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:: Pauses, looks at historically top-selling comic book titles:
- X-Men (any, multiple titles)
- Superman (any, multiple titles)
- Spider Man (any, multiple titles)
- Avengers (any, multiple titles)
- Batman (any, multiple titles)
- Fantastic Four
- Hulk
- Thor
- Wonder Woman
:: Realizes that probably 3/4 of all the comics for all those titles are nothing BUT contrived plots with improbable returns of defeated characters.
:: /em lightbulb
So... you're saying that to BE a successful comic, you need BOTH?
::Starts re-writing several dozen scripts.
...Damn, knew I was missing something.... -
Still working on completing the unlock story arc.
Work's been a bit... much... lately.
Only have 1 character respecced so far, too...
Maybe by I20 open beta I'll start seeing enough shard drops to craft something on my main...
Crap. Forgot... the winter event's coming up sometime soon, too... isn't it? -
Quote:Come on. I mean, I know this is a superhero fantasy MMO, and anything's possible, but I'll suspend disbelief in things like invulnerable and practically immortal space aliens that look just like us LONG before I'll harbor any fantastic idea that it might be at all possible to CONTROL CATS.When Issue 20 comes out, we'll gain the ability to unleash the unstoppable power of kittens upon our enemies.
Just you wait! They will be unable to resist the adorable!
...
It is now my fervent hope that players will request-nay, DEMAND!-kitten controllers. RELEASE THE KITTIES!
I've gone quite mad. -
I finally completed the arc-- busy week.
On the one hand, yes, doing the same "gate" content may get old for all the arcs, but I think people are missing one critical component when comparing this to Cimerora access.
1) Cimerora is a side-branch- you don't HAVE to do the content through the regular course of play, so there's a good chance that you'll choose another path of advancement that totally bypasses that on an alt character... leading to:
2) There's the ITF behind it-- a somewhat popular TF, from what I've seen on Liberty-- and no matter whether you unlock it or not, you may find a team interested in doing it, just to discover at that point that, whoops, didn't do it on this character. That's a HUGE barrier that's thrust in front of you at a bad time.
Compare that to Incarnates-- Incarnate-specific Task Forces are technically available to non-incarnates-- they're just heavily debuffed. People seeking that content are going to be some level of incarnate already, teaming with other incarnates or easily aware that the others in their group are not incarnate. There's far fewer barriers thrust in front of you at unexpected times. -
Its not different tastes, its totally alternating tastes and arguments that run counter to other statements, sometimes in the same post.
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Quote:Not entirely.Life-times are for games that actually are unsure if they still excist in 3 years time. Grabbing as much money as you can get at the start...
Monthly subs are a lot more reliable.. and in the long run earn a LOT more money. Life-time subs are a bad idea for games that do well. And COX does very well in the reliable sub part.
1) Lifetime subscriptions are good for a game at launch because there are excessive launch investments (server infrastructure) that must be made before the revenue starts streaming in. That is usually paid via business credit and gradually paid back over the life of the subscription (plus interest). Games have found that pre-launch Lifetime sales help reduce or eliminate this need for launch credit... saving them significant interest costs.
2) As you mentioned, Lifetime subscriptions do help them hedge their bets-- they get more revenue upfront than they would if the game isn't well received.
3) During the credit crunch through the Great Recession, businesses that frequently use lines of credit (to develop an expansion, launch a game, or just get through a lull period) found that they'd lost access to ANY line of credit through no fault of their own. Offering a lifetime sub plan gave them cash-on-hand to address whatever project that would have been paid via a credit system.
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As for CoH, I'd buy one, but I don't think they'd ever offer one. They managed Going Rogue- their biggest surge in expenses- without resorting to one (though they did offer sweet yearly plan deals & preorder promotions that may have served this purpose to a lesser extent). They don't publicly acknowledge any project that would be at a point requiring a large cash infusion, and they do have a tried and tested loyal long-term playerbase... -
Quote:The animation department does much more than JUST powers. We don't know how much time was allotted for this or how much priority, but we do know that these examples came out just a few weeks after Noble Savage solicited ideas, and THIS WAS A REGULAR AND RECURRING REQUEST-- NOT flashier animations, just animations that let our powers originate from a consistent location.Whether or not it was what was published in the previews of the issue is not the main issue.
I'm trying to imagine War Witch being satisfied with that coming out of the animation department(or anyone for that matter). Is this what they meant when they said they had the same level of commitment to the game, no matter who left?
