Carnifax

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  1. [ QUOTE ]
    one of those agree to disagree things.

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    Hey, I don't agree to that

    True though. The world don't move to the beat of just one drum, as a wise TV once said to me.
  2. [ QUOTE ]
    I live with miss october, and you have no idea how much she 'squeed' when seeing your name on here.. flakey?

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    She misread me as Cornflakes on the Player list. Joined the team to a chorus of 7 "Hiya Cornflakes" which had me in stitches.

    After a few of my patented "PAs drop and everything turns around to shoot me" faceplants it became Flakey

    That team was a lot of fun. One of the reasons I love PuGs so much.
  3. [ QUOTE ]
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    And how exactly was he to know you lot were as honourable as you wanted him to be? You could get the badge and suddenly its "NN folks" and the lot of you log off or go do a PvE mission. Plus of course you'd slaughter him easily without Mako helping his cause.

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    Not just Mako - Mako, plus Sciroc, um, however its spelt, AND Ghost Widow. Believe me, we were up against it anyway - this was ONE team, and not a full one.

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    Sorry, but you'd obviously bitten off more than you could chew for not allowing for the fact there would most likely be other villains helping them out too.

    Asking someone to stop playing so you can farm a badge just because your team was unable to deal with him too is a bit like trying to get the Badge reward without really earning it as intended by the developers of the Player vs Player zone.

    I'll be going into RV on Sunday to try and do the same thing, if a load of villains turn up to thwart us so be it. If we can get the badge even with that heat it'll be a little gravy on the side. If not I'll try again some other time.
  4. Very nice, good idea too.

    Ms October is the reason I'm known as The Remarkable Dread Cornflakes
  5. [ QUOTE ]
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    It is a different thing asking people to do something and demanding them to. Bottom line is that the other players arent obliged to comply to these requests in a PvP zone. Most would, but demanding them to do so is where you can go wrong.

    If someone asks me to stand aside while they kill an AV in a PvP zone, only in rare occasions could I bring myself to attack, im too nice a person. SAme goes for dueling and badgehunting etc. BUT. I recognize that I have no obligation to comply to their wishes. Similarly it is wrong to introduce any kind of 'gentlemans rules' here on the forums and expect people to comply to them. PvP zones are PvP zones, and imposing any other kind of rules on other people (even 'gentleman's rules') is wrong.

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    This is basiclly exactly what I'm saying (well put). Yes, they are under no obligations, and yes, I guess we were expecting them to abide by a mythical 'gentlemans rule'. No demands were made, no new rules put into place, merely a request for them to delay their slaughter of us until we'd done in Mako.

    I guess gentleman are becoming rarer and rarer these days....

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    And how exactly was he to know you lot were as honourable as you wanted him to be? You could get the badge and suddenly its "NN folks" and the lot of you log off or go do a PvE mission. Plus of course you'd slaughter him easily without Mako helping his cause.
  6. [ QUOTE ]
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    I don't see anything wrong with it, it's part of the Zone.

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    Again, I'll reiterate, yes, there is nothing wrong with it, per se, and yes, it is part of the zone. But I do believe its a matter of respect, and deliberately ruining someones chances of getting a badge is simply not a nice thing to do...

    Take the reasonably recent Hami raid, for example. The one where the GM turned up and turned what was to be a successful raid into a raid wipe... What if that was me that deliberately pulled that GM into the jelly to disrupt the raid, and what if I said I would do it every time there was a raid? Clearly I would NOT be popular (neither was this Stalker I hasten to add), but as far as I can tell, I'm not breaking any rules, merely ruining other peoples enjoyment...

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    Aggro pulling monsters into other people IS against the rules in non-PvP areas from what I recall. People have been banned for doing in in PI.

    He was just being sensible against you in this instance and doing it well from what you've said.
  7. [ QUOTE ]
    Yeesh, got fed up reading this thread, but from what I did read, I have to say I partially agree with the original poster.
    She was asking for a little respect from other players in the zone, is that really too much to ask?

    A few days back (at an off peak time of the day I hasten to add), myself and a team of about 5 others, were attempting to get the AV badges within RV - there was even a lone villain going around taking out, but not converting, the pill boxes to assist in this matter.
    We had achieved all but Mako, and then we were suddenly, and repeatedly, attacked by a stalker. We explained over broadcast that we were trying to collect AV badges, and that he can PvP us all he wants once we have this last badge, but to no avail. He repeatedly, and insantly attacked us from cover, again and again and again, over and over. Again we pleaded with him that we have merely one AV left to kill, he's STOOD in front of us right now, and it will take a mere 5-10 minutes - BANG, another assassin strikes takes one of us out... After about 10 minutes of this (as it was impossible to take on the AV when half our number was constantly coming back from the hospital) the group split up and we left the zone.

