Kinetic Melee/Ninjitsu build help
Can try this
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
GARZE: Level 50 Magic Stalker
Primary Power Set: Kinetic Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Hero Profile:
Level 1: Body Blow
- (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
- (19) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
- (19) Overwhelming Force - Endurance/Recharge: Level 50
- (21) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
- (21) Overwhelming Force - Damage/Endurance/Recharge: Level 50
- (23) Overwhelming Force - Accuracy/Damage: Level 50
- (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (29) Luck of the Gambler - Defense: Level 50
- (29) Luck of the Gambler - Recharge Speed: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 35
- (3) Crushing Impact - Damage/Endurance/Recharge: Level 35
- (3) Crushing Impact - Damage/Recharge: Level 35
- (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (17) Crushing Impact - Damage/Endurance: Level 35
- (17) Crushing Impact - Accuracy/Damage/Endurance: Level 35
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (5) Luck of the Gambler - Defense: Level 50
- (5) Luck of the Gambler - Defense/Endurance: Level 50
- (15) Kismet - Accuracy +6%: Level 30
- (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
- (7) Superior Stalker's Guile - Damage/Recharge: Level 50
- (7) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
- (9) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
- (9) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
- (11) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (11) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Luck of the Gambler - Defense/Recharge: Level 50
- (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (36) Unbounded Leap - +Stealth: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (25) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Recharge Speed: Level 50
- (34) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Doctored Wounds - Heal/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Endurance: Level 40
- (34) Numina's Convalescence - Heal: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (25) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Cleaving Blow - Accuracy/Damage: Level 50
- (34) Cleaving Blow - Damage/Endurance: Level 50
- (40) Cleaving Blow - Damage/Recharge: Level 50
- (40) Cleaving Blow - Accuracy/Recharge: Level 50
- (48) Scirocco's Dervish - Accuracy/Damage: Level 50
- (A) Devastation - Chance of Hold: Level 50
- (31) Devastation - Damage/Endurance: Level 50
- (39) Devastation - Accuracy/Damage: Level 50
- (46) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Empty
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage: Level 50
- (37) Crushing Impact - Damage/Endurance: Level 50
- (39) Crushing Impact - Damage/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Coercive Persuasion - Contagious Confusion: Level 50
- (40) Coercive Persuasion - Confused: Level 50
- (43) Coercive Persuasion - Confused/Recharge: Level 50
- (48) Coercive Persuasion - Confused/Endurance: Level 50
- (48) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (50) Coercive Persuasion - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 30
- (43) Luck of the Gambler - Defense/Recharge: Level 50
- (43) Luck of the Gambler - Recharge Speed: Level 50
- (A) Aegis - Psionic/Status Resistance: Level 50
- (42) Aegis - Resistance: Level 50
- (42) Aegis - Resistance/Endurance: Level 50
- (45) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (50) Positron's Blast - Damage/Recharge: Level 50
- (50) Positron's Blast - Damage/Endurance: Level 50
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (27) Numina's Convalescence - Heal: Level 50
- (46) Miracle - +Recovery: Level 40
- (A) Empty
- (A) Performance Shifter - Chance for +End: Level 50
- (42) Performance Shifter - EndMod/Recharge: Level 50
- (46) Performance Shifter - EndMod: Level 50
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 11.13% Defense(Ranged)
- 4.56% Defense(AoE)
- 6% Enhancement(Heal)
- 29% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 67.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 158.1 HP (13.13%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilized) 4.4%
- 7.5% (0.13 End/sec) Recovery
- 98% (4.92 HP/sec) Regeneration
- 5.52% Resistance(Smashing)
- 4.58% Resistance(Fire)
- 4.58% Resistance(Cold)
- 4.26% Resistance(Energy)
- 4.26% Resistance(Negative)
- 3% Resistance(Toxic)
- 8.5% Resistance(Psionic)
- 5.52% Resistance(Lethal)
- 10% SpeedRunning
Set Bonuses:
Overwhelming Force
(Body Blow)
- 12% (0.6 HP/sec) Regeneration
- 3% DamageBuff(All)
- 18.07 HP (1.5%) HitPoints
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- Knockback,Knockup protection (Mag 4)
(Hide)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
(Hide)
- 10% (0.5 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Smashing Blow)
- MezResist(Immobilized) 2.2%
- 13.55 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Ninja Reflexes)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Assassin's Strike)
- 15% Enhancement(Accuracy)
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 2.52% Resistance(Smashing,Lethal)
(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
(Danger Sense)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
(Combat Jumping)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- Knockback (Mag -4), Knockup (Mag -4)
(Kuji-In Sha)
- 12% (0.6 HP/sec) Regeneration
- 22.59 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Stealth)
- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Invisibility)
- 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Burst)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1% DamageBuff(All)
(Focused Burst)
- 12% (0.6 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Concentrated Strike)
- MezResist(Immobilized) 2.2%
- 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Blinding Powder)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Kuji-In Retsu)
- 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Tough)
- 5% SpeedRunning
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 3% Resistance(Psionic)
(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)
- 10% (0.5 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 13.55 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Caltrops)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
(Health)
- 12% (0.6 HP/sec) Regeneration
(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 22.59 HP (1.88%) HitPoints
as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.
Interesting Cien...you definately are trying to stack stealth on a definate Turtle build(the type designed with armor and defense in mind)
um....though one thing....you put unbound leap stealth into super jump...if you are trying to make a really tight build you want to place that into a sprint you can toggle on or off.....and then complete the zepher set.
And i see you put the numinas two of them for that extra health recovery and the set bonus....though...i think you might get more out of it if you used a tissue invention which gives a +regen
Though i dont know if that will really matter these days with the new heal set coming out....as you might want to simply use that sets special invention enhancement instead to get the absorbtion.
Well basically ill start off with the fact that this is my first build that I've created on my own and i'm feeling kind of insecure with how things are looking or it could just be me. That's why I'm here to ask you guys if there are any improvements I could make to the build I've created. He is a KineticMelee/Ninjitsu Stalker and he will be used for PvP. Mids Data is below.
http://www.cohplanner.com/mids/downl...3BCC7F9CD0E44E