-
Posts
3064 -
Joined
-
Quote:Personally I regard it as good design that one tank can't occupy the whole spawn and the rest of the team will have to step up to the mark.Well i have quit 2 Itfs because of this but now seem to have a reputation for quitting Itfs lol.And i am in no way a bad player but when you play a squishy and there is aggro beyond the cap and you end up on the floor a few times then thats just no fun.Teaming is just that...Teaming.If you wanna run off because you can then dont team tbh.
Mind you I am focusing on playing a Plant/Emp controller at the mo, so I might be biased (<3 creepers so, so much, especially in a multi-spawn situation). -
I'd go with Plant/Fire/Fire or Plant/Fire/Ice myself.
* Why Ice APP over Fire? Because Sleet is that good for your entire team and will also help things like Confused enemies and the attacks and PROCs in Creepers and Roots hit harder. And Creepers can proc a lot.
Not sure of your totals but Creepers looks underslotted for recharge in those build. The best way to get lots and lots of creepers quickly in the middle of the spawn (and hence more PROCs) is to summon it there, I'd personally drop the Trap of the Hunter PROC in favour of a Recharge common IO.
If you're feeling flush replace the Acc in Creepers with a Acc/Dam HO (25 million when I bought one over the weekend) and the Dam with a Dam/Recharge from a set of your choice (Air Bursts ones are super-cheap). -
Quote:Posis blast works as often as the Impeded Swiftness one, I've just verified it. Certain happens from attacks from the Carrion Creeper Vines and Carrion Creeper Patch attacks, that's the immob and the vine attacks. So you get a decent number of proc chances from each, well worth slotting both.Can't agree with some of this but agree with other parts. Hurricane is a power that CAN be a problem if used without some thought, but Tornado and Gale and Lightning Storm all have a lot of knockback . . . unless EVERYTHING is constantly locked down with Roots, those powers can cause problems. Plus, Tornado is a pet that loves to run around and aggro stuff while it throws them every which way, which can cause a problem. Lightning Storm can also aggro unexpectedly or knock back foes.
I like Hurricane on all my Stormies . . . but I don't run it very often. I have it bound to a button on my mouse so I can turn it on and off quickly. Most of the time, it acts as a defensive toggle when I'm drawing a little too much aggro, or when I want to protect a teammate from his aggro . . . I save blasters and Defenders, mostly. Sometimes I'll use it for positioning to push foes into an AoE patch. Sometimes I'll use it for the large ToHit Debuff -- a little bit of "herdicaning." I use it most on my Grav/Storm who solos a lot. I pulled it out about 4 or 5 times on the ITF I ran last night with my Earth/Storm.
I have teamed with folks who seem to like to run Hurricane all the time . . . mostly Defenders, I think. That is usually a nightmare and totally messes things up for the melee fighters and any other characters who rely upon location-targetted AoEs.
I agree with the comment on Super Speed -- Super Speed + Steamy Mist = full invisibility, and there is no need to add a Stealth IO to Super Speed. I use that combo on most of my Stormies. I generally slot an EndRdx in the default slot and that's it.
On Roots, I would get rid of the Immob, but it depends on the needs of the build whether you need a Recharge, EndRdx or a Damage proc in the last slot. You want to be able to use Roots a lot since it is a primary source of damage, and being able to use it faster may result in more damage than a proc.
In Lightning Storm, I like the Devastation Chance for Hold proc . . . it only hits 15% of the time, but I believe it has a chance to proc with every lightning strike. (It used to be better when the Storm got your recharge buffs!)
Carrion Creepers is an odd power, because it uses a series of pets and does so many things. Most procs won't work except in one of the aspects . . . the Trap of the Hunter Chance for Lethal proc only works when the power is casting Immobs. The only proc that works all the time is the Impeaded Swiftness one, since all parts of the power include a slow. I have seen a lot of different recommendations for slotting on this power -- The Posi Blast set may not work all the time. I haven't tested the best slotting yet for myself, but I'm leaning towards 2 Acc/Dam Hami-Os, 1 Dam/Mez Hami-O, 2 common Recharge and the Impeaded Swiftness proc.