Because apparently that statement exempted the animation department.
I can see this as something that was bandied about, that someone put together as a proof-of-concept, and that was then decided it DID indeed add some more variety for the attacks.
Will we get more? For blasts? I dunno- we have a LOT of sets that don't have any options, after all, and you have to keep the animations' timing consistent with the original animations, so that limits some of the possible variations- but time and testing will tell. I personally expect more of the same-- finding powers whose timings are similar, where one animation can be applied broadly to as many sets as possible-- and giving at least SOME animation variety to as many places as possible. Once that's done, perhaps round 2 will be more set-specific and unique. -
... and to think... I was planning on spending this week FINALLY getting my Praetorians up to level 20...
Well, have fun stormin the castle everyone! -
Quote:Aw, c'mon, give me something CHALLENGING.* A new microphone peripheral will be added... as well as a new Power Pool that takes advantage of it. Now your swearing and screaming at your keyboard can actually help your character in the game! The final tier power would be a rezz for when your character falls in battle... however this requires a thirty second sustained blue streak of profanity at approximately the same decibel level as a 747 at idle.
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Good ideas, all, but grossly misstating the level of effort involved.
Think of it like this:
If you want
simple atmospheric visuals... probably a little time and a little effort.
simple gameplay effects where everyone gets buff X or debuff y (regardless of powerset) depending on the weather.... a little more effort than the above. This is probably the most common (and least effective) weather system in MMO's... and datamining indicates that people just avoid the zone debuffs rather than actually trying to adapt gameplay to work with the debuffs. Still, its there, its easy, its possibly within budget possibilities.
simple weather zone spawns/events I'd wager that the tech that allows zombie apocalypse, Rikti raids, etc could have spawns of storm mavens or new elemental critters spawning- even minigame events- without taxing the current engine too much... again, likely not too unreasonable development effort.
Now, the problem is that people are proposing things that, while neat and novel... and they show that weather can have meaning... they'd be a MUCH bigger burden to roll out.
complex gameplay effects Weather triggering environmental changes (buildings collapsing) or giving buffs/debuffs only to specific powersets-- that brings substantial challenges in both balance, presentation, and new tech.
changes to the zone map something as "simple" as snowdrifts on the ground, grass and leaves drying out during heatwaves, wet surfaces, puddles in the roads, water flowing down gutters, winds blowing hard enough to move trees and scatter debris, gargoyles that shoot out water, etc, NPC's with weather-appropriate action and statements... well, that's significantly more work. First you've gotta create the tech to switch out zone assets based on weather state, then you gotta actually place all those assets- essentially modifying the entire zone for each of the weather states you'd encounter.
That kind of stuff is NOT a little investment... even if it was just applied to the newer zones.... and THAT is probably what fuelled WW's initial concerns-- its' not just about offering compelling gameplay or not-- it's about offering compelling gameplay with a reasonable investment (and understanding what that investment could have produced if spent elsewhere...) -
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Quote:Sorry to burst your bubble, but you're about 5 years behind the curve, if not more. Game developers have been tracking and investigating this stuff for well over a half decade-- and the techniques you mention were old and limited even back then. RMT has grown into a multimillion- HUNDREDS of millions by some accounts- despite that.You don't tackle the problem by banning / deleting the trial accounts that do the spamming...you tackle it by getting rid of the level 50's they have which are feeding the money.
All the devs need to do is go to the websites and purchase a couple dollars worth of influence.
Once the money is sent to them, they go and start tracking it back through the characters to see where it is coming from (along with looking into patterns of people who are playing with those farmers *they probably have little groups which they opperate with, maybe even supergroups on obscure servers*)
Then, they keep doing this and after a while they run out of the high characters they have which are feeding all the massive amounts of influence.
The devs have the power and tools needed to tackle the problem... they just need to put someone on it.
1) There are ways to launder things-- to obfuscate the source and to even make you think it came from somewhere else. Tracing isn't easy. All the limits put on the trial accounts is simply an effort to eliminate the biggest and easiest ways to address the issue.
2) The same thing that makes them able to prohibit RMT is the same thing that makes them unable to "Just Buy Inf"- those sites have their own TOS, and entering into an agreement with them (by buying inf) when they had no intent to honor it opens them up to fraud complaints too.
