Suggestions on My Cheap(er) Night Widow
[color:#FF0000]Villain Plan by Mids' Villain Designer 1.621[/color]
[color:#FF0000]http://www.cohplanner.com/[/color]
[color:#FF6A6A]Click this DataLink to open the build![/color]
[color:#FF0000]Velvet Widow Widow:[/color][color:#FFB7B7] Level 50 Natural Arachnos Widow[/color]
[color:#FF0000]Primary Power Set: [/color][color:#FFB7B7]Night Widow Training[/color]
[color:#FF0000]Secondary Power Set: [/color][color:#FFB7B7]Widow Teamwork[/color]
[color:#FF0000]Power Pool: [/color][color:#FFB7B7]Fitness[/color]
[color:#FF0000]Power Pool: [/color][color:#FFB7B7]Flight[/color]
[color:#FF0000]Villain Profile:[/color]
[color:#FF6C6C]Level 1:[/color] [color:#FFB7B7]Swipe[/color]
- (A) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage[/color]
- (11) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Endurance[/color]
- (11) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Recharge[/color]
- (17) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage/Endurance/Recharge[/color]
- (17) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Chance of Damage(Lethal)[/color]
- (A) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance[/color]
- (3) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Recharge[/color]
- (3) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Endurance/Recharge[/color]
- (5) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance/Recharge[/color]
- (5) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense[/color]
- (A) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage[/color]
- (29) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Endurance[/color]
- (33) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Recharge[/color]
- (34) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage/Endurance/Recharge[/color]
- (34) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Chance of Damage(Lethal)[/color]
- (A) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance[/color]
- (7) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Recharge[/color]
- (7) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance/Recharge[/color]
- (9) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense[/color]
- (9) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Endurance[/color]
- (A) [color:#FF4A4A]Decimation - [/color][color:#FF4A4A]Accuracy/Damage[/color]
- (27) [color:#FF4A4A]Decimation - [/color][color:#FF4A4A]Damage/Recharge[/color]
- (27) [color:#FF4A4A]Decimation - [/color][color:#FF4A4A]Accuracy/Endurance/Recharge[/color]
- (29) [color:#FF4A4A]Decimation - [/color][color:#FF4A4A]Accuracy/Damage/Recharge[/color]
- (36) [color:#FF4A4A]Decimation - [/color][color:#FF4A4A]Damage/Endurance[/color]
- (A) [color:#FF4A4A]Positron's Blast - [/color][color:#FF4A4A]Accuracy/Damage[/color]
- (37) [color:#FF4A4A]Positron's Blast - [/color][color:#FF4A4A]Damage/Endurance[/color]
- (37) [color:#FF4A4A]Positron's Blast - [/color][color:#FF4A4A]Damage/Recharge[/color]
- (39) [color:#FF4A4A]Positron's Blast - [/color][color:#FF4A4A]Damage/Range[/color]
- (39) [color:#FF4A4A]Positron's Blast - [/color][color:#FF4A4A]Chance of Damage(Energy)[/color]
- (A) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage[/color]
- (31) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Endurance[/color]
- (39) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Damage/Recharge[/color]
- (40) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Accuracy/Damage/Endurance/Recharge[/color]
- (40) [color:#FF4A4A]Mako's Bite - [/color][color:#FF4A4A]Chance of Damage(Lethal)[/color]
- (A) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Endurance[/color]
- (13) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Recharge[/color]
- (13) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Endurance/Recharge[/color]
- (15) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Endurance/Recharge[/color]
- (15) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Status Resistance[/color]
- (34) [color:#FF4A4A]Steadfast Protection - [/color][color:#FF4A4A]Resistance/+Def 3%[/color]
- (A) [color:#FF6666]Jumping[/color][color:#FF6666] IO[/color]
- (A) [color:#FF4A4A]Doctored Wounds - [/color][color:#FF4A4A]Heal/Endurance[/color]
- (19) [color:#FF4A4A]Doctored Wounds - [/color][color:#FF4A4A]Heal/Recharge[/color]
- (19) [color:#FF4A4A]Doctored Wounds - [/color][color:#FF4A4A]Heal[/color]
