CheshireKatt

Apprentice
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  1. CheshireKatt

    Solo Defender

    Gale has been usefull so far. Since I mostly solo this build.
    Freezing Rain, the longer they are slowed the better.
    I am using hover as my in mission movement, and it is my KB protection. Use just get a little spin, I can deal with that, and as for accuracy, have you seen the debuffing this build does?
    I chose BFR because I really like the animation.
    And electric fence, just another fun toy in a build foll of AOE goodness.

    We all look at things differently, and your advice is most likely sound, but this build is nasty solo. After stacking the AOEs, any thing left is easy work. Surprisingly safe.

    And Tornad, I had one and needed a place for it. Works well so far. Chaos is beautiful.
  2. CheshireKatt

    Solo Defender

    Well I think I have my final build. Thanks for all the help and advise from all who posted. I hope this helps others who want to try this combo out, so far it is a blast. My father in law is running with it. His is higher level than mine now. lol.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Winter and Woe: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Gale -- Acc-I:50(A)
    Level 1: Ice Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Hold%:50(5), Ruin-Acc/Dmg/Rchg:40(25)
    Level 2: Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(11), Dev'n-Hold%:50(17), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Dmg/EndRdx/Rchg:50(43)
    Level 4: Snow Storm -- EndRdx-I:50(A), EndRdx-I:50(7)
    Level 6: Steamy Mist -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam:40(9)
    Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-Rchg/EndRdx:50(11), LdyGrey-DefDeb/Rchg/EndRdx:50(17), TmpRdns-EndRdx/Rchg/Slow:50(19), LdyGrey-DefDeb/EndRdx:50(21), P'ngTtl-EndRdx/Rchg/Slow:50(31)
    Level 10: Hover -- Flight-I:50(A), Srng-Fly:50(19), Srng-EndRdx:50(29), Srng-EndRdx/Fly:50(29)
    Level 12: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(13), DarkWD-Rchg/EndRdx:50(15), DarkWD-ToHitDeb/EndRdx:50(15)
    Level 14: Fly -- Flight-I:50(A)
    Level 16: Swift -- Flight-I:50(A)
    Level 18: Health -- Heal-I:50(A)
    Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/EndRdx:50(23)
    Level 22: Ice Storm -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(27), Posi-Acc/Dmg:50(31), Posi-Dmg/Rchg:50(33)
    Level 24: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(25), RechRdx-I:50(31)
    Level 26: Tornado -- Achilles-ResDeb%:20(A), RechRdx-I:50(34), RechRdx-I:50(34)
    Level 28: Bitter Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(34), Dev'n-Dmg/Rchg:50(36), Dev'n-Hold%:50(36), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 30: Freeze Ray -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(36), G'Wdw-Hold/Rng:50(37), G'Wdw-Acc/Hold/Rchg:50(37)
    Level 32: Lightning Storm -- Dev'n-Dmg/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Dmg/EndRdx:50(33), Dev'n-Hold%:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 35: Bitter Freeze Ray -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(39), Dev'n-Dmg/Rchg:50(39), Dev'n-Hold%:50(39), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 38: Blizzard -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(40), Posi-Dmg/Rchg:50(40), TmpRdns-Acc/Dmg/Slow:50(42), DampS-ToHitDeb/Rchg:50(42)
    Level 41: Electric Fence -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(42), TotHntr-Immob/Acc:50(43), TotHntr-Acc/Immob/Rchg:50(43)
    Level 44: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(46)
    Level 47: Power Sink -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Rchg:50(48), Efficacy-Acc/Rchg:50(48), Efficacy-EndMod:50(48)
    Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 3.75% Defense(Psionic)
    • 6.75% Max End
    • 5% Enhancement(Immobilize)
    • 5% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 213.6 HP (21%) HitPoints
    • 24.5% (0.41 End/sec) Recovery
    • 88% (3.74 HP/sec) Regeneration
    • 5% RunSpeed



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  3. Ok, been to long since I made a scrapper build. Been working on a Widow, a Defender, and a Corruptor. Looking to role up a DM/SR scrapper. Do not want a travel power, ninja run for that. I tend to fall into scrapper lock...a lot, so I do not plan to take hasten. Everything else is fair game. I only have around 10 million to start, as I haven't done more than make the toon. The only expensive IO I have a reciepe for is Steadfast 3% Def. Want this to be low budget fun, more time killing less time shopping. And I have no clue what the markets like at the moment.
    Thanks for any help given, I just can't seem to rap my head around it.
  4. I will cast my lot in with ninjitsu, move the hide and make it comparable to DA's .
  5. I have to say, after many years of play, it all comes down to what feels right for you. My favorite has been a BS/WP. After talks with many of you I made a nasty little AV killer. I don't post much, but I read alot, and have tried almost every combo out there. Find what feels right. Look at the advice with a grain of salt. I get told alot that my BS/WP scrapper does things no /WP scrapper should be able to. Some of it is slotting and IO's, alot of it is it's so much fun to play I take risks and get lucky. /WP will survive well at almost any level, its like easy mode for scrappers. Add favorite damage dealer and go have fun!
  6. Took the time to make my Corruptor. I used Mu to fit the theme I was going after. It shouldn't be to expensive, not sure of the red side market.


