ClawsandEffect

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  1. The Eradication 4 piece is pretty pricey too. If you use the other 4 (not including the proc) you get decent numbers for the power. I usually fill the other 2 slots with Scirocco's Dervish for the regen bonus. I like 4 Eradication for the HP bonus, which is a fairly large one.
  2. Quote:
    Originally Posted by Vitality View Post
    I slot with 4 Performance Shifters.

    Performance Shifter: Chance for +End proc
    Performance Shifter: End Mod
    Performance Shifter: End Mod/Acc
    Performance Shifter: End Mod/Rech
    Ditto. If I'm playing a Regen or Willpower I do that with both QR and Stamina. I usually slot Physical Perfection for regen, and throw the +End proc in there if I have an extra slot.
  3. ClawsandEffect

    Booster Packs

    Vehicles most likely aren't going to happen either.

    I kinda doubt BaBs is going to do another animation for every single power just to give us vehicles.
  4. ClawsandEffect

    Blaster Nukes

    Quote:
    Originally Posted by Computer View Post
    Huh? Thunderous Blast does completely drain you of your endurance, just like the other nukes with crashes.
    This is true.

    However, Thunderous Blast has the same chance to give you endurance as any other Electrical Blast power. If you hit a big enough group you will almost always get enough end back to keep your toggles running at least.
  5. Quote:
    Originally Posted by figment_ View Post
    Claws, that looks pretty good. I was having issues trying to raise melee defense instead of S/L. Thanks for the effort you put into this.

    You mentioned that this is what you would do with these powers, I'm not married to the power choices, given good reason to do otherwise. One thing I like about it is having plenty of end recovery, which I am not sure I would get without stamina. That plus health seems to be a no brainer for willpower since regen is quite important to the set.

    Would you change power choices, and why? Again, thanks for anyone's effort on this. Learning a lot just looking this over.
    Well, I'd drop the travel power for one. I have the Martial Arts pack and I've found that Ninja Run is all the travel power a scrapper needs in PvE (PvP is a whole different animal)

    After dropping the travel power I'd swap some stuff around and take Charged Brawl as well. You won't have much of a single target attack chain the way you're set up.

    Maybe something like this:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Knock%(37), Mako-Acc/Dmg(37), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(15), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39)
    Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg(37), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), RgnTis-Regen+(5)
    Level 6: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(40), Sciroc-Acc/Dmg(40), Sciroc-Acc/Rchg(43)
    Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(23), Sciroc-Acc/Dmg(43), Sciroc-Acc/Rchg(46)
    Level 10: Indomitable Will -- Ksmt-Def/EndRdx(A), Ksmt-ToHit+(11)
    Level 12: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(13), Aegis-ResDam/EndRdx/Rchg(13), TtmC'tng-ResDam/EndRdx(50)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/Rchg(45)
    Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Knock%(40), Mako-Acc/Dmg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(48)
    Level 22: Boxing -- Empty(A)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(27), Mrcl-Rcvry+(27)
    Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29), LkGmblr-Rchg+(43)
    Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(31), P'Shift-End%(31)
    Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34)
    Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(36), Aegis-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam/EndRdx(36)
    Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42)
    Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(45), EndRdx-I(45)
    Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  6. Here ya go.

