Rad/MM Critique


Blue_Centurion

 

Posted

Looking for some feedback on this build...

want to keep my positional defense and recharge but want to work in more slots into the snipe with new changes in i24...

Thanks in advance.

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

NeuroFusion: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: X-Ray Beam -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(3), Apoc-Dmg/EndRdx:50(5), Apoc-Dam%:50(5)
Level 1: Subdual -- Empty(A)
Level 2: Mind Probe -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(9), T'Death-Dam%:40(11)
Level 4: Irradiate -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(11), Armgdn-Acc/Rchg:50(40), Armgdn-Dmg/EndRdx:50(42), Armgdn-Dam%:50(43)
Level 6: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(13), Zephyr-ResKB:50(13)
Level 8: Aim -- RechRdx-I:50(A)
Level 10: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15), LkGmblr-Def/EndRdx:50(15), SW-ResDam/Re TP:50(17)
Level 12: Proton Volley -- Dev'n-Dmg/EndRdx:50(A)
Level 14: Afterburner -- LkGmblr-Rchg+:50(A)
Level 16: Concentration -- GSFC-ToHit/Rchg:50(A), GSFC-ToHit:50(17), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(19), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(21)
Level 18: Cosmic Burst -- SBlastersW-Acc/Dmg:50(A), SBlastersW-Dmg/Rchg:50(23), SBlastersW-Acc/Dmg/Rchg:50(23), SBlastersW-Acc/Dmg/EndRdx:50(25), SBlastersW-Acc/Dmg/EndRdx/Rchg:50(25), SBlastersW-Rchg/Dmg%:50(27)
Level 20: Drain Psyche -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(27), Panac-EndRdx/Rchg:50(29), Panac-Heal/Rchg:50(29), Panac-Heal/EndRedux/Rchg:50(33), Acc-I:50(34)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 24: Boxing -- Empty(A)
Level 26: Neutron Bomb -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(43), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(45)
Level 28: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(34), CoPers-Acc/Conf/Rchg:50(34), CoPers-Acc/Rchg:50(36), CoPers-Conf/EndRdx:50(37), CoPers-Conf%:50(37)
Level 30: Tough -- GA-3defTpProc:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam:50(31), Aegis-ResDam/Rchg:50(31), Aegis-EndRdx/Rchg:50(33), Aegis-ResDam/EndRdx/Rchg:50(33)
Level 32: Atomic Blast -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(50)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Charged Armor -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(48), Aegis-ResDam/EndRdx:50(48), Aegis-ResDam/Rchg:50(48), Aegis-ResDam/EndRdx/Rchg:50(50), Aegis-Psi/Status:50(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Core Superior Ally
------------



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

No help?


