Anyone have a good rad/kin build?


Cien_Fuegos

 

Posted

Hi there,

I've got one of each (rad/kin, kin/rad) sitting at 50, so I kind of know how the sets work. That said, it's been awhile since I've played them, and even longer since I've tinkered around with their builds to make them better.

I'm looking for the optimal build for my corruptor (with IOs if possible). I poked my head into the couple guides that are listed in the sticky, but they seem a little....outdated.

I realize this is a little vague, and perhaps a little rude, since I don't really have my current build to show.

But surely someone has a saved copy of a build somewhere right?

Thanks!


Unstable Ion-Level 50 Kinetics/Radiation defender, Guardian.
Super Delegate-Level 50 Willpower/Super Strength tanker, Guardian.

 

Posted

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: X-Ray Beam -- Achilles-ResDeb%:20(A), Thundr-Dmg/EndRdx/Rchg:50(25), Thundr-Dmg/Rchg:50(29), Thundr-Acc/Dmg:50(29), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx:50(31)
Level 1: Transfusion -- Numna-Heal:50(A), P'Shift-End%:50(7), Numna-Heal/EndRdx:50(7)
Level 2: Irradiate -- C'ngBlow-Acc/Rchg:50(A), C'ngBlow-Dmg/EndRdx:50(23), C'ngBlow-Acc/Dmg:50(25), Sciroc-Acc/Dmg:50(31), Sciroc-Acc/Dmg/EndRdx:50(33)
Level 4: Siphon Power -- Range-I:50(A), RechRdx-I:50(15)
Level 6: Combat Jumping -- SW-ResDam/Re TP:50(A), LkGmblr-Rchg+:50(9), LkGmblr-Def/EndRdx:50(11)
Level 8: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(9), Zephyr-ResKB:50(11)
Level 10: Siphon Speed -- TmpRdns-EndRdx/Rchg/Slow:30(A), TmpRdns-Acc/Dmg/Slow:50(19), TmpRdns-Acc/Slow:50(19), TmpRdns-Dmg/Slow:50(23), TmpRdns-Acc/EndRdx:50(33), TmpRdns-Rng/Slow:50(33)
Level 12: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit:20(13), Rec'dRet-ToHit/Rchg:20(13)
Level 14: Proton Volley -- Dev'n-Hold%:50(A), Dev'n-Dmg/EndRdx:50(15)
Level 16: Increase Density -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(17), Aegis-ResDam/EndRdx:50(17)
Level 18: Cosmic Burst -- SMotCorruptor-Rchg/Dmg%:50(A), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(27), SMotCorruptor-Acc/Dmg:50(27), SMotCorruptor-Dmg/Rchg:50(34), SMotCorruptor-Acc/Dmg/Rchg:50(34), SMotCorruptor-Dmg/EndRdx/Rchg:50(34)
Level 20: Speed Boost -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/Rchg:50(21)
Level 22: Boxing -- Dmg-I:50(A)
Level 24: Tough -- ImpSkn-Status:30(A), ImpArm-ResPsi:40(36), GA-3defTpProc:50(37), S'fstPrt-ResDam/Def+:30(37)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(45)
Level 28: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40), Ksmt-ToHit+:30(45)
Level 30: Neutron Bomb -- Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(39), Posi-Acc/Dmg:50(40), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(48)
Level 32: Atomic Blast -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(39), C'ngBlow-Dmg/Rchg:50(39), C'ngBlow-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Acc/Dmg:50(42)
Level 35: Transference -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(36)
Level 38: Fulcrum Shift -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 41: Mass Hypnosis -- CSndmn-Heal%:50(A), CSndmn-Acc/Rchg:50(42), CSndmn-EndRdx/Sleep:50(43), CSndmn-Acc/EndRdx:50(46)
Level 44: Mind Over Body -- RctvArm-EndRdx:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/EndRdx/Rchg:40(46), RctvArm-ResDam/Rchg:40(46)
Level 47: Electron Haze -- LdyGrey-DefDeb/EndRdx:50(A), LdyGrey-%Dam:50(50), LdyGrey-DefDeb/Rchg/EndRdx:50(50), LdyGrey-DefDeb:50(50)
Level 49: Inertial Reduction -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(3), Numna-Heal:50(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Acc:50(5)
Level 50: Cardiac Radial Paragon
------------



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as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

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Capped S/L, decent recharge.


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

With the use of Agility Incarnate your S/L capped and .3 shy of Range defense cap (44.7) I guess you could use enhancement boosters to try to cap it out.

It also incorporates the changes in i24 with Perma snipe and Crashless nukes.


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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
With the use of Agility Incarnate your S/L capped and .3 shy of Range defense cap (44.7) I guess you could use enhancement boosters to try to cap it out.

It also incorporates the changes in i24 with Perma snipe and Crashless nukes.


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This has perma fastsnipe? I thought the threshold was 22% +tohit? This is slightly under...


 

Posted

Quote:
Originally Posted by Crazy_Larry View Post
This has perma fastsnipe? I thought the threshold was 22% +tohit? This is slightly under...
Your right should have slot enhancers in Tactics, then it will be 22%.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives