Chase_Arcanum

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  1. Are you guys sure your projections are right?

    I just got the following in-game popup:

    We're sorry, your account has already received its full allotment of XP. If you wish to continue advancement with this character, delet unused characters to recycle their XP.
  2. Chase_Arcanum

    6 hours downtime

    Quote:
    Originally Posted by Michael Cullen View Post
    Well would you look at that, I'm so CoH deprived I actually registered on the forums :-P
    There's more to CoH than the forums?
  3. Quote:
    Originally Posted by Golden Girl View Post
    Maybe he could also put something into the water supply, to help keep people happy and reduce the chances of crime happening again?
    And it'd be awesome if he had a way of detecting the evil thoughts of criminals, so perhaps Sister Psyche could help him find some way to do that?
    Manticore seems good at covert stuff, so he could help gather intelligence on criminal activities for Statesman, and a streetwise guy like Back Alley Brawler could proberly give the Paragon Police Department a much-needed shakeup.
    Plus, throw in the cleverness of Positron and quick thinking of Synapse, and their ability to come up with all kinds of usefull stuff to help the people of the city, and the idea of Stateman and his friends stepping up their efforts to fight crime really does sound more and more attractive.
    I'd buy that expansion!
  4. Quote:
    Originally Posted by Anti_Proton View Post
    Defeating him in one-shot (read: Crushing every bone in his body and leaving him in critical condition)
    Well, what you DON'T see in the historical footage is that while beating up mobsters Statesman was exemplaring with his ill-fated sidekick, Kid County.
  5. Quote:
    Originally Posted by Lazarillo View Post
    Use my power for Evil answer: Death lottery! Go through everyone's account and delete one character, chosen at random. Will you lose the 50 that you spent 3 billion influence to purple out? Will you lose the the guy who's been sitting at level 4 since the day the servers opened? It's all a roll of the dice.
    Quote:
    And since I'm only in charge for one day, someone else can deal with the fallout!
    Man, I'm not sure which of those parts is MORE evil.
  6. Congratulations. You're King / Queen / Warduke of Pragon Studios for a day. You can order the team to do anything, but it must be completed during your reign. What will you order them to add/change/fix?

    We all have our wishlist of grand ideas we'd like to see in City of Heroes. Some of them are.... rather.... ambitious. What about the smaller things? For those that are experienced in the industry, don't get too hung up on "nothing could really make it through planning, production, and testing in a day" thinking. The goal here is to limit the scope, not test people on time management.


    My Royal Decree:
    - Let supergroup officers invite offline characters... maybe via email. At the least, let us invite our own @$#@ alts. (my priorities are skewed by recent experiences .)
  7. Many of these items would be great, but most of them would really be as much work that they're more likely part of a CoH2.0 than something for the existing game.

    Take Tertiary colors:
    1) The system would have to be re-encoded to support sending a third color in the datapackets that we currently have. Right now, they're very lean, so adding another value to transmit means modifying the parsers that make sense of that data, too... To give you an example of how tricky this is, pretty much everything we've gotten to date (including powerset customization) has used existing bits in the packet. (Somewhere, sometime back, BaB even alluded that there were only a few unused values left, too)

    2) All/most of the art asset textures would have to be configured to apply a tertiary color to them, or all this is just a waste of resources for a few art assets. They also have to be able to appear similar to the original one for reverse compatibility, lest we lose some of our favorite designs.

    If you're going through THAT level of effort this late in the game's life, you start to wonder about just saving it for wholly new art assets for a newer Directx11 next-gen 2.0 version of the game, if there was to be one.


    ... Or take "more flexible body structure options"
    Roughly speaking, the more extreme the bodytype customization, the less likely the animations will look right. Make longer arms and the animations that show arms crossed will look even worse than now. Hands that clasp together will instead cross over one another. Hands on hips clips more than they do now with the various costume pieces. Art direction tries to balance flexibility with quality here, and adding more flexibility WILL result in quality loss when it comes to how these work in the world. Again, designing from scratch for a certain level of tolerance is more effective than retroactively applying them.


    -------------
    Me, I want

    1)more variation of existing pieces.

    - Take the samurai armor and give me an ultra-mode shiny texture for the high-tech silver samurai clones (unlikely, since its a vet power, but its the idea).
    - Take pieces that have particular textures to them and give us a more neutral versions that can better mix-n-match existing pieces (again, ultra-mode pieces that look crappy against non-ultra pieces come to mind).
    - Take something as simple as the biker jacket and say "how many other pattern variations would work with this?"

    - STANDARDIZE a few things. I take a leather top and matching leather pants, and they appear consistent. I MIGHT find one leather-ish set of boots that appear the same color when the same color is applied.... and then I try to add the leather skirt (to make the top appear more tunic-like) and again, the colors don't match.

    2) Back details.

    3) Asymmetrical costumes, even if that means that we'll be adding to the list of pieces that only look good when part of a set.
  8. Quote:
    Originally Posted by MrNotorion View Post
    I'd say the existing tools that have now been developed are indeed under-utilized. They don't seem to be given consideration for additional applications beyond their immediate/initial purpose.

    The closer the game can get to a wider spectrum of superhero-comic book tasks and routines the better it will be.

    I wonder if we really shouldn't just be given a COH2 where they can (hopefully) apply some of the lessons they've learned over the last 7 years and eliminate some of the "system made up of a random assortment of added systems" feel that you seem to be talking about.

    I think it is in the nature of MMO's that the longer they live the more complex they become. Try - just TRY - to be a newbie trying out CoX for the first time. No "manual" you get with the game will be able to explain or list the 7 years of added features and altered functions. The in-game help system sure doesn't do it. You HAVE to go to the internet to have anything like proper informational tools to learn what the vast majority of players now take for granted.

    I'll make a confession - I've been playing this game since very shortly after release with a few months off here and there. I loved it from the start and still do despite occasional inadvertant efforts on the part of the game to drive me away for a while. Yet, my highest level character is currently 45 and that's the highest I've EVER gotten a character. It was at least a year until I figured out how to get anyone of my characters to Cimerora (not that I've really done anything there even after I found I could get to it). The only reason I have toons with time-travel is by having been on teams doing time-travel missions. I don't know how to get any OTHER characters time travel ability. I don't know what a shard is and don't even know if I should care. You say "Hamidon" and my eyes glaze over.

    Clearly I'm quite a casual player (and it doesn't help that I'm altaholic) but it's obvious to anyone who is a step back from the deepest part of the game how complex it is and how insulated so much of the content is (and even common game mechanics) without some other player on hand or alt-tabbing to the internet to teach you. If I weren't already IN it, I would FAR more easily be put off for good by a lot of things about the game as it currently exists.
    I agree that the game gets more complex... and that many of the things in CoH even contradict understanding ( an endurance reduction of 100% really results in something like 50% savings because it only applies the reduction to the modifiable part of endurance.... so why not just show what the actual overall reduction is? Soft caps: Don't give me a way to ridiculously overslot defense without giving me an in-game method of showing me, please...)

    I just found one of your examples a bit odd- Cimerora. Granted, people might ignore the new contact that's given to you when you level- there's plenty of other content to explore, but if you take the Midnighter contacts, it seems pretty straightforward- ending with waypoints the whole way to the foot of a contact in the zone.

    Ouroboros, on the other hand, is rather strangely gated for people. The game has a good deal of opportunities to stumble across the badges that grant you the portal, but there are so many leveling paths available that many people can pass them by. I had a level 50 that never earned that temp power...

    Similarly, getting salvage drops before crafting is explained to you (or even before you can easily make the trek to the first University to take the lesson) seemed a bit too much for new users. Once you get to the tutorial, it's all spelled out (if a bit complex- a totally new player will be introduced to TOs DOs SOs generic IO's and IO sets all within his first 15 hours of play. It could probably have been spread out a bit better....

    Shards... no worries. If you ever get to 50, its all spelled out in detail by the first contact. I wouldn't worry about it too much. I kinda felt obligated to get characters to 50 to prepare for the new content, but I find the lower-level gameplay much more enjoyable.
  9. Quote:
    Originally Posted by Eva Destruction View Post
    This last choice just renders everything you did in Praetoria meaningless and shallow. No matter how horrible you were, all is forgiven the moment you step through that portal.
    It may have been more preferable for Praetorians to come over as either of the two 'transition' types (rogue & vigilante) to reflect that moral ambiguity of their homeworld. You'd probably need a little bit more handholding for new player praetorians to then guide them to the tips (or special tiplike missions) that would guide them to choose to walk in the shadowy areas or choose the more "absolute" moral paths...

