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Posts
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How about the ability to Trade more then 99999 Inf at once? That wouldnt be game breaking would it? For costume contests or just shuffling some Influence to your lowbie Characters, why does something like that have to be a pain?
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/signed
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/signety
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I think it's been suggested more than 99,999 times, so why not raise it respectively? -
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When you are brought back to life in a hospital, you should have a 30 or 60 second phase shift power automatically applied to the character - this will allow them to avoid being attacked as well as prevent them from taking advantage of their invulnerability. This would fix ALL problems, IMO across the board without stressing about where to put drones, etc.
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You do... -
*Destroys Tabula Rasa with his ice/em/ff blaster and bs/regen scrapper*
All gone, gotta stay now -
PvP people, god knows any villain who enters will get hit for 800+ dmg by a scrapper doing unresisted damage the second you leave the base in RV my corrupter is 50% of the way to Nigh Indestructible
Died alot, yeah, killed alot of people too, got me my disruptor several months ago. And if you don't wanna get it the PvP way... then get it after I20 comes out
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Cool, the Mistress has Tactics and Psi... PvP pet fo sho.
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Well that is pretty nifty and all, but once the novelty wears off is it still worth buying an whole extra card that you might not even be using in 5 years?
:-/
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The answer is no.Won't see me running out to buy a card till it's a requirement for some new game I want. Thats my measuring stick for when to update my computer. When it no longer runs the games I want to play, it's time for an update!
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Came with my new system by defualt.. It was downgrade processor and gfx card or take the physx card...and well... -
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MUAHAHAHA
Hurricane in a dumpster
Hurricane in a dumpster 2
Jumping Hurricane in a dumpster
Jumping Hurricane In Dumpster 2
tornado and huricane
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LOL, now go find a tree...you know...with leaves? Try the same thing...you will love it.
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The hedges near Bravo in RV work too! heh, had one of those... but I decided to skip the 500 other pics I took so save time :P -
My input for empowerment stations...they are WAY too weak and useless...
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No... heroes aren't really being effected by villain holds at ALL from my experience, while there aren't alot of them with holds, hero holds are more powerful, and heroes have alot more self granted hold/mez resistance, of CoH's 7 AT's at least 4 have access to hold resistance (3 if you lump khelds into one group, 2 if you disclude them) and they all have high HP and holds. of CoV's 5 they have 2 that have it accross the board (ff MM's have it too, but...) one of them is very squishy (even though they can hide yes...) but in all villains are getting Patron powers that are on a lower level than Ancillary powers, with less to back them up against this inbalance...
-RAMBLE THAT IS SURE TO GET ME INSULTED OFFICIALLY OVER-
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How are hero holds more powerful?
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I was refering to ancillary holds and patron holds, the patron holds have an insanely longer recharge time and while I've only heard from word of mouth on the hold durations, those are shorter too, as a hero I can stack my ancillary powerset holds rather quickly when it takes a villain about twice as long. -
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I'm not sure When I'll have time to test this, so could someone answer a curiosity for me?
4 of 5 Villains PPPs contain a ranged Hold/Immob.... How is this affecting Blasters and Defenders? I ask b/c In general... The Devs' design mantra has always been "No AT is absolutely required for any team"... But if PvP becomes even more of a Mez-fest, then doesn't that make Empathy Defenders/Controllers required on all teams? We know Tanks and Scrappers can't absorbe mezzes, let alone find room to take Stimulant for their squishy Teammates so what exactly is the equalizer here? ...Other than a tray full of Break-frees I mean.
IE: Are Blasters and Defenders in ALL Team Make-Ups maintaining the same level of success they have in other zones and the Arena?
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No... heroes aren't really being effected by villain holds at ALL from my experience, while there aren't alot of them with holds, hero holds are more powerful, and heroes have alot more self granted hold/mez resistance, of CoH's 7 AT's at least 4 have access to hold resistance (3 if you lump khelds into one group, 2 if you disclude them) and they all have high HP and holds. of CoV's 5 they have 2 that have it accross the board (ff MM's have it too, but...) one of them is very squishy (even though they can hide yes...) but in all villains are getting Patron powers that are on a lower level than Ancillary powers, with less to back them up against this inbalance...
-RAMBLE THAT IS SURE TO GET ME INSULTED OFFICIALLY OVER- -
About time I added my two cents...
1. First off I want to hand it to Cryptic for making a kick-[censored] PvP zone that puts every other zone PvE or PvP, to shame, NICE WORK. BUT there are a couple things...you know quid pro quos, etc...
2. The Signature Heroes and Arch-Villains are sweet, but the ones with defense and resistance are WAY off the walls, they need a major debuff towards their resistance and defense powers, and powers like Moment of Glory, Elude, Unstoppable, etc should have a MUCH longer recharge, currently once Captain Mako's health gets low he activated Moment of Glory and heals to full HP, by the time he is usually brought back down it has recharged and he is stuck in a cycle of never-ending battles.
