Cende

Legend
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  1. Because the story is long, I am creating separate comment and story threads. I request that people keep the comments in this thread, and let me post story in the story threads. It'll make it easier for everyone to read the story, no matter when they come in. Also, it'll make it easier for people to go back and find parts to re-read. The story thread is here.

    Edit -- If you want to skip all of the back-story and start when Cende arrives in Paragon, you can. That's at Chapter 18, and while there will be parts where you're going "who is this and why is it important," it's not as big a deal right now. If you decide you like the story, the background will, after all, still be there when I slow down posting (which is inevitable).

    Do note that this is less a "story" and more a "novel" - it's been written to be read as a novel, and as a result, it's sort of dense. I'm realizing it doesn't translate well to forums. At a certain point, I will let folks know where the PDF to that point is available for download. -- end edit.

    Ever since Dark Respite (Samuriko) put together the A Heart Divided video for my birthday (and thank you again, Michelle), there's been a number of people asking her (and me, when they found me) for the story behind the video. Even we explained that the video was only the very smallest, and very latest, part of the story, they still wanted it.

    As it turns out, I've been writing the thing for some time. It's gone through a few revisions, but in Nov. 2010, for NaNoWriMo, I started the research into the background I needed to make some things work. That turned into the first six chapters, the prophecy, and a lot of miscellaneous details that don't necessarily go into the work but do influence it. I've a few people reading the story as it's being written, and they've all been encouraging me to post it to these forums; they know who they are and if you're bored, it's all their fault.

    I'll be posting a chapter or two a night for a while. If it's going too fast to keep up with, please let me know and I'll slow down; alternately, if folks find that it's not going fast enough, please also let me know and I can post a little more. I have a rather substantial amount of it written already.

    It's my first anything of novel-length. As such, if you've got comments you'd like to make but don't want to make them here in this thread, please send them to me in PMs.

    And thanks for taking a look.
  2. So, leaving aside the thought of what, precisely, causes the issues that some of us have with eyestrain, headache, migraine, seizure, nausea, or other problems for a moment, the other thing to turn the attention to is how to fix it.

    Yes, it would be nice if all the devs and all the players would simply realize that simple SFX on powers are a good idea, but the chances of this consistently happening are about as likely as snow on the equator, so let's move on from that thought.

    I've seen a suggestion to replace the offending graphics. That's a good suggestion for Barrier, because that's an egregious offender. Alternately, the suggestion has been made for Static Field, Barrier (and possibly Clarion and one or two others) to slow down the pulse rate at which they flicker, thus removing at least part of the complaint about them.

    What that does not do, however, is take care of the people who are sensitive to more than just the most egregious of the offenders - of which I am one, but hardly the only one on the game. Most of us who have difficulties limit ourselves to a small group of people we team with, and those people know our difficulties. For myself and the ones I know, we don't like asking people to make special costume slots and power colors to cater to us and are grateful to those who do; by the same token, however, we frequently can't risk teaming with people who don't make those accommodations for us. A number of us will solo rather than risk even a small PUG.

    So from the perspective of someone who has a broad range of visual triggers, I'd much rather have a broad range solution. Specifically, I'd like to have a global SFX suppression slider (or set of them, really):

    - Suppress FX Distance (range)
    - Suppress FX Amount (personal fx, percent)
    - Suppress FX Amount (ally buffs, percent)
    - Suppress FX Amount (enemy, percent)
    - Suppress FX Amount (world, percent)

    Not that I can think of anything the last one would qualify for that isn't already covered elsewhere, but I tossed it in anyway just in case I'm missing something obvious.

    The percent could either be "100 - 0" where 0 is unsuppressed and 100 is fully suppressed, or could be "low, medium, high" like a lot of the ultra-mode is. A little bit of suppression would kill the major flashies (bombs, grenades, etc). Say a quarter gone would get rid of the bubbles type effects while a quarter left would only leave armor type effects (granite, ice, etc).

    I'm not saying it's "simple" or "easy" to code. I am saying that it's both a long-term and comprehensive solution.

