Solo Defender


Biospark

 

Posted

Looking to make a solo defender. Not wanting to spend an arm and a leg. Does this build look playable?

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Winter and Woe: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Psychic Mastery

Hero Profile:
------------
Level 1: O2 Boost Heal-I:50(A)
Level 1: Ice Bolt Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Hold%:50(5)
Level 2: Ice Blast Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(11), Dev'n-Hold%:50(27)
Level 4: Snow Storm EndRdx-I:50(A), EndRdx-I:50(27)
Level 6: Steamy Mist ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-EndRdx/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam:40(9), ImpArm-ResPsi:40(11)
Level 8: Freezing Rain UndDef-DefDeb/EndRdx:50(A), UndDef-Rchg:50(21), UndDef-Rchg/EndRdx:50(31), UndDef-DefDeb/Rchg/EndRdx:50(31), UndDef-DefDeb/Rchg:50(31), UndDef-DefDeb:50(46)
Level 10: Aim Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(29), Rec'dRet-Pcptn:20(29)
Level 12: Hurricane DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(13), DarkWD-Rchg/EndRdx:50(15), DarkWD-ToHitDeb/EndRdx:50(15), DarkWD-Slow%:50(17)
Level 14: Swift Flight-I:50(A)
Level 16: Health Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Heal:50(25)
Level 18: Hover Srng-Fly:50(A), Srng-EndRdx:50(19), Srng-EndRdx/Fly:50(19)
Level 20: Stamina Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/EndRdx:50(23)
Level 22: Ice Storm Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(33), Det'tn-Dmg/Rchg:50(33), Det'tn-Dmg/Rng:50(33), Det'tn-Acc/Dmg/EndRdx:50(50)
Level 24: Fly Flight-I:50(A)
Level 26: Tornado Achilles-ResDeb%:20(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 28: Bitter Ice Blast Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(34), Dev'n-Dmg/Rchg:50(36), Dev'n-Hold%:50(36)
Level 30: Freeze Ray G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(36), G'Wdw-Hold/Rng:50(37), G'Wdw-Acc/Hold/Rchg:50(37), G'Wdw-Dam%:50(37)
Level 32: Lightning Storm RechRdx-I:50(A)
Level 35: Bitter Freeze Ray G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(39), G'Wdw-Hold/Rng:50(39), G'Wdw-Acc/Hold/Rchg:50(39), G'Wdw-Dam%:50(40)
Level 38: Blizzard Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(40), Det'tn-Dmg/Rchg:50(40), Det'tn-Dmg/Rng:50(42), Det'tn-Acc/Dmg/EndRdx:50(42)
Level 41: Dominate G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(42), G'Wdw-Hold/Rng:50(43), G'Wdw-Acc/Hold/Rchg:50(43), G'Wdw-Dam%:50(43)
Level 44: Mind Over Body ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(45), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(46), ImpArm-ResPsi:40(46)
Level 47: World of Confusion CoPers-Conf:50(A), CoPers-Conf/Rchg:50(48), CoPers-Acc/Conf/Rchg:50(48), CoPers-Acc/Rchg:50(48), CoPers-Conf/EndRdx:50(50), CoPers-Conf%:50(50)
Level 49: Gale Acc-I:50(A)
------------
Level 1: Brawl Acc-I:50(A)
Level 1: Sprint EndRdx-I:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run