    Using exactly the powers you chose I'd do something like this:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 31 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Knock%(7), Mako-Acc/Dmg(9), Mako-Dmg/Rchg(9)
    Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(5), Aegis-ResDam(11), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(13)
    Level 2: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(15), Sciroc-Acc/Dmg(15), Sciroc-Acc/Rchg(17)
    Level 4: Fast Healing -- RgnTis-Regen+(A), Numna-Heal(17), Numna-Heal/EndRdx(19)
    Level 6: Combat Jumping -- DefBuff-I(A)
    Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Dmg/Rchg(19), Erad-Acc/Rchg(21), Erad-Acc/Dmg/Rchg(21), Sciroc-Acc/Dmg(23), Sciroc-Dmg/Rchg(23)
    Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25)
    Level 12: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx/Rchg(27), ResDam-I(27)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(29), Numna-Heal/Rchg(46)
    Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(31), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/Rchg(33), Mako-Acc/Dmg(33), Mako-Dmg/Rchg(33)
    Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(34), P'Shift-End%(34)
    Level 22: Hurdle -- Empty(A)
    Level 24: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(39), Numna-Heal/EndRdx(39)
    Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Rchg(36), P'Shift-End%(36)
    Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37)
    Level 30: Build Up -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
    Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Sciroc-Acc/Dmg(40), Sciroc-Acc/Rchg(42)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
    Level 41: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx/Rchg(45), ResDam-I(45)
    Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/Rchg(48)
    Level 49: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(50), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  7. Check out my thread on softcapping a BS/DA. I'm not the first to have done it, but as far as I know I did it much cheaper than anyone else has. It gives up some recharge and a little bit of accuracy. It does fine on +2s, and it is RWZ Challenge capable, but it has issues against Cimerorans and Nemess.

    (Since you mentioned you have a Katana/Dark, and they are practically interchangable)
  8. Alrighty.

    I'm at work, so I can't mock up a build for you. But I can give you some general advice on what bonuses you want to look into for a WP toon.

    First, you want typed defense bonuses. They come in pairs: Smash/Lethal, Fire/Cold, and Energy/N. Energy. Psionic has defense as well, but it is by itself.

    The reason for this is Heightened Senses gives you typed defense and not positional, so you want to add to what you already have. I like Kinetic Combat for Smash/Lethal (but you will need Charged Brawl for another place to put them). Eradication gives you Energy/N. Energy Defense for 3 slots, I put 4 in there for the HP bonus (also important for WP) and cap it off with 2 Scirocco's Dervish for the regen bonus. Aegis will give you Fire/Cold defense for 3 slots.

    In case you are unaware, Kinetic Combat is a melee damage set, Eradication is a PBAoE set, and Aegis is a resist damage set.

    Max HP and regeneration should be your next focuses. I suggest 6 slotting High Pain Tolerance with 3 Numina's Convalescence and 3 Aegis. Mind Over Body can take Aegis as well, I suggest 3 and a 4th slot with a Steadfast Protection Resistance/Defense in it.

    For your single target attacks, 4 Kinetic Combat will give you Smash/Lethal defense as already mentioned. I like to fill the last 2 slots with Mako's Bite (which I believe gives you a 12% regen bonus)

    PBAoEs, of which you have 3, I would slot 4 Eradication and 2 Scirocco's in all 3. Eradication has almost no end reduction in the set (and the one piece that DOES have it is expensive on the market) so you want to look for Scirocco's that have some in them.

    Luck of the Gambler is my defense set of choice if I'm not looking for positional defense (which you're not) Heightened Senses and Weave should both get 4.

    I'm out of time on my break, so I'll finish up when I get home.
  9. Yep, great idea.

    MORE TARGETED AoE SETS NAO!!!

    That is all.
  10. The only powersets I'd take Dark Mastery with would be a DM/Fire.

    It used to be a decent pick because, until we got Blaze Mastery, Dark had the ONLY true hold available to any scrapper. Sadly, Char is better than Petrifying gaze in every way.

    Tenebrous Tentacles can be used to leverage a Burn patch for damage, but that's about the only use left for the pool now that we have Blaze.
  11. Quote:
    Originally Posted by Moonlighter View Post
    Unkillable against what? How is he solo in a 8/+2 Freak mission? How does he fare against Marauder or Shadowhunter AVs?
    Solo in a +2/x8 Freak mission he's pretty damn solid. Nemesis are a pain for him, but that's just because of the Vengeance they cast. If I make sure to kill LTs last I'm okay usually.

    He does ok versus Shadowhunter and Marauder. He can't solo them as AVs though because of the lethal resistance. It just takes too long to kill them and they wear him down. He can take their agro on a team though.