I haven't tested the Trap of the Hunter, that went into my own Roots instead as 3 procs was too much to be fitting into Creepers (along with another Posi)
I have 1 Acc/Dam HO, 1 Air Burst Dam/Rech, 1 Posi Dom/Rech, a common Recharge IO, Posi chance for NRG and Impeded Chance for Smashing in Creepers. But I haven't absolutely verified that the Dam from the Targetted AOE sets is counting, pretty sure it is if the related PROC is firing though. -
As posted elsewhere I had a massive discussion with someone on this board about how the tiny radius was a counterbalance for the general amazingness of Dark Miasma (I was in the For Tiny Radius camp). It got quite detailed and heated.
I'd hereby like to formally eat my words (although I still stand by "Dark Miasma doesn't need a buff" but I'll damn well take it) -
Quote:While it's often a good idea to "slash and burn" older code / data structures and just start from scratch the sort of woe this would cause for the customer base and the Support Staff dealing with "Why do I have to do this. Where are my powers? This sucks. you are idiots" wouldn't be worth it.That would suggest remaking the power pools and disabling the old ones, give everyone a respec and then bingo?
The best way to do pool and power customisation is the same way they did it for current AT powers, even if it means cracking open the old code / data structures, wrinkling your nose at the horrendous smell and diving in. -
Quote:Ding ding ding ding. We have a winner.Or maybe, it's just easier to build customization into NEW powers/abilities than it is to go back to all the old ones and do it?
Could easily explain why the Incarnate powers are tintable, while the Pool/Epic Powers as of yet, are not.
If you're coding something from scratch it's easier to incorporate the latest thinking / methodology on how to put the powers together rather than having to "crack open" with older powers to do so. -
Quote:Exactly.No. Technically it's still a computer.
It's just not the same general-purpose one we've been used to for the last 30 years. It's an instance of function following form.
If anything it's a variant on a low-powered netbook, one with a "custom" operating system on it, something focused on viewing and consuming data in various ways as oppose to device geared towards both view and consuming data and allowing to to edit and generate data of your own.
An I/o device rather than an I/O device, if that makes sense. -
Quote:Shouldn't the upcoming Mac Client version deal with your issues, given how it's built?Bug.
DOES NOT WORK WITH EXISTING CEDEGA ENGINES
There's a particular tune running through my head right now. It's by Toby Mac. Some of you might have heard of it.
It's ShowStopper.
Here's the big problem. The NCSoft Launcher requires usage of the .NET Framework.
.NET is not supported on either OSX or Linux.
That means that this launcher is knocking out a significant number of your existing players. More than likely, it's knocking out your most effective testers and the players who give you the most detailed and thorough feedback. E.G. the players you really don't want to be torquing off in the first place.
Somebody in Paragon Studios needs to grab NCSoft by the ear and yank them into a back corner, and put the brakes on switching to the NCSoft launcher until the launcher gets redone in QT/Webkit
If NCSoft is bound and determined to force a unified launcher on players, NCSoft NEEDS to use a development API and UI Rendering Engine that is platform independent
DO NOT USE A PROPRIETARY VENDORS API / UI RENDERING ENGINE
Now, yes, I am being a bit blunt on forcing QT/Webkit. Why? Because it's probably going to be the quickest and easiest toolkit / UI Rendering Engine combination to not only get help on, but also turn around and get a viable software solution for testing out on.
If NCSoft had made the transition to QT/Webkit... you know, back in 2010, this wouldn't be an issue today.
If NCSoft wants a unified launcher? Fine.
It needs to be done right, and it needs to be able to integrate with the existing software support structure. It needs to be done in such a way that it will not remove the ability of any of the existing players ability to access and play the game.
I love Linux and all (using it right now in fact) and agree that a cross-platform solution is usually the best one, but the fact is you are the one choosing to run CoH on an unsupported platform and then ranting about not having access to the game. That's unfortunately your problem and your choice, it's up to you to deal with the ramifications of that choice.
Now if they'd pulled the switch without offering Mac users the ability to access a new launcher (which they are still working on but the old launcher still works) those customers would absolutely have reason to complain.