    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shaden Storm: Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Storm Summoning
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(3), Dev'n-Dmg/EndRdx:50(3), Dev'n-Hold%:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx/Rchg:50(25)
    Level 1: Gale -- Acc-I:50(A)
    Level 2: Ice Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(7), Dev'n-Dmg/EndRdx:50(7), Dev'n-Hold%:50(9), Ruin-Acc/Dmg/Rchg:40(9)
    Level 4: Snow Storm -- EndRdx-I:50(A), EndRdx-I:50(11)
    Level 6: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(11), Rec'dRet-Pcptn:20(13), RechRdx-I:50(50)
    Level 8: Freeze Ray -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(15), G'Wdw-Hold/Rng:50(15), G'Wdw-Acc/Hold/Rchg:50(17)
    Level 10: Steamy Mist -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(19), ImpArm-ResDam/EndRdx/Rchg:40(19), ImpArm-ResDam:40(21)
    Level 12: Ice Storm -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(13), Posi-Acc/Dmg:50(21), Posi-Dmg/Rchg:50(23)
    Level 14: Swift -- Flight-I:50(A)
    Level 16: Hover -- Srng-Fly:50(A), Srng-EndRdx:50(17), Srng-EndRdx/Fly:50(25), Flight-I:50(27)
    Level 18: Freezing Rain -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-DefDeb/Rchg/EndRdx:50(23), LdyGrey-Rchg/EndRdx:50(29), LdyGrey-DefDeb/EndRdx:50(29), TmpRdns-EndRdx/Rchg/Slow:50(31), P'ngTtl-EndRdx/Rchg/Slow:50(31)
    Level 20: Health -- Heal-I:50(A)
    Level 22: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(31), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod/EndRdx:50(33)
    Level 24: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(33), DarkWD-ToHitdeb/Rchg/EndRdx:50(34), DarkWD-Rchg/EndRdx:50(34), DarkWD-ToHitDeb/EndRdx:50(34)
    Level 26: Bitter Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(27), Dev'n-Dmg/Rchg:50(36), Dev'n-Hold%:50(36), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Dmg/EndRdx/Rchg:50(37)
    Level 28: Bitter Freeze Ray -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(37), Dev'n-Dmg/Rchg:50(37), Dev'n-Hold%:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Dmg/EndRdx/Rchg:50(42)
    Level 30: Fly -- Flight-I:50(A)
    Level 32: Blizzard -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(39), Posi-Dmg/Rchg:50(40), TmpRdns-Acc/Dmg/Slow:50(40), DampS-ToHitDeb/Rchg:50(40)
    Level 35: Tornado -- Achilles-ResDeb%:20(A), RechRdx-I:50(42), RechRdx-I:50(42), Achilles-DefDeb:20(48)
    Level 38: Lightning Storm -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(43), Dev'n-Dmg/Rchg:50(43), Dev'n-Hold%:50(43), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(45)
    Level 41: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(45), Efficacy-EndMod/Acc:50(46), Efficacy-EndMod/EndRdx:50(46)
    Level 44: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(46), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-ResDam:40(48)
    Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Scourge
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 20.5% DamageBuff(Smashing)
    • 20.5% DamageBuff(Lethal)
    • 20.5% DamageBuff(Fire)
    • 20.5% DamageBuff(Cold)
    • 20.5% DamageBuff(Energy)
    • 20.5% DamageBuff(Negative)
    • 20.5% DamageBuff(Toxic)
    • 20.5% DamageBuff(Psionic)
    • 3.75% Defense(Psionic)
    • 6.75% Max End
    • 5% Enhancement(RechargeTime)
    • 204.8 HP (19.1%) HitPoints
    • 20% Perception
    • 24.5% (0.41 End/sec) Recovery
    • 88% (3.93 HP/sec) Regeneration
    • 5% RunSpeed



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  7. I know its not a corruptor, but I hope this will help. This is like the fourth build, lots of help from the defenders boards. So far its a blast to play.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Winter and Woe: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Gale -- Acc-I:50(A)
    Level 1: Ice Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Hold%:50(5), Ruin-Acc/Dmg/Rchg:40(25)
    Level 2: Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(11), Dev'n-Hold%:50(17), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Dmg/EndRdx/Rchg:50(43)
    Level 4: Snow Storm -- EndRdx-I:50(A), EndRdx-I:50(7)
    Level 6: Steamy Mist -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam:40(9)
    Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-Rchg/EndRdx:50(11), LdyGrey-DefDeb/Rchg/EndRdx:50(17), LdyGrey-DefDeb/EndRdx:50(21), P'ngTtl-EndRdx/Rchg/Slow:50(31), TmpRdns-EndRdx/Rchg/Slow:50(31)
    Level 10: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(29), RechRdx-I:50(29)
    Level 12: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(13), DarkWD-Rchg/EndRdx:50(15), DarkWD-ToHitDeb/EndRdx:50(15)
    Level 14: Swift -- Flight-I:50(A)
    Level 16: Health -- Heal-I:50(A)
    Level 18: Hover -- Srng-Fly:50(A), Srng-EndRdx:50(19), Srng-EndRdx/Fly:50(19), Flight-I:50(25)
    Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/EndRdx:50(23)
    Level 22: Ice Storm -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(27), Posi-Acc/Dmg:50(31), Posi-Dmg/Rchg:50(33)
    Level 24: Fly -- Flight-I:50(A)
    Level 26: Tornado -- Achilles-ResDeb%:20(A), RechRdx-I:50(34), RechRdx-I:50(34)
    Level 28: Bitter Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(34), Dev'n-Dmg/Rchg:50(36), Dev'n-Hold%:50(36), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 30: Freeze Ray -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(36), G'Wdw-Hold/Rng:50(37), G'Wdw-Acc/Hold/Rchg:50(37)
    Level 32: Lightning Storm -- Dev'n-Dmg/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Dmg/EndRdx:50(33), Dev'n-Hold%:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 35: Bitter Freeze Ray -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(39), Dev'n-Dmg/Rchg:50(39), Dev'n-Hold%:50(39), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 38: Blizzard -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(40), Posi-Dmg/Rchg:50(40), TmpRdns-Acc/Dmg/Slow:50(42), DampS-ToHitDeb/Rchg:50(42)
    Level 41: Electric Fence -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(42), TotHntr-Immob/Acc:50(43), TotHntr-Acc/Immob/Rchg:50(43)
    Level 44: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(46)
    Level 47: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(48), Efficacy-EndMod/Acc:50(48), Efficacy-EndMod/EndRdx:50(48)
    Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 3.75% Defense(Psionic)
    • 6.75% Max End
    • 5% Enhancement(Immobilize)
    • 5% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 213.6 HP (21%) HitPoints
    • 24.5% (0.41 End/sec) Recovery
    • 88% (3.74 HP/sec) Regeneration
    • 5% RunSpeed