- (40) [color:#FF4A4A]Doctored Wounds - [/color][color:#FF4A4A]Heal/Endurance/Recharge[/color]
- (A) [color:#FF6666]Flight Speed[/color][color:#FF6666] IO[/color]
- (A) [color:#FF4A4A]Efficacy Adaptor - [/color][color:#FF4A4A]EndMod[/color]
- (21) [color:#FF4A4A]Efficacy Adaptor - [/color][color:#FF4A4A]EndMod/Recharge[/color]
- (21) [color:#FF4A4A]Efficacy Adaptor - [/color][color:#FF4A4A]EndMod/Accuracy[/color]
- (50) [color:#FF4A4A]Efficacy Adaptor - [/color][color:#FF4A4A]EndMod/Endurance[/color]
- (A) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance[/color]
- (23) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Recharge[/color]
- (23) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense/Endurance/Recharge[/color]
- (25) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Defense[/color]
- (25) [color:#FF4A4A]Red Fortune - [/color][color:#FF4A4A]Endurance[/color]
- (A) [color:#FF6666]Run Speed[/color][color:#FF6666] IO[/color]
- (A) [color:#FF6666]Recharge Reduction[/color][color:#FF6666] IO[/color]
- (A) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Endurance[/color]
- (31) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Recharge[/color]
- (31) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Endurance/Recharge[/color]
- (45) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Resistance/Endurance/Recharge[/color]
- (46) [color:#FF4A4A]Impervious Skin - [/color][color:#FF4A4A]Status Resistance[/color]
- (A) [color:#FF9797]HamiO:Membrane Exposure[/color]
- (33) [color:#FF9797]HamiO:Membrane Exposure[/color]
- (33) [color:#FF9797]HamiO:Membrane Exposure[/color]
- (36) [color:#FF4A4A]Adjusted Targeting - [/color][color:#FF4A4A]Recharge[/color]
- (36) [color:#FF4A4A]Adjusted Targeting - [/color][color:#FF4A4A]To Hit Buff/Recharge[/color]
- (37) [color:#FF9797]HamiO:Membrane Exposure[/color]
- (A) [color:#FF6666]Recharge Reduction[/color][color:#FF6666] IO[/color]
- (A) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Accuracy/Damage[/color]
- (42) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Damage/Endurance[/color]
- (42) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Damage/Recharge[/color]
- (42) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Chance of Damage(Lethal)[/color]
- (43) [color:#FF9797]HamiO:Nucleolus Exposure[/color]
- (A) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Accuracy/Damage[/color]
- (43) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Damage/Endurance[/color]
- (43) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Damage/Recharge[/color]
- (45) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Accuracy/Damage/Recharge[/color]
- (A) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Accuracy/Damage[/color]
- (45) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Damage/Endurance[/color]
- (46) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Damage/Recharge[/color]
- (46) [color:#FF4A4A]Crushing Impact - [/color][color:#FF4A4A]Accuracy/Damage/Recharge[/color]
- (50) [color:#FF9797]HamiO:Nucleolus Exposure[/color]
- (A) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Accuracy/Damage[/color]
- (48) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Damage/Endurance[/color]
- (48) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Damage/Recharge[/color]
- (48) [color:#FF4A4A]Scirocco's Dervish - [/color][color:#FF4A4A]Chance of Damage(Lethal)[/color]
- (50) [color:#FF9797]HamiO:Nucleolus Exposure[/color]
- (A) [color:#FF6666]Endurance Reduction[/color][color:#FF6666] IO[/color]
- (A) [color:#FF6666]Endurance Reduction[/color][color:#FF6666] IO[/color]
[color:#FF6C6C]Level 1:[/color] [color:#FFB7B7]Brawl[/color]
- (A) [color:#FF6666]Accuracy[/color][color:#FF6666] IO[/color]
- (A) [color:#FF6666]Endurance Reduction[/color][color:#FF6666] IO[/color]
- (A) [color:#FF6666]Recharge Reduction[/color][color:#FF6666] IO[/color]
[color:#FF6C6C]Level 4:[/color] [color:#FFB7B7]Ninja Run[/color]
[color:#FF0000]------------[/color]
Wow, that's tough to read. I'm at work ATM so can't open mids but at a glance this is what I'd change:
- Indomitable will is prob overslotted, I'd just stick the defense unique and end redux in there and call it good.
- Mind link needs to be adjusted, no reason for 4 membranes in there. Stick with 3, not sure what the additional IOs are doing in there as can't veiw the bonuses... but you could prob drop them as I see you also are taking TT:leadership.