    As long as it's in the options, it's something that can be pointed to easily for anyone who needs it. Yes, they'll need to know they need it - but that's going to be the case for every single FX they run into that's a problem, too, and this covers more of the edge cases.
  3. Okay, this is a really long post, and I apologize for that. I'm not specifically asking for any changes here, just giving feedback based on my own, personal experiences and circumstances. I will give my suggestion for changes in a separate post - this is already huge.

    My background: I've mentioned it in a few other places, but I figure it's useful to be explicit here. Like many others on the game, I have migraines. However, I also have seizures. Unfortunately, one of the triggers for a (relatively minor, thank heaven) seizure in me is the sheer amount of visual crap that goes by on the screen in a single play session. We think, but can't be certain, that it's the particle effects given off by the FX, but we could be wrong. I'd like to figure it out at some point, in case there's a (working) setting I can adjust. I already have my particle count down at 100; it doesn't seem to make much difference. I also have various suppress fx options turned on as much as possible. I do not have my graphics turned way down - all that does is make things flat and ugly, which causes me to strain to make things out, and then I get eyestrain in addition.

    At any rate as a result of migraines and seizures, I have been limited in how much I can play. Previously, if I were solo, I could run for about 3.5 - 4 hours at a given shot, with taking brief stops away from the computer. As the number of people on my team increased, that length of time went down. At the short end, I could barely finish a 35-minute ITF with 8 people before I had to log out.

    Once Ultra Mode came out, those numbers changed. I can now solo for a good 6 hours if I want to. I can manage supergroup play with a full team for several hours. Task forces are still questionable, however and mostly depend on the powersets of the team members I'm running with (more coming on that). A reasonably run ITF (not speed-run, but a clear-most with occasional pauses between missions) doesn't kill me now.

    That's a lot of background for the rest of this. Sorry. :/

    For the BAF and Lambda trials, when we started I was able to run them at least twice in a row, multiple times, without a problem. There are a few sound effects that could cause issues, but that's true about the entire game. I don't know what was different about these trials, but they didn't bother me nearly as much as an ITF has in the past. Now, to be fair, it's entirely possible that this is because when everyone grouped together, the sheer number of FX pretty well turned my screen into so much whiteout and the rest of the time we were spread out, but I really don't know.

    The key thing is that despite having more players, a reasonable scale of enemies, and the appropriate number of FX from both, I was able to go for over an hour - up to nearly two hours - and at the end of it, I still felt fine. Heck, one night I even went and played for a couple hours on Live, since it was SG night. That, to me, is impressive.

    I was hoping all of the Incarnate stuff was going to be like that - then I ran the Apex TF. One run of that, and I had a headache approaching that of what I usually got partway through the ITF (the one that warns: stop soon or you're going to pay the consequences). The first mission isn't too bad. The second mission with the Blue Cloud of Death and the flying swords ramped it up for me from "minor headache due to the War Walker's whine" to "OMG, can I just shut my eyes and walk away now?" I would NOT want to do that one multiple times in a row, even if we had time. It's actually hard to give coherent feedback when that's pretty much your entire impression of the task force.

    Then we got the new Incarnate powers, and very quickly thereafter I had to stop running trials on Test. Even now on Live, itÂ’s still difficult for me. Destiny: Barrier is the principal culprit - the initial flash followed by the constant flickering is enough to start triggering nausea within two to three minutes if I'm not careful about not looking at it directly (I've got some techniques for refocusing the camera angle, but I die faster because I don't see some of the stuff around me). I've actually asked people I team with to please let me know if they use Barrier, so I can please avoid teaming with their toons. I won't ask them to recolor it to the half-dozen or so colors that will turn Barrier more or less invisible just to suit me (although many of them do). We've also discovered Clarion has a specific pulse rate that can be somewhat problematic, but mostly it's the initial flash of being set off - if I don't see it, mostly I'm ok (and again, many friends and teammates are recoloring it for those of us with problems). Those are just the default colors for the powers - when you start adding the colors that people choose to make their powers, you're opening a whole new can of worms.