    I don't think this "renders everything you did in Praetoria meaningless and shallow" though. Those actions are a reflection of your character, either way- it helps you establish who your character IS, while leaving you in control of what your character's inclination will go.

    Maybe the mechanics of the moral choices would suggest you'd be heroic, but you want your character so angst-ridden over the tough decisions that he's made that he sees himself differently- as something of a monster not fit for polite society, so he effectively exiles himself to the Rogue Isles. There, over time he's tested... sometimes rising to the right thing, sometimes failing, and eventually finds "Rogue" status. Maybe... someday... he'll come to terms with his path and choose "hero" but not right away.

    Maybe your character is so deluded by his own belief in himself that he's blind to the hurt he's caused-- he'd be a perfect candidate to take the path to heroside, find himself a poor fit, and slide toward vigilante and then villainhood. Maybe he needs to truly hit rock bottom before coming back.

    ---------
    To me, the fact that every character (resistance or loyal) can choose hero or villain says more about the morality of the hero side than anyone else. War makes strange bedfellows, and they've shown that matter the atrocities you may have in your past, they'll climb in bed with you.

    That kind of behavior usually leads to regret down the road.
  10. Quote:
    Originally Posted by Patteroast View Post
    I think one of the other most blaring ones is the age of Talos Island. Some game info tells us how the giant hero Talos became buried in the seabed while fighting his nemesis, and they tore a rift in the seafloor from which lava poured out, forming the island. Talos is also mentioned as having been active in the 1950s and 1960s, although it's then mentioned that people have come to think of the story as a myth even though it happened less than a lifetime ago.

    On the other hand, game lore around the former Paragon City mayor Spanky Rabinowitz states that he was born on Talos Island in 1878...
    Theory #3:
    Penny Yin didn't use her powers to destroy the PsychoChronoMetron. She used it to make you THINK she had. She kept it-- for safekeeping, of course, and never really REALLY intended to use it.

    ...Until then she got that D- on her Civics class' "History of Paragon City" exam. She coulda even accepted that, if that ditzy Fusionette hadn't beaten her with a B-. Rather than boosting her grade with some extra credit, she used the PsychoChronoMetron to set everything to fit HER answers and then disputed the test score.

    She'd really wanted to set things back after the marking period was over... honest!
  11. Quote:
    Originally Posted by NobleFox View Post
    Revolutions are absolutely useless unless they have something better to propose. In the real world when aimless revolutions without long term solutions succeed, it becomes a case of "meet the new boss, worse than the old boss". The Resistance are motivated and act as two-dimensional villains, yet the scenario tries it's best to paint them as good guys. It's just goatee universe in the end. Anarchy good authority bad!
    Or... you see two equally insane extremes so focused on their objectives that they're evil... and then you see two middle groups that, while not saintly-- and each affected somewhat by the tainted methods of their extremist brethern, do aspire to make life better for their fellow man.

    While the extremists see them as too "weak" to do what needs done, the truth is that they're strong enough not to fall all the way into the weak-minded evils that the extremists do. They falter- they aspire to do right but often fail-- let's face it, looking to their leaders for moral guidance won't help em much. What they lack is a solid leader-- someone that will help them do right and has the backbone to go against them when they take the wrong path. Perhaps weave the sides together so they're stronger than either extreme. Maybe that's your hero.
  12. Quote:
    Originally Posted by sleestack View Post
    These are all great ideas, but something's missing in all of them: a new form of in-game currency. We just don't have enough of those.
    Bus tokens.


    Coming Issue 22.
  13. Quote:
    Originally Posted by rian_frostdrake View Post
    I'm guessing there should be villain "plots" too where they do non-combat(or at least not wholley combat oriented) villainy. so signed if they can pull it off.
    Villain Minigame: Master the mad scientist laugh. ...A lot of guys ignore the laugh, and that's about standards. I mean, if you're gonna get into the Evil League of Evil, you have to have a memorable laugh.

    (mechanics- issue 4 temp powers, each a laugh at a different pitch, then play a "simon" minigame")
  14. Chase_Arcanum

    Thank You

    Quote:
    Originally Posted by Indiramourning View Post
    Best devs in any game I have ever played, ever!
    Agreed.