3) Investigation takes time and money. Let's set up a sting operation, buy inf, go online, meet the guy. Trace the logs back to where he got the money... through all the already-deleted accounts, market transactions (a favorite thing to do is to list an item on the market and then buy it, so there's no direct "transfer." Sell some legit stuff too, and it makes it even harder to trace), double-depth transactions (never have your 50's automatically transfer to the bag-man- do it through multiple fronts).
Pretend that you go through this and you've got maybe 4 names that you're 75% sure are farmers. Odds are one is an innocent caught up in the racket. You talk to legal, you get peer review, you decide to ban all 4 and deal with the fallout, then you deal with the CSR calls as you try to make things right for the one innocent. How many man-hours do you think that wasted? At what pay scale?
It adds up fast.
4) What makes you think there are level 50's behind this. We have wentworths. With a little patience, I've had multiple alts easily making 150mil/day EACH-- just buying and reselling & following some of Nethergoat's informative market guides. Did that for about a week before I got bored, but someone doing this as a job doesn't need to run a single mission.
That also means that when one of THOSE accounts are banned, they have less downtime getting set up again. There's less time lost leveling. -
Quote:Do you know what "Black Friday" means?
When your business is doing badly, you're "in the red." When it's doing well, you're "in the black." The red and black refers to the ink they used in ledgers to track sales and earnings. Typically, most retailers earn a huge proportion of their money for the year during the holiday season. Many do upwards of 25% to 30% of their yearly sales the first 3 weeks in December alone. (Some even do as much as 50% then. Imagine that, if you will: if your company makes $10 million a year, you earn $5 million of that in just 21 days.)
In the US, Thanksgiving falls on the fourth Thursday of November. Most people therefore also get the next day off. With nothing much to do, those tens of millions of folks then start their Christmas shopping. Since that officially kicks of the holiday buying season, putting businesses "in the black", they started calling it "Black Friday." (Unless you were born before November 1965, or maybe 1966, they started calling it that well before you were born. It's not a new thing.)
Wrong.
Well, at least that's not what it originally meant. Retailers have tried to redefine the term after failing to get people to stop using it altogether. As Wikipedia references rather well, "The earliest known reference to "Black Friday" in this sense was made by Bonnie Taylor-Blake of the American Dialect Society, in a 1966 publication on the day's significance in Philadelphia:
JANUARY 1966 -- "Black Friday" is the name which the Philadelphia Police Department has given to the Friday following Thanksgiving Day. It is not a term of endearment to them. "Black Friday" officially opens the Christmas shopping season in center city, and it usually brings massive traffic jams and over-crowded sidewalks as the downtown stores are mobbed from opening to closing."
It wasn't until 1980's that people tried to justify it away by referring to the accounting process of "red ink" turning "black" for the year on that day. There's some truth to that-- the Christmas quarter does pose the biggest sales numbers, and while big chains like Walmart and Target may report profits every quarter, some stores are in the red for most of the year... but even then, there's no metric that says that BLACK FRIDAY itself is the point they usually go in the black... many go black earlier in the quarter, many not until very late December. -
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I still usually double-translate- translate TO the language I want, then back to English, just to be sure.... Had a few scarring embarrassments back when Babelfish was the translation service of choice. Most were horridly maligned phrases that I can't specify here.... I'll just say they were terribly suggestive.
of course, I'm no better IRL.
Back in College, I befriended a young Mexican lady and at about the time that it started turning into something more than friendship, I was just in my first semester of taking Spanish. I was still novice enough that I used word association to remember most translations ("table-->mesa... also a flat raised surface..." that kind of stuff). I'd also picked up a smattering of American Sign Language the same way, though, and I sometimes mixed up which association was for which language.
So... there I was, trying to think of a way to say something in her native language... something simple. I wracked my brain for the Spanish word for 'beautiful.' I remembered an association of beauty-->face (american sign language for beautiful is a hand gesture over the face) and thought of the first face-sounding Spanish word I could find and said, "tu eres muy fácil."
Not something you say to a date. -
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See, just doing that would bug me. I could even accept no other visual elements (like shiny surfaces or water puddling in places) but the NPC reactions-- casually walking along, waving, like nothing's different-- THAT kind of visual stimulus would break it for me-- it'd be no different than no weather at all.... adding nothing to my sense that the City's experiencing anything different at all. (Winter's worse... where's the winter coats, the shivering, the warming of hands, etc?)
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Quote:All of it.What part of online stores putting up big sales on the Monday after Thanksgiving is a myth?