- You have a ton of attacks in there, I'd drop swipe and replace it with strike in that slot. I'd move lunge and slash waaaay down the list to 12 and 18 where they become available (they are your heavy hitters), also I'd pick either spin or eviscerate but not both.
There are just what I can spot at a glance.
Can't get MIDs to transfer in a goodformat. Must be a glich. I'll try again after I check my system.
This is the build I am using right now.
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
tardation: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Poison Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Combat Training: Defensive -- RedFtn-Def(A), RedFtn-EndRdx(40), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(11)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(11)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(13), AdjTgt-EndRdx/Rchg(13), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(17)
Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-Stlth(15), Clrty-EndRdx(15)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Foresight -- RedFtn-Def(A), RedFtn-EndRdx(23), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(50), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 24: Mind Link -- RedFtn-Def/Rchg(A), LkGmblr-Def/Rchg(25), HO:Membr(25)
Level 26: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(48)
Level 28: Mask Presence -- EndRdx-I(A)
Level 30: Mental Training -- Run-I(A)
Level 32: Psychic Scream -- Det'tn-Dmg/EndRdx/Rng(A), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Acc/Dmg(33), Det'tn-Dmg/EndRdx(34)
Level 35: Tactical Training: Leadership -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(36), GSFC-ToHit/Rchg(36), GSFC-ToHit(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Placate -- RechRdx-I(A), RechRdx-I(39)
Level 41: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(48)
Level 44: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Hold%(45), HO:Centri(46)
Level 47: Combat Jumping -- Jump-I(A)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
------------
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I notice everyone builds for reacharge with mindlink as a goal. If you can soft cap def without it, is it really needed?
Here is a build with out Mindlink.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
A Cheaper Widow: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Swipe Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(48)
Level 1: Combat Training: Defensive S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(3), S'dpty-EndRdx/Rchg(3), S'dpty-Def/EndRdx/Rchg(5), S'dpty-Def(5)
Level 2: Strike C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46)
Level 4: Tactical Training: Maneuvers S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(9), S'dpty-EndRdx(9)
Level 6: Combat Training: Offensive Acc-I(A)
Level 8: Follow Up C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40)
Level 10: Indomitable Will S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15)
Level 12: Spin Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-%Dam(19)
Level 14: Swift Flight-I(A)
Level 16: Health Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(50)
Level 18: Smoke Grenade RechRdx-I(A)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(50)
Level 22: Mask Presence S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(23), S'dpty-Def/EndRdx/Rchg(23), S'dpty-Def(25), S'dpty-EndRdx(25)
Level 24: Hover HO:Micro(A)
Level 26: Lunge C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34)
Level 28: Fly Flight-I(A)
Level 30: Mental Training Flight-I(A)
Level 32: Foresight S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(33), S'dpty-EndRdx/Rchg(33), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def(34)
Level 35: Poison Dart Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Dev'n-Hold%(37)
Level 38: Dart Burst Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rchg(39), Det'tn-Dmg/Rng(39), Det'tn-Acc/Dmg/EndRdx(40)
Level 41: Gloom Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Dev'n-Hold%(43)
Level 44: Soul Tentacles TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(45), TotHntr-Immob/Acc(45), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(48)
Level 47: Tactical Training: Assault EndRdx-I(A)
Level 49: Tactical Training: Leadership Rec'dRet-Pcptn(A), EndRdx-I(50)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint EndRdx-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Conditioning
Level 4: Ninja Run
------------
------------
Set Bonuses:
Mako's Bite
(Swipe)
MezResist(Immobilize) 3.3%
16.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Serendipity
(Combat Training: Defensive)
4% (0.21 HP/sec) Regeneration
8.03 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Crushing Impact
(Strike)
MezResist(Immobilize) 2.2%
12 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Serendipity
(Tactical Training: Maneuvers)
4% (0.21 HP/sec) Regeneration
8.03 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Crushing Impact
(Follow Up)
MezResist(Immobilize) 2.2%
12 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Steadfast Protection
(Indomitable Will)
3% Defense(All)
Reactive Armor
(Indomitable Will)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Eradication
(Spin)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
24.1 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Doctored Wounds
(Health)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
Efficacy Adaptor
(Stamina)
12 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.54 HP/sec) Regeneration
Serendipity
(Mask Presence)
4% (0.21 HP/sec) Regeneration
8.03 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Crushing Impact
(Lunge)
MezResist(Immobilize) 2.2%
12 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Serendipity
(Foresight)
4% (0.21 HP/sec) Regeneration
8.03 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Thunderstrike
(Poison Dart)
2% (0.04 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
Detonation
(Dart Burst)
MezResist(Sleep) 1.65%
1.88% Resistance(Energy)
1% XPDebtProtection
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Thunderstrike
(Gloom)
2% (0.04 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
Trap of the Hunter
(Soul Tentacles)
5% Enhancement(Immobilize)
20.1 HP (1.87%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Rectified Reticle
(Tactical Training: Leadership)
20% Perception
| Copy & Paste this data into Mids' Hero Designer to view the build |
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I notice everyone builds for reacharge with mindlink as a goal. If you can soft cap def without it, is it really needed?