    When I win Friday's $312m "Megamillions" jackpot and can afford to make my dream MMO a reality, my fantasy-all-star-team list starts with the entire team at Paragon Studios.

    ... which... umm... would mean that there'd be nobody working on City of Heroes... which... err... ugh... damn. I knew this wasn't fully planned out...

    ...shucks. I already bought that ticket, too.





    ...Well, my now-very-truncated fantasy-all-star-dev-team list just has Arcanaville for core systems and Dark_Respite as writer and video development...
  15. Quote:
    Originally Posted by Dark_Respite View Post
    This is one of the few instances where I wish the devs (HEY PROTEAN) would just step in, choose a date, and do some quick rewrite-retconning on plaques and whatnot to get it right.

    *sighs*

    Michelle
    aka
    Samuraiko/Dark_Respite
    Sometimes I get the feeling that the devs intentionally filled their city with timeline/backstory contradictions, perhaps reflecting the way superhero comics often go through various different origins and retcons and retellings as the decades pass.

    Each conflict reflects a "scar" in the city- a remnant from a reality-changing event (like the Faultline story). Just as, from a storytelling point of view, certain characters remember what 'really' happened, some artifacts remain behind as well.


    Or...

    Given the multidimensional aspect of the game, with alternate realities and portal corporation and time-travel. While these often involve our characters encountering alternate realities, there's no reasons why entire REALITIES themselves couldn't collide, overlap, or absorb one another. Imagine stories similar to DC's "Infinite Earths" or marvel's cross-dimension hopping... or even Alamgam Comics' fusion of the two publishers.

    "Earth Prime" is what remains from one or more dimensional "collisions." Each of its "parent universes" has its own history, and while Dark Astoria fell in both of them, it fell at different times. When the dimensions merged, their histories intertwined as the new prime world formed and "rewrote" its history as best it could to accommodate the users from both worlds.

    These incidents happened infrequently in the past, and our heroes were likely not participants in these, but as the portals to other dimensions draw them closer to earth prime... and as time travel spawns some timeline branches while pruning others... we may see more such issues coming in the future.... maybe even a storm of them.

    That's purely speculation.... and coming from a person that dislikes cross-dimension or time travel plotlines in general... but it would:

    a) justify rather substantial zone revamps without having to 'destroy' and 'rebuild' them in-story.
    b) allow the broadest range of backstory options to the players. Some can validly write of their childhood in Astoria, some can write that its been that way for a while, and some can write of something wholly original.
  16. Quote:
    Originally Posted by NobleFox View Post
    I got bored with Praetoria the instant I realized it wasn't at all shades of grey, it was semi-safe evil vs not even remotely safe evil posing as good. The Resistance is willing to unleash ghouls and kill innocent people just to "prove" Cole is not a "god", and Cole acts like a maniacal supervillain who couldn't possibly have made the society he did. I got to around level 12 before I said to my friends "Cole needs to be stopped, but not like that, not by them" and proceeded to be loyalist for a few more missions and then just started begging for groups so I could get to level 20 and get out of that snoozefest.

    The fact that you deciding Cole's regime is not really all that bad suddenly marks you as a villain was just another eyeroll-inducing reminder of the immature mindset. I got tired of the whole "anarchy good authority bad" message in college; there's no complexity or depth to Praetoria. It's all style over substance and I simply sigh and pretend my Incarnate powers are coming from something else.
    I STILL haven't experienced all the arcs in Praetoria, but it seems that the devs may have been trying to MAKE you come to pretty much that conclusion-- that NEITHER side in this conflict deserves the allegiance of a "GOOD" character. Even within the Warden arc, there are moral choices where the best "good" path lies in taking the one that leads you back to loyalist... and in the "Responsibility" arcs, many... if not most... would send you betraying the loyalist agenda.

    I've been focusing on going through the 4 factions arcs as full linear paths just so I don't miss anything, but once I'm done, I'll probably experiment and see where a character would go if he fully rejected the " little evil now for the greater good in the future" mentality that plagues both sides.
  17. Quote:
    Originally Posted by Selenir View Post
    I have this issue too. I have a character who is a loyal servant of Praetoria and wants to ensure Praetoria's dominance over all worlds.