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

I would change fly for superjump
and get combat jump

but if set of fly
heres the build i would make

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

NeuroFusion: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: X-Ray Beam

  • (A) Apocalypse - Damage/Recharge: Level 50
  • (3) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (3) Apocalypse - Accuracy/Recharge: Level 50
  • (5) Apocalypse - Damage/Endurance: Level 50
  • (5) Apocalypse - Chance of Damage(Negative): Level 50
Level 1: Subdual
  • (A) Enfeebled Operation - Accuracy/Immobilize: Level 50
  • (9) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (19) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (31) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (33) Enfeebled Operation - Immobilize/Range: Level 50
  • (33) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
Level 2: Mind Probe
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (7) Kinetic Combat - Damage/Endurance: Level 35
  • (7) Kinetic Combat - Damage/Recharge: Level 35
  • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (13) Crushing Impact - Accuracy/Damage: Level 50
Level 4: Irradiate
  • (A) Armageddon - Damage/Recharge: Level 50
  • (11) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (40) Armageddon - Accuracy/Recharge: Level 50
  • (42) Armageddon - Damage/Endurance: Level 50
  • (43) Armageddon - Chance for Fire Damage: Level 50
Level 6: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 8: Aim
  • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (11) Rectified Reticle - To Hit Buff: Level 20
  • (33) Rectified Reticle - Increased Perception: Level 20
Level 10: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Luck of the Gambler - Defense: Level 50
  • (15) Luck of the Gambler - Defense/Endurance: Level 50
  • (17) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 12: Proton Volley
  • (A) Sting of the Manticore - Accuracy/Damage: Level 50
  • (21) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (21) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (34) Sting of the Manticore - Chance of Damage(Toxic): Level 50
  • (46) Sting of the Manticore - Damage/Endurance: Level 50
  • (50) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
Level 14: Afterburner
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 16: Concentration
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (17) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (19) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 18: Cosmic Burst
  • (A) Superior Blaster's Wrath - Accuracy/Damage: Level 50
  • (23) Superior Blaster's Wrath - Damage/Recharge: Level 50
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50
  • (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50
  • (25) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge: Level 50
  • (27) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 50
Level 20: Drain Psyche
  • (A) Numina's Convalescence - Heal: Level 50
  • (27) Numina's Convalescence - Endurance/Recharge: Level 50
  • (29) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (29) Numina's Convalescence - Heal/Recharge: Level 50
Level 22: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
Level 24: Boxing
  • (A) Empty
Level 26: Neutron Bomb
  • (A) Ragnarok - Damage/Recharge: Level 50
  • (43) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (45) Ragnarok - Accuracy/Recharge: Level 50
  • (45) Ragnarok - Damage/Endurance: Level 50
  • (45) Ragnarok - Chance for Knockdown: Level 50
Level 28: World of Confusion
  • (A) Coercive Persuasion - Confused: Level 50
  • (34) Coercive Persuasion - Confused/Recharge: Level 50
  • (34) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (36) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (37) Coercive Persuasion - Confused/Endurance: Level 50
  • (37) Coercive Persuasion - Contagious Confusion: Level 50
Level 30: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (31) Aegis - Resistance/Endurance: Level 50
  • (31) Aegis - Resistance: Level 50
  • (40) Aegis - Resistance/Endurance/Recharge: Level 50
Level 32: Atomic Blast
  • (A) Cleaving Blow - Accuracy/Recharge: Level 50
  • (43) Cleaving Blow - Damage/Endurance: Level 50
  • (46) Cleaving Blow - Damage/Recharge: Level 50
  • (46) Cleaving Blow - Accuracy/Damage: Level 50
  • (50) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (50) Scirocco's Dervish - Damage/Endurance: Level 50
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
Level 38: Psychic Shockwave
  • (A) Cleaving Blow - Accuracy/Damage: Level 50
  • (39) Cleaving Blow - Damage/Endurance: Level 50
  • (39) Cleaving Blow - Damage/Recharge: Level 50
  • (39) Eradication - Damage: Level 30
  • (40) Eradication - Damage/Recharge: Level 30
Level 41: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense: Level 30
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
Level 44: Assault
  • (A) Endurance Reduction IO: Level 50
Level 47: Charged Armor
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (48) Aegis - Resistance: Level 50
  • (48) Aegis - Resistance/Endurance: Level 50
  • (48) Aegis - Psionic/Status Resistance: Level 50
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO: Level 50
Level 2: Health
  • (A) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Cimeroran Core Superior Ally
------------
------------
Set Bonus Totals:
  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 15.69% Defense(Smashing)
  • 15.69% Defense(Lethal)
  • 12.25% Defense(Fire)
  • 12.25% Defense(Cold)
  • 15.06% Defense(Energy)
  • 15.06% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.19% Defense(Melee)
  • 20.38% Defense(Ranged)
  • 9.13% Defense(AoE)
  • 1.8% Max End
  • 6% Enhancement(Heal)
  • 98.75% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 3% Enhancement(Immobilized)
  • 10% Enhancement(Range)
  • 45% Enhancement(Accuracy)
  • 117.5 HP (9.75%) HitPoints
  • MezResist(Immobilized) 2.75%
  • 20% PerceptionRadius
  • 14% (0.23 End/sec) Recovery
  • 86% (4.32 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 8.04% Resistance(Fire)
  • 8.04% Resistance(Cold)
  • 4.26% Resistance(Energy)
  • 6.14% Resistance(Negative)
  • 6.13% Resistance(Toxic)
  • 6% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 10% SpeedRunning
------------
Set Bonuses:
Apocalypse
(X-Ray Beam)
  • 16% (0.8 HP/sec) Regeneration
  • 36.14 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Enfeebled Operation
(Subdual)
  • 3% Enhancement(Immobilized)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Kinetic Combat
(Mind Probe)
  • MezResist(Immobilized) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Armageddon
(Irradiate)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Blessing of the Zephyr
(Fly)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Rectified Reticle
(Aim)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 6% (0.3 HP/sec) Regeneration
  • 20% PerceptionRadius
Luck of the Gambler
(Hover)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Hover)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Sting of the Manticore
(Proton Volley)
  • 12% (0.6 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Luck of the Gambler
(Afterburner)
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Concentration)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Superior Blaster's Wrath
(Cosmic Burst)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(Range)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Numina's Convalescence
(Drain Psyche)
  • 12% (0.6 HP/sec) Regeneration
  • 22.59 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Ragnarok
(Neutron Bomb)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Coercive Persuasion
(World of Confusion)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Gladiator's Armor
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Aegis
(Tough)
  • 5% SpeedRunning
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Cleaving Blow
(Atomic Blast)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1% DamageBuff(All)
Scirocco's Dervish
(Atomic Blast)
  • 10% (0.5 HP/sec) Regeneration
Luck of the Gambler
(Weave)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Cleaving Blow
(Psychic Shockwave)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication
(Psychic Shockwave)
  • 1.8% Max End
Luck of the Gambler
(Maneuvers)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Charged Armor)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Aegis
(Charged Armor)
  • 5% SpeedRunning
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Thank you for the build, I prefer positional defense vs. S/L/E/N typed...but it does some things differently than mine I may consider it.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

