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Quote:Great analogy.to use a crappy analogy, current tv is like the attack of rob liefield superpositioned anatomy and pocketry in his 'art' http://progressiveboink.com/archive/robliefeld.html
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Quote:Ramiel suggests that it could be 'somebody' directing the well, but I don't know the quote.I'm failing to figure out how something that can possess other individuals and communicate its desires isn't sentient.
Quote:Statesman and Recluse still drank from the wells.
The artifact that lets you draw from the well and morphs into something origin-specific, is a different route to obtaining the same state of incarnate as Statesman and Recluse. -
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You mean that long series of retcons? It's been retconned again, judging by how the artifact that lets you draw from the well morphs into something origin-specific.
And there is not even a hint that the well has anything to do with mythology either. It's become some sort of mysterious power source directed by unknown persons.
Quote:Because one is a game mechanic and the other is a ridiculous addition to the game story which constrains my creativity. As I said in the other thread, the Origin of Power story from Percy Winkley cheeses me off because it instantly invalidated nearly all of my characters. For some, such as my 117-year-old Mutant, it was right in his face when they said all Mutants originated in 1939. So suddenly my guy -- who existed *before* OoPs -- was rendered non-canon. And when Positron-NPC went on about Power Proliferation for no apparent reason, that notion suddenly made every single character some kind of ridiculous meld of magicky-techy mumbo-jumbo, completely altering our chosen origins. Even though the game doesn't actually support our Origins, some of us enjoy working with those while building characters. Having those characters invalidated because the Devs felt the bizarre need to explain a game mechanic -- and that's *all* Power proliferation is, you don't need a dang rationale for it -- is irksome.
I would prefer that they simply removed the idiocy of OoPs and PP because it's just that: idiotic. As I said in the other thread, there's no need to tell us that some characters share animations because we all were trained by the same guy. That kind of thing limits our creativity because suddenly your space alien, my boxer-turned-streetfighter and Joe Blow's time-traveling medieval ninja were somehow all trained by the same dude next to the bowling alley on 14th and Broad. The actual *reason* characters share animations is because of time and budget constraints while making the game. There's no need to explain it in the game world. That's an exact analogy to Powerset Proliferation. And now the Incarnate explanation.
Just let us be better and leave the explanations to us, mmkay?
I would have made the incarnate system even MORE mysterious, i.e. undefined, and not called it incarnate. Incarnate was just a renamed magic origin Jack made up to say why his in game avatar was stronger than his paying customers', and there is no good reason to expand upon it.
However due to the many incarnate retcons in i19 it is at least much less egregious than the OoP and PP nonsense. A mysterious well of power can be interpreted in many ways.
Quote:In Ramiel's arc, you have some kind of sentient power source talking to you.
Quote:You're already tossing out your "natural" origin by creating a character in I-19 thanks to the inherent fitness pool. -
It would make the marketeering game too boring, which would probably make me quit since marketeering is, as the only form of PVP available, often more interesting than PVE.
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Actually the person who outbid you got it elsewhere.
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Quote:That if you have inflation of purples and PVP IOs and deflation of everything else a person who enters the market will increasingly have to sell more normal IOs. Imagine if you got an a-merit for every tip quest and you couldn't buy purples or PVP IOs with them, and that would be a fast way to it.I'm not seeing how you reach these conclusions
So, I'm not sure what you mean by your statement - perhaps you could
clarify the point you're trying to make?
And no, they are not obtainable by everybody because you could easily go a year without generating a single high-value purple or pvp io (while others might get tons due to its randomness). At that point you have, not skill or determination, but pure luck, determining who is 'hard core' enough to use them, especially if they went over the inf cap and became tradeable only for multiple billions or each other. -
Yes, and thanks for the tip that got it working again!
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However that does mean that you are less able to raise inf by selling normal IOs. If the trend were to continue as an extreme (ignoring various reasons it would not, primarily a-merits), you'd have to get an increasingly huge number of recipes to buy any of the pure luck items.
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Quote:I was away for a while.So is this still up for auction? I don't see any bids other than mine in this thread, what's the story?
