Chad Gulzow-Man

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  1. Quote:
    Originally Posted by Necrotech_Master View Post
    like some of the powers in time manip and the like would be interesting to know what it does in general does, like the ones which make buffs and debuffs stronger, do those act like anchors or what?
    The very first power is the one that makes further debuffs more effective; it applies a unique status effect on the target, which (based on what I understand about how powers work) probably causes secondary effects from Time Manipulation powers to activate. It's definitely not an AoE effect--it only works on a per-target basis--but from what I understand, the status effect it causes works for ANY Time Manipulation users on your team, meaning this will be a great set to stack with other players.

    There's also another power at T4 (I think? maybe T5?) that works sort of like a Forge clone... +Damage, +ToHit, and also +Recharge. Whomever has this power cast on them will receive greater buffs from among the other Time Manipulation buff powers (greater healing from the heal, better defense from the Mind Link clone, etc) for a time.

    The powers I can remember are:

    T1: DEBUFF: Single target slow + unique status effect (makes other debuffs more effective)
    T2: HEAL: AoE Heal + heal over time
    T3: DEBUFF: ???
    T4: BUFF: Single target +Dam, +ToHit, +Recharge (makes other buffs more effective)
    T5: DEBUFF: ???
    T6: HOLD: Single target Hold (can be made more effective by using the T1 debuff first)
    T7: BUFF: AoE +Def (Mind Link clone)
    T8: DEBUFF: ???
    T9: BUFF: AoE Buff (can't remember what it does, but it's the big swirly one from all the screenshots)

    I'm sorry I can't remember more specifics... like, I know there's debuffs in there, but I can't remember if they're single target or AoE, or what each power does. I know there's some focus on Slows and -Regen throughout the set, though... I can't even remember any of the names... and I think I may have inverted the T6/T7 powers...

    Basically, I just kinda suck, I guess.
  2. Quote:
    Originally Posted by Acroyear2 View Post
    Will you be able to purchase 1 new costume slot at a time, or will you have to spend 1600 points to buy all 5 at once?
    Prices are not fully determined as yet, but the Comic Con build had each of the extra costume slots for sale individually.

    -----
    Quote:
    Originally Posted by Pattern Walker View Post
    I'm a little confused about the "not" in the last sentence quoted above from the Paragon Market page. Why is this even mentioned?
    It's their way of saying that the only way to get the extra 5 costume slots is to buy them; they cannot be earned in-game through any means.
  3. Quote:
    Originally Posted by Thirty-Seven View Post
    Also, I don't understand why folks think double-wings look cool... especially when feathered.
    Same reason people think Megan Fox looks hot instead of trashy, I suppose. Different strokes and all that.
  4. Quote:
    Originally Posted by Quasadu View Post
    Time Manipulation/Sonic Defender.
    Basically what I was going to say... Then I saw someone mention Mind Control, so a Mind/Time Controller might be a good mix, too.
  5. Quote:
    Originally Posted by _Ryxx_ View Post
    and you still didn't get any real numbers
    Like that would matter? It's still in closed beta. If you've ever been in a closed beta, you'll recall that numbers on new powersets change with virtually every patch.

    What would be the point or relating the numbers on Time Manipulation when they straight-up said that the build they were showing at Comic Con wasn't even the latest beta build?
  6. Quote:
    Originally Posted by _Ryxx_ View Post
    No mention of controllers
    It's either a typo or it has to do with the fact that Controllers are a locked class for non-VIPs in Freedom.

    Either way, Time Manipulation is definitely available as a Controller secondary--I saw someone playing a Grav/Time Controller at Comic Con.
  7. Quote:
    Originally Posted by Energizing_Ion View Post
    20 more enhancement slots?!? Yes please!
    Just for storage, not to enhance your powers with.

    Not saying you're confused specifically, but there have been others earlier in the thread that were...
  8. Quote:
    Originally Posted by Zwillinger View Post
    The amount of lines of data that just the badges constitute on some characters is rather staggering.
    Sir, I am honored to be crushing your servers' storage space.
  9. Quote:
    Originally Posted by Noyjitat View Post
    Because we know that freedom is whats slowing down the update.
    Do we? Every thing I saw at Comic Con seemed like the "Freedom" stuff was the part that's closest to being done, but even that was only the top level what-you-see stuff... none of us on the forums truly know how far away from release they are, and I'd wager that that includes folks who are in the beta.