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  8. CheshireKatt

    Solo Defender

    I went with electric for power surge. 1 little blue and 2 targets and I'm almost maxed on end. If anyone lives from this AoE nightmare...
  9. CheshireKatt

    Solo Defender

    After ready all the great replies, I came up with this. Based strongly on Strato's work. I love the way he frankenslots.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Winter and Woe: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Gale -- Acc-I:50(A)
    Level 1: Ice Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Hold%:50(5), Ruin-Acc/Dmg/Rchg:40(25)
    Level 2: Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(11), Dev'n-Hold%:50(17), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Dmg/EndRdx/Rchg:50(43)
    Level 4: Snow Storm -- EndRdx-I:50(A), EndRdx-I:50(7)
    Level 6: Steamy Mist -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam:40(9)
    Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-Rchg/EndRdx:50(11), LdyGrey-DefDeb/Rchg/EndRdx:50(17), LdyGrey-DefDeb/EndRdx:50(21), P'ngTtl-EndRdx/Rchg/Slow:50(31), TmpRdns-EndRdx/Rchg/Slow:50(31)
    Level 10: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(29), RechRdx-I:50(29)
    Level 12: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(13), DarkWD-Rchg/EndRdx:50(15), DarkWD-ToHitDeb/EndRdx:50(15)
    Level 14: Swift -- Flight-I:50(A)
    Level 16: Health -- Heal-I:50(A)
    Level 18: Hover -- Srng-Fly:50(A), Srng-EndRdx:50(19), Srng-EndRdx/Fly:50(19), Flight-I:50(25)
    Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/EndRdx:50(23)
    Level 22: Ice Storm -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(27), Posi-Acc/Dmg:50(31), Posi-Dmg/Rchg:50(33)
    Level 24: Fly -- Flight-I:50(A)
    Level 26: Tornado -- Achilles-ResDeb%:20(A), RechRdx-I:50(34), RechRdx-I:50(34)
    Level 28: Bitter Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(34), Dev'n-Dmg/Rchg:50(36), Dev'n-Hold%:50(36), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/EndRdx/Rchg:50(46)
    Level 30: Freeze Ray -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(36), G'Wdw-Hold/Rng:50(37), G'Wdw-Acc/Hold/Rchg:50(37)
    Level 32: Lightning Storm -- Dev'n-Dmg/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Dmg/EndRdx:50(33), Dev'n-Hold%:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 35: Bitter Freeze Ray -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(39), Dev'n-Dmg/Rchg:50(39), Dev'n-Hold%:50(39), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 38: Blizzard -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(40), Posi-Dmg/Rchg:50(40), TmpRdns-Acc/Dmg/Slow:50(42), DampS-ToHitDeb/Rchg:50(42)
    Level 41: Electric Fence -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(42), TotHntr-Immob/Acc:50(43), TotHntr-Acc/Immob/Rchg:50(43)
    Level 44: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(46)
    Level 47: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(48), Efficacy-EndMod/Acc:50(48), Efficacy-EndMod/EndRdx:50(48)
    Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Vigilance
    Level 4: Ninja Run



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  10. CheshireKatt

    Solo Defender

    Interesting thought. Things to consider. The more advise, the better the build. I mainly play scrappers. Kill fast, dive head first into scrapper lock....you get the picture. I forget hasten when I have it. Main reason I left it out of the build. But it does bring more ideas to the table. 3 holds is overkill, but they all seem so neat. And Ive seen the proc holds work wonders on my wifes Emp/Dark SweetAngel.
  11. CheshireKatt

    Solo Defender

    Power Sink is what makes electric attractive, that and it fits concept. Never been real happy with stuns. I tend to shy away from them.
  12. CheshireKatt

    Solo Defender

    I have Dark mastery on one already, looking for a bit different. My cold/sonic will probably take power. That leaves Psy, and electric. Both seem fun. Will need to loose assault if I take electric.
  13. CheshireKatt

    Solo Defender

    Strato, I love the revamp of my build. I have never desiegned a def with soloing on the mind. Do you think that psy mastery is the best choice? It gives the build the feel of a pocket troller, and I don't mind that. Was also looking at electricity. More themed. not sure. My only high lv defs are a d4 and a cold/sonic. Both built to run with my wife.
  14. I'm working on a storm/ice def. Thinking about a corruptor. If Its half as nasty as the def it will destroy mobs on a budget. I haven't created my corruptor on mids yet, but I can post my def if you like.
  15. CheshireKatt

    Solo Defender

    Looking to make a solo defender. Not wanting to spend an arm and a leg. Does this build look playable?

