-
Posts
154 -
Joined
-
So we could start by doing some carnnie radio mish, then we can always Ouro mish when Uther makes it.
-
NUmina on Sunday sounds good. Managed to do Manticore tonight so TF commander awaits
Eden on Monday would be splendid, great trial, though I doubt we can do it in 8 minutes like I seen peeps do. -
Put me down for a sopt, Clawd Butcher, 50 Claws/Regen scrapper, this accolade has euded me thus far. Probably only 300 more needed...
-
Sewer trial sounds good, it's a tough nut to crack.
The eden trial is also an option and has to be done while in level range (still bugged).
About time we took on some DE, haven't tried them against the Cold Front thus far! Am sure they will fall like all before us. -
Earth is a great primary for a troller.
As a secondary, I would probably go for storm. Storm is trickier to play than /rad, and be carefl when choosing powersets, they can sometimes cause difficulties with other choices. As mentioned, even earth own powers overlap negatively. If you go for pure KB, urgo missing out cages, then storm synergises nicely as it has some nice KB of its own. -
I do like th eidea of earning merits from TF's, however does that mean they will be retrospectively added if you have already done them? Don't like the idea of having to do them all again...
-
[ QUOTE ]
[ QUOTE ]
It has been said that those actually doing some 'public good' out of this 10min Eden farming. They help to drive down the prices of some rare recipes in the market and also makes those rare and hard to obtain recipes accessible to more people. That sound very convincing if not noble. Hard to argue with that.
[/ QUOTE ]
So by this rationale, all farmers always sell their precious recipes at the AH? I'm pretty sure this is not the case half the time. -
10 mins to do an Eden TF does seem absurb, but then what is the problem there? I have done this a few times and in much much longer times. It is a TF I enjoy very much so the time does mean nothing to me or the people I have teamed with to do it.
It is not an exploit, nor anything the devs need to concern themselves with. Play it hoe YOU want to play it. Personally I play for fun! -
So many times I have wanted to reply to this thread, but have been limited by the numnber of responses too it, be it one variable or another.
My experience of PvP has varied much. On many occasions being face planted quickly and without reprisal, but on others quite the opposite. Recently I have spent much time in PvP zones, (specifically to get certain badges) and have experienced a whole new dimension to the game. I have by no means a PvP uber build, but it has does fairly well (for a melee toon). Sure the odd AS has caused me a bit of pain, but it has needed 3 to take me down (regen scrapper) one shot. DP and IH work well!
The problem I have had is trying to get the opposition into some sort of combat, they just bounce away after taking damage. Surely if this is PvP, they want to engage? Or basically they know if toe to toe, then there will be only one winner.
As for trash talk! I have never seen it, albeit a samll ammount of time compared to others in the zone. The only talk I have seen is the rhetoric from the defeated player (hero side, and clearly a less than optimised PvP build).
But as it stands, I would never change my my mainly PvE char(s) into a PvP build, simply because there is little if any reward for doing so.
In response to the OP however, I disagree. Although a non- PvP'er par se, my brief (but enjoyable) exploits in the zones has shown me that here are numerous people out there who do regularly PvP, and enjoy it.
Solo in the zones is certain death. But find a team and that is a whiole different ball (PvP) game. -
No TF from canine this sunday
If anyone wants to do one, I will be happy to run one. I dont mind doing any, just let me know which one you want you want. -
I was sure it was 24 hours for TF too.
I don't ideally want to miss out on the recipe (unless it's another pacing of the turtle) and logging off isn't entirely viable if we are to continue with more teaming.