    Quote:
    19.5 and 20.5 were updates not issues.
    You said so yourself: 20.5 was at least on-par with Issue 15, which was an issue. It was a major release that brought new content and new rewards.

    Quote:
    Dividing up an already limited dev team to work on multiple issues at once rather than pull your resources together to focus on one project at a time is why things are so slow now. It never took this long to get an update.
    The new zone maps are already done, so... the mappers should just sit on their hands until the group working on the new costume sets gets caught up? The animation team should quit work on Titan Weapons, since it's not being launched with i21, and Street Justice and Beam Weapons are already done? Not to mention whatever they're working on for Dominators... to heck with that noise!

    You DO recall that Issue 7 didn't come out for nearly 8 months after Issue 6, right? Issue 8 was over 5 months after that, with Issue 9 following 5 months behind that. 5 months is actually the modal wait time we can expect between issues, and 6 isn't unreasonable for a major release.

    Furthermore, if you look at the updates they did back when Cryptic was at the helm, we're getting a lot more content for the same amount of wait. And I, for one, really like the mid-issue releases they started doing this year; they've been an infusion of new content with new rewards that got released right around the time I started getting "the blahs" about nothing new to do. I think it's a great way to develop, and I hope they continue it in the future.

    Let's just boil it down to this: if the wait for Issue 21 is such a problem for you now, I recommend you hang up the cape for a couple months and come back once the issue has released. I'm not saying I want to see you leave, but taking breaks from anything you love is healthy, and you're obviously getting burnt-out on what's available to do in game right now.
  10. Quote:
    Originally Posted by Gunbunny View Post
    The things that level 9 VIP players get is on a totally other scale. It is not similar to the 'old' veteran rewards.
    The things that Tier 9 VIP players get to choose from are:
    • Consumeable items (that can be purchased from the store if you want them)
    • Celestial Armor costume bits
    Not sure how that's "on a totally other scale" than existing Vet Rewards. It sounds like different versions of the same stuff we have now.
  11. Huh. That's... really cool.

    I can't say I'd use them on any existing characters, but they'd be great for someone you wanted to make scary-looking.
  12. Quote:
    Originally Posted by Golden Girl View Post
    I think I might buy some extra slots
    It took me several seconds to realize that was a joke. I'm having a slow day.
  13. I don't recall having seen anything announced yet, sorry.
  14. Quote:
    Originally Posted by Benchpresser View Post
    Ah but here's the question, say a 6 year VIP starts with his original 12, 6 from vet rewards and he's bought 15 slots for a total of 33. Freedom goes live and he buys the 12 available JUST for VIPs. If that VIP then goes Premium, does he still keep those "VIP 12"? He should since technically they are bought slots.
    Again, once you drop from VIP to Premium, you don't have any slots unlocked automatically. You're given a supply of Character Slot Tokens equal to the number of character slots you have earned/purchased in the past + 2.

    You can use these Character Slot Tokens on any server (or combination of servers) up to the max, which appears to be 36 per server for non-subscribers.
  15. Chad Gulzow-Man

    So Beta server?

    Quote:
    Originally Posted by TerraDraconis View Post
    I cried when I pulled up the board and couldn't see the beta forums.

    Then I logged in and was sad that they still weren't there.
    LOL, the logout bug got me a couple times in the last beta.

    I'd hit the boards and wouldn't see the beta section, and start freaking out... "I know I was in beta yesterday! Do they think I leaked something!?! What did I do wro--oh, I'm logged out. *click*"
  16. Quote:
    Originally Posted by Kohei View Post
    The original poster was asking about siganture characters not story arcs-and thank you for the reply
    Then why does his post refer to "Signature Stories?"
  17. Quote:
    Originally Posted by Benchpresser View Post
    If a VIP buys 12 additional slots then goes Premium, do they keep those slots?
    I'm guessing no, based on the wording from the link in the OP. When a VIP drops to premium, they're given a stash of Character Unlock Tokens, which can be used toward unlocking up to 36 slots on a server.

    You will probably be able to shuffle characters from the last 12 slots around so they appear within the first 36, but that's another guess on my part.
  18. Quote:
    Originally Posted by NeoGenesis View Post
    I get currently get my consumable patrol xp on all toons.
    But we're not on the Paragon Rewards program yet, are we?