    But of course there is no option to fight for this goal, so I'm stuck wondering what to do with him.
    Well, you're free to tell whatever story you want, to be honest, but there's a limit to what you can expect the devs to cater to. Virtually every one of my "villains" has been more of a "flawed hero" since CoV came out, but virtually none of the content fit that concept. I just took inspiration from what they provided and wrote my own variation to it to fit my characters' motives.

    As for gameplay.... hmm.... well, you could always join a team fighting against Cole, wait for them to get engaged with the enemy, and then run around pulling "reinforcements" in :P

    Seriously, though. There's nothing to stop you from playing through the content and seeing how the story plays out, then imagine how your character would have handled it differently. It'll make a much better story, regardless. If I were to tell the story of one of my character's takedown of a Kronos Titan, it wouldn't be constantly kicking at its shin, even though thats the way the gameplay represents it. They might have climbed up on it, reached under chunks of armor that other heroes had displaced, and pulled at whatever wiring they can grab. Granted, its a little more challenging if you want to pretend to be on the Titan's side.
  18. Quote:
    Originally Posted by Jophiel View Post
    I read the comics (although not the novels; as a general rule games turned novels aren't great literature) and I'll give you the benefit of the doubt about the limitations. Sadly, this doesn't change the fact that I find Statesman to be booooring. Works great as a hero who you know is running things and don't have to interact with a whole lot -- Statesman would make a great comptroller. As a focus, he's just dull and his attitude puts me off rather than draws me in.

    I don't find it any great exploration to wonder "What is Statesman was an even bigger jerkbag than he is now?" because the answer is obvious: he'd make himself the boss and push people around and go around breaking stuff. So what's he do in Praetoria? He makes himself the boss, pushes people around and wants to go to Primal Earth and break stuff. Couldn't have seen that coming...
    Conceded.

    The point was that this wasn't necessarily a "Bizzarro world." heck, you can't even say that the story is all about Cole. He's cold and distant, which will seem dull if you mistake him for the protagonist - or even the antagonist - of the story. In many ways, his impersonality fits the overarching plot:

    Through most of your time in Praetoria, Cole's presence is reflected in the cold, impersonal "utopia" city-state, but the story focuses on your emergence within this realm. He's the backstory. He's what got Praetoria thus far and that makes him critically important, but he isn't an actor in much of your level 1-20 content. He isn't center-spotlight for the story. He's just a stage prop. A big stage prop, mind you, but that's all- a symbol of a cold, uncaring, unforgiving, impersonal world. Eventually, if you truly plan to make your own mark on that world, he will be your antagonist... but that's not until much later.

    That act is only beginning to play.

    Of course, I'm one to talk-- I routinely discard the dev metastory and just write my characters' own however I choose. I'll always be able to write a better foil for my characters because I can create a foil that reflects that character, something you can't do when developing for several hundred thousand. The story doesn't bother me or excite me because I won't be looking at it as actually part of my characters' story at all.
  19. Quote:
    Originally Posted by Selenir View Post
    This precisely.

    If the Going Rogue content was all about something else (like an alien invasion rather than a Praetorian invasion which makes no sense), I probably wouldn't be bored already. The Praetorian "bizarro world" is a good side-plot, as I said. It just isn't nearly robust enough to be the main plot like they're trying to make it.
    Imagine:
    - Emperor Cole sees himself as above mankind, but the protector of it-- the one to bring about a better, ordered society. He's become a "god." He faced off with his world's greatest threat (Hamidon) and started building his (twisted) version of utopia. He sees threats everywhere- Hamidon, the reckless and chaotic Primal Earth heroes and villains, prehaps Nemesis and Rularuu. The only way to make his utopia safe is to eliminate those threats- take all the power within himself that he can and conquer all-- become the "benevolent" overgod that spans all dimensions and imposes his will and his order everywhere.

    OR

    - Emporer Cole IS a tyrant, bent on conquering all and letting the meek remain to serve and adore him. He wants to be a "god." He's faced off against the greatest threat of his world (Hamidon) and started building his domain... but he's constantly at risk from the reckless and chaotic Primal Earth heroes and villains, perhaps Nemesis and Rularuu. He must seize what power he can-- before they seize it-- and take the war to them until he defeats everyone.

