Cien_Fuegos

Renowned
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  1. Can we do a saturday meeting?

    Lets say 6 pm pacific..7 mountain..8central....9 eastern? ( i dont know europe,japan,or australia sorry)

    What location ?
  2. Quote:
    Originally Posted by Wicked_Wendy View Post
    OMG Cien I can't believe you missed the most obvious reason.... Why did Captain Mako come ashore? /em Drumroll

    FOR

    THE

    Halibutt

    I'm sorry it simply had to be said.
    ahem was on the first page

    Quote:
    he did it for the halibut
    I guess everyone was Hooked!
  3. Quote:
    Originally Posted by Starflier View Post
    -_-..he ate praetorian woofer not real woofer....

    Quote:
    Originally Posted by Jack_NoMind View Post
    Honestly, I have nautical. The man is a total mr.sea. I'm just glad I wasn't baited into punning, as finny as most of these entrees have been.
    =)...Catfish got your toungue?

    Quote:
    Originally Posted by houtex View Post
    HERO PRIME IS MY HERO!!!

    I was hoping someone else would do that. You win eleventywin intarwebs!

    /I miss Dr. Demento, bad.
    //Oh, and Mako is a small fry of an opponent. He lets his lackeys do all the work, near as I could tell.
    ///But he did put out a sushi bar of win, so there is that.
    Yes + points to hero prime
  4. Quote:
    Originally Posted by Energizing_Ion View Post
    But I can't stop! It's in my nature.
    Take my wife...Please!
  5. Quote:
    Originally Posted by Hero Prime View Post
    Wet Dreams
    by Kip Addota

    It was April the Forty-first, being a quadruple leapyear;
    I was driving in downtown Atlantis.
    My Barracuda was in the shop, so I was in a rented Stingray,
    and it was overheating.
    So I pulled into a Shell station; they said I'd blown a seal.
    I said, "Fix the damn thing and leave my private life out of it, okay, pal?"

    While they were doing that, I walked over to a place called the Oyster Bar.
    A real dive. But I knew the owner; he used to play for the dolphins.
    I said, "HI GILL!" (You have to yell, he's hard of herring.)

    Chorus:
    Think I had a wet dream, cruisin' through the Gulf stream.
    Ooh, ooh, ooh, ooh. Wet dream.

    Gill was also down on his luck.
    Fact is, he was barely keeping his head below water.
    I bellied up to the sandbar; he poured the usual: Rusty Snail, hold
    the grunion, shaken, not stirred.
    With a peanut butter and jellyfish sandwich on the side, heavy on the mako.
    I slipped him a fin, on porpoise.
    I was feeling good; I even dropped a sand dollar in the box for Jerry's Squids,
    for the halibut.

    Well, the place was crowded. We were packed in like sardines.
    They were all there to listen to the big band sounds of Tommy Dorsal.
    What sole. Tommy was rockin' the place with a very popular tuna,
    "Salmonchanted Evening", and the stage was surrounded by screaming groupers,
    Probably there to see the bass player.
    One of them was this cute little yellowtail, and she was givin' me the eye.
    So I figured this was my chance for a little fun.
    You know, piece of Pisces.

    But she said things I just couldn't fathom.
    She was too deep, seemed to be under a lot of pressure.
    Boy, could she drink. She drank like a...
    She drank a lot.
    I said, "What's your sign?"
    She said, "Aquarium."
    I said, "Great! Let's get tanked!"

    Chorus

    I invited her up to my place for a little midnight bait.
    I said, "C'mon baby, it'll only take a few minnows."
    She threw me that same old line: "Not tonight, I got a haddock."

    And she wasn't kidding, either, cause in came the biggest,
    meanest looking haddock I'd ever seen come down the pike.
    He was covered with mussels. He came over to me; he said, "Listen, Shrimp.
    Don't you come trollin' around here." What a crab.
    This guy was steamed. I could see the anchor in his eyes.

    I turned to him and I said, "Abalone! You're just being shellfish."
    Well, I knew there was going to be trouble, and so did Gill,
    cause he was already on the phone to the cods.
    The haddock hits me with a sucker punch. I catch him with a left hook.
    He eels over. It was a fluke, but there he was, lying on the deck,
    flat as a mackerel, kelpless.