Could we not just delay the start till 8.30? That way there will be no problems at all. -
My current build.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg/EndRdx:39(A), C'ngImp-Dmg/EndRdx:39(3), C'ngImp-Acc/Dmg:39(9), C'ngImp-Dmg/Rchg:39(45), C'ngImp-Dmg/EndRdx/Rchg:39(48), C'ngImp-Acc/Dmg/Rchg:39(50)
Level 1: Fast Healing -- Heal-I:40(A), Heal-I:40(36), RgnTis-Regen+:30(36)
Level 2: Slash -- LdyGrey-Rchg/EndRdx:39(A), LdyGrey-DefDeb/Rchg/EndRdx:39(3), LdyGrey-DefDeb/Rchg:39(9), LdyGrey-%Dam:39(45), LdyGrey-DefDeb:39(48), LdyGrey-DefDeb/EndRdx:39(50)
Level 4: Quick Recovery -- EndMod-I:40(A), EndMod-I:40(5), EndMod-I:40(5)
Level 6: Reconstruction -- Numna-Heal/Rchg:39(A), Numna-Heal:39(7), Numna-EndRdx/Rchg:39(7), Numna-Heal/EndRdx/Rchg:39(23), Mrcl-Heal:39(31), Mrcl-Heal/EndRdx/Rchg:39(33)
Level 8: Follow Up -- AdjTgt-ToHit/EndRdx/Rchg:39(A), AdjTgt-EndRdx/Rchg:39(15), AdjTgt-ToHit/Rchg:39(15), AdjTgt-Rchg:39(37), AdjTgt-ToHit:39(37), AdjTgt-ToHit/EndRdx:39(37)
Level 10: Dull Pain -- Numna-Heal:39(A), Numna-Heal/Rchg:39(11), Numna-Heal/EndRdx/Rchg:39(11), Numna-EndRdx/Rchg:39(23), Mrcl-Heal:39(31), Mrcl-Heal/EndRdx/Rchg:39(31)
Level 12: Hasten -- RechRdx-I:40(A), RechRdx-I:40(13), RechRdx-I:40(13)
Level 14: Super Speed -- Clrty-Stlth:39(A), Run-I:40(39)
Level 16: Integration -- Heal-I:40(A), Heal-I:40(17), Heal-I:40(17)
Level 18: Focus -- Dev'n-Dmg/Rchg:39(A), Dev'n-Acc/Dmg:39(19), Entrpc-Acc/Dmg:35(19), Entrpc-Dmg/Rchg:35(34), Dev'n-Acc/Dmg/Rchg:39(34), Dev'n-Acc/Dmg/EndRdx/Rchg:39(34)
Level 20: Resilience -- Aegis-Psi/Status:39(A), ResDam-I:40(21), ResDam-I:40(21), ResDam-I:40(50)
Level 22: Boxing -- KntkC'bat-Knock%:35(A)
Level 24: Tough -- ResDam-I:30(A), EndRdx-I:30(25), ResDam-I:30(25), EndRdx-I:30(40), ResDam-I:30(46), ImpArm-ResDam/EndRdx:30(46)
Level 26: Eviscerate -- Sciroc-Dmg/Rchg:39(A), Sciroc-Acc/Rchg:39(27), Sciroc-Dmg/EndRdx:39(27), Sciroc-Dam%:39(43), Sciroc-Acc/Dmg:39(46), Sciroc-Acc/Dmg/EndRdx:39(48)
Level 28: Instant Healing -- Numna-Heal/Rchg:39(A), Numna-EndRdx/Rchg:39(29), RechRdx-I:40(29)
Level 30: Hurdle -- Jump-I:40(A)
Level 32: Shockwave -- FrcFbk-Rchg/EndRdx:39(A), FrcFbk-Rchg/KB:39(33), FrcFbk-Acc/KB:39(33), FrcFbk-Rechg%:39(39), FrcFbk-Dmg/KB:39(40), FrcFbk-Dmg/EndRdx/KB:39(40)
Level 35: Health -- Heal-I:40(A), Numna-Regen/Rcvry+:40(36)
Level 38: Stamina -- EndMod-I:40(A), EndMod-I:40(39)
Level 41: Focused Accuracy -- GSFC-Rchg/EndRdx:39(A), GSFC-ToHit/Rchg/EndRdx:39(42), GSFC-ToHit/Rchg:39(42), GSFC-ToHit:39(42), GSFC-Build%:39(43), GSFC-ToHit/EndRdx:39(43)
Level 44: Combat Jumping -- LkGmblr-Def:39(A), LkGmblr-Def/EndRdx:39(45)
Level 47: Revive -- RechRdx-I:40(A)
Level 49: Moment of Glory -- RechRdx-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1392;684;912;|
|>-JEDUE/$U$4Q^]TH71O!<I:**7L[0`/)BZ))@H(6I*F5)Y4',JUU#0S3:<1JB^XO6G|
|\!*X(Z$<P?@'7SU3/<MO8^.BD_?_N/?>>Y9Z9NW&P'!#B\++00E<KAFUO;Q9K1K4J :[|
|Z"+.Z95L4J-81'"-';6MC>D!4I==B];\?;QF5Y3YJVU/.R)$U9,^IERXRNFWNR)LVZW|
|AKX<I95T3>K4NX&:;A:+NW5RV8IH&9U4]HV3[+2J,)*=*5:+NI7K-W&]H9AUV6M,0#5|
|S,*_C&71TW2+7<"4<!B$[KN$]`YA01*6BH1E]-+(RR%2@&DQH7`)S'%QWZ/6(:SVTT%|
|A?Q"ZOQ/2OPD+WPA+OPBKX.5489T)BN?JP`IL<*NP[DT-?;IN,O*$6($PNDY(K!$JX.|
|6A<IINSSO*%'K/>$M('3'>,#X0KH&75^7R<A(?I_1QDEC^[URCG"L)7G[V<OCGJ>A`!|
|R9@0Y#/J`6]E&DJ0RMKL!)6IP]S-R,=,&%#5%44/:87<>\1*0%..O&"=D'#\EK(-7|
|#X=U]IRE(GO3%$]AB:'!OCZ.+OH*%,@)IGYV=??CKK@8&&?PIG& 9YE4O3N+?`:5&4|
|.'E`-0PW&/F'N$2'S@+^LAX3KX#6L&C?,?1[A!H]PX[I@0YR+$?$9,E7!-*;J&WM*O4|
|P\83SFSCXG3!\RGA$\X)54;R"IOMHM#=$-*Y-J99*_N"E&P2G$C,HT<TIA9D\8QXR/A|
|+G/C$^$&,2;5_'F>^DPZ0CA!JSHJMDZGR\+ID5E6F33B*M].>$'C\C^8\FYVC=-:&09|
|<[4OYW\]7P*M.-Z\#[2`D@/1MG!T"^4V3N_@R,#1#DH1I\VO@5:EX7-8T'F4"R@745[|
|@)@_>%#]*`"6($D()HT10>E!B*$,HKU&:?P#P^?$(|
|-------------------------------------------------------------------|</pre><hr /> -
That build looks a lot better. I'm no expert, but there are a couple of changes I would do to this build.