Quote:This is exactly what I am talking about. stuff selling for over 2 Billion. Besides the stupid high price, how do you ensure a fair transaction. You cannot just open a trade window and give someone 2.1 billion. So, you pay them in 2-3 transactions, and on the last they give you the thing? And what if they refuse then? Or never had it? This situation, while being bad to begin with at 2 bill +, is ripe for con artists and griefers. -
How is it in any way related to usury, i.e. interest?
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Quote:Not those who knew what they were talking about. The crash was far from a surprise, but both banks and government had an interest in favoring certain points of view.Most people would have said that about the banks pre-2008
Everybody will like this graph because it can be used with equal credibility to support both DOOM and cheerleading. -
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I've been getting some very high heat detection (55 idle 83 load) so I went into my computer to move some cables and attach more fans.
1. I disconnected 3 cables (HDD, CDROM, external SATA port) at the device end, not at the mainboard sata area, rerouted them, and plugged them back in.
2. I tried to do that with the external audio port's connection to the mainboard, but it was stuck too firmly, even with gentle jiggling.
3. I connected IDE to 2 hard drives, which took quite a while with lots of maneuvering and moving cables.
4. I connected 3 fans in a chain to a power supply molex.. and saw blue lightning inside for a moment, realizing that I forgot to unplug the computer rather than just turn it off.
Now it won't start and I can't figure out why. I press the button to start the computer and nothing happens. Could it be a zap to the mainboard or power supply? The LED that is directly on the motherboard is still working if the power supply is plugged in (interestingly, it still works if I set the switch at the back of the power supply to off, not sure if it did that before but I think it did). Could it be the force of pulling that audio cable? Could the cable from the button to the mainboard have gotten loose? I retightened it.
This tower's power button has, BTW, been stuck in pressed mode. It has still worked up to now however. -
They probably wanted to go with gaming press that people actually read.
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You do realize that the steadfast protection +def is actually better than the PVP IO, but costs only 50m or less, don't you?
Thus it should be obvious that the price is due to supply, and that only those who want to stack both of them need to buy it? -
50, and I'm making the price lower.
Opening bid: 2.1b
BUY IT NAO: 2.5b -
I clicked Feycat's sig that links here out of curiosity, not being involved in the boosters vs. free debates before.
Quote:I think it was issue 11 that had jester and enforcer, which you didn't mention, and thus with weapon customization.Sept 04, i2 - Capes and brooches
May 05, i4 - Costume pieces (unspecified)
$ Oct 05, i6/CoV - many costume pieces if you bought CoV
June 06, i7 - New costume parts and revamped pieces (unspecified)
$ Sept 06 - GvE items released in an item pack
Nov 06 i8 - chest emblems, new pieces and revamped pieces
July 07, i10 - costume tweaks, female bunny tail, earned Vanguard pieces
Nov 07, i11 - weapon customization, new hairstyles
$ Feb 08, Wedding Pack
May 08, i12 - unlockable roman costumes, Rularu/Talsorian/Roman weapons
$ Sept 08 - Cyborg Pack
Oct 08, i13 - day job costume options
$ March 09 - Valkyrie/Mac Pack
April 09, i14 - waist capes for female widows, Valkyrie DB options
$ April 09 - Magic Pack
June 09, i15 - Vines and Ulterior costume overlays, new cc emotes, new faces
$ July 09 - Superscience
Sept 09, i16 - power customization
$ Nov 09 - Martial Arts
April 10, i17 - animated tails, reflective parts
$ June 10 - Mutant Pack
Aug 10, i18 - combat-only auras
$ Aug 10, Going Rogue - clockwork, sport, PPD sets
$ Aug 10, GR complete - alpha & omega
$ Sept 10 - Party Pack
$ Nov 10 - Origins Pack
Nov 10, i19 - firefly & snow aura at least
The wiki didn't list when/which issue Jester, Stealth or ExProto came out, and Vanguard and Roman pieces are free but unlockable.
Steath and exoproto were later i think, maybe 12 or 13?