- They pre-holiday sales increases long before that Monday. Monday neither shows a peak or a particular surge that makes it any special.
- There are no signs of surges of people seeking online specials for the items they couldn't find on Black Friday or Black Friday weekend.
- Retailers don't usually withold sales for that day (or didn't before the media started to try to turn it into something special to report). The click-and-mortar stores try to offer the same Black Friday sales online that they do in-store ON Black Friday, and the online-only stores are in direct competition with those retailers so they don't intentionally delay sales just to pick up stragglers that couldn't get it. They want to be the primary source of purchase too.
This is particularly true with the growing numbers that report that they "refuse" to go out on Black Friday, due to the sheer madness. They're a market to be tapped-- and tapped on THAT DAY... when they're at home, flooded with sale ads, and thankful they can get the deal without the nightmarish trip out the door...
-Online stores generally don't profit from "surges" of sales like Black Friday gives retail stores. Surges mean more resources are needed to prevent service denials. Those resources cost money, and online, your surge generates none of the "crowdthink" or "herd mentality" that retail stores bank on-- just the frustration of spotty service. Studies show "brick" stores benefit heavily on these days from purchases of hype- people deciding to buy things because they witness other people rushing to buy things. It drives sales revenue much higher than the cost of opening at 4am with heavy discounts. Online, you don't see the other shoppers' activity, so you really don't generate surge mindset in the users on your site. You certainly don't get the spillover of the 'crowdthinkers' Monday morning-- the impulsive 'me too' purchase urge doesn't keep strong over time in most people... 3-4 hours away from the stimulus, it falls to within the margins of error.... making it STILL better to list your online sales on the same day as the brick-n-mortar sales start.
(There IS one benefit for click-and-mortars to not start their BF sales that day-- they NEED that critical mass of hysterical buyers crowding the stores to trigger herd-buying in others. Unfortunately for them, the big online-only retailers will still be undercutting their online sales, so they've found it tougher and tougher to do). -
...And a bogus totally media-made myth with not a single one of the explanations given for it standing up to any scrutiny. Of course, that virtually guarantees that it'll catch on in America as bible truth.
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Quote:And killing the joker can be done by the legal authority that reserves the right for itself... which Batman does when he hands him over. If Batman was imprisoning the Joker himself... if he denied the legal authority the right to make the decision... then I'd see it.I don't think it's vengeance if you're not personally benefiting from it. Vengeance is a personal thing.
And I *do* think Batman shares the responsibility *and* the blame for Joker's subsequent murders. The first time Joker is apprehended and gets away, okay, I can buy that as unforeseeable (to the character, not the reader). But the second time? No, sorry. Those people would still be alive if Batman had Batmanned up and iced the Joker. The Joker *will* kill, he has no choice in the matter. He can't be cured, he can only be incarcerated. The jail never holds him for long. He's such a significant danger to innocent people that hiding behind an "I don't kill because it's bad" stance is ridiculous. In this case, the lesser of two evils is to kill Joker.
And yes, the Joker is insane, but no, that wouldn't mean that he'd be treated by the judicial system like that. In most real-world jurisdictions, his madness wouldn't matter one whit-- it's the wrong kind of "insanity" for use as a legal defense. He could still be found guilty and sentenced to die, if the jurisdiction had the death penalty. -
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Quote:Yeah, that was from their wedding live event... which I recorded for posterity in the screenshot comic. I can understand why some wouldn't look there for OFFICIAL CoH lore, but that's straight from the devs. I can understand people wouldn't remember even if they read it, or were there-- people skim over large blocks of text. I, on the other hand, mulled over those vows for an insane amount of time:I may have to read the books at some point, or at least more of the CoXverse fiction.
So, yeah. I say thats pretty much /thread, here.
"How the HELL am I gonna fit all that into the Comic Book Creator word balloons? Why the HECK is it leaving so much %#*(*(@#$ whitespace for? Whaddaya you mean my save from last night is corrupted? THE CAT JUST HIT THE DELETE BUTTON.... AGAIN!" and finally "wait- we need more room because the German translation text is 30% LONGER?"
So... yeah, I kinda know those vows a little bit more than your average - sane- fan. -
And on the plus side, since the sale is only one day, the cost of lost potential revenue in this venture is pretty low for the devs. I mean, the NCSoft store usually crashes when hits.. what... 50 transactions a day?