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Posted

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Winter and Woe: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Gale -- Acc-I(A)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Hold%(5), Ruin-Acc/Dmg/Rchg(25)
Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(11), Dev'n-Hold%(17), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(7)
Level 6: Steamy Mist -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(9)
Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), LdyGrey-Rchg/EndRdx(11), LdyGrey-DefDeb/Rchg/EndRdx(17), LdyGrey-DefDeb/EndRdx(21), P'ngTtl-EndRdx/Rchg/Slow(31), TmpRdns-EndRdx/Rchg/Slow(31)
Level 10: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), RechRdx-I(29)
Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(15)
Level 14: Swift -- Flight-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Hover -- Srng-Fly(A), Srng-EndRdx(19), Srng-EndRdx/Fly(19), Flight-I(25)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(23)
Level 22: Ice Storm -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(27), Posi-Acc/Dmg(31), Posi-Dmg/Rchg(33)
Level 24: Fly -- Flight-I(A)
Level 26: Tornado -- Achilles-ResDeb%(A), RechRdx-I(34), RechRdx-I(34)
Level 28: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(34), Dev'n-Dmg/Rchg(36), Dev'n-Hold%(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(46)
Level 30: Freeze Ray -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(36), G'Wdw-Hold/Rng(37), G'Wdw-Acc/Hold/Rchg(37)
Level 32: Lightning Storm -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Dmg/EndRdx(33), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 35: Bitter Freeze Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Hold%(39), Ruin-Acc/Dmg/Rchg(40)
Level 38: Blizzard -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(40), Posi-Dmg/Rchg(40), TmpRdns-Acc/Dmg/Slow(42), DampS-ToHitDeb/Rchg(42)
Level 41: Dominate -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(42), G'Wdw-Hold/Rng(43), G'Wdw-Acc/Hold/Rchg(43)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(46)
Level 47: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run



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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Iv yet to spend a single dime on IOs for any of my Defenders, and they solo with ease.What makes soloing with a Defender so hard for most?

Im really curious.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Iv yet to spend a single dime on IOs for any of my Defenders, and they solo with ease.What makes soloing with a Defender so hard for most?

Im really curious.
It is slow compared to most other possible combinations.

If you solo your defenders as fast as your scrappers, that means you are playing your scrapper slower than needed, not that everyone else is playing their defender badly.

Edit: To be honest, I almost feel bad I responded to this. Nothing in the OP or my post was complaining about defender solo speed. The desire to IO out a character is not necessarily because the character needs IOs to function, but just something you can do for fun and to give yourself some little extras.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Strato, I love the revamp of my build. I have never desiegned a def with soloing on the mind. Do you think that psy mastery is the best choice? It gives the build the feel of a pocket troller, and I don't mind that. Was also looking at electricity. More themed. not sure. My only high lv defs are a d4 and a cold/sonic. Both built to run with my wife.


 

Posted

I think dark mastery is the best choice. You should be able to solo pretty much anything with just Oppressive gloom and the control of iceblast. Toss in a thunderclap for aoe boss stunning if you want. It will be a lot less effort and cheaper endurance wise than running hurricane. You also get soul drain, which is frankly the ticket to solo'ing quickly.

Freezing rain and a decent soul drain, fire up Lightning storm and blast away. Things will die very fast.

That said, freezeray and dominate are wonderful together. Whether it is better than perma stunned minions with no time involved and 48-120% damage buff that is up 50% of the time with just SO's is a question you need to figure out on your own.

I recently reworked my storm/sonic into dark app and while it has a bit better synergy with it than ice blast (st stun stacks with Oppressive Gloom better than st hold), it has been a great decision and much more powerful than the previous app's I've tried on the toon - psy and power


 

Posted

I have Dark mastery on one already, looking for a bit different. My cold/sonic will probably take power. That leaves Psy, and electric. Both seem fun. Will need to loose assault if I take electric.


 

Posted

Quote:
Originally Posted by CheshireKatt View Post
I have Dark mastery on one already, looking for a bit different. My cold/sonic will probably take power. That leaves Psy, and electric. Both seem fun. Will need to loose assault if I take electric.
If the choice is only between Psy and Elec I'd take elec if you have endurance issues and psy if you don't because elec fence and thunderstrike are both throw away powers on an /ice blast imo.


 

Posted

Quote:
Originally Posted by CheshireKatt View Post
I have Dark mastery on one already, looking for a bit different. My cold/sonic will probably take power. That leaves Psy, and electric. Both seem fun. Will need to loose assault if I take electric.
If you went Electric Mastery you could probably drop Bitter Freeze Ray. Shocking Bolt and Freeze Ray will be all the holds you need, without the slow wind-up animation of BFR. Thunderstrike will more than make up for the damage you lose by dropping BFR.

[EDIT] Oh wait, you could do that with Psi Mastery as well, since that has a hold too.