Regardless, those 4 were definitely late 07 to early 09. You didn't list them, or the other sets that were added, resistance, syndicate, and overguard, or the sets that are texture only, arctic, vandal, thorns, perplex. So I guess that your point that the devs rarely make sets makes sense if you don't count half of the sets. :P
Thus (sets asterisked):
07: vanguard set*, jester set*, enforcer set*, costume tweaks, female bunny tail
08: roman set*, stealth set*?, exoproto set*?, police set*, suit set*, Rularu/Talsorian/Roman weapons, day job costume options, arctic, vandal, thorns, and perplex texture sets
08 $: Wedding Pack*, Cyborg Pack*
09: waist capes for female widows, Valkyrie DB options, Vines and Ulterior costume overlays, new cc emotes, new faces, power customization
09 $: Valkyrie/Mac Pack*, Magic Pack*, Superscience*, Martial Arts*
10: animated tails, reflective parts, combat-only auras, firefly & snow aura at least
10 $: Mutant Pack*, clockwork*, sport*, PPD*, resistance*, overguard*, alpha* & omega* sets, Party Pack, Origins Pack
While there may yet be more 2010 costumes, the complainers have a surprisingly good case. After 8 free sets and 2 paid in 2 years before the boosters, there have been 13 paid and 6 pattern-only sets free in 2 years since.
There have been some major costume systems free, which is more significant than sets, but it is true, as far as I can tell, that the introduction of boosters also introduced a lack of free costume sets.
However, I would count the 5 sets with GR as non-booster. They're paid, but so are the rest in a similar sense. Add to that the I19 auras originally being scheduled for a reveal with I20, suggesting more free costumes in I20, and the culprit is likely not the boosters. Rather, GR diverted most of the costume team.
The verdict? There has been a major drop in free sets since boosters, but it was probably due to GR, not the boosters. -
Opening bid: 2.5b
BUY IT NAO: 3b
@PurpleNychus -
Quote:1. No. Both are desirable. (Though IO sets mix that up.)1. Do you believe there is an issue with the respective effectiveness’ of resistance vs. that of defense?
2. Do you believe there is an issue with the lack of effective hard limit on the amount of available defense for each AT?
3. Do you believe that there is an issue with the lack of inherent protection to secondary effects within the damage resistance mechanic?
4. Do you believe there is and issue with the amount of available resistance bonuses that can be stacked vs. the amount of available defense bonuses?
5. Do you believe it would be worthwhile to stack resistance bonuses instead of defense bonuses, if the amount of available bonuses were currently comparable?
6. Do you believe that a change should be made to make the efficiency of resistance and defense more comparable?
7. Do you believe that if a change were made, that defense should be brought more toward resistance or vice versa?
8. Am I completely nuts, and resistance is actually more effective than defense?
9. Do you have any ideas regarding how changes could be made to close any gap that might exist in performance?
10. Did I miss anything that should be addressed relating to the topic?
2. No.
3. Yes. Perhaps it should get inherent mez or debuff resistance.
4. Yes due to how so few IO sets (and power pools) provide res vs. the more common def. That could be read as an advantage to EITHER type. Resistance sets can get both with enough def bonuses, while defense sets can reach high defense much more easily.
5. Well, if we're talking 2 points of res instead of 1 point of def in set bonuses, and they had some mez and debuff resistance inherent, yes they would be just as desirable.
6. Yes, by adding mez and debuff resistance or perhaps a chance to block them.
7. Buffs only.
8. Depends upon your set. Defense is much better to non-melee ATs due to its inherent ability to stop mez and debuffs, but I think a melee AT is probably best with a resistance set if they can afford tons of IOs.
9. Yes, by adding mez and debuff resistance or perhaps a chance to block them. Also buff the inspirations that grant resistance.
10. PVP, but that could be a whole other topic. -
Quote:Which might work if it didn't pay for swap ammo with:The reason Dual Pistols feels weaker than other sets is (according to the Devs) the inherent flexibility you have with Swap Ammo being able to switch the type of secondary damage/effect you are putting out.
No Aim
Low enough values to make the debuffs pointless
Said flexibility only changes about half of it to non-lethal making the bonus to mobs with high resistance to lethal only half effective
Having to know the obscure resistance numbers of mobs to take advantage
Long animations
Low power
The balancing factors of that flexibility are way beyond double dipping.
The set is not terribly weak, but it is probably below average and its specialty is not relevant enough. If the secondary effects were stronger that flexibility would be worth it.