    I said, "Forget the cods, Gill. This guy's going to need a sturgeon.
    Well, the yellowtail was impressed with the way I landed her boyfriend.
    She came over to me; she said, "Hey, big boy, you're really a game fish.
    What's your name?"
    I said, "Marlin."

    Chorus

    Well, from then on we had a whale of a time. I took her to dinner;
    I took her to dance; I bought her a bouquet of flounders.
    And then I went home with her.
    And what did I get for my trouble? A case of the clams.

    (Chorus x 2)
    this is awesome hero prime =)
  6. Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Villain Profile:
    Level 1: X-Ray Beam -- Achilles-ResDeb%:20(A), Thundr-Dmg/EndRdx/Rchg:50(25), Thundr-Dmg/Rchg:50(29), Thundr-Acc/Dmg:50(29), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx:50(31)
    Level 1: Transfusion -- Numna-Heal:50(A), P'Shift-End%:50(7), Numna-Heal/EndRdx:50(7)
    Level 2: Irradiate -- C'ngBlow-Acc/Rchg:50(A), C'ngBlow-Dmg/EndRdx:50(23), C'ngBlow-Acc/Dmg:50(25), Sciroc-Acc/Dmg:50(31), Sciroc-Acc/Dmg/EndRdx:50(33)
    Level 4: Siphon Power -- Range-I:50(A), RechRdx-I:50(15)
    Level 6: Combat Jumping -- SW-ResDam/Re TP:50(A), LkGmblr-Rchg+:50(9), LkGmblr-Def/EndRdx:50(11)
    Level 8: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(9), Zephyr-ResKB:50(11)
    Level 10: Siphon Speed -- TmpRdns-EndRdx/Rchg/Slow:30(A), TmpRdns-Acc/Dmg/Slow:50(19), TmpRdns-Acc/Slow:50(19), TmpRdns-Dmg/Slow:50(23), TmpRdns-Acc/EndRdx:50(33), TmpRdns-Rng/Slow:50(33)
    Level 12: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit:20(13), Rec'dRet-ToHit/Rchg:20(13)
    Level 14: Proton Volley -- Dev'n-Hold%:50(A), Dev'n-Dmg/EndRdx:50(15)
    Level 16: Increase Density -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(17), Aegis-ResDam/EndRdx:50(17)
    Level 18: Cosmic Burst -- SMotCorruptor-Rchg/Dmg%:50(A), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(27), SMotCorruptor-Acc/Dmg:50(27), SMotCorruptor-Dmg/Rchg:50(34), SMotCorruptor-Acc/Dmg/Rchg:50(34), SMotCorruptor-Dmg/EndRdx/Rchg:50(34)
    Level 20: Speed Boost -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/Rchg:50(21)
    Level 22: Boxing -- Dmg-I:50(A)
    Level 24: Tough -- ImpSkn-Status:30(A), ImpArm-ResPsi:40(36), GA-3defTpProc:50(37), S'fstPrt-ResDam/Def+:30(37)
    Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(45)
    Level 28: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40), Ksmt-ToHit+:30(45)
    Level 30: Neutron Bomb -- Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(39), Posi-Acc/Dmg:50(40), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(48)
    Level 32: Atomic Blast -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(39), C'ngBlow-Dmg/Rchg:50(39), C'ngBlow-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Acc/Dmg:50(42)
    Level 35: Transference -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(36)
    Level 38: Fulcrum Shift -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
    Level 41: Mass Hypnosis -- CSndmn-Heal%:50(A), CSndmn-Acc/Rchg:50(42), CSndmn-EndRdx/Sleep:50(43), CSndmn-Acc/EndRdx:50(46)
    Level 44: Mind Over Body -- RctvArm-EndRdx:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/EndRdx/Rchg:40(46), RctvArm-ResDam/Rchg:40(46)
    Level 47: Electron Haze -- LdyGrey-DefDeb/EndRdx:50(A), LdyGrey-%Dam:50(50), LdyGrey-DefDeb/Rchg/EndRdx:50(50), LdyGrey-DefDeb:50(50)
    Level 49: Inertial Reduction -- RechRdx-I:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(3), Numna-Heal:50(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Acc:50(5)
    Level 50: Cardiac Radial Paragon
    ------------