3. Scrapper/Blaster holds need a decrease on their hold times, giving such hard-hitting Archetypes completely gimps hold resistance-less, squishy types like corrupters and dominators. AT least give them the 32 second recharge crap we get...
4. When the zone reverses it resets the skin/graphics to the hero ones, even if the villains controlled it last, is this a bug, or working as intended, if it's the later of the two then I think it should be re-thought. :*(
5. No mission contacts or patrols?
6. Why can't re-inforcements, like Siren's Call Longbow and Arachnos spawns guard captured pillboxes, right now they just seem...eh when there aren't heroes guarding them, which happens alot as groups move on to take other boxes.
7. No Paragon Police? :*(
8. Mini-Heavies...Eh, cool, but why teh two shotting of them?
9. Heavies...Hmm, please put them back once you're done datamining...Other than that make them less like zombies, I find it quite often my heavies take me on a most wonderful journey around the zone ending up with them stuck inside of objects
10. Patron Powers < Ancillary Powers when Posi said in an interview Patron Powers > Ancillary Powers...It makes me feel so gimped in high-level PvP...
11. Past the Patron Power V.S. Ancillary Powers thing and the scrappers and blasters being able to hold corrupters and dominators not carrying break frees without knowing anything other than all they have to do to win is hold + smash attack buttons...
12. Running out of suggestions...
13. Back to the signature heroes/av's, I don't see some of the smaller servers like triumph always having even a sliver of the numbers needed to take some of them, could we get a minor scaling change that gives them slightly more power when dealing with tremendous numbers in their general area, as compared to a very few?
14. I feel lonely and empty in this zone alot, can we boost the spawn numbers/groups of spawns and make it feel like a REAL warzone?
15. Increase the dimensional reversion timer by a few minutes minutes or something, its kinda anticlimactic to engage in such a great battle for what... A couple measly minutes of control? -
It's believed to be random, all luck as to which one you get, but i wouldn't be surprised if changing the Trial's difficulty level and the number of people you have with you would change your chances of getting a better IoP, as well as the time you complete it in...
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Anymore screenshots of the logo items? Kill more Bothans if necessary!
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Tech podium, hologram, and banner.
There are, of course, larger holograms and banners, not to mention the banner stands and the floor tiles and the glass plates (which kinda suck because the glass doesn't change color). Oh, and the smaller tables you haven't seen yet.
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Stupid question maybe, but how did you color the walls and floors? It can't be lighting can it? I haven't see the option to change the colors and the plain old silver-gray is really... eh... looking... -
Here was my idea... I don't know if this will work, but I think so we can at least see how all of the AV's/heroes are working we ask a GM to set 4 pillboxes to Villain controll (if this is possible) and allow us to see how they are working out. Then once we've tested them, the zone can be reset.
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Hmm, cool, I wonder how the prices on these will be though.
Kinda offtopic, but are we getting anything towards making obtaining an IoP less... giving up your soul-ful in I7?
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Read Here for requirements and how to join:
Name: The Black Dragons
Server:Triumph
Colors: Black/White
Emblem: A dragon head
Theme: Ninjas and Dark Magic
Leaders: Sumiyaka Doragon (if this villain isn't logged on try Cinder Viper or @Cinder Viper)
Centuries ago a great war shook the surface of the Earth. This was a war between two leagues of Dragons, The Dragon Masters who wanted to close the gateways to the Shadow Realms, and The Black Dragons, who wanted to steal powers from the Shadow Realms to use as their own to conquer Earth. At the end of the war The Black Dragons prevailed, they gained a tremendous power. But at a cost however, the members of The Black Dragons' souls were separated from their bodies, and they were doomed to be trapped in the Shadow Realms for eternity. Some of the Dragons combined power to break free and take of the body of humans on Earth. In doing so they were stripped of a great deal of power and must now fight to gain it back. -
Base camping is fun, I've done it as a villain in Bloody Bay, but I never enter the hospital, nor would I ever try to enter because there are about police drones that can kill me in like 2 seconds that I can't avoid because there is only one way in and to get through the door you hit the drones, however in Bloody Bay the way the villain hospital is situated you can easily break in (or kill the drones (come on, they can hold you and quickly drain your life w/o stopping like the police drones can)
I've seen them in action against heroes and 9/10 if there are 2 or more heroes (as there are usually about 10 heroes) they kill the arbiter drone.
Also look how small the villain base is, and if you count up all of the Arachnos there are only about 30 or so compared to the more than 100 that are inside the hero base alone (not counting on the shores or out back) What happened to the Crab Spiders and Blood Widows that used to guard the villain base in Bloody Bay? (not that they'd even attack unless you where a foot a away from them...)
Edit: When did they remove drone debt? I was killed by a drone twice at the hero base last week and got a crapload of debt, and that actuallly effects my leveling...
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Name: Voidless Shadows
Theme: We seek true power and superiority over all heroes and villains.
Activities: PvP, Teaming, SF, SG Missions, Chat, anything really, trying to do some competitions soon.
Contact Info:
Cinder Viper
Mephistroth
Seran
Shinlae