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Winter and Woe: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Fitness
    Power Pool: Flight
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    ------------
    Level 1: O2 Boost Heal-I:50(A)
    Level 1: Ice Bolt Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Hold%:50(5)
    Level 2: Ice Blast Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(11), Dev'n-Hold%:50(27)
    Level 4: Snow Storm EndRdx-I:50(A), EndRdx-I:50(27)
    Level 6: Steamy Mist ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-EndRdx/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam:40(9), ImpArm-ResPsi:40(11)
    Level 8: Freezing Rain UndDef-DefDeb/EndRdx:50(A), UndDef-Rchg:50(21), UndDef-Rchg/EndRdx:50(31), UndDef-DefDeb/Rchg/EndRdx:50(31), UndDef-DefDeb/Rchg:50(31), UndDef-DefDeb:50(46)
    Level 10: Aim Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(29), Rec'dRet-Pcptn:20(29)
    Level 12: Hurricane DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(13), DarkWD-Rchg/EndRdx:50(15), DarkWD-ToHitDeb/EndRdx:50(15), DarkWD-Slow%:50(17)
    Level 14: Swift Flight-I:50(A)
    Level 16: Health Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Heal:50(25)
    Level 18: Hover Srng-Fly:50(A), Srng-EndRdx:50(19), Srng-EndRdx/Fly:50(19)
    Level 20: Stamina Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/EndRdx:50(23)
    Level 22: Ice Storm Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(33), Det'tn-Dmg/Rchg:50(33), Det'tn-Dmg/Rng:50(33), Det'tn-Acc/Dmg/EndRdx:50(50)
    Level 24: Fly Flight-I:50(A)
    Level 26: Tornado Achilles-ResDeb%:20(A), RechRdx-I:50(34), RechRdx-I:50(34)
    Level 28: Bitter Ice Blast Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(34), Dev'n-Dmg/Rchg:50(36), Dev'n-Hold%:50(36)
    Level 30: Freeze Ray G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(36), G'Wdw-Hold/Rng:50(37), G'Wdw-Acc/Hold/Rchg:50(37), G'Wdw-Dam%:50(37)
    Level 32: Lightning Storm RechRdx-I:50(A)
    Level 35: Bitter Freeze Ray G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(39), G'Wdw-Hold/Rng:50(39), G'Wdw-Acc/Hold/Rchg:50(39), G'Wdw-Dam%:50(40)
    Level 38: Blizzard Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(40), Det'tn-Dmg/Rchg:50(40), Det'tn-Dmg/Rng:50(42), Det'tn-Acc/Dmg/EndRdx:50(42)
    Level 41: Dominate G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(42), G'Wdw-Hold/Rng:50(43), G'Wdw-Acc/Hold/Rchg:50(43), G'Wdw-Dam%:50(43)
    Level 44: Mind Over Body ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(45), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(46), ImpArm-ResPsi:40(46)
    Level 47: World of Confusion CoPers-Conf:50(A), CoPers-Conf/Rchg:50(48), CoPers-Acc/Conf/Rchg:50(48), CoPers-Acc/Rchg:50(48), CoPers-Conf/EndRdx:50(50), CoPers-Conf%:50(50)
    Level 49: Gale Acc-I:50(A)
    ------------
    Level 1: Brawl Acc-I:50(A)
    Level 1: Sprint EndRdx-I:50(A)
    Level 2: Rest RechRdx-I:50(A)
    Level 1: Vigilance
    Level 4: Ninja Run



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  16. Ok, I see your point, Tweaked it a little. Soft capped without Mindlink on, an OK attack attack chain, a PBAOE, and a ranged set for the times I want to shoot instead of hit. 3 tacticals, and it fits the flavor of the toon.