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  7. More like a...no wait i think your right
  8. Cien_Fuegos

    Water/Fire

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Water Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Hydro Blast -- Dmg-I:50(A), Dmg-I:50(7), Dmg-I:50(7), Acc-I:50(29), Acc-I:50(39), EndRdx-I:50(39)
    Level 1: Ring of Fire -- Immob-I:50(A), Immob-I:50(9), Immob-I:50(9), Acc-I:50(37), Acc-I:50(39), EndRdx-I:50(40)
    Level 2: Water Burst -- Dmg-I:50(A), Dmg-I:50(11), Dmg-I:50(11), Acc-I:50(29), Acc-I:50(40), EndRdx-I:50(40)
    Level 4: Fire Sword -- Dmg-I:50(A), Dmg-I:50(13), Dmg-I:50(13), Acc-I:50(46), EndRdx-I:50(46)
    Level 6: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(15), EndRdx-I:50(15)
    Level 8: Super Jump -- Jump-I:50(A)
    Level 10: Whirlpool -- Dmg-I:50(A), Dmg-I:50(17), Dmg-I:50(17), DefDeb-I:50(31), Acc-I:50(31), EndRdx-I:50(46)
    Level 12: Tidal Forces -- ToHit-I:50(A), ToHit-I:50(19), ToHit-I:50(19), EndRdx-I:50(31), RechRdx-I:50(45), RechRdx-I:50(45)
    Level 14: Dehydrate -- Dmg-I:50(A), Dmg-I:50(21), Heal-I:50(21), Acc-I:50(50), EndRdx-I:50(50)
    Level 16: Build Up -- ToHit-I:50(A), ToHit-I:50(23), RechRdx-I:50(23)
    Level 18: Water Jet -- Dmg-I:50(A), Dmg-I:50(25), Dmg-I:50(25), Acc-I:50(27), EndRdx-I:50(27)
    Level 20: Fire Sword Circle -- Dmg-I:50(A), Acc-I:50(37)
    Level 22: Boxing -- Dsrnt-I:50(A)
    Level 24: Tough -- ResDam-I:50(A), ResDam-I:50(36), ResDam-I:50(36), EndRdx-I:50(37)
    Level 26: Weave -- DefBuff-I:50(A), DefBuff-I:50(34), EndRdx-I:50(36)
    Level 28: Steam Spray -- Dmg-I:50(A), Dmg-I:50(43), Acc-I:50(43), EndRdx-I:50(45)
    Level 30: Consume -- EndMod-I:50(A)
    Level 32: Geyser -- Dmg-I:50(A), Dmg-I:50(33), Dmg-I:50(33), Acc-I:50(33), RechRdx-I:50(34), EndRdx-I:50(34)
    Level 35: Burn -- Acc-I:50(A), Acc-I:50(42), EndRdx-I:50(43)
    Level 38: Hot Feet -- Dmg-I:50(A), Dmg-I:50(42), EndRdx-I:50(42)
    Level 41: Combustion -- RechRdx-I:50(A)
    Level 44: Char -- Hold-I:50(A)
    Level 47: Fire Shield -- ResDam-I:50(A), ResDam-I:50(48), ResDam-I:50(48), EndRdx-I:50(48)
    Level 49: Melt Armor -- DefDeb-I:50(A), EndRdx-I:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A), Empty(3), Empty(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A), Empty(5), Empty(5)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  9. I would do this. You dont need focused accuracy grab superior for +5 end
    and drop superspeed for combat jumping
    Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Martial Arts
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Storm Kick
    • (A) Accuracy IO: Level 50
    • (3) Accuracy IO: Level 50
    • (3) Endurance Reduction IO: Level 50
    • (5) Damage Increase IO: Level 50
    • (5) Damage Increase IO: Level 50
    • (29) Damage Increase IO: Level 50
    Level 1: Hide
    • (A) Defense Buff IO: Level 50
    • (17) Defense Buff IO: Level 50
    • (45) Defense Buff IO: Level 50
    Level 2: Crippling Axe Kick
    • (A) Accuracy IO: Level 50
    • (7) Accuracy IO: Level 50
    • (7) Endurance Reduction IO: Level 50
    • (9) Damage Increase IO: Level 50
    • (9) Damage Increase IO: Level 50
    • (11) Damage Increase IO: Level 50
    Level 4: Fast Healing
    • (A) Healing IO: Level 50
    • (15) Healing IO: Level 50
    • (19) Healing IO: Level 50
    Level 6: Reconstruction
    • (A) Doctored Wounds - Heal/Endurance: Level 50