In fact the people you should be shouting at are Cedega. They are the people you are paying to 'leverage' open source software (Wine) and fudge CoH so it will run in Linux, not NCSoft. -
Quote:Get her an Android phone with a decent SD card in it, they tend to be half the price of their iPhone counterparts. Plus she can nick her friends music far easier (iTunes is a total piece of dross and should be avoided at all costs).Or arguably, that's a hacked e-reader doing things it wasn't designed to do
Fair point, there is an e-reader that can do *some* of the things the iPad 2 can do, but it's not exactly the same thing, is it? For starters there's no camera, so no face to face comms with it, plus it's only running Android 2.1, so there's a lot fo things not going to work with it.
Not to mention that it needs hacking, something Joe and Jane Public aren't likely to do
Does look like a decent little machine though, would be tempted by it myself if the screen were a little bigger.
The thing is, it wasn't the overpiced part that amused me in your statement, it was the e-reader part, making it sound like that was all the iPad could do, when anyone can see otherwise. I definitely agree it's overpriced, said that right from the day they announced the first one, just like I argued with my daughter when she asked me for an iPod and an iPhone. Great machines but more expensive than they need to be. Plus, stupid proprietary format for mp3's is pointless and annoying.
I'd still love an iPad though
Not that I condone piracy of course. -
Quote:Tablets have the advantage that they can do lots of different things. Browse the web, view emails, browse photos and send them to a printer, integrate with social networking sites. These happen to be the tasks most of todays non-techie people do with their laptops.My point is that any smart phone does those thing and is also your mobile, the only advantage, the only reason to have any of these tablets is for the larger display, which is good for document reading.
which is what e readers do cheaper and more efficiently.
Video too I guess but that would be one movie's worth before it is an over sized paper weight.
I am honestly not having a go at the ipad so much as the culture around tablets that says they are the next big thing.
They also provide a pretty-much idiot-proof interface for doing so, one that can be customized for each task. That's probably the biggest selling point to Mr Joe Luddite.
To me that's one of the greatest achievements of this generation of tablets (and where MS went badly wrong in the past), the interface for the iPad (and iPhone, and Android based devices) is pretty much idiot proof. There's no real tech knowledge needed for them at all (as Mr Tech Support Guy for my entire family and friends I know how badly luddites with laptops / desktops can be)
Is there total overhype in the tech media about them? Absolutely. Are the iPads overpriced. Absolutely. If you want a device mostly for a specific task, like an e-book reader, are there better options out there? Absolutely. Are they the next big thing? Well yes, they are, in terms of providing the sort of day-to-day things a lot of non-techie people do with their laptops / desktops in a non-scary interface.
I wouldn't buy one myself (we got given one as an Xmas pressie), they are way too expensive still and *I* do all of that via my phone or a laptop. But I'm not particularly the target market here, the mass-market who are still non-tech savvy are (although getting the trendy techie market also to buy them helps too).
I'd love a proper Kindle / Nook though (not sure which) although my android phone does the job at the moment for me on bus journeys (no way I'd bring an iPad on a bus myself).
At least this trend is more meaningful than the ******* "Web2.0" trend from a few years ago or the current trend for "cloud computing" which is horribly misused all over the place (iPads and smaller devices are actually something which could leverage "cloud computing" and thin client computing pretty well though).
*Edit : Note I'm not saying "Cass is wrong and I am right", more that for his own purposes Cass is bang on, he has no need of a tablet in any shape or form. Neither do I. But I do understand why they've generated so much buzz (there is of course the usual "The in-thing" reason too, people tend to snowball and go with whatever the rest of the tribe are doing). -
Quote:Range of the attacks. It always pops up over your head.This thread had helped me loads so far, it's the Defender version I have, Storm/Ice/Elec and I have built the toon for crazy ammounts of recharge.. I have perma 3x LS atm, also if I am to slot the power for range does this increase the range of it's attacks or the range it is summoned from me?
-
Quote:Cool, thank you. You pointed me in the right direction alright. Looking at the Wiki here there are channels I haven't switched on yet because I'm a controller, not a mastermind.I have read that you can find Proc info in your Healing Applied Chatlog. Edit your Pet Tab to display Healing Applied and it should show when a Proc has been fired. Hope this is correct. :-)
Happy Gaming,
Red
I'll have to create a new tab with the pet_healing_received or delivered in it to see the debuff PROC working and the pet damage should let me see the bonus damage from the damage procs.