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    A Cheaper Widow MK2: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fitness
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Swipe C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(3), C'ngImp-Dmg/Rchg:53(19), C'ngImp-Acc/Dmg/Rchg:53(37), C'ngImp-Acc/Dmg/EndRdx:53(37)
    Level 1: Combat Training: Defensive S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(7), S'dpty-Def:40(25), S'dpty-EndRdx:40(33)
    Level 2: Strike Mako-Acc/Dmg:53(A), Mako-Dmg/EndRdx:53(3), Mako-Dmg/Rchg:53(19), Mako-Dam%:53(34), Mako-Acc/EndRdx/Rchg:53(40), Mako-Acc/Dmg/EndRdx/Rchg:53(40)
    Level 4: Tactical Training: Maneuvers S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(5), S'dpty-Def/EndRdx/Rchg:40(5), S'dpty-Def:40(25), S'dpty-EndRdx:40(33)
    Level 6: Swift Flight-I:50(A)
    Level 8: Follow Up C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(9), C'ngImp-Dmg/Rchg:53(9), C'ngImp-Acc/Dmg/Rchg:53(43), C'ngImp-Acc/Dmg/EndRdx:53(43)
    Level 10: Indomitable Will S'fstPrt-ResDam/Def+:30(A), EndRdx-I:50(11), EndRdx-I:50(11)
    Level 12: Lunge C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(13), C'ngImp-Dmg/Rchg:53(13), C'ngImp-Acc/Dmg/Rchg:53(46), C'ngImp-Acc/Dmg/EndRdx:53(46)
    Level 14: Health Numna-Heal:53(A), Numna-Heal/EndRdx:53(15), Numna-Heal/Rchg:53(15), Numna-Heal/EndRdx/Rchg:53(50)
    Level 16: Hover Srng-Fly:53(A), Srng-EndRdx:53(17), Srng-EndRdx/Fly:53(17)
    Level 18: Fly Flight-I:50(A)
    Level 20: Stamina Efficacy-EndMod:53(A), Efficacy-EndMod/Rchg:53(21), Efficacy-EndMod/EndRdx:53(21), Efficacy-EndMod/Acc:53(34)
    Level 22: Mask Presence S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(23), S'dpty-Def/EndRdx/Rchg:40(23), S'dpty-Def:40(27), S'dpty-EndRdx:40(27)
    Level 24: Smoke Grenade RechRdx-I:50(A)
    Level 26: Spin Erad-Dmg:30(A), Erad-Acc/Rchg:30(29), Erad-Dmg/Rchg:30(29), Erad-%Dam:30(34), Erad-Acc/Dmg/Rchg:30(48), Erad-Acc/Dmg/EndRdx/Rchg:30(48)
    Level 28: Mind Link HO:Membr(A)
    Level 30: Foresight S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(31), S'dpty-Def/EndRdx/Rchg:40(31), S'dpty-Def:40(31), S'dpty-EndRdx:40(33)
    Level 32: Mental Training Flight-I:50(A)
    Level 35: Dart Burst Det'tn-Acc/Dmg:53(A), Det'tn-Dmg/EndRdx:53(36), Det'tn-Dmg/Rchg:53(36), Det'tn-Dmg/Rng:53(36), Det'tn-Acc/Dmg/EndRdx:53(37)
    Level 38: Poison Dart Dev'n-Acc/Dmg:53(A), Dev'n-Dmg/EndRdx:53(39), Dev'n-Dmg/Rchg:53(39), Dev'n-Acc/Dmg/Rchg:53(39), Dev'n-Hold%:53(40)
    Level 41: Gloom Dev'n-Acc/Dmg:53(A), Dev'n-Dmg/EndRdx:53(42), Dev'n-Dmg/Rchg:53(42), Dev'n-Acc/Dmg/Rchg:53(42), Dev'n-Hold%:53(43)
    Level 44: Soul Tentacles TotHntr-Acc/Rchg:53(A), TotHntr-EndRdx/Immob:53(45), TotHntr-Acc/EndRdx:53(45), TotHntr-Immob/Acc:53(45), TotHntr-Acc/Immob/Rchg:53(46), TotHntr-Dam%:53(48)
    Level 47: Tactical Training: Assault EndRdx-I:50(A)
    Level 49: Tactical Training: Leadership EndRdx-I:50(A), Rec'dRet-Pcptn:20(50), Rec'dRet-ToHit:20(50)
    ------------
    Level 1: Brawl Acc-I:50(A)
    Level 1: Sprint EndRdx-I:50(A)
    Level 2: Rest RechRdx-I:50(A)
    Level 1: Conditioning
    Level 2: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    9% DamageBuff(Smashing)
    9% DamageBuff(Lethal)
    9% DamageBuff(Fire)
    9% DamageBuff(Cold)
    9% DamageBuff(Energy)
    9% DamageBuff(Negative)
    9% DamageBuff(Toxic)
    9% DamageBuff(Psionic)
    4.88% Defense(Smashing)
    4.88% Defense(Lethal)
    8% Defense(Fire)
    8% Defense(Cold)
    9.56% Defense(Energy)
    9.56% Defense(Negative)
    3% Defense(Psionic)
    3.94% Defense(Melee)
    11.4% Defense(Ranged)
    13% Defense(AoE)
    1.8% Max End
    15% Enhancement(RechargeTime)
    5% Enhancement(Immobilize)
    6% Enhancement(Heal)
    42% Enhancement(Accuracy)
    216.9 HP (20.2%) HitPoints
    MezResist(Held) 12.7%
    MezResist(Immobilize) 9.9%
    MezResist(Sleep) 1.65%
    20% Perception
    2.5% (0.04 End/sec) Recovery
    62% (3.33 HP/sec) Regeneration
    1.88% Resistance(Energy)
    3% XPDebtProtection



    ------------
    Set Bonuses:
    Crushing Impact
    (Swipe)
    MezResist(Immobilize) 2.2%
    12 HP (1.12%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Serendipity
    (Combat Training: Defensive)
    4% (0.21 HP/sec) Regeneration
    8.03 HP (0.75%) HitPoints
    3% Enhancement(Accuracy)
    1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


    Mako's Bite
    (Strike)
    MezResist(Immobilize) 3.3%
    16.1 HP (1.5%) HitPoints
    3% DamageBuff(All)
    MezResist(Held) 3.3%
    3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


    Serendipity
    (Tactical Training: Maneuvers)
    4% (0.21 HP/sec) Regeneration
    8.03 HP (0.75%) HitPoints
    3% Enhancement(Accuracy)
    1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


    Crushing Impact
    (Follow Up)
    MezResist(Immobilize) 2.2%
    12 HP (1.12%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Steadfast Protection
    (Indomitable Will)
    3% Defense(All)


    Crushing Impact
    (Lunge)
    MezResist(Immobilize) 2.2%
    12 HP (1.12%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Numina's Convalescence
    (Health)
    12% (0.64 HP/sec) Regeneration
    20.1 HP (1.87%) HitPoints
    6% Enhancement(Heal)


    Soaring
    (Hover)
    1% (0.02 End/sec) Recovery
    8.03 HP (0.75%) HitPoints


    Efficacy Adaptor
    (Stamina)
    12 HP (1.12%) HitPoints
    1.5% (0.03 End/sec) Recovery
    10% (0.54 HP/sec) Regeneration


    Serendipity
    (Mask Presence)
    4% (0.21 HP/sec) Regeneration
    8.03 HP (0.75%) HitPoints
    3% Enhancement(Accuracy)
    1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


    Eradication
    (Spin)
    1.8% Max End
    3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    24.1 HP (2.25%) HitPoints
    2% XPDebtProtection
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


    Serendipity
    (Foresight)
    4% (0.21 HP/sec) Regeneration
    8.03 HP (0.75%) HitPoints
    3% Enhancement(Accuracy)
    1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