 

Posted

Quote:
Originally Posted by CheshireKatt View Post
Strato, I love the revamp of my build. I have never desiegned a def with soloing on the mind. Do you think that psy mastery is the best choice? It gives the build the feel of a pocket troller, and I don't mind that. Was also looking at electricity. More themed. not sure. My only high lv defs are a d4 and a cold/sonic. Both built to run with my wife.
Storm lends itself to being controllery and since you like that I'd recommend sticking with Psy. Dark mastery is an amazing combo with Storm and for solo efficiency you cannot choose better than Dark. However, you will probably feel plenty fast on a Storm/Ice to not need to worry about the extra Dark mastery brings.

You are incredibly overkill on Holds. 4 hold procs, 3 hold powers. Psy or Electric comes down to personal preference, but the cheap purple set and the proc in WoC is fun (WoC without the proc is just a visual aura, to be honest). Power Sink is nice though, and you may have end issues, so Electric is a consideration once you level up.

I'd honestly consider ditching Bitter Freeze Ray. It has a great animation though, so I can see not wanting to part with it. Ditching it and picking up Hasten would give you a big boost though, getting your best powers back so much faster.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Winter and Woe: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Gale -- Acc-I(A)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Hold%(5), Ruin-Acc/Dmg/Rchg(25)
Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(11), Dev'n-Hold%(17), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(7)
Level 6: Steamy Mist -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(9)
Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), LdyGrey-Rchg/EndRdx(11), LdyGrey-DefDeb/Rchg/EndRdx(17), LdyGrey-DefDeb/EndRdx(21), P'ngTtl-EndRdx/Rchg/Slow(31), TmpRdns-EndRdx/Rchg/Slow(31)
Level 10: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), RechRdx-I(29)
Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(15)
Level 14: Swift -- Flight-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Hover -- Srng-Fly(A), Srng-EndRdx(19), Srng-EndRdx/Fly(19), Flight-I(25)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(23)
Level 22: Ice Storm -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(27), Posi-Acc/Dmg(31), Posi-Dmg/Rchg(33)
Level 24: Fly -- Flight-I(A)
Level 26: Tornado -- Achilles-ResDeb%(A), ExRmnt-Acc/Rchg(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Dmg/EndRdx(46), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 28: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(34), Dev'n-Dmg/Rchg(36), Dev'n-Hold%(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(46)
Level 30: Freeze Ray -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(36), G'Wdw-Hold/Rng(37), G'Wdw-Acc/Hold/Rchg(37)
Level 32: Lightning Storm -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Dmg/EndRdx(33), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(45)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 38: Blizzard -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(40), Posi-Dmg/Rchg(40), TmpRdns-Acc/Dmg/Slow(42), DampS-ToHitDeb/Rchg(42)
Level 41: Dominate -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(42), G'Wdw-Hold/Rng(43), G'Wdw-Acc/Hold/Rchg(43)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(46)
Level 47: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run



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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Power Sink is what makes electric attractive, that and it fits concept. Never been real happy with stuns. I tend to shy away from them.


 

Posted

Interesting thought. Things to consider. The more advise, the better the build. I mainly play scrappers. Kill fast, dive head first into scrapper lock....you get the picture. I forget hasten when I have it. Main reason I left it out of the build. But it does bring more ideas to the table. 3 holds is overkill, but they all seem so neat. And Ive seen the proc holds work wonders on my wifes Emp/Dark SweetAngel.


 

Posted

Whenever I think of Single Target Holds on my defenders I am reminded of "Goldilocks and the Three Bears". Three Hold powers is just too many buttons to push and my fingers have enough problems hitting the right ones at the right time. One Hold power is quite tasty but always leaves me wishing I had a little more in the bowl. But Two Hold powers is just right !!!