    I seldom run missions higher than +2/x6. Mostly because that's about where his comfort zone is. He CAN run +2/x8, but I prefer not to.

    A Claws/Regen can be built to do some crazy things, but mine isn't THAT tough. Iggy Kamikaze has one that did the RWZ Challenge using nothing but Swipe, which boggled my mind. I saw his build, it's a good one if you have 4-5 billion sitting around.

    Like I said, a lot of it is knowing what I can and can't handle. A lot of AVs are beyond me (Marauder, Siege, Nightstar, anyone else with significant lethal resistance, and Anti-Matter)

    You seem to be setting the bar awfully high. Seems as though you're approaching this with the attitude of "If I don't have the survivability and damage output of a softcapped Shield Defense toon I'm gimped"

    When you compare everything to the best set, of course it's going to look weak in comparison.

    Edit: If that sounded harsh, I apologize, that was not my intention. To sum it up, my regen performs acceptably for ME. If you find yourself unhappy with a regen's performance no matter how you build it, then maybe the set just isn't for you.
  12. Everyone CAN kill things.

    Just some ATs are better at it.

    My Rad/Sonic takes offense at the notion that he can't kill things. In the right situation he can approach blaster level damage. But what he specializes in is keeping the team safe through making it's opponents weaker.

    Even the lowliest Empathy defender can kill things if you build for it. A duo of Emp/Sonics can be one of the nastiest combos in the game. Sure, if you take nothing but team support powers and skip your attack powers, never even slotting the one you HAVE to take, you're damage output is going to suck. That's a build choice and not a disadvantage inherent to the AT.

    The defender's strength is keeping their team alive through making them stronger or their enemies weaker, a tanker keeps their team alive through agro management, a controller keeps their team alive by limiting their opponent's actions, blasters and scrappers keep their team alive through killing their opponent before their oponent can kill them.

    All can defeat enemies, but some do it better than others. The ones who are better at defeating things are worse at other things. Blasters and Scrappers excel at killing things, but they don't bring much else to a team. You never invite a blaster for their debuffing ability, you invite them to kill stuff. Same with scrappers, except scrappers have the added bonus of being one less teammate a defender has to worry about keeping on their feet, because after level 35 almost all scrappers are self-sufficient.

    I don't consider my Rad/Sonic defender to be a "support" character, because I built him to deal damage. I could have just as easily built him to buff and debuff exclusively, but I didn't.

    CoH gives you much more leeway to break the mold than some other games. A defender doesn't HAVE to be a "healer" any more than a tanker has to be a pure agro magnet. You can build a scrapper to tank or a controller to deal damage, you can build a blaster to control.

    They won't be as good at any of those things as the AT that was designed to do it, but it IS possible.

    I ignore the idea that because I made a defender I must be a healer. I just don't like anything dictating to me how I'm going to play. If I want to build a scrapper to control, I can. It doesn't mean it will be any GOOD at it, but it is my decision.
  13. Definitely both would be my suggestion.

    What's better than a mob of enemies running in slow motion while being slowly burned to death? (er....burned to "arrested")
  14. ClawsandEffect

    New Archetypes?

    There are still unconfirmed rumors of a "Spy" archtype with Going Rogue. No one knows anything about it or even if it's really happening.
  15. Quote:
    Originally Posted by Moonlighter View Post
    I would love to hear your experience with an IO'd out Regen that doesn't have Parry since I can't get my Regen to perform like my other characters. But I went recharge all the way, and I just get decimated by big spawns. I haven't gone full out defense yet, but on paper (err Mid's) I just can't seem to get a build with high enough melee defense to really compare to some of my other scrappers.

    And I am well aware how well regen can do when paired with Parry or DA.
    Mostly it's the fact that I've been playing the character for so long I know exactly what he can handle and have learned to gauge how much damage is going to come in from enemies in a fight. It's second nature at this point.