    Detonation
    (Dart Burst)
    MezResist(Sleep) 1.65%
    1.88% Resistance(Energy)
    1% XPDebtProtection
    1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)


    Devastation
    (Poison Dart)
    12% (0.64 HP/sec) Regeneration
    24.1 HP (2.25%) HitPoints
    3% DamageBuff(All)
    MezResist(Held) 3.3%


    Devastation
    (Gloom)
    12% (0.64 HP/sec) Regeneration
    24.1 HP (2.25%) HitPoints
    3% DamageBuff(All)
    MezResist(Held) 3.3%


    Trap of the Hunter
    (Soul Tentacles)
    5% Enhancement(Immobilize)
    20.1 HP (1.87%) HitPoints
    9% Enhancement(Accuracy)
    MezResist(Held) 2.75%
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Rectified Reticle
    (Tactical Training: Leadership)
    1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    20% Perception






    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  17. Here is a build with out Mindlink.
    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    A Cheaper Widow: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fitness
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Swipe Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(48)
    Level 1: Combat Training: Defensive S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(3), S'dpty-EndRdx/Rchg(3), S'dpty-Def/EndRdx/Rchg(5), S'dpty-Def(5)
    Level 2: Strike C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46)
    Level 4: Tactical Training: Maneuvers S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(9), S'dpty-EndRdx(9)
    Level 6: Combat Training: Offensive Acc-I(A)
    Level 8: Follow Up C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40)
    Level 10: Indomitable Will S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15)
    Level 12: Spin Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-%Dam(19)
    Level 14: Swift Flight-I(A)
    Level 16: Health Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(50)
    Level 18: Smoke Grenade RechRdx-I(A)
    Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(50)
    Level 22: Mask Presence S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(23), S'dpty-Def/EndRdx/Rchg(23), S'dpty-Def(25), S'dpty-EndRdx(25)
    Level 24: Hover HO:Micro(A)
    Level 26: Lunge C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34)
    Level 28: Fly Flight-I(A)
    Level 30: Mental Training Flight-I(A)
    Level 32: Foresight S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-EndRdx/Rchg(33), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def(34)
    Level 35: Poison Dart Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Dev'n-Hold%(37)
    Level 38: Dart Burst Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rchg(39), Det'tn-Dmg/Rng(39), Det'tn-Acc/Dmg/EndRdx(40)
    Level 41: Gloom Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Dev'n-Hold%(43)
    Level 44: Soul Tentacles TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(48)
    Level 47: Tactical Training: Assault EndRdx-I(A)
    Level 49: Tactical Training: Leadership Rec'dRet-Pcptn(A), EndRdx-I(50)
    ------------
    Level 1: Brawl Acc-I(A)
    Level 1: Sprint EndRdx-I(A)
    Level 2: Rest RechRdx-I(A)
    Level 1: Conditioning
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonuses:
    Mako's Bite
    (Swipe)
    MezResist(Immobilize) 3.3%
    16.1 HP (1.5%) HitPoints
    3% DamageBuff(All)
    MezResist(Held) 3.3%
    3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


    Serendipity
    (Combat Training: Defensive)
    4% (0.21 HP/sec) Regeneration
    8.03 HP (0.75%) HitPoints
    3% Enhancement(Accuracy)
    1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


    Crushing Impact
    (Strike)
    MezResist(Immobilize) 2.2%
    12 HP (1.12%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Serendipity
    (Tactical Training: Maneuvers)
    4% (0.21 HP/sec) Regeneration
    8.03 HP (0.75%) HitPoints
    3% Enhancement(Accuracy)
    1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


    Crushing Impact
    (Follow Up)
    MezResist(Immobilize) 2.2%
    12 HP (1.12%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Steadfast Protection
    (Indomitable Will)
    3% Defense(All)


    Reactive Armor
    (Indomitable Will)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


    Eradication
    (Spin)
    1.8% Max End
    3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    24.1 HP (2.25%) HitPoints
    2% XPDebtProtection
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


    Doctored Wounds
    (Health)
    MezResist(Terrorized) 2.2%
    1.26% Resistance(Fire,Cold)
    4% Enhancement(Heal)


    Efficacy Adaptor
    (Stamina)
    12 HP (1.12%) HitPoints
    1.5% (0.03 End/sec) Recovery
    10% (0.54 HP/sec) Regeneration


    Serendipity
    (Mask Presence)
    4% (0.21 HP/sec) Regeneration
    8.03 HP (0.75%) HitPoints
    3% Enhancement(Accuracy)
    1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


    Crushing Impact
    (Lunge)
    MezResist(Immobilize) 2.2%
    12 HP (1.12%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Serendipity
    (Foresight)
    4% (0.21 HP/sec) Regeneration
    8.03 HP (0.75%) HitPoints
    3% Enhancement(Accuracy)
    1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


    Thunderstrike
    (Poison Dart)
    2% (0.04 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)


    Detonation
    (Dart Burst)
    MezResist(Sleep) 1.65%
    1.88% Resistance(Energy)
    1% XPDebtProtection
    1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)


    Thunderstrike
    (Gloom)
    2% (0.04 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)


    Trap of the Hunter
    (Soul Tentacles)
    5% Enhancement(Immobilize)
    20.1 HP (1.87%) HitPoints
    9% Enhancement(Accuracy)
    MezResist(Held) 2.75%
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Rectified Reticle
    (Tactical Training: Leadership)
    20% Perception






    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  18. I notice everyone builds for reacharge with mindlink as a goal. If you can soft cap def without it, is it really needed?
  19. Can't get MIDs to transfer in a goodformat. Must be a glich. I'll try again after I check my system.
  20. [color:#FF0000]Villain Plan by Mids' Villain Designer 1.621[/color]
    [color:#FF0000]http://www.cohplanner.com/[/color]