That combined with an attackless AV in the Mission Architect should let me see how the procs are working. -
Hi all,
Does anyone know of any way to check that PROCs are firing off for pets via the Chatlogs.
Currently I have Carrion Creepers slotted with a Positrons blast and a Chance for Smashing from the immob set and Fly Trap slotted with an Achilles Heel and a Touch of Lady Grey. I also have Roots slotted with two procs as well.
In my chat logs I can see the procs from Roots when I fire it off, but cannot see Fly Traps or Carrion Creepers (in fact I see nothing from them, no hit rolls or damage from them is appearing in the log). I'm pretty sure they're happening from the orange numbers floating up but would like to see how often it occurs via the chat log. I'd also like to confirm the Achilles Heel is working too.
Is there something I'm missing? Currently I have one tab for healing received / healing done and another for damage. Do I need to create another, pet specific tab for recording pet damage and debuffs into the logs, or is there a specific slash command for switching on pet logging? -
Quote:It asks if it can run it the background, and you can set it as well in the options. So it's actually pretty good so far. No complaints at all really.I honestly don't care how much faster the new loader works. What I care about is how much memory it eats and if it tries to stay resident on the system after it's done. Basically, how much damage to my system am I being expected to endure in the name of NCSoft's marketing department?
/edit- the timing of posts makes it look like I'm being snarky to Spacenut, but I'm not. I'm being snarky to what I've heard about the new loader. -
Quote:Erm, good?Yup, aside from my dislike of the apple brand and it's... ummm... rigidity, I doubt I'd buy a android tablet either.
The thing about pads and their ability to use the screen as the input device is that it gives developers the ability to design applications without the need to stick with the boring old desktop / pointer / keyboard set-up of yore. The single biggest mistake Microsoft made with Tablets was trying to force a Windows style interface / desktop onto it. It simply doesn't work. -
-
Quote:Case in point the Recharge nerf. I'd asked for ages whether or not this was intended behaviour. No comment from the devs until the day that damn thing went live.Thank you. He was intended to look a little melancholy and I think Wassy did an excellent job of capturing that.
True, but I am unaware of any indication that these are not working as intended and could really be called, "exploitable". But then I suppose that depends on whether we are using the term exploit to mean break the game or simply, "take advantage of game mechanics". And just because we haven't heard anything, isn't always a clear indication of whether things are working as the devs intended.
I have had Spectral Terror, Creepers and Gases slotted with damage PROCs in the past and they aren't spectacular or anything but it is nice. No nicer than having PROCs slotted in a Controllers AOE Immob really though, so yes, I'd be on the side of leveraging gaming mechanics as well. -
Quote:Reading the forums (or any webpage) from the couch it's brilliant.Would you care to explain how it can be useful for us then, cos I'm at a loss to see what benifit it has over say... a laptop or a smartphone.
As others have said, as a complement to other devices you have set up it works wonderfully well.
Plus World of Goo is stunning on it.
Mind you in terms of true cross-device interoperability and integration I'd go for an Android based system with quaint things like USB ports over an iPad or iPhone. iTunes is a piece of rubbish when it comes to controlling your music library.
I must try tunneling on ours when I get home. -
Quote:I'm going to start sticking people who mention Plant/Storm as a combo on ignore as they are continuously tempting me to create YetAnotherAlt.The infamous office map room with a mob around one corner and a mob inside of an office, aka, the corner of doom, is an excellent time to whip out all the stormy tricks. You can choose to stand in the middle and play Gandalf "You SHALL not PASS!" with the -tohit in your hurricane keeping you safe or jump over the mob around the corner and herdicane them closer to the mob inside the office for more AoE carnage. I typically take the office mob and push 'em into a corner with Tornado, LS, Seeds, and roots for the -kb running while the rest of the team handles the mob around the corner. Fun!
I should play Nature'sWrath more often... -
Quote:Ticks are utterly, utterly irrelevant to how a proc works. In a toggle it will go off every 10 seconds against everyone in range (8 ft).BA really is not the place to put this, BA ticks way to slow, as for FS yes it hits more targets in a single hit but burn ticks faster than BA and is constantly hitting those 5 targets for way longer resulting in it eventually having more opportunites than either power to proc.