    • (17) Doctored Wounds - Endurance/Recharge: Level 50
    • (19) Doctored Wounds - Recharge: Level 50
    Level 8: Assassin's Blow
    • (A) Accuracy IO: Level 50
    • (21) Accuracy IO: Level 50
    • (23) Endurance Reduction IO: Level 50
    • (23) Damage Increase IO: Level 50
    • (25) Damage Increase IO: Level 50
    • (25) Damage Increase IO: Level 50
    Level 10: Focus Chi
    • (A) To Hit Buff IO: Level 50
    • (27) To Hit Buff IO: Level 50
    • (27) Recharge Reduction IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    Level 12: Placate
    • (A) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    Level 14: Dull Pain
    • (A) Recharge Reduction IO: Level 50
    • (31) Healing IO: Level 50
    • (31) Healing IO: Level 50
    Level 16: Integration
    • (A) Endurance Reduction IO: Level 50
    • (21) Healing IO: Level 50
    • (31) Healing IO: Level 50
    • (33) Healing IO: Level 50
    Level 18: Super Jump
    • (A) Jumping IO: Level 50
    • (37) Jumping IO: Level 50
    Level 20: Resilience
    • (A) Resist Damage IO: Level 50
    • (33) Resist Damage IO: Level 50
    • (34) Resist Damage IO: Level 50
    Level 22: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 24: Combat Jumping
    • (A) Defense Buff IO: Level 50
    • (42) Defense Buff IO: Level 50
    • (43) Endurance Reduction IO: Level 50
    Level 26: Crane Kick
    • (A) Accuracy IO: Level 50
    • (34) Accuracy IO: Level 50
    • (34) Endurance Reduction IO: Level 50
    • (36) Damage Increase IO: Level 50
    • (36) Damage Increase IO: Level 50
    • (36) Damage Increase IO: Level 50
    Level 28: Instant Healing
    • (A) Recharge Reduction IO: Level 50
    • (37) Healing IO: Level 50
    • (37) Healing IO: Level 50
    Level 30: Kick
    • (A) Accuracy IO: Level 50
    Level 32: Eagles Claw
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (39) Mako's Bite - Damage/Endurance: Level 50
    • (39) Mako's Bite - Damage/Recharge: Level 50
    • (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 35: Revive
    • (A) Recharge Reduction IO: Level 50
    • (40) Recharge Reduction IO: Level 50
    Level 38: Moment of Glory
    • (A) Recharge Reduction IO: Level 50
    • (42) Resist Damage IO: Level 50
    • (42) Resist Damage IO: Level 50
    • (43) Resist Damage IO: Level 50
    • (43) Defense Buff IO: Level 50
    Level 41: Superior Conditioning
    • (A) Endurance Modification IO: Level 50
    • (45) Endurance Modification IO: Level 50
    • (45) Endurance Modification IO: Level 50
    Level 44: Physical Perfection
    • (A) Healing IO: Level 50
    • (46) Healing IO: Level 50
    • (46) Healing IO: Level 50
    • (46) Endurance Modification IO: Level 50
    Level 47: Tough
    • (A) Endurance Reduction IO: Level 50
    • (48) Resist Damage IO: Level 50
    • (48) Resist Damage IO: Level 50
    • (48) Resist Damage IO: Level 50
    Level 49: Weave
    • (A) Endurance Reduction IO: Level 50
    • (50) Defense Buff IO: Level 50
    • (50) Defense Buff IO: Level 50
    • (50) Defense Buff IO: Level 50
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Healing IO: Level 50
    • (11) Healing IO: Level 50
    • (13) Healing IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (13) Endurance Modification IO: Level 50
    • (15) Endurance Modification IO: Level 50
    Level 50: Spiritual Radial Boost
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  10. Can try this