    I should have taken better notes about the Paragon Rewards based on what I saw at Comic Con, but I think that (and a couple other new rewards) are still account wide, whereas the T9 stuff with the circulating arrows drawn around them are for individual characters.

    But no, I've not seen redname commentary specifically on this. I'm going off of memory of what I saw last weekend, which may or may not change prior to the release. And, of course, there was a lot going on, so my memory may be slightly flawed.
  19. Quote:
    Originally Posted by Malakim View Post
    The paragon points image put up on the recent news lists time manipulation as a power for defenders, corruptors and masterminds.... not controllers???
    Just a typo. It's available on Controllers. I saw it with my own eyes at Comic Con.
  20. Quote:
    Originally Posted by Shadow Ravenwolf View Post
    1 or 2 Additional Enhancement TRAYSfor up to 3 Trays of 10 Enhancements Total

    NOT 20 ADDITIONAL ENHANCEMENT SLOTS ON A CHARACTER
    I think Computer was saying he's excited about largely unslotting an existing character, but I could be reading that wrong.
  21. Quote:
    Originally Posted by Kohei View Post
    So my question in all this is what is meant by "Tier 9 offers new repeatable rewards."

    Does that mean the rewards are offered for a limited time but once purchased are on your account for keeps? Does it mean they are rewards you can purchase more than once for increased effectiveness? Are they rewards that are only good for one character and must be repeatedly purchased for the benefits of said purchase for a different character?
    The repeatable rewards are single/limited use items (consumeables) that you can spend your Reward Tokens on once you've already picked up all the other rewards. Unlike the other Veteran/Paragon Rewards, you can continue to claim these as many times as you have tokens. You can only claim these items on one character per transaction.

    Such items include enhancement boosters and unslotters, and temporary double XP buffs, etc.

    Quote:
    Also, are costume piece purchases account wide unlocks or per toon?
    Just about anything that isn't a single/limited use item should be unlocked across the entire account. They've said several times that costume purchases will definitely be account-wide.
  22. Quote:
    Originally Posted by SinOfEnvy View Post
    If you're a VIP player and you complete a Signature Story Arc, then go Premium, will you be able to do that arc again through Ouroboros or will you have to buy it/resubscribe again to access it.
    You will have to purchase or resubscribe to gain access to that arc again.

    The same goes for First Ward content--if you drop your subscription, you'll lose access to the mission arcs there.
  23. Quote:
    Originally Posted by InfamousBrad View Post
    Are Signature Stories per month or one-time purchase? (I'm assuming per month.) And are they per character or per account? (I'm assuming per account?)
    Correct on both. You pay per arc (technically, you get two arcs--the hero and villain perspective of each story) for Signature Stories, with one new story released every month. Once you've purchased them, any character on your account will have be able to play them, barring level and zone-access requirements of course.
  24. TWELVE MORE CHARACTER SLOTS!?!?!


    That one snuck up and kicked me in the back of the head.

    With awesomeness. SO MUCH AWESOMENESS.
  25. Quote:
    Originally Posted by Noyjitat View Post
    That wasn't full issue that was just something the gave us due to people complaining about having only 2 trials to do. About as small of an update as issue 15. They might have issues finished quicker if they stopped working on 2 or 3 of them at once and focused all efforts on one issue at a time.
    Actually, I talked to Second Measure at Comic Con and he specifically brought this up. The fact that they've split into these strike teams is precisely why they're able to put out 3 (or more) issues a year instead of one globby issue full of unrelated content. I'd certainly argue that i20.5 was a bigger release than i15, too: there was only one mission (Keyes Trial) versus the two TFs (Dr. Khan, Barracuda) in i15, but there were a lot more costume pieces and fantastic QoL bonuses than i15 brought us as well.

    And FYI, Issue 20.5 was already planned and in the works well before Issue 20 was released. It wasn't a bone thrown to keep the complaining about "only two trials" down; it was the opposite--the other two trials were released "early" so we'd have something to do while they finished work on Keyes.

    So far this year, we've gotten i19.5, i20, i20.5, and we're definitely getting i21/CoHF within the next few months. That's a pretty good year for releases, especially since i21 looks to be the largest non-expansion release we've ever gotten.