No other suggestions...from anyone else?


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
No other suggestions...from anyone else?

I will check out your build when I get home in a few hours.


 

Posted

Alright OP, some notes. First of all,a lot of this looks like my Arch/Ment build ported to Rad Blast- assuming you saw that post, and you did a good job of adapting the powerset.

With almost 100% up time between Aim and Concentration and 63% global accuracy, you would be better served using the sixth slot in DP for a recharge IO than an accuracy IO. I know it looks like DP is only a second and a half from perma, but when you factor in the cast time it's ~3s. a Recharge IO in that last slot would serve you better.

I would switch the slotting on A Blast and Irradiate- With the PPM's in i24 you'll be seeing the Armageddon proc firing more in the nuke.

It's a shame that with Rad Blast you're essentially wasting Apocalypse on your t1 Blast- If you switch to Fire Blast, your AOE AND ST will be noticeably better. If you wanna play Rad but have no room for Achilles procs, there's really no point... And you have massive -regen anyways so the -res won't really let you take down any big game you couldn't tackle without it... And Fire is still faster, once again, at AOE and ST. The Blaster ATO set and Apocalypse give you two purple procs in an already better ST chain (stick em in Blaze and Snipe respectively.)

You're missing out by not having E-Fences. In i24 my fences get gutted down to one slot on my Fire/Ment but it's still a pretty important power to keep. Even one slotted for accuracy you would be able to ~triple stack it for better immob values. Proton Valley one slotted isn't gonna do **** for you, so I would drop that, move Maneuvers there and grab fences.


 

Posted

I appreciate the look THB. Do you see anyway I can steal enough slots from somewhere to make the snipe viable without losing any defense?


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

This is what I have come up with but I am not sure if I am selling my t1 blast short...