In Burn it will go off whenever you drop burn (and technically at the 10 second mark too just as it expires, maybe). Base recharge of Burn is 25 seconds and again range is 8ft. So slotted up you're talking it having a proc chance every 14 seconds or so, allowing for the animation time of Burn.
Footstomp it'll be every time you fire it off. So base 20 seconds but a 15 ft range. So 12.1 seconds but over a much wider area.
So really it depends on what you want to do with it, if you're intending to fight AVs the answer is probably the aura, since it'll just do it's thing. If you're talking about normal PvE play you could say any of the 3 but I'd personally stick it in Footstomp so more enemies could be hit by it when you trigger it off. -
Quote:Plant/Anything is basically going to be fun regardless of AT.Why would a dominator automatically be better? Depending how its slotted and played that might not be true.
Our two plant toons duoed the ITF in a little over an hour with NO temp pets or temp powers lilke nukes. I have played plant doms before and know what? I can't get the darn things past lvl 15. I took one to 22 when I gave myself a little PL with my other account, but I just do not enjoy playing it.
That plant/rad of mine.... <3 I play that 50 all of the time because its so fun, and I like controllers more than I like doms. Your friend could be the same way for all I know.
Your friend could always try both. He asked for suggestions, so we gave them.
I mean I play a Plant/Emp for heavens sakes, and I usually hate being Mr Heelor or Mr Buffbot but it's just a fun, fun combo which attracts teams (who probably expect me to heal them, not realizing I much prefer buffing myself and the rest of the team off their sorry corpses instead. I do rez them afterwards though and lob Godmode their way next time it's up). -
Quote:You mean the thing Masterminds have been asking for since i13 and have been told (as recently as during the week during the EU testing with the devs) that there is still technical challenges too and which currently isn't viable?Mentioning the Architect and the Lore pets in the same post makes me wonder something: Wouldn't it be cool if we got to use Architect customization for the Lore pets, to shape them as whatever we pick? That way, they could be vanquished foes, friendly support characters, random helpers or even "other heroes/villains," and it'd be up to us to decide.
I realise this would lose out on some of the more eccentric things that these could represent, such as non-player-usable models and skeletons. I... Suppose one could pick a pre-made pet OR a custom-made pet.
Of course, said pets would have to be limited to specific predefined powersets to preserve balance, as Architect power selection tends to produce vastly inconsistent character power levels. Still, having a pet that at least LOOKS like what I want it to, even if it fights like, say, a Seer, would be better than using a Seer directly.
Yes, that'd be great. -
Indeed. Rage + FE + Bruising is a rather nasty example of a power multiplier.
-
Quote:Nope, this is wrong. If you cast PA a second time the first batch disappear. There's a brief second between the switch-over too and you're going to get the aggro from the disappearing pets (just as you do when they expire naturally)So let me get this straight..
Unlike Fire Imps where you can summon whenever they are and just replace the previous imps you cannot summon a new set of PA until the previous one has expired?
Henchmen do as Je Saist describes, in general (with some which don't like Necros Spirit), but PAs act like any most other pets (except Warshade fluffies) in regards to stacked summoning (at least since i5). -
Quote:Poison Trap was one power where it was ridiculously broken, but that got fixed.I don't think any of the pseudopets are proccing more often than they should. Even though a Lightning Storm proc'd out with the Force Feedback proc was insanely powerful, the bigger issue was the inherrited recharge from sets (leading to all pets no longer inheriting recharge) rather than the frequency of the FF proc firing. That's the only thing I can think of that could even come close to being called exploitable...and even that wasn't an exploit, it just wasn't WAI.
It has long been common practice to slot LS with damage procs and chance to hold procs precisely because the frequency of a proc is higher when hitting 5 targets, but it's the same logic that makes slotting procs in AoE powers a good idea regardless.
Volcanic Gases, Spectral Terror and Carrion Creepers can also get a fair number of proc chances going, but not game-breakingly so. As can pets with attacks with secondary effects, like Fly Trap, Enforcers or Mercs, where a Touch of Lady Grey can go along with an Achilles Heel.