Not for the faint of heart
Before you delete everything and start over, join basebuildersinc. (yes, you need the .) as a global channel, and talk to the people there. Someone may be on at the same time you are who can come in and walk you though doing some fixes.
I'll be available tomorrow about this same time (24 hours from this post), even if you can't find someone else to help.
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Unbidden | Star Patrol | Real World Hero
It can be daunting at times.
I don't know exactly what you are trying to accomplish, but here is a handy guide for small base options/setups.
If there is a particular decorative look you are trying to achieve, let us know and maybe we can come up with some ideas for ya.
Also, you may want to add the BaseBuildersInc. (include the period) global chat channel to one of your chat window/tabs in the game. It's great for "on the spot" questions and feedback.
ETA
dagnabbit! Cende is quick tonight.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
It's best to layout your ideas on paper first. If you have any questions, you can PM me @turbo starr
@Turbo_Starr
Things to remember:
Make a column of floor safes or accent lamps near where you are working, and attach a floor tile to the column to use as scaffolding. You can slide the floor tile up and down the column to easily position other floor objects at any elevation.
"Can't unstack" desk object errors can be solved by dragging the desk into another room first.
Floor objects can be moved without changing their elevation by positioning your camera to look at them from below. Take care not to let your cursor touch any floor safes, accent lamps, or the walls while you are doing this, as these can alter elevation by touching any part of them. Similarly ceiling objects can be moved without elevation change while viewed from above, as long as you don't touch other ceiling objects or the walls.
If you are getting flickering textures from overlapping objects, try substituting a similar object for one of the problem ones. For example, two overlapping "desk counters" will have texture flickering, but an overlapping "desk counter" and a "counter with drawers" will not. Also, sometimes just flipping one of the offending objects will work - two of the translucent Supergroup logo stands will flicker if overlapped in the same orientation, but flip one of the windows 180 degrees and they stop flickering.
-k
I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.
Virtue: Automatic Lenin | The Pink Guy | Superpowered | Guardia | Guardia Prime | Ultrapowered
I have a ceiling dome in my base and am wondering if I can make it hover higher somehow? Do I have to raise the entire ceiling of the room to make it hover higher than the default?
Cheers!
Sorry to threadjack.
Justice
Everwood
Triumph
The Trust
If you mean move the ceiling dome down so that it's off the ceiling, put a Large Hanging Lamp in the center of where you want the dome to be, and then stick another Large Hanging Lamp to the bottom of the first one, and so on until you get to the elevation you want. Then stick the Ceiling Dome to that.
What's nice about the ceiling dome is that it is textured on all sides, including the side that normally sticks to the ceiling, so when lowered down it becomes a hovering round platform.
-np
I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.
Virtue: Automatic Lenin | The Pink Guy | Superpowered | Guardia | Guardia Prime | Ultrapowered
Prophecy & Dreams | Prophecy & Dreams Discussion
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Unbidden | Star Patrol | Real World Hero
CoH has the best community. Thanks for the offers of help but I don't think anyone can.
I will try to keep this explanation short (I'll try but I tend to over explain). I started with a tiny decorative base months ago. Just the the transport room. It had 3-1/2 stories. Kind of cool. I really liked it. I learned to stack safes and build off of that. Minecraft this ain't but the little apartment was homey. (And I am getting away from the point.)
I have a bazillion alts. I got to a point that I felt I needed to get storage for salvage. Unfortunately, I may have had a bunch of characters but I was prestige poor. (Still am, Inf too.) I could not keep the fun decoration and add the rooms and items needed. I put it off a long time but finally cleared everything and added bare rooms with lots of storage and the energy and control needed. It worked. It was ugly but all I could afford.
Fast forward. Nine salvage is not enough I say! I have filled all my salvage bins and I have some prestige to expand. Great I say. I buy a bigger plot. Moving up in the world. From the smallest to the next smallest. I try to put in more bins... hmmm. I put in more control. Hmmmmm... I have to buy a bigger room in order to add more power. Ug. The power room was in a corner so the new, bigger room does not fit so I put it 'over there' instead. It does not matter. None of this gets me what I want. Those of you reading this know that I guess.
It makes sense that bigger plot + more (power + control) = more space for storage. Silly me. I guess it doesn't work that way. I can't buy a HUGE plot and fiddle with things. (still poor!) So I decide to go back to the old setup. Ha. I shuffle those stupid rooms forever trying. It is 20 minutes down grading the power room to the original size. The editor won't let me connect rooms that were connected before. I can't figure out how to rotate rooms to maybe fool it into letting me. The layout is stupidly inconvenient now. That's why I say I have to set it ablaze and then start over. I am not decorating. This is more basic than that. I can't put one room next to another.
That is what I was complaining about yesterday. Basic room arrangement, juussssst not possible with this technology.
Yes, the cumbersome nature of the editor is frustrating at times. It's been suggested in the past that we really need some better editing tools for rearranging rooms.
If you are just creating a storage base, you shouldn't need a lot of power & control.
Also, you can only have a max of 18 storage units (includes all salvage, enhancement & insps) for a base, no matter the size. Each of the "small" work rooms can hold 9 storage units, so I find that 2 of those rooms is perfect for a small base.
If you are actually including 'porters in your base, then I can see how you would need more power & control. A trick to scaling back on those expenses is to set up only 1 or 2 pads with respective beacons, have all the other beacons on a different wall, and "swap" them out in edit mode as needed. This trick should allow you to use the cheaper oversight center with the combo unit, instead of the separate, more expensive power & control rooms and their required units.
If you are dead set on "burning it down", remember... you won't be able to delete salvage units if they have salvage in them. You will need to g-mail all your salvage to yourself, one piece at a time... and I believe there is a cap on that as well... (150 per day?).