    Now I ask you, is this REALLY myself and my team that was in the wrong here, is it possibly, JUST MAYBE, that the person in charge of the stalker was the one showing no respect to others?

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    The Stalker was helping one of the high level members of Arachnos deal with an obviously powerful heroic threat.

    Sounds like he was playing exactly by the rules & inspiration for the zone to me really.

    Plus he's getting PvP kills, the primary reason for the zone existing at all. Respect does go both ways and he's the one playing the zone as intended.

    It'd be Nice if he did as you asked. But Nice doesn't get most villains very far really.
  8. [ QUOTE ]
    hehe....damn you and your concepts Carni

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    I know Fires AOE Blast, Shield & Consume would be fairly Ok for me too. No AOE Containment mostly but thats not the be all and end all.

    I'm currently on Primal with the Blast, Conserve & Powerboost. Powerboosted Hurricane & Spectral Terror is quite nice, as it the bonus in Slow in Freezing Rain & it makes Flash pretty useful too.

    Conserve came in handy last night fighting Dominatrix on a team, but Hibernate would have been as good since I've so many pets & placeables. Drop em and freeze up to regain End. And it would have saved me from faceplanting earlier in the same mish when a +5 Lady beat me to death.

    The issue with Ice Storm is in the 40s you just cut through groups too quickly. I can only get PAs, Freezing Rain & Snow Storm down and the bunch is mostly dead from the team firepower. And solo its little use to me too.

    Reckon I'll continue with Primal for a week or so and revert to Cold if I miss Hibernate too much.
  9. [ QUOTE ]
    Personally I would go for the Fire epic when you're /storm.

    Fire shield is brilliant combined with Steamy Mist and the obvious Fireball/Fire blast and to a lesser extent Consume are great.

    /Storm doesnt benefit much from PB as Gen 2 and Okt has said so Fire would definately be it for me.

    Hibernate is a nice power though

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    Thought about Fire but Illusion has little in the way of AOE Containment powers so Fire doesn't do as well as with a Fire/Storm or Earth/Storm.

    Also Fire doesn't fit at all with character concept, its either Primal Forces which fits my primary well, or Ice which fits Storm well thematically. I couldn't live with myself if Carni started throwing Fireballs

    Maloth on the other hand can't wait to get his robotic little claws on Fireball
  10. [ QUOTE ]
    As far as I know Power Boost doesn't boost resistance buffs or debuffs. Can't help you with the other questions though.

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    Gah, stupid lack of coherent ingame information. Most of the reason to pick Primal was for Powerboosted Freezing Rain!

    Cheers for the answers guys. Not sure which Epic to pick now at all. PBd Hurricane and the Def & Slow of FR is probably still worth it on balance. The total accuracy debuff for my char could be 30 + 30 + 60 = 120% with PB, 2 Fear Accuracy debuffs and Hurricane, thats nasty.

    I missed Hibernate when I got gunned down or sapped by Malta last night.

    My Grav / TA controller is probably going to have to change his mind on what Epic to pick though. Guess it'll be Fire after all now.
  11. Apologies for this, I know there have been a fair few PB questions before but I'm gonna ask anyway as I'm being set specific for clarity.

    I respecced Carni last night since Ice Storm was so unused as my level 47 power I figured I could do much better.

    So I went with Primal Forces for Power Boosted Freezing Rain. But when I went to test I couldn't see any different in the damage Power Blast was doing with PBd and non-PBd Freezing Rain, the Damage Resistance debuff didn't seem any more powerful. My test victims were level 35 Crey policemen (the blue uniform guys).

    So :
    Does Power Boost increase all of the debuffs on Placeable Debuffs like Freezing Rain or Disruption arrow?

    If FR does benefit I assume you need to PB and then FR, otherwise the placeable is normal?

    If so what happens when the DmgResist debuff is greater than their DmgResist? Does their resistance become negative or does it just floor to 0? I know the Phantasm has -DmgResistance vs Neg NRG so -DmgResist is possible ingame.

    For toggles like Snow Storm how does the Power Boost work. Looking at No Future SnowStorm does 0.75 second duration slows. I'm guessing these are boosted while PB is running?

    Hurricane has a 30% 10 second Accuracy debuff. If PB is running and a mob runs into it I assume this becomes a 10 sec 60% debuff. As it doesn't stack subsequent debuffs are ignored until the current 10 second debuff wears off. The converse is also probably true, if you've a mob in Hurricane normally and you PB the 60% won't kick in until the current 10 second 30% wears off?