|
To give you an idea of how easy it is on a Night Widow, I did not take Hasten on my NW and Mind Link overlaps by 3 seconds meaning I have it stacked for a moment when I do use it.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Ok, I see your point, Tweaked it a little. Soft capped without Mindlink on, an OK attack attack chain, a PBAOE, and a ranged set for the times I want to shoot instead of hit. 3 tacticals, and it fits the flavor of the toon.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
A Cheaper Widow MK2: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Swipe C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(3), C'ngImp-Dmg/Rchg:53(19), C'ngImp-Acc/Dmg/Rchg:53(37), C'ngImp-Acc/Dmg/EndRdx:53(37)
Level 1: Combat Training: Defensive S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(7), S'dpty-Def:40(25), S'dpty-EndRdx:40(33)
Level 2: Strike Mako-Acc/Dmg:53(A), Mako-Dmg/EndRdx:53(3), Mako-Dmg/Rchg:53(19), Mako-Dam%:53(34), Mako-Acc/EndRdx/Rchg:53(40), Mako-Acc/Dmg/EndRdx/Rchg:53(40)
Level 4: Tactical Training: Maneuvers S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(5), S'dpty-Def/EndRdx/Rchg:40(5), S'dpty-Def:40(25), S'dpty-EndRdx:40(33)
Level 6: Swift Flight-I:50(A)
Level 8: Follow Up C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(9), C'ngImp-Dmg/Rchg:53(9), C'ngImp-Acc/Dmg/Rchg:53(43), C'ngImp-Acc/Dmg/EndRdx:53(43)
Level 10: Indomitable Will S'fstPrt-ResDam/Def+:30(A), EndRdx-I:50(11), EndRdx-I:50(11)
Level 12: Lunge C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx:53(13), C'ngImp-Dmg/Rchg:53(13), C'ngImp-Acc/Dmg/Rchg:53(46), C'ngImp-Acc/Dmg/EndRdx:53(46)
Level 14: Health Numna-Heal:53(A), Numna-Heal/EndRdx:53(15), Numna-Heal/Rchg:53(15), Numna-Heal/EndRdx/Rchg:53(50)
Level 16: Hover Srng-Fly:53(A), Srng-EndRdx:53(17), Srng-EndRdx/Fly:53(17)
Level 18: Fly Flight-I:50(A)
Level 20: Stamina Efficacy-EndMod:53(A), Efficacy-EndMod/Rchg:53(21), Efficacy-EndMod/EndRdx:53(21), Efficacy-EndMod/Acc:53(34)
Level 22: Mask Presence S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(23), S'dpty-Def/EndRdx/Rchg:40(23), S'dpty-Def:40(27), S'dpty-EndRdx:40(27)
Level 24: Smoke Grenade RechRdx-I:50(A)
Level 26: Spin Erad-Dmg:30(A), Erad-Acc/Rchg:30(29), Erad-Dmg/Rchg:30(29), Erad-%Dam:30(34), Erad-Acc/Dmg/Rchg:30(48), Erad-Acc/Dmg/EndRdx/Rchg:30(48)
Level 28: Mind Link HO:Membr(A)
Level 30: Foresight S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(31), S'dpty-Def/EndRdx/Rchg:40(31), S'dpty-Def:40(31), S'dpty-EndRdx:40(33)
Level 32: Mental Training Flight-I:50(A)
Level 35: Dart Burst Det'tn-Acc/Dmg:53(A), Det'tn-Dmg/EndRdx:53(36), Det'tn-Dmg/Rchg:53(36), Det'tn-Dmg/Rng:53(36), Det'tn-Acc/Dmg/EndRdx:53(37)
Level 38: Poison Dart Dev'n-Acc/Dmg:53(A), Dev'n-Dmg/EndRdx:53(39), Dev'n-Dmg/Rchg:53(39), Dev'n-Acc/Dmg/Rchg:53(39), Dev'n-Hold%:53(40)
Level 41: Gloom Dev'n-Acc/Dmg:53(A), Dev'n-Dmg/EndRdx:53(42), Dev'n-Dmg/Rchg:53(42), Dev'n-Acc/Dmg/Rchg:53(42), Dev'n-Hold%:53(43)
Level 44: Soul Tentacles TotHntr-Acc/Rchg:53(A), TotHntr-EndRdx/Immob:53(45), TotHntr-Acc/EndRdx:53(45), TotHntr-Immob/Acc:53(45), TotHntr-Acc/Immob/Rchg:53(46), TotHntr-Dam%:53(48)
Level 47: Tactical Training: Assault EndRdx-I:50(A)
Level 49: Tactical Training: Leadership EndRdx-I:50(A), Rec'dRet-Pcptn:20(50), Rec'dRet-ToHit:20(50)