    [color:#FF6A6A]Click this DataLink to open the build![/color]

    [color:#FF0000]Velvet Widow Widow:[/color][color:#FFB7B7] Level 50 Natural Arachnos Widow[/color]
    [color:#FF0000]Primary Power Set: [/color][color:#FFB7B7]Night Widow Training[/color]
    [color:#FF0000]Secondary Power Set: [/color][color:#FFB7B7]Widow Teamwork[/color]
    [color:#FF0000]Power Pool: [/color][color:#FFB7B7]Fitness[/color]
    [color:#FF0000]Power Pool: [/color][color:#FFB7B7]Flight[/color]

    [color:#FF0000]Villain Profile:[/color]
    [color:#FF6C6C]Level 1:[/color] [color:#FFB7B7]Swipe[/color]
    • (A) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage[/color]
    • (11) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Endurance[/color]
    • (11) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Recharge[/color]
    • (17) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage/Endurance/Recharge[/color]
    • (17) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Chance of Damage(Lethal)[/color]
    [color:#FF6C6C]Level 1:[/color] [color:#FFB7B7]Combat Training: Defensive[/color]
    • (A) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance[/color]
    • (3) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Recharge[/color]
    • (3) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Endurance/Recharge[/color]
    • (5) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance/Recharge[/color]
    • (5) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense[/color]
    [color:#FF6C6C]Level 2:[/color] [color:#FFB7B7]Strike[/color]
    • (A) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage[/color]
    • (29) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Endurance[/color]
    • (33) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Recharge[/color]
    • (34) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage/Endurance/Recharge[/color]
    • (34) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Chance of Damage(Lethal)[/color]
    [color:#FF6C6C]Level 4:[/color] [color:#FFB7B7]Tactical Training: Maneuvers[/color]
    • (A) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance[/color]
    • (7) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Recharge[/color]
    • (7) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance/Recharge[/color]
    • (9) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense[/color]
    • (9) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Endurance[/color]
    [color:#FF6C6C]Level 6:[/color] [color:#FFB7B7]Poison Dart[/color]
    • (A) [color:#FF4A4A]Decimation - [/color][color:#FF4A4A]Accuracy/Damage[/color]
    • (27) [color:#FF4A4A]Decimation - [/color][color:#FF4A4A]Damage/Recharge[/color]
    • (27) [color:#FF4A4A]Decimation - [/color][color:#FF4A4A]Accuracy/Endurance/Recharge[/color]
    • (29) [color:#FF4A4A]Decimation - [/color][color:#FF4A4A]Accuracy/Damage/Recharge[/color]
    • (36) [color:#FF4A4A]Decimation - [/color][color:#FF4A4A]Damage/Endurance[/color]
    [color:#FF6C6C]Level 8:[/color] [color:#FFB7B7]Dart Burst[/color]
    • (A) [color:#FF4A4A]Positron's Blast - [/color][color:#FF4A4A]Accuracy/Damage[/color]
    • (37) [color:#FF4A4A]Positron's Blast - [/color][color:#FF4A4A]Damage/Endurance[/color]
    • (37) [color:#FF4A4A]Positron's Blast - [/color][color:#FF4A4A]Damage/Recharge[/color]
    • (39) [color:#FF4A4A]Positron's Blast - [/color][color:#FF4A4A]Damage/Range[/color]
    • (39) [color:#FF4A4A]Positron's Blast - [/color][color:#FF4A4A]Chance of Damage(Energy)[/color]
    [color:#FF6C6C]Level 10:[/color] [color:#FFB7B7]Follow Up[/color]
    • (A) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage[/color]
    • (31) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Endurance[/color]
    • (39) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Recharge[/color]
    • (40) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage/Endurance/Recharge[/color]
    • (40) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Chance of Damage(Lethal)[/color]
    [color:#FF6C6C]Level 12:[/color] [color:#FFB7B7]Indomitable Will[/color]
    • (A) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Endurance[/color]
    • (13) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Recharge[/color]
    • (13) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Endurance/Recharge[/color]
    • (15) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Endurance/Recharge[/color]
    • (15) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Status Resistance[/color]
    • (34) [color:#FF4A4A]Steadfast Protection - [/color][color:#FF4A4A]Resistance/+Def 3%[/color]
    [color:#FF6C6C]Level 14:[/color] [color:#FFB7B7]Hurdle[/color]
    • (A) [color:#FF6666]Jumping[/color][color:#FF6666] IO[/color]
    [color:#FF6C6C]Level 16:[/color] [color:#FFB7B7]Health[/color]
    • (A) [color:#FF4A4A]Doctored Wounds - [/color][color:#FF4A4A]Heal/Endurance[/color]
    • (19) [color:#FF4A4A]Doctored Wounds - [/color][color:#FF4A4A]Heal/Recharge[/color]
    • (19) [color:#FF4A4A]Doctored Wounds - [/color][color:#FF4A4A]Heal[/color]
    • (40) [color:#FF4A4A]Doctored Wounds - [/color][color:#FF4A4A]Heal/Endurance/Recharge[/color]
    [color:#FF6C6C]Level 18:[/color] [color:#FFB7B7]Fly[/color]
    • (A) [color:#FF6666]Flight Speed[/color][color:#FF6666] IO[/color]
    [color:#FF6C6C]Level 20:[/color] [color:#FFB7B7]Stamina[/color]
    • (A) [color:#FF4A4A]Efficacy Adaptor - [/color][color:#FF4A4A]EndMod[/color]
    • (21) [color:#FF4A4A]Efficacy Adaptor - [/color][color:#FF4A4A]EndMod/Recharge[/color]