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    GARZE: Level 50 Magic Stalker
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Fighting

    Hero Profile:
    Level 1: Body Blow
    • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
    • (19) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
    • (19) Overwhelming Force - Endurance/Recharge: Level 50
    • (21) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
    • (21) Overwhelming Force - Damage/Endurance/Recharge: Level 50
    • (23) Overwhelming Force - Accuracy/Damage: Level 50
    Level 1: Hide
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    • (29) Luck of the Gambler - Defense: Level 50
    • (29) Luck of the Gambler - Recharge Speed: Level 50
    Level 2: Smashing Blow
    • (A) Crushing Impact - Accuracy/Damage: Level 35
    • (3) Crushing Impact - Damage/Endurance/Recharge: Level 35
    • (3) Crushing Impact - Damage/Recharge: Level 35
    • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (17) Crushing Impact - Damage/Endurance: Level 35
    • (17) Crushing Impact - Accuracy/Damage/Endurance: Level 35
    Level 4: Ninja Reflexes
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (5) Luck of the Gambler - Defense: Level 50
    • (5) Luck of the Gambler - Defense/Endurance: Level 50
    • (15) Kismet - Accuracy +6%: Level 30
    Level 6: Assassin's Strike
    • (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
    • (7) Superior Stalker's Guile - Damage/Recharge: Level 50
    • (7) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
    • (9) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
    • (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
    • (11) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
    Level 8: Build Up
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (11) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    Level 10: Danger Sense
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (31) Luck of the Gambler - Defense/Recharge: Level 50
    • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 12: Placate
    • (A) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (36) Unbounded Leap - +Stealth: Level 50
    Level 16: Kuji-In Rin
    • (A) Endurance Reduction IO: Level 50
    Level 18: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    • (27) Luck of the Gambler - Recharge Speed: Level 50
    • (34) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 20: Kuji-In Sha
    • (A) Doctored Wounds - Heal/Recharge: Level 50
    • (33) Numina's Convalescence - Heal/Recharge: Level 50
    • (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (33) Numina's Convalescence - Heal/Endurance: Level 40
    • (34) Numina's Convalescence - Heal: Level 50
    Level 22: Stealth
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    Level 24: Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    • (37) Luck of the Gambler - Defense/Endurance: Level 50
    Level 26: Burst
    • (A) Cleaving Blow - Accuracy/Damage: Level 50
    • (34) Cleaving Blow - Damage/Endurance: Level 50
    • (40) Cleaving Blow - Damage/Recharge: Level 50
    • (40) Cleaving Blow - Accuracy/Recharge: Level 50
    • (48) Scirocco's Dervish - Accuracy/Damage: Level 50
    Level 28: Focused Burst
    • (A) Devastation - Chance of Hold: Level 50
    • (31) Devastation - Damage/Endurance: Level 50
    • (39) Devastation - Accuracy/Damage: Level 50
    • (46) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 30: Boxing
    • (A) Empty
    Level 32: Concentrated Strike
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (37) Crushing Impact - Accuracy/Damage: Level 50
    • (37) Crushing Impact - Damage/Endurance: Level 50
    • (39) Crushing Impact - Damage/Recharge: Level 50
    • (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 35: Blinding Powder
    • (A) Coercive Persuasion - Contagious Confusion: Level 50
    • (40) Coercive Persuasion - Confused: Level 50
    • (43) Coercive Persuasion - Confused/Recharge: Level 50
    • (48) Coercive Persuasion - Confused/Endurance: Level 50
    • (48) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (50) Coercive Persuasion - Accuracy/Recharge: Level 50
    Level 38: Kuji-In Retsu
    • (A) Luck of the Gambler - Defense/Endurance: Level 30
    • (43) Luck of the Gambler - Defense/Recharge: Level 50
    • (43) Luck of the Gambler - Recharge Speed: Level 50
    Level 41: Tough
    • (A) Aegis - Psionic/Status Resistance: Level 50
    • (42) Aegis - Resistance: Level 50
    • (42) Aegis - Resistance/Endurance: Level 50
    • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 44: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    • (45) Luck of the Gambler - Defense/Endurance: Level 50
    Level 47: Smoke Flash
    • (A) Recharge Reduction IO: Level 50
    Level 49: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy): Level 50
    • (50) Positron's Blast - Damage/Recharge: Level 50
    • (50) Positron's Blast - Damage/Endurance: Level 50
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (27) Numina's Convalescence - Heal: Level 50
    • (46) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (42) Performance Shifter - EndMod/Recharge: Level 50
    • (46) Performance Shifter - EndMod: Level 50
    ------------
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 9.88% Defense(Energy)
    • 9.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 11.13% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 6% Enhancement(Heal)
    • 29% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 67.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 158.1 HP (13.13%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilized) 4.4%
    • 7.5% (0.13 End/sec) Recovery
    • 98% (4.92 HP/sec) Regeneration
    • 5.52% Resistance(Smashing)
    • 4.58% Resistance(Fire)
    • 4.58% Resistance(Cold)
    • 4.26% Resistance(Energy)
    • 4.26% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 8.5% Resistance(Psionic)
    • 5.52% Resistance(Lethal)
    • 10% SpeedRunning
    ------------
    Set Bonuses:
    Overwhelming Force
    (Body Blow)
    • 12% (0.6 HP/sec) Regeneration
    • 3% DamageBuff(All)
    • 18.07 HP (1.5%) HitPoints
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • Knockback,Knockup protection (Mag 4)
    Shield Wall
    (Hide)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Luck of the Gambler
    (Hide)
    • 10% (0.5 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Crushing Impact
    (Smashing Blow)
    • MezResist(Immobilized) 2.2%
    • 13.55 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Luck of the Gambler
    (Ninja Reflexes)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Superior Stalker's Guile
    (Assassin's Strike)
    • 15% Enhancement(Accuracy)
    • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 2.52% Resistance(Smashing,Lethal)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    Luck of the Gambler
    (Danger Sense)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    Blessing of the Zephyr
    (Super Jump)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Combat Jumping)
    • Knockback (Mag -4), Knockup (Mag -4)
    Numina's Convalescence
    (Kuji-In Sha)
    • 12% (0.6 HP/sec) Regeneration
    • 22.59 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Luck of the Gambler
    (Stealth)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
    • 7.5% Enhancement(RechargeTime)
    Cleaving Blow
    (Burst)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1% DamageBuff(All)
    Devastation
    (Focused Burst)
    • 12% (0.6 HP/sec) Regeneration
    • 27.11 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Crushing Impact
    (Concentrated Strike)
    • MezResist(Immobilized) 2.2%
    • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Coercive Persuasion
    (Blinding Powder)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Luck of the Gambler
    (Kuji-In Retsu)
    • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Tough)
    • 5% SpeedRunning
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Caltrops)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    Numina's Convalescence
    (Health)
    • 12% (0.6 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 22.59 HP (1.88%) HitPoints
  11. Cien_Fuegos