    OR

    - The stone tablets indicate that all "power" once originated in the same place. Over time, pieces branched away-- whether it was someone giving Magic to mankind, or mankind's own mastery over science & technology, or man's mastering his own limits. Perhaps it was an intentional act of deception, perhaps its just natural entropy. Regardless, what we see as the "well" is the semi-sentient entity that remains. It wants, above all else, to make itself "whole" again- to take all that has been released and bring it back to the whole.

    To that end, it sometimes endows individuals with a hint of power, hoping that it will grow intoxiacted with it, invite more in, seek more outside, and eventually destroy all other entities that hold some of that power... eliminating those "branches" and re-absorbing that power. It has tried this several times with various degrees of success before finding its new willing agent/pawn- the one called Emporer Cole.


    Granted, it isn't the Illiad, but it gives reason where you see "no sense" and actually leads to some interesting suspense-- we don't absolutely KNOW which scenario is true, and while each explains a rationale for invasion, each could lead to very different "next steps" in the story.
  20. Quote:
    Originally Posted by Jophiel View Post
    Off the cuff, I'm going to guess the "Invasion from Bizarro World" thing.

    Personally, I just find Statesman to be one of the most uninspiring, uninteresting characters in the CoH canon and, by extension, "Big Jerk Statesman" isn't exactly pushing my thrill button.
    To be fair- it can be very challenging to bring depth to this kind of character that's only seen sporadically through the story. An emotionally distant character can't exactly TELL you of his inner turmoil without... well... not being emotionally distant.

    Troy Hickman did a great job in the comic bringing out what he could in his few issues, and the novel also touches on this. As Statesman watches the world age around him, he's constantly at risk of losing his attachment to humanity. He sees the world transform around him to something he would barely recognize in his youth. He sees society shift and twist over time-- values that seemed so concrete in his formative years are given different priority today. He sees former friends age around him while he stays the same.

    Emperor Cole has the potential to be more than just the "Bizzarro world Statesman" -- he's more of a "What if..." comic- what if Statesman did lose his tether to humanity? What if he stopped seeing himself as a participant in the thing that is mankind and instead above it? Whether he sees himself as a powerhungry controller or a custodian of the zoo makes little difference.
  21. Quote:
    Originally Posted by Indiramourning View Post
    Just the other day one of my mid-level characters was sent to KR on a Tip mission. Next thing I knew I was taking a tour of the zone and remember what it was like almost 7 years ago exploring on my sub level 10 characters. I got a lump in my throat.
    Those nostalgia tours are fun. For mine, I've started taking Ouroboros missions solely to de-level to a point where a zone's dangerous again. Navigating around the dangers of Skyway after you've grown used to treating it as safe there can really liven up an old zone. I wish I would've though about using this to add challenge to badges that I'd outleveled. Getting exploration badges (or Skyway's Supa-Troll Rave) when the foes are actually a threat to ya kinda gives me more pride than facing a zone full of grays.
  22. Quote:
    Originally Posted by Selenir View Post
    So is anyone else bored of the new obsession with Praetoria?

    I admit, it's a great addition to the game, adding a third place to create your characters, and the 1-20 content there is excellent, if a bit stressful given that you can't form SGs and feel constantly hounded to leave the source of this new content. Then you're not even given the choice to stay (yes, I know you technically CAN stay, if you want to accept never getting your own missions again, and survive off of lvl 20 teams which bring you along as you grind to 50 just for a badge).

    However, why the hell is Praetoria the source of all the new Incarnate content? What makes Cole so powerful that he can CONTROL the Well of the Furies? Why can't Statesman or Recluse do that?
    As many others have mentioned, you missed the whole "who is controlling what" aspect here. There's much more going on, and part of the issue is exactly unraveling WHAT is going on....

    Quote:
    Praetoria is a great side-plot, but the writers are trying hard to turn it into the only plot, and quite frankly, it's not interesting enough and certainly not broad-scoped enough to support every single level 50 character's story (those who bought the expansion pack, at least).
    Level 50's also have level 50 content task forces and story arcs involving Malta, Nemesis, Carnival of Shadows, Circle of Thorns, Arachnos, Longbow, Rularuu, Cimerora(sp?), and Rikti.

    Right now, a level 50's ONLY association with Praetoria are a few story arcs and two... soon to be four... repeatable missions representing less than 6 hours of first-time play.