Also, if you have 'porters, deleting them means you will need to re-craft them later. You will get the prestige back, but you will not get the salvage back.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
I guess I have the maximum number of storage in my smallest possible base. I have no teleporters. I have no med bay. Whatever else is possible; I don't have any of those either.
I do have:
1) Portal in. Purple thingie that lets you enter and leave via the base portals out in Paragon.
2) Workroom. 8 salvage bins. 1 enhancement bin.
3) Workroom. 6 salvage bins. 1 enhancement bin. Vault/Safe that magically connects to Vault Reserve.
4) Control room. 1 abstract art thing that provides control. 2 bookcase. 2 desks. 1 salvage bin.
5) Power room. 1 glowie crystal thingie on the floor that provides power. 1 small crystal thingie on the wall that provides aux power.
So I have a plot that allows me all that I need until I want a med bay or teleporters to various zones? What does buying a larger plot get you? Just room for decor? (Forget those questions. Rhetorical)
Not sure what to do yet. Obviously I don't want to remove all the salvage from the bins (15x30= 450), but I may have enough alts to just carry everything plus vault reserve. Logistically it may be possible. Have to do some math and see. Plus Auction is obviously an option. I may find I have 30 brass or something that I don't need to have so much on hand.
Anyway thank you for the information. Now that I am not exhausted from hours of futile effort on the base, I need to plan out options. Also I have a PM that Firefox blocked from popping up that I need to look at.
Impish Kat is the best ever! Thanks for your time. I did not want to ask much but she just stepped right in and set things straight. Plus extra.
+++ Plus rep? We cant do that anymore can we?
>.>
How did you know I like pie?
<.<
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
I guess I have the maximum number of storage in my smallest possible base. I have no teleporters. I have no med bay. Whatever else is possible; I don't have any of those either.
I do have: 1) Portal in. Purple thingie that lets you enter and leave via the base portals out in Paragon. 2) Workroom. 8 salvage bins. 1 enhancement bin. 3) Workroom. 6 salvage bins. 1 enhancement bin. Vault/Safe that magically connects to Vault Reserve. 4) Control room. 1 abstract art thing that provides control. 2 bookcase. 2 desks. 1 salvage bin. 5) Power room. 1 glowie crystal thingie on the floor that provides power. 1 small crystal thingie on the wall that provides aux power. So I have a plot that allows me all that I need until I want a med bay or teleporters to various zones? What does buying a larger plot get you? Just room for decor? (Forget those questions. Rhetorical) Not sure what to do yet. Obviously I don't want to remove all the salvage from the bins (15x30= 450), but I may have enough alts to just carry everything plus vault reserve. Logistically it may be possible. Have to do some math and see. Plus Auction is obviously an option. I may find I have 30 brass or something that I don't need to have so much on hand. Anyway thank you for the information. Now that I am not exhausted from hours of futile effort on the base, I need to plan out options. Also I have a PM that Firefox blocked from popping up that I need to look at. |
The only thing in your base right now that uses power & control is the Vault, in which case the power & control you have is overkill. Like Kat said, if you want, delete/sell the power & control items/rooms, buy the oversight room & combo unit. get the smallest porter room with 1 porter (has to be crafted) then just hang the other beacons off to the side. I have a small storage only base that has no power or control. then I just coalition with another SG to use the porters.
Pie for the Impish Kat.
Thanksgiving is approaching so pumpkin is always appropriate.
I like chocolate.
Non-traditional peanut butter.
Just remember in your excitement to use a fork. Else you end up looking like this guy.
Also, you can only have a max of 18 storage units (includes all salvage, enhancement & insps) for a base, no matter the size.
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I will have to confirm the number of storage units when the servers come up.
I guess I have the maximum number of storage in my smallest possible base. I have no teleporters. I have no med bay. Whatever else is possible; I don't have any of those either.
I do have: 1) Portal in. Purple thingie that lets you enter and leave via the base portals out in Paragon. 2) Workroom. 8 salvage bins. 1 enhancement bin. 3) Workroom. 6 salvage bins. 1 enhancement bin. Vault/Safe that magically connects to Vault Reserve. 4) Control room. 1 abstract art thing that provides control. 2 bookcase. 2 desks. 1 salvage bin. 5) Power room. 1 glowie crystal thingie on the floor that provides power. 1 small crystal thingie on the wall that provides aux power. |
2 salvage bins for Orange (rare) - gets you at least 1 of each kind stored.
3 salvage bins for Yellow (uncommon) - one for each tier gets you at least 2 of each
4 salvage bins for white (common) - for tier 1 and tier 3 one bin each gets you at least 2 of each. For Tier 2 I use two bins so I have 5 of each (most used level).
In addition each toon in my supergroup uses their personal storage vault for additional orange, yellow, or white salvage that I want to keep for replenishment of the 9 salvage bins as needed.
Tier 2 salvage I hoard everything else I keep the bin full and sell everything else on the market. Tier 1 is hardly used so you don't need that much of it. Tier 3 can be easily obtained by playing your lvl 50 toons. Tier 2 is what you need since that seems to be the optimal crafting level and can't be obtained easily (except through flashback arcs or AE tickets).
6 Enhancement bins gets me 600 enhancements allowing me to craft and store anything I might use or sell later (currently my library has 401 enhancements). Might seem excessive but with 15 + toons in the group you need a lot of enhancements to outfit them later.
2 Inspiration bins for EOE's, winter presents, and other miscellaneous inspirations that I can share among all toons.
I just spent a very frustrating three hours trying to upgrade my little base.
It ended up pretty much broken when I finally quit. I will have to delete everything and start over. Where I will put the salvage I have no idea.
Yes I am having a little cheese (& crackers) with my whine. How some of you do what you do is a mystery to me. The whole thing is so broken.