    Rad/MM Critique

    I would change fly for superjump
    and get combat jump

    but if set of fly
    heres the build i would make

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    NeuroFusion: Level 50 Magic Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: X-Ray Beam
    • (A) Apocalypse - Damage/Recharge: Level 50
    • (3) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (3) Apocalypse - Accuracy/Recharge: Level 50
    • (5) Apocalypse - Damage/Endurance: Level 50
    • (5) Apocalypse - Chance of Damage(Negative): Level 50
    Level 1: Subdual
    • (A) Enfeebled Operation - Accuracy/Immobilize: Level 50
    • (9) Enfeebled Operation - Accuracy/Endurance: Level 50
    • (19) Enfeebled Operation - Endurance/Immobilize: Level 50
    • (31) Enfeebled Operation - Accuracy/Recharge: Level 50
    • (33) Enfeebled Operation - Immobilize/Range: Level 50
    • (33) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
    Level 2: Mind Probe
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (7) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (13) Crushing Impact - Accuracy/Damage: Level 50
    Level 4: Irradiate
    • (A) Armageddon - Damage/Recharge: Level 50
    • (11) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (40) Armageddon - Accuracy/Recharge: Level 50
    • (42) Armageddon - Damage/Endurance: Level 50
    • (43) Armageddon - Chance for Fire Damage: Level 50
    Level 6: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 8: Aim
    • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (11) Rectified Reticle - To Hit Buff: Level 20
    • (33) Rectified Reticle - Increased Perception: Level 20
    Level 10: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (15) Luck of the Gambler - Defense: Level 50
    • (15) Luck of the Gambler - Defense/Endurance: Level 50
    • (17) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 12: Proton Volley
    • (A) Sting of the Manticore - Accuracy/Damage: Level 50
    • (21) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
    • (21) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
    • (34) Sting of the Manticore - Chance of Damage(Toxic): Level 50
    • (46) Sting of the Manticore - Damage/Endurance: Level 50
    • (50) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
    Level 14: Afterburner
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 16: Concentration
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (19) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    Level 18: Cosmic Burst
    • (A) Superior Blaster's Wrath - Accuracy/Damage: Level 50
    • (23) Superior Blaster's Wrath - Damage/Recharge: Level 50
    • (23) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50
    • (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50
    • (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge: Level 50
    • (27) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 50
    Level 20: Drain Psyche
    • (A) Numina's Convalescence - Heal: Level 50
    • (27) Numina's Convalescence - Endurance/Recharge: Level 50
    • (29) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (29) Numina's Convalescence - Heal/Recharge: Level 50
    Level 22: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (37) Recharge Reduction IO: Level 50
    Level 24: Boxing
    • (A) Empty
    Level 26: Neutron Bomb
    • (A) Ragnarok - Damage/Recharge: Level 50
    • (43) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (45) Ragnarok - Accuracy/Recharge: Level 50
    • (45) Ragnarok - Damage/Endurance: Level 50
    • (45) Ragnarok - Chance for Knockdown: Level 50
    Level 28: World of Confusion
    • (A) Coercive Persuasion - Confused: Level 50
    • (34) Coercive Persuasion - Confused/Recharge: Level 50
    • (34) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (36) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (37) Coercive Persuasion - Confused/Endurance: Level 50
    • (37) Coercive Persuasion - Contagious Confusion: Level 50
    Level 30: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (31) Aegis - Resistance/Endurance: Level 50
    • (31) Aegis - Resistance: Level 50
    • (40) Aegis - Resistance/Endurance/Recharge: Level 50
    Level 32: Atomic Blast
    • (A) Cleaving Blow - Accuracy/Recharge: Level 50
    • (43) Cleaving Blow - Damage/Endurance: Level 50
    • (46) Cleaving Blow - Damage/Recharge: Level 50
    • (46) Cleaving Blow - Accuracy/Damage: Level 50
    • (50) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (50) Scirocco's Dervish - Damage/Endurance: Level 50