    Does Power Boost work for other placeable pets like the Fear of Spectral Terror or the Stuns & debuffs of Tornado

    Also does anyone know if Spectral Terrors inability to take ToHit debuffs is WAI? According to NoFuture Spectral Terror has a Cloak of Fear aura with a 15% tohit debuff and a single target Terrorise with another 15%. These are so high I'm guess this may be WAI (drat, I wasted 3 slots on this. Roll on the i8 vet respecs)
  12. Shriek, Scream, Howl have 20% debuffs that last 5 seconds. Shout has a 20% 10 second debuff. Screech has a 20% 12 second debuff. None of these powers say the debuffs don't stack with themselves so the time they last seems to be the only limiter.

    Sonic Siphon is a 30% debuff lasting 30 seconds which won't self-stack. Sonic Debuff then has the 30% debuff of Disruption Field field on top of that if you've an ally handy.

    Actually the Blasts stacking with themselves is something I was told before doesn't happen. Apparently they do, according to http://www.nofuture.org.uk/cox/ It only seems to be specific debuff powers, like Sonic Siphon & Acid Arrow that won't self-stack.

    Slotting my Dark / Kinetic Corrupters Tenb Tentacles with -Acc & Recharge may be well worth it!
  13. [ QUOTE ]
    I won't be able to show till 8.30 at the earliest unfortunately but I will be there as soon as I can, need badges!11!!!1111

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    LOL. You're such a badge hoe!
  14. I'll come along too if there's room and provide a bit of Alpha absorbing & general messiness? Never ever set foot in RV yet, about time I had a gander.

    Carnifax, level 47 Illusion / Storm controller. Most of the weekend is good for me, Sunday sounds fine

    (Note to self. Try to remember, unlike last Sunday when the Hami raid went completely forgotten about as I watched the Antiques Roadshow)
  15. Kinetics likes melee though, but for PvP Repel might be worthwhile.

    Doesn't the knockback effect surpress for 10 seconds once its hit someone in PvP? So they get knocked back and then have 10 seconds to get up and smack you one unaffected.

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    6.231 Knockback to Target (27% chance) if (target = player)
    Suppressed when Knocked, for 10 seconds (WhenInactive)


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  16. [ QUOTE ]
    Sorry Transfusion. The idea was that if I have a defender for PvP (my Kin/PSI) I would slot Transfusion and use it offensively for End Drain.

    If for example I'm fighting toggle heavy opponents like Brutes might this be enough to knock off a couple of their toggles?

    If I get in a scenario where I can use it to heal me, I am probably only seconds away from dying anyway. I would also get the benefit of the inherent heal regardless of the slotting.

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    When you hit 26 you'll get Transference anyway and that destroys Endurance (55% for mobs, 20.8 End for players)

    So unless you're thinking of the Defiant League just announced you should have access to a much horribler End Drain there. Pre SOs I'm not sure the EndMods would be much use? The End Drain against a Mob is 12% (1/8th of their bar)

    Against a Player its apparently just -4.163 Endurance to Target if (target = player). Which graphically is 1/3 of the blueness bar sapped compared to the Mob you've just hit. Most players have 100 End. For reference Transfusion costs 7.8 End to fire off.

    http://www.nofuture.org.uk/cox/ used as reference
  17. End Mod is a difficult control, unless you're emptying the enemies End Bar its basically useless. Also you'll need the heals, not for yourself but for Tanks and Scrappers. The End Drain was useful for me pre-26 as I was Elec, Transfusion (I always mix them up too) made that tiny bit of difference letting me sap a mob completely but even then I never bothered slotting it with End Mod. 2 accuracy, 3 heal, 1 recharge is my preferred slotting.

    The Siphon Power Damage Bonus is done via a hidden pet. So it should certainly stack with repeated castings. The Icon is bugged in some way though, I think its counted as an inherent power. So if you have "Hide Inherent Power Icons" set in Options the buff icons will be hidden. 25% a pop according to NoFuture for the Damage Buffs. Thats 25% of your base damage I think?
  18. Erk, teams. Can we have a Find-a-Teamie thread?

    Quantum Arrow : Levle 24 Grav / TA Controller willing to give it a bash if theres a pair who need a 3rd in any case.
  19. The Bow redraw issue shouldn't be as much of an issue with Masterminds as they rarely use their Primaries once they are up, unless you're using the Blasts (which aren't very good anyway).

    TA has the advantages of an quicker, easy slow & -recharge power (Glue is -run, -recharge, Tar Patch is -run, -DmgResist. Glue is self-stackable for 8-13 seconds with Haste). Howling Twilight also has a -recharge, but Howling Twilight is 3 times slower to recharge & costlier (great power though).

    TA has a Defense Debuff (Acid Arrow) which helps the Tier 1s hit a bit and stackable -DmgResists (Acid & a possible 8-13 second overlapping Double Disruption Arrow for 12% each gives 24 or even 36%. Tar Patch is about 18% for MMs). Acid Arrow recharges in 20 seconds and is directly targetted (so mobs can't run out of it a la Tar Patch). Disruption recharges in 60 seconds, Tar Patch 90. Acid is a small 8 ft AOE, Tar & Disruption are both large (25 ft) and induce scattering.