    And no, it's not just Incarnate powers. Force Fields, for example - if the colors are set to anything bright, my ability to play drops to about 10 minutes. The Empathy set cannot be colored darkly (pastels is the best you can do), although the worst that can be said about Empathy is that it's concentric rings going out at a specific frequency on a regular basis. As mentioned above, Electric Control's static field is terrible; additionally, all of the flashy-bomb powers (seeker drones, grenades, mines, etc) have a bright-white flash that cannot be toned down by anyone. The Sonic Grenades sent off by the Nullifiers are visually stunning - they stun the player sufficiently to make the character vulnerable to attack. Please note that all of these are visual complaints - I rarely have very much sound playing (there are sounds, such as the War Walker's whine, which encourage me to turn off the noise). Note also that with my own fx suppressed (/suppressclosefxdist 100), I don't see these things on me - I see them either on or cast by the people around me (or thrown at me, as the case may be).

    As far as I'm concerned, this has been an ongoing and steadily growing problem and it's one that needs to have a solution presented before it gets out of hand. I have played a few other games at this point, and while this is the only one I've ever bothered maintaining a subscription for long-term, it's also the only one I've had this sort of issue with. I'd like to see a real fix put in for the underlying difficulties, not just a band-aid placed on the boo-boo du jour.
  4. Quote:
    Originally Posted by Arbiter_Shade View Post
    It is actually kinda disheartening to see that this is basically being used as an ad for GR and everything that came with it...Unless most of the Devs are just new and weren't around pre-issue 18
    An awful lot of the devs now are new and weren't around pre-issue 15, at least.
  5. All I have to say about it is ick.
  6. OK, so while Posi was incorporeal, he and Numi had a mixed-spirit thing going on. They went out and mingled essences occasionally. Nice dates, when you can have them.

    Then Posi goes off and gets a body back. Hard to have those sorts of dates anymore, so they remain good, close friends who still care a heck of a lot about each other, but are no longer involved. Tell me you don't have a former lover who you're now close friends with and you still care about but aren't involved with anymore...? (I happen to know you can't).

    So yeah, maybe they were involved. They're not now. That doesn't mean there isn't still love there, but they're just friends. So the coast is clear for Tava.

    Plus everything said above this.

    And if logic doesn't work, let's try pure blackmail: If you don't keep working on TCoSR, I won't ever post Cende's story to the forums.
  7. Cende

    Fan Videos

    Quote:
    Originally Posted by SlickRiptide View Post
    Speaking of stories, you should encourage your friend Cende to put hers out there. If looks like it's bound to be interesting.
    I really don't know how interesting anyone who doesn't know me will find it. I do know that the beginning takes a little bit of patience.

    Quote:
    Originally Posted by Dark_Respite View Post
    And I've been telling her that myself for a while. Her counterargument (when she's not being unnecessarily pessimistic about her story and her writing, both of which are FINE) is that she's holding up coz of MY story, which takes place concurrently.
    The story is terrible, the writing is sub-par, and you're biased. I am trying to get caught up to your story before deciding to put it up here.

    Quote:
    Originally Posted by Dark_Respite View Post
    Quote:
    Originally Posted by Scootertwo View Post
    I can ask her for you, but I would doubt it.
    Do it - she likes you and if two of us start nagging her, she might do it.
    I still don't think anyone else would read it.

    However, I want to publicly thank Michelle for putting together Heart Divided for my birthday. It's a beautiful video, and so much more than I was expecting. It also does a good job of capturing part of that story.
  8. Quote:
    Originally Posted by Hallowed View Post
    Cende, I'm sure you can put in a trouble ticket for that and still get eligibility, so long as it wasn't inactive for a longer period.
    He called NCSoft customer disservice and they flat out told him that because the account was inactive for "so long" without a credit card attached, it was ineligible (four days, all of which was during a work week. Thanks, guys). They also said that the replacement of the card on file was "not [their] problem" and that we should have checked earlier (why? we had it on auto-renew and never changed it).
  9. PSA: Anyone who is buying this pack with a credit card different than their usual account payment method will want to go back and check their account payment details after they have completed their purchase.