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    • (36) Luck of the Gambler - Defense/Endurance: Level 50
    Level 38: Psychic Shockwave
    • (A) Cleaving Blow - Accuracy/Damage: Level 50
    • (39) Cleaving Blow - Damage/Endurance: Level 50
    • (39) Cleaving Blow - Damage/Recharge: Level 50
    • (39) Eradication - Damage: Level 30
    • (40) Eradication - Damage/Recharge: Level 30
    Level 41: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense: Level 30
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    Level 44: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 47: Charged Armor
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (48) Aegis - Resistance: Level 50
    • (48) Aegis - Resistance/Endurance: Level 50
    • (48) Aegis - Psionic/Status Resistance: Level 50
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    Level 50: Agility Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Ion Core Final Judgement
    Level 50: Degenerative Core Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    ------------
    ------------
    Set Bonus Totals:
    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 15.69% Defense(Smashing)
    • 15.69% Defense(Lethal)
    • 12.25% Defense(Fire)
    • 12.25% Defense(Cold)
    • 15.06% Defense(Energy)
    • 15.06% Defense(Negative)
    • 6% Defense(Psionic)
    • 13.19% Defense(Melee)
    • 20.38% Defense(Ranged)
    • 9.13% Defense(AoE)
    • 1.8% Max End
    • 6% Enhancement(Heal)
    • 98.75% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 3% Enhancement(Immobilized)
    • 10% Enhancement(Range)
    • 45% Enhancement(Accuracy)
    • 117.5 HP (9.75%) HitPoints
    • MezResist(Immobilized) 2.75%
    • 20% PerceptionRadius
    • 14% (0.23 End/sec) Recovery
    • 86% (4.32 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 8.04% Resistance(Fire)
    • 8.04% Resistance(Cold)
    • 4.26% Resistance(Energy)
    • 6.14% Resistance(Negative)
    • 6.13% Resistance(Toxic)
    • 6% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 10% SpeedRunning
    ------------
    Set Bonuses:
    Apocalypse
    (X-Ray Beam)
    • 16% (0.8 HP/sec) Regeneration
    • 36.14 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Enfeebled Operation
    (Subdual)
    • 3% Enhancement(Immobilized)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Kinetic Combat
    (Mind Probe)
    • MezResist(Immobilized) 2.75%
    • 18.07 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Armageddon
    (Irradiate)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    Rectified Reticle
    (Aim)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 6% (0.3 HP/sec) Regeneration
    • 20% PerceptionRadius
    Luck of the Gambler
    (Hover)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Hover)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Sting of the Manticore
    (Proton Volley)
    • 12% (0.6 HP/sec) Regeneration
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    • 3% DamageBuff(All)
    • 7.5% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Luck of the Gambler
    (Afterburner)
    • 7.5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Concentration)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    Superior Blaster's Wrath
    (Cosmic Burst)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(Range)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Numina's Convalescence
    (Drain Psyche)
    • 12% (0.6 HP/sec) Regeneration
    • 22.59 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Ragnarok
    (Neutron Bomb)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Coercive Persuasion
    (World of Confusion)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Aegis
    (Tough)
    • 5% SpeedRunning
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Cleaving Blow
    (Atomic Blast)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1% DamageBuff(All)
    Scirocco's Dervish
    (Atomic Blast)
    • 10% (0.5 HP/sec) Regeneration
    Luck of the Gambler
    (Weave)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Cleaving Blow
    (Psychic Shockwave)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Eradication
    (Psychic Shockwave)
    • 1.8% Max End
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.5 HP/sec) Regeneration
    • 13.55 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Charged Armor)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Aegis
    (Charged Armor)
    • 5% SpeedRunning
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
  12. Well depends