    Knowing when NOT to click your heals is an important skill. Many times your passive regen and any other mitigation will see you through, so you can save your heals for when you really need them. If you're low on health but there are only 2 minions left, you don't need to hit Recon because you will usually kill them before they hit you enough to drop them. There is a lot of trial and error involved though, you will faceplant a lot while you're figuring out the breaking point.

    Sheer aggression helps too, you put out more damage than anything in the game but an AV or GM (enemy wise, not comparing ATs). Use that to your advantage, if you attack gung-ho enough and don't waver in your attacking, you will win more often than not.

    My main is Claws/Regen with almost 700% passive regen just running Integration and ~20% defense to all positions. He is nearly unkillable if I'm on my game, but very squishy if I'm not paying attention. My playstyle led to his death may times, but now that he's IOed out my playstyle makes him very difficult to kill.

    My playstyle is just barely this side of completely psychotic. I don't agro enemies...they agro ME. I attack full bore and NEVER run away. I refuse to acknowledge the fact that I can be defeated by anything and it has served me well. I never stop moving, utilizing Shockwave, Focus and Energy Torrent to keep them at bay. By constantly moving in and out of melee range it causes the AI to choose between ranged and melee frequently, a lot of times you'll find that an enemy will chase you to engage in melee instead of shooting you from a distance, that cuts down on incoming damage because it takes time for them to get to you.

    I usually go: Jump in, Follow Up, Spin, Jump out, Energy Torrent, Shockwave, pick a target, attack chain, Spin, Jump out, Shockwave, etc.

    It gets the mob running around trying to engage you, since you are in and out of melee it will often choose to chase instead of shoot, and then they get a Shockwave in the mouth.

    I'm doing my best to describe it here, but it's kind of hard to explain your playstyle to someone who is not there to see it.
  16. Quote:
    Originally Posted by Rodion View Post
    That ... that would be like smothering your children!

    Actually, I've done it a couple of times, once with a Katana scrapper and a Plant/Thorns corruptor. I just hate the constant redraw animations; even though I know it's now supposed to make any difference, it just bugs the hell out of me.
    I did exactly once. A level 40 DB/WP scrapper got rerolled into a MA/WP scrapper because I wanted to use the exact name again and MA was more thematically appropriate after the animation options came out.
  17. My global name is the name of my main.

    He is connected in some way to most of my characters. Being a scientist who specializes in technological advancements, if any of my characters have techno-doodads they usually got them from him.

    My main villain is the same person as my main hero, only he's from another dimension. Remember the Portal Corps mission where you discover a world populated by ghosts because you destroyed the world? My main villain is that version of my hero. The "body" you discover in the mission is actually another version from a parallel dimension. My villain killed that version and stole his portal generator.

    In Going Rogue both of them will shift towards neutral and become mirror images of each other. My villain is trying to stop my hero from becoming him, since not only is the villain from a different dimension, he is also from several hundred years in that dimension's future. (My hero has nanomachines in his body that fuel his regeneration, making him essentially immortal)

    Hero is claws/regen, villain is a DM/Nin stalker. Both are 60% cybernetic. The hero's claws are energy blades generated by his forearms, whereas my villain's energy blades stopped functioning over 200 years ago, so he made a deal with the ghosts of his world to gain power over the netherworld. Basically, since they couldn't kill him, he agreed to leave the world to them and never return. They gave him the power of the netherworld to assist in his navigation of the space-time continuum. Which makes perfect sense because what the netherworld really is, is the buffer zone that keeps the different dimensions separate.

    Brain hurt yet?

    Point being, the "PR agent" or "reporter" thing doesn't make sense for my stable of characters, especially seeing as how most of them are aware of the other servers (they are just very closely paralleled dimensions, where the color of someone's shirt and such are the only differences)

    If I were forced into something involving my global name, it would kill the storyline I've spent 4 years writing out. I'd be a little annoyed by that to say the least.
  18. I like Fire/Regen.

    But, then again, I just like Regen in general. No redraw issues when you click a heal, and QR early makes you an engine of destruction much sooner than other sets.