    I used a pre-paid visa to purchase a pack for my husband in November. At no time did I touch his account payment information, but the NCSoft store apparently decided it needed to replace the account-stored card information with this now useless card info. We found this out on Feb 19th, when he tried to log in and was told his account was not active (and hadn't been for four days).

    Normally a lapse wouldn't matter, but given the current "loyalty" promotion going on (that my husband is now considered not eligible for), due to a bug in NCSoft's system, - which they will not take responsibility for - it's a big deal if you happen to have a renewal period in the next couple of months. Accidentally charging a six-month or year term to the wrong card, however, could substantially matter if you're careful with your budget and what goes where.

    So check.
  10. Quote:
    Originally Posted by MrHassenpheffer View Post
    I'm nutty like that and I hope you hate me for it!
    Bunny, dear, it's time for your medication.
  11. Quote:
    Originally Posted by Fortress_NA View Post
    But being desks, they would seem (afaik) to have two 'problems': They are as thick/tall as a desk, and they have unsightly legs/drawers below the desktop.
    Height you can't help. However, no, there are not legs/drawers beneath all of them. Go look at the [wooden/grey/white] counters in the desk category. Some have drawers, some don't. All are solid on the bottom.

    If you can't be bothered to actually float one or two to look at them, I'm pretty sure some of us here can show them to you.
  12. Quote:
    Originally Posted by Cambios View Post
    Awesome. I sent a petition. How long does it normally take to get this fixed?
    Normally? Within 20 minutes.

    However, it's Christmas break. You might have to wait as long as an hour, depending on how many people are on vacation. And how clear you were in your petition.
  13. Quote:
    Originally Posted by Yogi_Bare View Post
    I was just thinking, "Mutant Enemy"... I just can't remember any of the shows that came out of that outfit.
    Buffy: The Vampire Slayer (the show, which was nominated for and won several awards, including Emmys), Angel (which, granted, had problems), Firefly and Serenity (both of which are shown on an ongoing cult basis), Dr. Horrible's Sing-Along Blog (!!) and Dollhouse.

    Buffy: The Vampire Slayer movie was not Mutant Enemy, it was just mutated.
  14. If I can get in on this:

    @cende
    VD: The Crucible on Triumph

    And I'll not only mention it to my SG, I'll update my sig for a while.
  15. Quote:
    Originally Posted by Lunch_Box View Post
    still not working for me either, why has there been no red name reply to this?
    Because it's Saturday.
  16. Quote:
    Originally Posted by Frosty_Surprise View Post
    Am I missing a way to get the Festive(Holiday 2009) badge? I was able to buy the Frostbitten badge (Holiday 2008) from the store in the Pocket D lodge, but I didn't see the Festive badge listed...
    I logged in a new(ish) character earlier today, and they got the Festive badge on logging in, so I suspect that's this year's holiday default, too. Which means it might not be purchaseable.
  17. Quote:
    Originally Posted by Triplash View Post
    Quote:
    Originally Posted by Wicked_Wendy View Post
    think about the ONLY badge(s) unavailable to a Rogue are one exploration badge in Atlas Park (its located at the entrance to Recluse Victory and when you click the elevator it tells you.. Heroes Only!) and of course the Accolade for getting all the Atlas park Exploration badges because of that ONE badge in Atlas.
    Really? Aww, sucky...
    Actually, I think I heard that if you get a helpful teammate, you can be recalled in and out of the appropriate location.
  18. Quote:
    Originally Posted by Tyger View Post
    There's a few EU players who'd lend support to this, myself included. Alas the global chat isn't global in the same way the market is yet but bases (and wishlists) do come up regularly on our chat channels.
    Well, it's annoying that the chat channels don't cross servers like the markets do, but I suppose that might be asking too much of the global chat server... after it, it's quite so handicapped as it is. I certainly didn't mean to leave out the EU, I just keep forgetting that they're quite so distanced from the rest of us (which is unfortunate in the extreme, and something I'd personally change immediately-if-not-sooner, but that's another rant).

