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Posts
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We just ran the Numina TF with two exemplars. One dropped midway so we couldn't beat Jurassik since he was the Tanker. With that said, I think agro was fine. Nothing was running away.
However... we did note a bug. None of us had done that TF before. Its a level 35-38 TF. By the time we got to the repeated Kill X mission we were down to one level 45 exemplar SK'd to a 36, and a level 38.
The bugs with the TF was the Ambushes:
1) They happen in the wrong zone -- not Exemplar related, but if I have to go kill 20 Sky Raiders in Terra Volta, why are they ambushing me in Crey's Folley, etc. Every single ambush was not in the zone where the TF was designated to be hunting. In general if your hunt is not in the zone you're currently in you don't normally get ambushed so this was skewed. So because they were in the wrong zone we in generally ignored them.
2) This one is Exemplar related. In typical TF/Team fashion when doing a Kill X mission of a mob type lower than your level you spread out to kill it. Well we discovered that if the Exemplar is not with the rest of the team when the Kill X switched the ambush mobs were suddenly geared to the highest Combat Level on the team which at that time is 45.
So what happens is that most of the ambushes were coming through at level 45 until we got toward the end and were within range. Still there's no chance that a team designed for 35-38 range can handle the level 45 ambushes. So they leave them generally in the Zone they land in and move on (heck we did, I imagine everyone else does to generally). -
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1. You will be able to do old TFs by exemplaring.
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I hope this will include Trials. Especially for the ones that have really tight level ranges. -
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All I ask is SHARKS with frikkin LASERS on their heads.
Or ill-temepered sea bass.
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Or Koi that haven't been fed in several days. -
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I have only two outstanding complaints about the Hollows, and one is that mobs are spawning literally on top of players. (
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Now that IS definitely an issue. Looking into it.
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FWIW this is happening in outdoor instanced missions too. It generally comes from moving a certain speed.
I've in Founder's Falls literally seen mobs that I have targeted despawn (these are static mobs, not an ambush chasing someone). -
[ QUOTE ][*]Can you make him/other big monsters spawn more often?
This is an interesting idea, and may be considered in the future.
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Give them other sensible homes, like Babbage in Faultline works to due to the number of Clocks in there.
Also Kraken in the Sewers.
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Yeah you can just open up the back of a Champions manual to get all the gaming personalities or read Steve Jackson's net postings from 10 or so years ago. All of that is covered in there.
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Game related software is fine here too.
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tyvm -
What about as a place for game related software? Or will there be a forum added for that?
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For keyboard you can do this quite easily.
In game use /bind_save
this will save a file c:\keybinds.txt on your computer.
Then on another character you can load it back in with /bind_load