Recharge, and Regen are all useful.

    Willpower, on the other hand, wants to get a decent amount of typed defense to stack with the defense that already exists in the set via Heightened Senses. After that, Max HP, Regen, and recharge are good additions.

    Melee will ALWAYS benefit from defense, and I recommend putting as much in there as you can without compromising any other goals you have with that build. Like, don't slot for defense if it takes away from something else you could be slotting, but if there isn't anything else you could obtain that would be useful, you might as well.


    Quote:
    5. Is it possible to develop a basic template that's at least generally applicable to a whole AT with whatever amount of tweaking, or does every character essentially require starting a build design from scratch?
    A whole AT, not so much. But it is very possible to put together a template for typed defense versus positional or for recharge. You can essentially put together 2-3 templates that will work just about any character, depending on what type of defense (if any) the power set has, or how much that build benefits from recharge.

    It has more to do with individual power sets than it does entire ATs. You wouldn't want to use the exact same IO sets on a SR that you'd use for an Invuln, and vice versa. It also has to do with what powers you have available. Example: a build designed for a MA/SR would not work as well on an Electric/Willpower. Electric has more AoE attacks than Martial Arts, and you'd want different set bonuses for the two. But you CAN get a general idea of what IOs you'd want to use with which power sets, and apply them as needed to individual characters.

    It seems a lot more complicated than it really is. Once you start playing around with it, you'll start to notice that you're remembering things you put no effort into remembering from other builds.

    Quote:
    6. How much work is it to put together a decent, "cheap" build at the level cap as opposed to, say, buying a full set of Common Inventions, assuming I have the build worked out beforehand?
    If you have all the cash you'll need to purchase stuff from the market, not much work at all. What I do if I'm trying to put a character's build together, is I'll stop by the market at the beginning of a play session and place bids on the stuff I need. Then I just play like I normally would and either check the market before I log off, or check it the next time I log that character in. Checking it one time when you log in will probably be less hassle. You can see what you managed to acquire and place bids on stuff all at once.

    If you want to avoid the market altogether, it will be quite a bit of effort, but if you spread it out some instead of feeling like you have to do it all at once, it goes a little smoother. Generally, if you want to do that, set priorities on what you want NOW, and what you can wait on. Usually I'll pick up things like the Numina's unique right away, because it will have a noticeable impact on its own, and I'll leave the full sets for later (especially if I need all 6 pieces). You can also acquire things with more than one character and just email them to the character that needs them. So if you have multiple characters sitting on a lot of Merits, you can buy what you need spread out amongst them, instead of feeling like each character has to earn all their IOs themselves.

    Quote:
    I'm not trolling, I'm not joking, I'm not even just talking empty. I simply don't have the strength to fight people tooth and nail about not using Inventions any more when newer content clearly assumes I am. I'm starting to feel like I have to either "get with the programme" or quit the game entirely. And I don't want to quit the game quite yet, if at all possible. So this is me giving up and just trying to wrap my head around the thing.
    I've always respected, and defended your desire to avoid using IOs. You can play the game however you like, and I was never one of the people that made a huge argument out of it. But, if you're serious about delving into fully IOed builds, I'd be happy to answer any questions you may have about specific builds, as well as general knowledge questions like these.
  16. ClawsandEffect

    Tights!

    I wasn't trying to say your opinion on costume pieces granting bonuses was wrong per se.

    But it doesn't belong in a thread a dev started to solicit feedback for future costume pieces. That's all. And getting defensive when that was pointed out to you didn't help.

    If you want to suggest it, put it in the Suggestions and Ideas forum where the idea belongs.

    On topic:

    A full body chainmail or scale mail pattern would be kind of cool.

    Also, I don't recall anyone else mentioning this, but the head detail pieces that look like wide masks and such could use an upgrade. The blend between one color and another is kind of wonky, and you can't have the detail pieces a different color than your mask, or it looks weird.

    I might not be explaining that very well, I'll see if I can find a screenshot that illustrates what I'm talking about.
  17. Quote:
    Originally Posted by Ridia View Post
    What about with a team during a TF or DFB etc...
    Couple things.

    1) you won't be using Nova in a DFB.

    2) you better make sure you kill everything with that Nova, or you're going to have some VERY annoyed teammates.