    Still, since anyone who's not on a channel can't see what's said while the discussion happens... it doesn't matter where the conversation occurs, if some record of it comes back for the rest of everyone to make comments on it. In this way, EU and US can still add to each other's thoughts and opinions (and get confused by the slang that we don't quite get).
  19. Quote:
    Originally Posted by Impish Kat View Post
    By defeating Honoree FIRST, you get a different message than if you defeat Holtz first (I think)..
    You do. If you defeat Honoree first and then click on him to chat, the message indicates that you have to dispose of Holtz and the Rikti portals in order for him to talk to you (but not necessarily the Rikti themselves, although for most people that's a prerequisite for toasting the portals). As it stands right now, you don't actually have to get rid of the portals (or the Rikti), just Holtz.

    I would not be surprised to see this changed down the line. However, if it is changed, it'll just be changed to be in line with how it's scripted already.

    It won't change most of the way I do the encounter anyway - take out the two front portals (and associated Rikti), take out Holtz, take out Honoree (now: chat), take out the rest of the portals (and associated Rikti) (after the change: the chat with Honoree moves here). But then, I usually play scrappers, so pretty much the majority of missions I'm in are kill-alls, regardless of the instructions.
  20. Quote:
    Originally Posted by AzureSkyCiel View Post
    As a random question, without managing to join the committee (mainly because i'm honestly unsure WHAT I could contribute), what can I do to support it as well as improve support?
    To provide support, and to encourage support, right now... I think mostly it'd be expressing what you'd like to see the base committee do. Granted, acting as a focal point for talking to the devs (one that won't up and disappear because there's a new issue coming out!) is a primary task, but what else?

    - Hold decorating contests?
    - Sponsor base tours?
    - Enlist builders for building "seminars" ?
    - Collect and write more FAQs and How-tos?
    - Something else?

    I know the base community well enough to know that we engender lively discussions when we get involved with something. So... let's have this conversation. Have it on the BaseBuildersInc. channel and report back summaries. Have it here, and let's see what we can think of.

    Base builders do form a community in this game, and that's honestly fantastic - and that will be a big support for the committee all by itself.
  21. Quote:
    Originally Posted by CaptainMoodswing View Post
    I think you missed my question, which was why don't you trigger the bombs and be somewhere else when they go off? I think that still works, doesn't it?
    Where would you suggest, exactly? The whole place is covered in bombs.
  22. Quote:
    Originally Posted by mauk2 View Post
    Does damage taken in AE count?
    Nope. Nothing in AE counts for anything but AE.

    Quote:
    Originally Posted by mauk2 View Post
    How about in PVP? Or healing dealt to a villain?
    Yes, and yes.

    In fact, one of the easiest ways to get the badge is to get Longbow Warden 2 and set up in an Arena. Someone else would have to explain how, I've never done it.

    And if you're in a co-op zone, the villain and hero are .. well, cooperative, if not comrades, and as long as it meets all the same requirements as healing a hero (has to be some damage an you only get credit for damage healed), you can do it.
  23. Quote:
    Originally Posted by nytflyr View Post
    so from what Im reading about the store, I will only be able to get two packs, one for me and one for the wife, purchased using two different credit cards, because of the limits on the store?
    There's a limit of 3 items per day per household, regardless of which credit card you use.

    I ran into this a week or so ago trying to buy 4 items for 2 accounts using 2 credit cards. :P
  24. Quote:
    Originally Posted by The_Fish View Post
    Am I going mad or has the content of the interview on Massively! changed since yesterday?

    Pretty sure I started reading yesterday an interview with the Devs and yet, today, I'm seeing a beta run of the Apex TF :s
    There were two articles. One was the interview with the devs, the other was a beta run of the ATF.

    So, no you're not going mad, and both yes and no to the content of the interview changing. The dev interview is still there, it's just on a different page.
  25. Quote:
    Originally Posted by Cende View Post
    I'll be available tomorrow about this same time (24 hours from this post), even if you can't find someone else to help.
    Or not, I'm sick again. I'll be back on tomorrow.