sorry, medicine can make a person silly at times


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

After ready all the great replies, I came up with this. Based strongly on Strato's work. I love the way he frankenslots.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Winter and Woe: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Gale -- Acc-I:50(A)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Hold%:50(5), Ruin-Acc/Dmg/Rchg:40(25)
Level 2: Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(11), Dev'n-Hold%:50(17), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 4: Snow Storm -- EndRdx-I:50(A), EndRdx-I:50(7)
Level 6: Steamy Mist -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam:40(9)
Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-Rchg/EndRdx:50(11), LdyGrey-DefDeb/Rchg/EndRdx:50(17), LdyGrey-DefDeb/EndRdx:50(21), P'ngTtl-EndRdx/Rchg/Slow:50(31), TmpRdns-EndRdx/Rchg/Slow:50(31)
Level 10: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(29), RechRdx-I:50(29)
Level 12: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(13), DarkWD-Rchg/EndRdx:50(15), DarkWD-ToHitDeb/EndRdx:50(15)
Level 14: Swift -- Flight-I:50(A)
Level 16: Health -- Heal-I:50(A)
Level 18: Hover -- Srng-Fly:50(A), Srng-EndRdx:50(19), Srng-EndRdx/Fly:50(19), Flight-I:50(25)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/EndRdx:50(23)
Level 22: Ice Storm -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(27), Posi-Acc/Dmg:50(31), Posi-Dmg/Rchg:50(33)
Level 24: Fly -- Flight-I:50(A)
Level 26: Tornado -- Achilles-ResDeb%:20(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 28: Bitter Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(34), Dev'n-Dmg/Rchg:50(36), Dev'n-Hold%:50(36), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 30: Freeze Ray -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(36), G'Wdw-Hold/Rng:50(37), G'Wdw-Acc/Hold/Rchg:50(37)
Level 32: Lightning Storm -- Dev'n-Dmg/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Dmg/EndRdx:50(33), Dev'n-Hold%:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 35: Bitter Freeze Ray -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(39), Dev'n-Dmg/Rchg:50(39), Dev'n-Hold%:50(39), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 38: Blizzard -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(40), Posi-Dmg/Rchg:50(40), TmpRdns-Acc/Dmg/Slow:50(42), DampS-ToHitDeb/Rchg:50(42)
Level 41: Electric Fence -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(42), TotHntr-Immob/Acc:50(43), TotHntr-Acc/Immob/Rchg:50(43)
Level 44: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(46)
Level 47: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(48), Efficacy-EndMod/Acc:50(48), Efficacy-EndMod/EndRdx:50(48)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run



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Posted

I went with electric for power surge. 1 little blue and 2 targets and I'm almost maxed on end. If anyone lives from this AoE nightmare...


 

Posted

Electric Fencing an enemy under an Ice Storm is fun, I do it with my Ice/Electric blaster all the time.

Slot Power Sink with more recharge:
Level 47: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/EndRdx(48)


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
It is slow compared to most other possible combinations.

If you solo your defenders as fast as your scrappers, that means you are playing your scrapper slower than needed, not that everyone else is playing their defender badly.

Edit: To be honest, I almost feel bad I responded to this. Nothing in the OP or my post was complaining about defender solo speed. The desire to IO out a character is not necessarily because the character needs IOs to function, but just something you can do for fun and to give yourself some little extras.
I wasnt thinking anyone was complaining.I was simply noticing that alot of people on the forums feel a Defender Cant solo with being Purple IOd.I must have read the OPs statement wrong and interpreted the way he worded it like a Defender needs IOs to attempt Soloing, but I dunno.

Either way, in many cases my Defenders do Solo Fast then my Scrappers.Prolly because I dont activly Play any Scrappers!LOL!just teasing!

I tend to make rather strong Defenders, and they do end up killing rather fast.AoE is King baby!

So either im lazy, or I just dont see the need for IOs to perform the way many people want to with IOs to play a Defender solo.I was just simply asking a question.Maybe ill ask it on a diffrent post because it might have been a little out of place here.