    Knocking things away from the team is not necessarily bad, but when you knock an entire group of things that far from the team it's usually not cool unless they don't get back up.
  18. I wasn't just talking about OG, I was taking Cloak of Fear into account as well.
  19. ClawsandEffect

    CoH2 already

    Quote:
    Originally Posted by Snow Globe View Post
    There is also the fact that two other super hero MMOs have launched, and despite one having a huge amount of development resources, both are considered inferior to CoH.
    One of them also has characters in it that everyone in the WORLD recognizes, and CoH is still the better game.
  20. Quote:
    Originally Posted by DoctorWhat View Post
    In the early levels Parry become a godsent, letting you softcap melee before level 5, if you can keep it stacked.
    Don't know how you'd manage that, seeing as how Parry doesn't unlock until level 8.

    The rest of your points are valid though.

    Oh yeah, Hi Khaun! Remember me from Pinnacle?

    I'd go with Mace/Shield as well. It gets more high damaging attacks than broadsword, and gets an insanely high damage attack at level 8.
  21. Quote:
    Originally Posted by DreadShinobi View Post
    Dark Armor has a massively better heal, but Electric Armor has far better resist numbers than Dark Armor. 90% energy resistance is insanely good, energy damage is very common. Dark Armor has better psi and dark resists than Electric armor, but the 90% energy resists outweigh that greatly.

    The main thing Dark Armor has over Electric Armor is Dark Regeneration, while electric armor has more useful resist numbers.
    You're also discounting the fact that any minions in melee range of a Dark Armor will be stumbling around or quaking in fear.

    Does removing 2/3rds of what you're fighting from the equation count as resistance? I mean, it does reduce the amount of damage yo take through powers found in the set.
  22. Quote:
    Originally Posted by Ridia View Post
    I tend to play a bit like a "Blapper" sometimes using my secondary for some Melee but generally I stand back and let loose from the outside. My question is -

    My main toon is an Energy Blaster which as we all know allows the use of the knockback effect with certain powers.

    Would it be a wise strategy to wade into the middle of a group of enemies, use secondary for Melee, be a little tankerish to generate some aggro to get the, all gathered around and then use Nova to send them all flying away with awesome knockback?

    Is the blaster up for something like this or is it not a good idea to generate that much heat?
    If you're alone it's not a good idea unless you have some defense going. Good chance you'll die before you can fire your Nova.

    If you want to try it, do it once without any outside help, and then do it again after popping 4 Lucks. You'll see what I mean.
  23. Quote:
    Originally Posted by Samuel_Tow View Post

    So my question is... If the Statesman never intended to murder Darrin and is calm enough to not even seem tempted... Why did he run off?
    Ummm, so he wouldn't murder Darrin Wade.

    I'm sure he wanted to. I'm sure he considered it.

    I'm also just as sure that he knows himself well enough to know when he needs to get away from a situation and clear his head so he DOESN'T pull Wade's trachea out through his rectum.

    He flew off so he could have the time to really turn things over in his mind and cool off enough to not tear Darrin Wade limb from limb.

    I'm not sure I could boast the same ability myself.

    Someone does that to MY family and I'm as strong as Statesman?

    Well, you'd hear this:

    Longbow Commander: Eeeeew, we're gonna need a bucket.

    Edit: And I do concur that Manticore was largely at fault here. Like, maybe Synapse would have been fast enough to get in there and save Alexis if he hadn't been so concerned about not admitting he screwed up?
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Let's compare to, say, Manticore. Manticore is a very skilled fighter and marksman, he is very rich, he is very smart and apparently, he's good at planning ahead. Completely separate from this, he is an *******, he as a huge ego and an inferiority complex, and he can't get along with others. It's almost as if someone took two completely different characters - one awesome and the other messed-up - then mashed them together and stomped on the pair until they melded into one character that exhibits traits from both.
    Actually, Manticore's flaws are a direct result of his strengths as well.

    With as rich, smart, and skilled at combat as he is, it would be more surprising if he were a nice guy on top of it. With the combination of strengths he exhibits, it would be a rare person indeed who wasn't a complete jerk. His entire life he's been told by his yes men (and society itself) that he is better than everyone else, and he's been believing it for a while now.

    The end result is a rich, intelligent, skilled individual that also happens to be a borderline sociopath.

    Manticore is proof that even good guys are susceptible to the corruption of power. It actually surprises me that he still IS a good guy. A personality like his would lead to supervillainy in just about anyone else.

    Edit: The flaw that screwed everything up here is a massive case of overconfidence in his own abilities. He IS good at what he does, but he's not as good as he thinks he is.
  25. Quote:
    Originally Posted by Gobbledygook View Post

    Up next is my former favorite powerset, regen.
    I'd make IH a toggle again, and put some regen debuff res, and -rech res in the set somewhere. Though I admit to not knowing if they buffed anything except the passive res in the proliferation.
    Regen has regen debuff resistance in Fast Healing now.