    • (21) [color:#FF4A4A]Efficacy Adaptor - [/color][color:#FF4A4A]EndMod/Accuracy[/color]
    • (50) [color:#FF4A4A]Efficacy Adaptor - [/color][color:#FF4A4A]EndMod/Endurance[/color]
    [color:#FF6C6C]Level 22:[/color] [color:#FFB7B7]Mask Presence[/color]
    • (A) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance[/color]
    • (23) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Recharge[/color]
    • (23) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance/Recharge[/color]
    • (25) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense[/color]
    • (25) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Endurance[/color]
    [color:#FF6C6C]Level 24:[/color] [color:#FFB7B7]Mental Training[/color]
    • (A) [color:#FF6666]Run Speed[/color][color:#FF6666] IO[/color]
    [color:#FF6C6C]Level 26:[/color] [color:#FFB7B7]Smoke Grenade[/color]
    • (A) [color:#FF6666]Recharge Reduction[/color][color:#FF6666] IO[/color]
    [color:#FF6C6C]Level 28:[/color] [color:#FFB7B7]Foresight[/color]
    • (A) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Endurance[/color]
    • (31) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Recharge[/color]
    • (31) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Endurance/Recharge[/color]
    • (45) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Endurance/Recharge[/color]
    • (46) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Status Resistance[/color]
    [color:#FF6C6C]Level 30:[/color] [color:#FFB7B7]Mind Link[/color]
    • (A) [color:#FF9797]HamiO:Membrane Exposure[/color]
    • (33) [color:#FF9797]HamiO:Membrane Exposure[/color]
    • (33) [color:#FF9797]HamiO:Membrane Exposure[/color]
    • (36) [color:#FF4A4A]Adjusted Targeting - [/color][color:#FF4A4A]Recharge[/color]
    • (36) [color:#FF4A4A]Adjusted Targeting - [/color][color:#FF4A4A]To Hit Buff/Recharge[/color]
    • (37) [color:#FF9797]HamiO:Membrane Exposure[/color]
    [color:#FF6C6C]Level 32:[/color] [color:#FFB7B7]Placate[/color]
    • (A) [color:#FF6666]Recharge Reduction[/color][color:#FF6666] IO[/color]
    [color:#FF6C6C]Level 35:[/color] [color:#FFB7B7]Spin[/color]
    • (A) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Accuracy/Damage[/color]
    • (42) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Damage/Endurance[/color]
    • (42) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Damage/Recharge[/color]
    • (42) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Chance of Damage(Lethal)[/color]
    • (43) [color:#FF9797]HamiO:Nucleolus Exposure[/color]
    [color:#FF6C6C]Level 38:[/color] [color:#FFB7B7]Lunge[/color]
    • (A) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Accuracy/Damage[/color]
    • (43) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Damage/Endurance[/color]
    • (43) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Damage/Recharge[/color]
    • (45) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Accuracy/Damage/Recharge[/color]
    [color:#FF6C6C]Level 41:[/color] [color:#FFB7B7]Slash[/color]
    • (A) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Accuracy/Damage[/color]
    • (45) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Damage/Endurance[/color]
    • (46) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Damage/Recharge[/color]
    • (46) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Accuracy/Damage/Recharge[/color]
    • (50) [color:#FF9797]HamiO:Nucleolus Exposure[/color]
    [color:#FF6C6C]Level 44:[/color] [color:#FFB7B7]Eviscerate[/color]
    • (A) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Accuracy/Damage[/color]
    • (48) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Damage/Endurance[/color]
    • (48) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Damage/Recharge[/color]
    • (48) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Chance of Damage(Lethal)[/color]
    • (50) [color:#FF9797]HamiO:Nucleolus Exposure[/color]
    [color:#FF6C6C]Level 47:[/color] [color:#FFB7B7]Tactical Training: Assault[/color]
    • (A) [color:#FF6666]Endurance Reduction[/color][color:#FF6666] IO[/color]
    [color:#FF6C6C]Level 49:[/color] [color:#FFB7B7]Tactical Training: Leadership[/color]
    • (A) [color:#FF6666]Endurance Reduction[/color][color:#FF6666] IO[/color]
    [color:#FF0000]------------[/color]
    [color:#FF6C6C]Level 1:[/color] [color:#FFB7B7]Brawl[/color]
    • (A) [color:#FF6666]Accuracy[/color][color:#FF6666] IO[/color]
    [color:#FF6C6C]Level 1:[/color] [color:#FFB7B7]Sprint[/color]
    • (A) [color:#FF6666]Endurance Reduction[/color][color:#FF6666] IO[/color]
    [color:#FF6C6C]Level 2:[/color] [color:#FFB7B7]Rest[/color]
    • (A) [color:#FF6666]Recharge Reduction[/color][color:#FF6666] IO[/color]
    [color:#FF6C6C]Level 1:[/color] [color:#FFB7B7]Conditioning[/color]
    [color:#FF6C6C]Level 4:[/color] [color:#FFB7B7]Ninja Run[/color]
    [color:#FF0000]------------[/color]
  21. Been working on my Night Widow, but have been spending my inf. on helping my wife build her Fortunata, so I am low on Inf. How does this build look?
  22. Man this is looking great, after we fill the last few we might have to allow more other realms teams, like wisdom.
  23. oh, you can contact me at @RavenHeart , or on the forums, will try and make an early morning group to run, I work second shift, get home around 3am central time.
  24. I'll be on with griffin's claw this sunday, works being a pain, but I'll play as often as I can.
  25. Sovereign, sounds cool, I'll try and get on sunday if someone can invite me to the sg.