Kinetic Melee/Ninjitsu build help


Cien_Fuegos

 

Posted

Well basically ill start off with the fact that this is my first build that I've created on my own and i'm feeling kind of insecure with how things are looking or it could just be me. That's why I'm here to ask you guys if there are any improvements I could make to the build I've created. He is a KineticMelee/Ninjitsu Stalker and he will be used for PvP. Mids Data is below.


http://www.cohplanner.com/mids/downl...3BCC7F9CD0E44E


 

Posted

Can try this

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

GARZE: Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting

Hero Profile:
Level 1: Body Blow

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
  • (19) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
  • (19) Overwhelming Force - Endurance/Recharge: Level 50
  • (21) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
  • (21) Overwhelming Force - Damage/Endurance/Recharge: Level 50
  • (23) Overwhelming Force - Accuracy/Damage: Level 50
Level 1: Hide
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
  • (29) Luck of the Gambler - Defense: Level 50
  • (29) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Smashing Blow
  • (A) Crushing Impact - Accuracy/Damage: Level 35
  • (3) Crushing Impact - Damage/Endurance/Recharge: Level 35
  • (3) Crushing Impact - Damage/Recharge: Level 35
  • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (17) Crushing Impact - Damage/Endurance: Level 35
  • (17) Crushing Impact - Accuracy/Damage/Endurance: Level 35
Level 4: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (5) Luck of the Gambler - Defense: Level 50
  • (5) Luck of the Gambler - Defense/Endurance: Level 50
  • (15) Kismet - Accuracy +6%: Level 30
Level 6: Assassin's Strike
  • (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
  • (7) Superior Stalker's Guile - Damage/Recharge: Level 50
  • (7) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
  • (9) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
  • (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
  • (11) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
Level 8: Build Up
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (11) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 10: Danger Sense
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Defense/Recharge: Level 50
  • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 12: Placate
  • (A) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (36) Unbounded Leap - +Stealth: Level 50
Level 16: Kuji-In Rin
  • (A) Endurance Reduction IO: Level 50
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (25) Luck of the Gambler - Defense: Level 50
  • (27) Luck of the Gambler - Recharge Speed: Level 50
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 20: Kuji-In Sha
  • (A) Doctored Wounds - Heal/Recharge: Level 50
  • (33) Numina's Convalescence - Heal/Recharge: Level 50
  • (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (33) Numina's Convalescence - Heal/Endurance: Level 40
  • (34) Numina's Convalescence - Heal: Level 50
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (23) Luck of the Gambler - Defense: Level 50
  • (25) Luck of the Gambler - Defense/Endurance: Level 50
Level 24: Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 26: Burst
  • (A) Cleaving Blow - Accuracy/Damage: Level 50
  • (34) Cleaving Blow - Damage/Endurance: Level 50
  • (40) Cleaving Blow - Damage/Recharge: Level 50
  • (40) Cleaving Blow - Accuracy/Recharge: Level 50
  • (48) Scirocco's Dervish - Accuracy/Damage: Level 50
Level 28: Focused Burst
  • (A) Devastation - Chance of Hold: Level 50
  • (31) Devastation - Damage/Endurance: Level 50
  • (39) Devastation - Accuracy/Damage: Level 50
  • (46) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 30: Boxing
  • (A) Empty
Level 32: Concentrated Strike
  • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (37) Crushing Impact - Accuracy/Damage: Level 50
  • (37) Crushing Impact - Damage/Endurance: Level 50
  • (39) Crushing Impact - Damage/Recharge: Level 50
  • (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 35: Blinding Powder
  • (A) Coercive Persuasion - Contagious Confusion: Level 50
  • (40) Coercive Persuasion - Confused: Level 50
  • (43) Coercive Persuasion - Confused/Recharge: Level 50
  • (48) Coercive Persuasion - Confused/Endurance: Level 50
  • (48) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (50) Coercive Persuasion - Accuracy/Recharge: Level 50
Level 38: Kuji-In Retsu
  • (A) Luck of the Gambler - Defense/Endurance: Level 30
  • (43) Luck of the Gambler - Defense/Recharge: Level 50
  • (43) Luck of the Gambler - Recharge Speed: Level 50
Level 41: Tough
  • (A) Aegis - Psionic/Status Resistance: Level 50
  • (42) Aegis - Resistance: Level 50
  • (42) Aegis - Resistance/Endurance: Level 50
  • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 44: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
Level 47: Smoke Flash
  • (A) Recharge Reduction IO: Level 50
Level 49: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (50) Positron's Blast - Damage/Recharge: Level 50
  • (50) Positron's Blast - Damage/Endurance: Level 50
Level 1: Assassination
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (27) Numina's Convalescence - Heal: Level 50
  • (46) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (42) Performance Shifter - EndMod/Recharge: Level 50
  • (46) Performance Shifter - EndMod: Level 50
------------
------------
Set Bonus Totals:
  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 11.13% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 6% Enhancement(Heal)
  • 29% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 67.5% Enhancement(RechargeTime)
  • 5% SpeedFlying
  • 158.1 HP (13.13%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilized) 4.4%
  • 7.5% (0.13 End/sec) Recovery
  • 98% (4.92 HP/sec) Regeneration
  • 5.52% Resistance(Smashing)
  • 4.58% Resistance(Fire)
  • 4.58% Resistance(Cold)
  • 4.26% Resistance(Energy)
  • 4.26% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 8.5% Resistance(Psionic)
  • 5.52% Resistance(Lethal)
  • 10% SpeedRunning
------------
Set Bonuses:
Overwhelming Force
(Body Blow)
  • 12% (0.6 HP/sec) Regeneration
  • 3% DamageBuff(All)
  • 18.07 HP (1.5%) HitPoints
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • Knockback,Knockup protection (Mag 4)
Shield Wall
(Hide)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Luck of the Gambler
(Hide)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Smashing Blow)
  • MezResist(Immobilized) 2.2%
  • 13.55 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Luck of the Gambler
(Ninja Reflexes)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Superior Stalker's Guile
(Assassin's Strike)
  • 15% Enhancement(Accuracy)
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Smashing,Lethal)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Luck of the Gambler
(Danger Sense)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
  • Knockback (Mag -4), Knockup (Mag -4)
Numina's Convalescence
(Kuji-In Sha)
  • 12% (0.6 HP/sec) Regeneration
  • 22.59 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
Luck of the Gambler
(Stealth)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Cleaving Blow
(Burst)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1% DamageBuff(All)
Devastation
(Focused Burst)
  • 12% (0.6 HP/sec) Regeneration
  • 27.11 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Crushing Impact
(Concentrated Strike)
  • MezResist(Immobilized) 2.2%
  • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Coercive Persuasion
(Blinding Powder)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Luck of the Gambler
(Kuji-In Retsu)
  • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% SpeedRunning
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Caltrops)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 22.59 HP (1.88%) HitPoints


as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.

 

Posted

Interesting Cien...you definately are trying to stack stealth on a definate Turtle build(the type designed with armor and defense in mind)

um....though one thing....you put unbound leap stealth into super jump...if you are trying to make a really tight build you want to place that into a sprint you can toggle on or off.....and then complete the zepher set.

And i see you put the numinas two of them for that extra health recovery and the set bonus....though...i think you might get more out of it if you used a tissue invention which gives a +regen

Though i dont know if that will really matter these days with the new heal set coming out....as you might want to simply use that sets special invention enhancement instead to get the absorbtion.