    Do you want to hold , damage or both?
  13. Quote:
    Originally Posted by Blazzinginferno View Post
    Mmm....i was wondering why stealth when i have Hide?, i was told that my hide was just as good as the pool power.
    Force of habit....i do because i want invis to stealth tfs other choice is grant invis but i think its a waste
    Quote:
    Originally Posted by Blazzinginferno View Post
    BTW, thank you so much, i'll give this build a try
    your welcomed hope it helps
  14. moar murder..moar!..too bad you missed dxp but i can see why
  15. Cien_Fuegos

    Today I turn 30!

    what power did you choose =)
  16. 2xp update

    4 fiftys

    Bricks Malone - crab VEAT
    Sunflowers- Plant/thermal troller
    Ole Ole energy/sr stalker
    Venenoso- VEAT night widow

    and now working on starblazing lvl 46 blaster fire/fire
  17. so far two to 50 and one to 49. have one more id like to get close to 50 but after 3 sucessful leveling i think might take a week off to rest =)
  18. Yesterday
    BRICKS MALONE TO 50!
    Today
    SUNFLOWERS hit 50!

    CONTINUE TO WORK ON

    Ole Ole lvl 49=D


    * drops microphone and walks off gangster style*..and off to bed at 2 am
  19. Yesterday
    Bricks Malone from 47 to 50

    Sunflowers from 46 to 48..then went to friends birthday party

    Today
    continued on sunflowers to 50

    Venenoso from 46 to ?
  20. Bricks Malone

    lvl 47 to 50..did ITF then did PI bank....took about 2 hrs....



    edited to mean i hit 47 with Sunflowers and now taking a break!
  21. i usually have peachs,cherries, and bannannas and a gallon of mineral water with lemon.
    This friday is Also friends birthday party that first dxp night (friday) so im leaving early to go to that. =)

    O toons im leveling

    lvl 47 Crab Bricks Malone
    lvl 45 Widow venenoso
    lvl 45 stalker
    lvl 45 sonic defender
    lvl 45 bubble defender

    uping my total 50s to 65....