Stealth? Don't know why you took this. SS should be enough should you wish to ghost missions, especially if you put in a stealth IO.
Seems like a lot of slots in integration, which could be more useful elsewhere. Sam as the 3rd slot in health. Better to us a +regen IO in last slot as heal IO gives pitiful +regen itself.
Think you can loose conserve power, you already have plenty of end recharge and not needed, even when running FA. I would also put the last slot in FA for the full set, the last bonus in the set is worth it.
Hover/fly? If you want extra mobility, why not CJ/SJ? A little more defense also from CJ. And you are using valuable slots in hover.
Lastly, I would also try and work in at least boxing and tough. Being regen, the extra resistance can be useful.
Just my thoughts of course.
As for cost? Well try in excess of 500 mill or so. The sets you've chosen do not come cheap. -
Your probably looking at upwards of 500 mill for a buildl ike that. However you could change some of the purples, which would lower the cost significantly.
I have a very similar to build to this and probably cost around 200 mill. With a base regen rate of 703% he can certainly hold his own -
Hi,
Pop me down for a spot too please.
I'll bring sassynation, lvl 40 DB/WP scrapper. -
Agree with Shadowe, I always get my vet rewards from the game activation date that includes the free 30 days with the game. In essence you have still bought this time. Support should rectify this with you.
-
Well I've been playing on defiant most of the weekend and have been experiencing some lag, mission loads, chat and power lag. But no where near the lag I experienced on Union on sunday evening when I logged in for a respec trial (and all the team were experiencing the problems, regardless of isp, system etc). Some of the ping times mentioned were awful, even those based in Germany. At times it was almost unbearable, the same symptons as above, just multiplied by 5. I then went back to defiant afterwards and all was fine again.
-
Trying to get away with a stamina-less build on earth would be very difficult indeed. Earth is very end heavy.
Think you answered your own question there. What power to lose, absorb pain! Although the best heal there is, is very difficult to use unless you are a pure emp build (primary set). Got a couple of emp trollys and never a power I even considered as a secondary.
Both my lvl 50 trollys have emp as a seconary and it is a fine balance. Often I wish I hadn't chosen at all, but too late to change now -
Trying to get away with a stamina-less build on earth would be very difficult indeed. Earth is very end heavy.
Think you answered your own question there. What power to lose, absorb pain! Although the best heal there is, is very difficult to use unless you are a pure emp build (primary set). Got a couple of emp trollys and never a power I even considered as a secondary.
Both my lvl 50 trollys have emp as a seconary and it is a fine balance. Often I wis I hadn't chosen at all, but too late to change now -
Cheers canine, that explains a lot and puts some of those rumours to bed once and for all.
-
GZ uther!
I was also involved in a Harvey Maylor arc recently and there were indeed plenty od illusionists on the map. Think it was 15.4 called defeat giovanni and her defenses, big open kill all map with loads of master illusionists. -
The prices of purple recipes has dropped to a degree, the price of the relevant salvage associated with them has risen dramically.
Chronal skip, Platinum, Impervium etc. Some of these are selling for ridiculous INF now. -
I agree that a few more thematic maps would make the missions look much more realistic. An early taste is given with the skulls mission usually around lvl 3 or 4 and then there's nothing for ages. A few more would be nice.
The clockwork king map on synapse TF is also very well done map. -
8.30 good with me too, will be there.
The drops were bad last time, I often find this when ex'd down tbh.
Eden was tip top, will happily do that again, very enjoyable trial. -
Thanks for the update. Sorry I had to leave early, had to smash some fake nems!
Will endeavour to finish of Nemmers this week.
Will be there for respec,althoughwont we be getting XP for the respec? Could take us thoretically close to lvl 34?