 

Posted

Well I think I have my final build. Thanks for all the help and advise from all who posted. I hope this helps others who want to try this combo out, so far it is a blast. My father in law is running with it. His is higher level than mine now. lol.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Winter and Woe: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Gale -- Acc-I:50(A)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Hold%:50(5), Ruin-Acc/Dmg/Rchg:40(25)
Level 2: Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(11), Dev'n-Hold%:50(17), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 4: Snow Storm -- EndRdx-I:50(A), EndRdx-I:50(7)
Level 6: Steamy Mist -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam:40(9)
Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-Rchg/EndRdx:50(11), LdyGrey-DefDeb/Rchg/EndRdx:50(17), TmpRdns-EndRdx/Rchg/Slow:50(19), LdyGrey-DefDeb/EndRdx:50(21), P'ngTtl-EndRdx/Rchg/Slow:50(31)
Level 10: Hover -- Flight-I:50(A), Srng-Fly:50(19), Srng-EndRdx:50(29), Srng-EndRdx/Fly:50(29)
Level 12: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(13), DarkWD-ToHitdeb/Rchg/EndRdx:50(13), DarkWD-Rchg/EndRdx:50(15), DarkWD-ToHitDeb/EndRdx:50(15)
Level 14: Fly -- Flight-I:50(A)
Level 16: Swift -- Flight-I:50(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(23), Efficacy-EndMod/EndRdx:50(23)
Level 22: Ice Storm -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(27), Posi-Acc/Dmg:50(31), Posi-Dmg/Rchg:50(33)
Level 24: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(25), RechRdx-I:50(31)
Level 26: Tornado -- Achilles-ResDeb%:20(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 28: Bitter Ice Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(34), Dev'n-Dmg/Rchg:50(36), Dev'n-Hold%:50(36), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 30: Freeze Ray -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(36), G'Wdw-Hold/Rng:50(37), G'Wdw-Acc/Hold/Rchg:50(37)
Level 32: Lightning Storm -- Dev'n-Dmg/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(33), Dev'n-Dmg/EndRdx:50(33), Dev'n-Hold%:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 35: Bitter Freeze Ray -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(39), Dev'n-Dmg/Rchg:50(39), Dev'n-Hold%:50(39), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 38: Blizzard -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(40), Posi-Dmg/Rchg:50(40), TmpRdns-Acc/Dmg/Slow:50(42), DampS-ToHitDeb/Rchg:50(42)
Level 41: Electric Fence -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(42), TotHntr-Immob/Acc:50(43), TotHntr-Acc/Immob/Rchg:50(43)
Level 44: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(46)
Level 47: Power Sink -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Rchg:50(48), Efficacy-Acc/Rchg:50(48), Efficacy-EndMod:50(48)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 3.75% Defense(Psionic)
  • 6.75% Max End
  • 5% Enhancement(Immobilize)
  • 5% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 213.6 HP (21%) HitPoints
  • 24.5% (0.41 End/sec) Recovery
  • 88% (3.74 HP/sec) Regeneration
  • 5% RunSpeed



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Posted

Quote:
Originally Posted by CheshireKatt View Post
Well I think I have my final build. Thanks for all the help and advise from all who posted. I hope this helps others who want to try this combo out, so far it is a blast. My father in law is running with it. His is higher level than mine now. lol.
Hmm... not sure you still want to hear advice about your build. I hope you don't mind if I comment on a few things.

Gale: Well, if you really intend to play solo all the time this is of course better than O2. But not much because you won't use Gale often especially with the low accuracy you have. I strongly recommend to take O2 instead and slot that with a single recharge. O2 is not only a heal but removes some status effects and protects from them, too.
Steamy Mist: Get a Kismet unique and slot it here. Yes, I know it costs. But you really need more accuracy in your build.
Freezing Rain: There's no need to slot this for slow imho. Especially on a Storm/Ice. You could drop both slow triples and replace them with a single generic recharge IO.
Hover: Do you intend to use Hover as your primary movement power? And if so why did you take Fly? Unless you have a specific reason for slotting Hover the way you did (other than IO bonusses) you should change it. This is a great power to slot a Karma:KB protection (as an alternative you could slot a Steadfast Protection:KB protection in Steamy Mist but it would cost you another enhancement slot). Mag 4 KB protection is really helpful and you should invest the influence needed to get it. Personally I would rather play a SO build with KB protection than a IO build without.
Tornado: I don't think the Archilles' Heel proc in Tornado will help much. Tornado is too unreliable imho. I would either switch it for something with damage or remove the slot and use it somewhere else.
Bitter Freeze Ray: The Cast Time of this power is too long to be good. If you want the hold you should take Shocking Bolt instead. If you want more DPS put another slot into Ice Bolt. The only good usage of BFR is to use it as an opener when you have all 3 ST holds and when you try to hold a Boss. If it misses you still have two fast ST holds which gives you a reasonable chance to hold the Boss fast enough.
Electric Fence: Considering that you probably won't be using this often with 2 holds available I'd say it's overslotted with 4 slots.