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

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NeuroFusion: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: X-Ray Beam -- Achilles-ResDeb%:20(A), HO:Nucle(3)
Level 1: Subdual -- Thundr-Acc/Dmg/EndRdx:50(A)
Level 2: Mind Probe -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(3), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(5), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(7)
Level 4: Irradiate -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(50)
Level 6: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(9), Zephyr-Travel/EndRdx:50(9)
Level 8: Aim -- RechRdx-I:50(A)
Level 10: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def:50(15)
Level 12: Proton Volley -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(13), Apoc-Acc/Rchg:50(13), Apoc-Dmg/EndRdx:50(15), Apoc-Dam%:50(17)
Level 14: Afterburner -- LkGmblr-Rchg+:50(A)
Level 16: Concentration -- GSFC-ToHit/Rchg:50(A), GSFC-ToHit:50(17), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(19), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(21)
Level 18: Cosmic Burst -- SBlastersW-Acc/Dmg:50(A), SBlastersW-Dmg/Rchg:50(23), SBlastersW-Acc/Dmg/Rchg:50(23), SBlastersW-Acc/Dmg/EndRdx:50(25), SBlastersW-Acc/Dmg/EndRdx/Rchg:50(25), SBlastersW-Rchg/Dmg%:50(27)
Level 20: Drain Psyche -- Panac-Heal:50(A), Panac-Heal/EndRedux:50(27), Panac-EndRdx/Rchg:50(29), Panac-Heal/Rchg:50(29), Panac-Heal/EndRedux/Rchg:50(33), RechRdx-I:50(34)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 24: Boxing -- Empty(A)
Level 26: Neutron Bomb -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(43), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(45)
Level 28: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(34), CoPers-Acc/Conf/Rchg:50(34), CoPers-Acc/Rchg:50(36), CoPers-Conf/EndRdx:50(37), CoPers-Conf%:50(37)
Level 30: Tough -- GA-3defTpProc:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam:50(31), Aegis-ResDam/Rchg:50(31), Aegis-EndRdx/Rchg:50(33), Aegis-ResDam/EndRdx/Rchg:50(33)
Level 32: Atomic Blast -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Acc/Rchg:50(46), Armgdn-Dmg/EndRdx:50(46), Armgdn-Dam%:50(46)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 38: Psychic Shockwave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(42)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Charged Armor -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(48), Aegis-ResDam/Rchg:50(48), Aegis-ResDam/EndRdx/Rchg:50(48), Aegis-Psi/Status:50(50), S'fstPrt-ResDam/Def+:30(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Core Final Judgement
Level 50: Cimeroran Core Superior Ally
Level 50: Degenerative Radial Flawless Interface
------------



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
I appreciate the look THB. Do you see anyway I can steal enough slots from somewhere to make the snipe viable without losing any defense?

Honestly I don't know the best chain for Rad Blast so someone more qualified will have to help you get your DPS chain up and snipe running for you- Once you have that info I can help you out with working it into the build. I can tell you that Fire/Ment will do more ST than a min/maxed Rad build, and I managed to work the nuke and snipe into my Fire/Ment without sacrificing any of my defense totals (or anything else really.) Since you've obviously been working hard on this build- I'll PM you my i24 Fire/Ment (as long as you keep it to yourself) so you can see how I fit everything in.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
It's a shame that with Rad Blast you're essentially wasting Apocalypse on your t1 Blast- If you switch to Fire Blast, your AOE AND ST will be noticeably better. If you wanna play Rad but have no room for Achilles procs, there's really no point... And you have massive -regen anyways so the -res won't really let you take down any big game you couldn't tackle without it... And Fire is still faster, once again, at AOE and ST. The Blaster ATO set and Apocalypse give you two purple procs in an already better ST chain (stick em in Blaze and Snipe respectively.)
After thinking about it all weekend I switched to Fire/MM Blast. Too bad, I had a great concept going (I'll keep, back shelf stuff) and was level 25. I really want to be satisfied that I made a good run towards a Blapper since I have resisted them so long. Thank you for the input. I'll try to put together a build over the next day or two for review.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
After thinking about it all weekend I switched to Fire/MM Blast. Too bad, I had a great concept going (I'll keep, back shelf stuff) and was level 25. I really want to be satisfied that I made a good run towards a Blapper since I have resisted them so long. Thank you for the input. I'll try to put together a build over the next day or two for review.

Good choice dude, i24 Fire/Ment is going to be the cream of the crop.