------------
Level 1: Brawl Acc-I:50(A)
Level 1: Sprint EndRdx-I:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Conditioning
Level 2: Ninja Run
------------
------------
Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
4.88% Defense(Smashing)
4.88% Defense(Lethal)
8% Defense(Fire)
8% Defense(Cold)
9.56% Defense(Energy)
9.56% Defense(Negative)
3% Defense(Psionic)
3.94% Defense(Melee)
11.4% Defense(Ranged)
13% Defense(AoE)
1.8% Max End
15% Enhancement(RechargeTime)
5% Enhancement(Immobilize)
6% Enhancement(Heal)
42% Enhancement(Accuracy)
216.9 HP (20.2%) HitPoints
MezResist(Held) 12.7%
MezResist(Immobilize) 9.9%
MezResist(Sleep) 1.65%
20% Perception
2.5% (0.04 End/sec) Recovery
62% (3.33 HP/sec) Regeneration
1.88% Resistance(Energy)
3% XPDebtProtection
------------
Set Bonuses:
Crushing Impact
(Swipe)
MezResist(Immobilize) 2.2%
12 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Serendipity
(Combat Training: Defensive)
4% (0.21 HP/sec) Regeneration
8.03 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Mako's Bite
(Strike)
MezResist(Immobilize) 3.3%
16.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Serendipity
(Tactical Training: Maneuvers)
4% (0.21 HP/sec) Regeneration
8.03 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Crushing Impact
(Follow Up)
MezResist(Immobilize) 2.2%
12 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Steadfast Protection
(Indomitable Will)
3% Defense(All)
Crushing Impact
(Lunge)
MezResist(Immobilize) 2.2%
12 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
12% (0.64 HP/sec) Regeneration
20.1 HP (1.87%) HitPoints
6% Enhancement(Heal)
Soaring
(Hover)
1% (0.02 End/sec) Recovery
8.03 HP (0.75%) HitPoints
Efficacy Adaptor
(Stamina)
12 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.54 HP/sec) Regeneration
Serendipity
(Mask Presence)
4% (0.21 HP/sec) Regeneration
8.03 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Eradication
(Spin)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
24.1 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Serendipity
(Foresight)
4% (0.21 HP/sec) Regeneration
8.03 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Detonation
(Dart Burst)
MezResist(Sleep) 1.65%
1.88% Resistance(Energy)
1% XPDebtProtection
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Devastation
(Poison Dart)
12% (0.64 HP/sec) Regeneration
24.1 HP (2.25%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
Devastation
(Gloom)
12% (0.64 HP/sec) Regeneration
24.1 HP (2.25%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
Trap of the Hunter
(Soul Tentacles)
5% Enhancement(Immobilize)
20.1 HP (1.87%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Rectified Reticle
(Tactical Training: Leadership)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
Without loading the build into Mid's I would suggest dropping the Leadership power and taking either Maneuvers or Assault from the Leadership pool so you can add more +damage or +defense if you need it.
If your positional defenses are capped then your next focus should be on damage rather than adding to-hit through TT:L.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Been working on my Night Widow, but have been spending my inf. on helping my wife build her Fortunata, so I am low on Inf. How does this build look?