-
Posts
3744 -
Joined
-
For the scrapper:
Run radios in KR versus Hellions (or CoT if thats the only option) solo. Run the safeguard and pick Lorenzo DiCosta, Wes Schnabel, or Willy Starbuck.
Run missions for that contact until you unlock the Bonefire Arc (1st mission Stop the Gang war).
Run the Bonefire Arc.
By the time you finish that arc you should have 2-3 luck charms. Post a little above the 'last 5' rate, and you should more or less double your current wealth from those sales alone.
The other arcane salvage you get will just be the bonus.
Reside the market demand for salvage is much softer, but there is plenty of inf to be made selling low level crafted common IOs. I have a step by step guide in the makrt forum guides section you can follow. -
-
-
Quote:Do you ever take a team with any defender other than /sonic blast into an Av fight ?When you decide to put together a team, which would you rather have on it: characters that help more, or characters that don't help as much?
Why did you take along a charcater that clearly doesn't help as much as a /sonic ? -
I tend to use level 15 common IOs over DOs as I have access to a field crafter who makes em for me. (much cheaper)
As for the 22, 27 or 32 comments, I generally slot L25 commons and call them good.
My SS/fire brute hit 50 wtih his aura still slotted with the level 20s I grabbed for him at 17. His low level attacks had low level sets that stayed put. I'm slowly swapping them out for higher level versions as a when they drop.
My most reent 50 a fire/NRG blaster still has plenty of level 20-30 set IOs nabbed for cheap and frankenslotted. Maybe she will get more a more planned build eventually, but she trows fiar plenty fast enough for me on an TF I'm likely to use her on. -
I'd go with taunt combined with immob from a controller.
AOE Immob is awesome versus the Vanguard, limiting the damage they can do versus the melee guys.
Tank using taunt makes sures the trollers don't die from the aggro the AOE immob causes. AOE immob means the tank is safe from cascade defence failure.
This is called teamwork, and should be encouraged. -
The Curse or Weariness ... That 5 (?) min temp debuff (used to be much longer I admit) is no rational cause for logging off. Heck I dont ever buy the temp power to dispell it either. When it used to be a long lasting debuff, then there was cause to use temp power. These days there simply isn't
As for the 'surprise' that the bosses keep boss powers as Lts. Well thats complete consistent the whole game. The first Damned/Bone Daddy boss downgraded to Lt you run into should drill that into your understanding.
Stargeek (IIRC) soloed the old sewer trial, by exemping to get it started and to get access to the gun glowie. Marginal edge case, as even the Hydra would have be grey conning. The new auto-exemping sewer trial probably should be on the list.
<edit>
Doc Q has 4 simulclick glowie missions -
http://wiki.cohtitan.com/wiki/Prestige
At 25+ you should be getting 100% value for prestige from defeats.
are you teaming more ? The per kill amounts is divided when teaming, but obviously the team defeats more and usually faster. -
Quote:Focus is knockdownIt seems counter productive for a melee AT to have a KB component in any of thier attacks. Focus is the ranged attack in Claws and even though it's has a KB effect, my scrapper has seen it do more KD. I would guess mostly because the mobs are +2 +3.
.
Shockwave is knockback -
Claws will eventually get proliferated to tanks, and I would think with minimal changes.
-
Quote:I dunno, you could run them on oldstyle heroic (0/1player/noboss), rather than dropping them, assuming thats what you mean by the 18 day thing.The Gaussian arc has six missions that pit you against Vanguard, so it takes a minimum of eighteen days to get through it. Without it, you cannot proceed to Dark Watcher. I've just treated Serpent Drummer as the end of RWZ.
Every single character I have tried that arc with solo at that setting has succeeeded with minimal deaths.
The longbow ambushes on the glowie click mission were bugged the last couple of times I tried it. They spawn as allies not foes. -
One further minor sidebar:
Anyone who resents paying for large inspirations, should of course look no further than the Intern (Crey employee for redside) Day Job badges.
Upto 2 hours of a bonus large inspiration each mission complete, means you can fill up a storage bin rather fast. -
So not only do you throw out a couple of odd combinations that you think week, you then start trying to criticize when people try to optimize them for the challenge ?
Personally if I was doing all emp, I'd rather use emp defenders and have some /sonics there, but thats just me. -
I have never felt forced into getting large insp for a STF run.
Heck most of the Master's runs I have been on, if we stopped for insp it was small ones at Ouro.
Your idea of best practice and the way others play have little correlation. As pointed out when you posted this in the tanker area, I play non-softcapped scrappers. My regen when he got the Master Badge (and every other time I fight GW unless solo) spends his time out of the arc of her cones, smashing away with high DPS. If she hits me with her PBAOE heal I am STILL net contributing.
Your basis is unsound. -
Damage...
Depending upon the team make up, you vary how you approach GW specifically.
In general terms though, by staying behind her (out of arc of the cones) the damage you bring generally outweighs any benefit she gets from healing off you. Ideally you get some +def and the tank is taunting from range, but thats not necessary.
The hardest time is if you lack a non-illusion controller, and can't lock her down in one spot reliably. its much harder to keep the DPS up and stay out of the cone arcs -
-
I often bring scrappers to the STF. They aren't softcapped and contribute significantly versus GW.
Strategy, tactics and positioning are the key rather than softcap or ranged attacks. -
The "perfect team"
6 defenders, 2 pity spots
-
In terms of SG management there are lots of different approaches, covering a huge spectrum.
Generally Fusion Force (of which I'm a leader) has the 30 day activity in its main group. We don't necessarily kick if you hit day #31, but you are certainly liable to be kicked if we need to room. Everyone is part of the global channel, and if a character is kicked they are alwasy welcome back into one of the groups.
Generally we send an E-mail to the character if they get booted, but with the E-mail screening I'm not sure thats really worth the effort.
Conversely, I'm also in groups that literally have no kick policy. There are people gone for 2 years or more, and as long as there isn't a need for the spot, they stay there. These tend to be groups that are more themed, or without a global channel
Other groups I know of have a very strict 7 day or so policy, and track prestige earnt or leveles gained in that 7 day window, to meet a target. If you don't meet it, then you get booted. These are the COX equivalent of the WOW raiding guilds, and certainly not the place for a casual player. My wife is in a group like this (I think its 2 weeks for them), and I couldn't/wouldn't adhere to such a strict policy.
I'd advise you to find a way that you are confortable with, and make sure people know what the policy is. Then apply it fairly and evenly.*
*In a couple of groups I am in, we have characters which belong to a player who tragically was taken from us. They will never be removed, and act as an exception to fairly and evenly for obvious reasons. -
Just one point.
If someone is in active right now, it has little to no bearing on if they will be back next week. Your change doesn't achieve the stated goal.
Have a 30 day kick policy and easy re-invites if needed. -
-
Quote:Doc Q most certainly is like like thatAgreed. The Shard Tfs sound like even more grim torture than the current/old Posi.
Sara Mooore is long but engaging
Justin Augustine is predominantly outdoor hunts
Faathim is another excessively long one, that throws AVs into missions seemingly at random -
Quote:/cleartrayAll I really want out of the interface itself is to not flood my trays with temp powers. The respec interface is a bit annoying but sorting out the trays is like sifting through a disaster area.
after the respec
Removes all powers but leaves macros giving you a clean slate to rebuild the trays -
April is the month that DS is available, no specific date was given.
-
Quote:I had an idea for a Preatorian come GR, and on the off chance tried the nameFalse. Most good, obvious, one-common-english-word names may be, though.
There's still plenty of decent names out there.
Heroine One was available, so I have an alt holding it for me.
That was just a couple of weeks ago