There is more, but the other things I see would start to make it more expensive.


 

Posted

Gale has been usefull so far. Since I mostly solo this build.
Freezing Rain, the longer they are slowed the better.
I am using hover as my in mission movement, and it is my KB protection. Use just get a little spin, I can deal with that, and as for accuracy, have you seen the debuffing this build does?
I chose BFR because I really like the animation.
And electric fence, just another fun toy in a build foll of AOE goodness.

We all look at things differently, and your advice is most likely sound, but this build is nasty solo. After stacking the AOEs, any thing left is easy work. Surprisingly safe.

And Tornad, I had one and needed a place for it. Works well so far. Chaos is beautiful.


 

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Quote:
Originally Posted by CheshireKatt View Post
Gale has been usefull so far. Since I mostly solo this build.
Freezing Rain, the longer they are slowed the better.
I am using hover as my in mission movement, and it is my KB protection. Use just get a little spin, I can deal with that, and as for accuracy, have you seen the debuffing this build does?
I chose BFR because I really like the animation.
And electric fence, just another fun toy in a build foll of AOE goodness.

We all look at things differently, and your advice is most likely sound, but this build is nasty solo. After stacking the AOEs, any thing left is easy work. Surprisingly safe.

And Tornad, I had one and needed a place for it. Works well so far. Chaos is beautiful.
Gale: Well, if you have fun with it, it's ok. My personal opinion is that it is a very weak power, but it sure does look very good and it can be funny to blow some low level minions all over the zone.
Freezing Rain: Slow enhancers in FR do NOT increase the duration of the slow. And they don't increase the recharge debuff either. All they do is increase the movement debuff, which is capped quite early (at 20% afair). With all your slow effects from Storm and Ice powers you should reach this cap easily so the slow enhancers won't have any effect.
Hover: This power does not give KB protection. It used to help, but that was not intended and changed a good while ago. If you are hit you will flip and are unable to do something for a short ammount of time. This was set to be equal to the time you need to stand up when you are KBed while standing on the ground. The only benefit Hover gives against KB is that you won't be pushed back.
Accuracy/Debuff: If you are happy with the way it works for you it's ok. Personally I dislike missing very much, that's why my accuracy is almost twice as high as yours before I activate Leadership:Tactics and before I use FR. Then again, I often fight +3 and +4 enemies. Maybe that spoiled me a bit.
BFR: Yep, this looks really good. That's why I had it, too. But I had it as my 3rd ST hold.
Electric Fence: *shrugs* well, if you like it...


 

Posted

Quote:
Originally Posted by CheshireKatt View Post
Freezing Rain, the longer they are slowed the better.
Slow enhancements will actually increase the power of the movement slow, not the recharge slow or the duration of anything.


 

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What is the slow cap?
on mids they are not even moving the way it is set up.


 

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Quote:
Originally Posted by CheshireKatt View Post
What is the slow cap?
on mids they are not even moving the way it is set up.
Quote:
Patch Notes / 2004-06-03
A minimum movement speed has been set for all villains so they cannot be Immobilized (zero movement) with a slow power (e.g. Caltrops or Snow Storm). To fully immobilize a foe, you will need to use an Immobilize power.
This minimum movement speed is not equal for all villains. Vhazilok zombies for example are very slow to begin with and you can almost bring them down to a standstill. I think I remember reading in a dev statement that the minimum speed was set to 20% of the normal speed. But I have to admit that I'm not sure about it. As you can see from the patch note the discussions about this happened almost 6 years ago, so I hope my fuzzy memory is excused.


 

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I believe it's 10%. Regardless of the number, slow capping with Freezing Rain alone makes life a bit easier for storm defenders. It also happens to be one of the nice little things storm defenders can hold over other stormy ATs. (Defender FR = -70% base movespd, everyone else's FR = -50% base movespd).