    Yes, the new content is Praetoria-centric. When your newest art assets are there, and it makes sense to hilight the new assets in new content, that will likely be the norm for a while longer... at least until they can trickle development time toward the older zones. You still have the older content to build into your characters, and I suspect that not EVERYTHING in the future is going to be Emperor Cole related....

    Quote:
    But WHY does the game expect that my villains will head into Praetoria to save its people, when I shouldn't have to care a bit about their lives or well-being?
    Well, it depends on the villain's motives:

    - In general, the lore establishes that working for/with Vanguard in various forms is a good way to get amnesty for past deeds. Its' a good way to give you some insulation from the law for things, even if you don't feel remorse for them.

    - They also pay well. Letting loose your murderous inclinations without judgement AND getting paid for it cam be a very winning deal.

    - There's incredible opportunity in a crisis. Praetoria will have technology this zone doesn't- from gear to drugs to mad science death rays. War trophies are wonderful things.

    - Primal earth will be rolling out similar bleeding edge resources to combat it. Things get lost on the battlefield. Heck, something as simple as money-- LOTS of cash changes hands in wartime and in the haste to get things done, there isn't nearly as much oversight as in peacetime.

    - There's an old myth that you should "let your enemies beat each other up, then take out the weakened victor." This is rather shortsighted, as in many conflicts the victor can come out more seasoned and prepared against you than you'd want. It is much better to side with one against the other, fighting when it gives you the best opportunity and holding back when it is most likely to bloody your ally. That way, you gain access to the spoils AND make sure your short-time ally is weakened as much as possible.

    - Nemesis would find your fixation on just your native dimension rather qaint and provincial.
  23. Its the journey for me... but sometimes I get caught up in finding out "what I'm missing" and feel obligated to force myself to do things that don't work well for me-- large group events that make the weaker PC struggle, Task Forces where I risk having to leave midway because of being on-call... archvillain fights that just seem the antithesis of my interests. I forget about the journey at those moments and generally find the game less fun because of it.

    That's what happened when I19 was announced... and I had so many of my characters stabled in their 40's (what was the sense of getting to 50 when the high-level game mechanics become less interesting to me?). I felt like I HAD to have characters ready to experience the new 50's journey, so I focused my time on getting those characters to 50 to be ready. The destination became the sole focus.

    Then, I19 came out and so many of my level 50's had more to do. It felt more frustrating than fun-- I thought they'd already reached their destination, now there's more to do. Granted, I didn't bother with the highest tiers-- just enough to get a level shift then shelve them again. I still haven't even done THAT on most of my 50's, and I only have a little over a half dozen.

    Then, I20 preview came and I saw what was to come, and in a good way, it kinda threw me out of the "destination" funk again. I stopped playing my 50's and stopped caring about getting them ready for Incarnate stuff at all. I'm on my long-neglected lowbies again and rediscovering the joy of just playing without thinking of where things eventually go. Some will likely be stabled in their 30's, some in their 40's, and occasionally, I'll break out a 50 just to see what's going on in the incarnate world, but I don't feel compelled to keep up with the latest and greatest to remain at the ever-shifting destination anymore.
  24. Quote:
    Originally Posted by DumpleBerry View Post
    I have to second what SuperOz said. They are a wonderful, generous, and kind culture with immense determination. And a good sense of humor.

    They'll be back harder, faster, and better than any of their peers.
    That they will.

    There was a radio interview with one of the survivors-- now seeking shelter with 500 others in school gym, surrounded by ruins... no running water, no electricity, no heat. He had been a teacher for 40 years and acknowledged that so many of his students are now missing- likely dead- by the disaster. The voice was calm, but full of emotion... but the more remarkable part to me was how he addressed his interviewer and sound crew. To each one, "You're from America? Thankyouforcoming." Then again, at the end: "Thankyouforcoming" to each of them. It was full of the grace, dignity, and poise of a host greeting an honored guest.

    I know there are people that are just breaking down- filling up with despair, pain, panic, and even rage- and I don't blame them one bit-- but witnessing the strength of spirit shown by everyone in the face of so much overwhelming loss... I have no doubt they'll rebound.
  25. Quote:
    Originally Posted by Scythus View Post
    Yeah, Longbow's probably the most villainous organization we fight.
    They use FLAMETHROWERS for law enforcement tool, for chrissakes!