    Granted, other sets will pull ahead in the late game, but I have gotten some ridiculous survivability out of regens, even without Divine Avalanche/Parry. My main's passive regen is high enough I seldom need to click a heal, and with my experience in trial and error with the set I can do it right the first time this time around.
  19. Quote:
    Originally Posted by NarfMann View Post
    I realize that luxury cars are going to be expensive. I have a problem with just HOW expensive they get. This makes it practically impossible for poor people to get a hold of them. I am suggesting a $10,000 cap on pricing for all luxury cars in America. I believe this is a fair cap as it still garners people large sums and still leaves it reasonably available for poor people. I know the businessmen and thrifty people are going to complain about this but we need a fairer pricing system that allows luxury cars to be purchased (when available) by poor people.

    You win one internetz.

    However, you are not allowed to sell that internetz for more than $1,000,000.
  20. Quote:
    Originally Posted by Noyjitat View Post
    Dunno, I always liked the attitude Arbiter Sands has. He should be a villain side contact for something. I don't think I've seen him anywhere but hero side.
    If they ever make a CoH movie there is only one actor who could possibly play him.

    Christopher Walken.
  21. Quote:
    Originally Posted by NarfMann View Post
    Look at the people who get statues in Paragon City:

    Atlas: Deceased
    Talos: Deceased
    Galaxy Girl: Deceased
    M1: Deceased
    Breakneck: Deceased

    You get a statue when you die.
    And sometimes get a zone named after you.
  22. Quote:
    Originally Posted by Chaos_String View Post
    Just a guess, but perhaps they believed that fast-animating attacks with built-in endurance reduction would be too good at generating fury.

    If that was the objection, then they were half right: claws is outstanding at generating fury, but it turns out it isn't game-breaking.
    It was slightly overpowered at first, but not game-breakingly so. The problem was that the recharge was too fast and it was doing way too much damage at full fury.

    They toned it down slightly very shortly after the set came out for brutes. I remember one-shotting a group of even cons (all with full health) at level 8 with unslotted Spin. It was THAT good.

    It's still a powerful set, but they lowered the damage a touch and increased the recharge slightly to put it more in line with other brute sets.
  23. If you have Energy damage the Freaklympics and Freakshow War arcs give good rewards. (Freakshow are weak against energy damage, so the defeats go a little faster)

    Freaklympics is 34 merits, Freakshow War is 33 merits. If you get good at running them they are doable in an hour.

    Posi is your best bet for duoing. I suggest using some form of Rad and a Fire blaster.

    Rad because it's debuffs come early in the set, so you should have the 3 important ones at Posi level. (other debuff sets have better debuffs, but none come as early) I'd say Fire/Rad controller would be a good bet, as it has more damage at low levels than most control sets. Plant would be a good choice as well.

    Fire blasters get their AoE attacks early and have a solid single target chain by level 20 (you get to use powers picked up to level 20 now with SSK on a Posi)
  24. Quote:
    Originally Posted by Dispari View Post
    The one thing I want is a ranged attack that uses Follow Up mechanics. It'd replace Aim in the set so be low power, offering a damage boost of about 23.5%. But it'd have a 12s recharge with a 10s duration, and encourage a rapid-fire DPS style of blasting rather than the typical burst style that all other ranged sets are designed around.

    Melee sets have a lot of variety in their damage boost powers (BU, FU, Rage, Soul Drain, along with AAO and FE). I'd like to see some of that wander over to the fairly standardized ranged sets and give us some variety. I'm secretly hoping that DP will have a power like this.

    I'm a big advocate of a power like this to replace Life Drain if/when Dark blast gets ported to Blasters. Since a lot of attacks in the set are DoT it would be thematically appropriate. If it debuffed your target as well it would fit in the set perfectly.

    The reason I say to replace Life Drain with it is I don't foresee blasters ever getting a real self heal outside of pool powers. Drain Psyche is about the closest we'll ever get I think.
  25. I got 19 of them.

    All the usual suspects, Freedom Phalanx and Lord Recluse's inner circle mostly.