    Of course Stacking the same power happens rarely later in the game as you tear through spawns pretty quickly. For AVs & GMs its very handy though.

    Dark has the amazing heal and accuracy debuffs. And the Cone Fear is a super control (EMP Arrow is good but that has to wait until level 38). In comparision Poison Gas Arrow doesn't seem anywhere near as good (although NoFuture lists it as a 50% chance to sleep, I thought it was 30%). Still, for a Mastermind I think PGA might be worth it.

    Dark is certainly stronger, I actually can't believe some of the figures for powers haven't been nerfed to match similar powers in the other sets.

    But TA is no slouch at things either. Its cheaper than Dark End wise, which is handy (Dark is an End hog with those Toggles). And you get Oil Slick at 35 with TA which adds a bit of control & damage.
  20. [ QUOTE ]
    Another novice question, just started with my fire/dark corruptor, have not played a healing toon before, blasters more my style, and was wondering do other people put twilight grasp onto auto when playing in a team? Normally when soloing just use it when I need it, but playing in team should I have this on auto? Just wonder how people use this power, also if do have it on auto, is there a problem of aggroing unwanted enemies, if continuously spamming twilight grasp? Not sure if can be done, click the power on auto when needed then off again, may have to look for a bind for this? Any help with this most welcome. However must say am enjoying the corruptor a very powerful toon, never would have attempted to solo elite bosses with a blaster, would not have last 2 secs!

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    With the Kinetics & Dark heals the reason I wouldn't Auto em is

    (1) They require a target. The number of times I've accidently attacked a mob because I forgot Mr Auto was on (or I did it indirectly by clicking on a Teamie who was targeting a Mob).

    (2) Both have a Rooted animation for a second or two, unlike Rad or Empaths AOE heal. So you stop and do the Handies thing for a few seconds. This could easily interfer with what you are actually trying to at the time.

    (3) For kinetics. Target acquisation : If the target dies while casting the heal fails. Autoing will often lead to you casting on a collapsing target and thus wasting the heal

    (3) For Dark. Positioning. It centres around you. If you have it on Auto you could very well find yourself casting it a fraction too early and missing your dying teamie with the AOE,

    To my mind in any case autoing heals is never needed and gets really annoying. I've never done it on my Fire/Rad (unrooted PBAOE Heal, really the only safe type of heal to be doing it with if you must) and I've never had any complaints (other than "Oi, where are those Fire Imps off to. OMG, NOOOOOOO")

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    /macro heal "Powexec_Auto Howling Twilight$$e Roar"

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    Darks heal is Twilight Grasp, not Howling Twilight.

    /macro heal "Powexec_Auto Twilight Grasp"

    I think creates the Macro. Or just Ctrl & Left Clicking the power will auto it too.

    Personally I only ever Auto Haste or Air Superiority on my squishies (if the target is close enough to hit with AS chances are I should auto AS just to upend them).
  21. [ QUOTE ]
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    Precisely the point I was making, Ive read it in one of the stickies in the US forums that if u slot ToHit in RI, u dont need so many accuracy in ur attacks, and because its a debuff it also helps your team. Effectively its tactics with just 1 power and no power pool choices. That is nothing to sneeze at IMO!


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    Oh now I see, u are picking up on the fact that I said u slot ToHit instead of DefDebuff! Great that is so mature, and I really find it just as amusing as you do.

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    Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.

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    Same thing here, where I used the term enhanced I was using it loosly, haha, that is such fun! I really like to find ways to misinterpret a previous poster and ridicule them for being wrong! What joy.

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    But if you're debating how powers should be slotted then using the term Enhanced "loosely" leads to confusion and people misunderstanding you, which is why I'd have an issue with it being used with -DmgResist powers. One of my first errors on the Boards was that one could Enhance -DmgResists, corrected for me by MaX. This is why I'm wary of using Enhanced for unenhancable powers, in case people make the same assumption I did based on poor wording.

    The -Defense in RI is useful but as most teammates will have their Attacks slotted properly in PvE anyway -Defense is less important than -Accuracy I find. I usually slot 3 ToHit debuff, 1 Defense Debuff and slot my attacks normally on my Fire/Rad.

    In terms of survivability the -Acc of RI far outweighs the -Dmg of EF due to the fact that base accuracy is 75% and RIs accuracy debuff is Enhancable from 25% to about 40% (so even levels drop from hitting you 3/4 times to about 7/20, or just 1 in 3 times) whereas EFs -Dmg is stuck at 20%.
  22. Carnifax

    Gravity Storm

    O2 is great against Freaks & Knives too, with their sleeps and stuns.

    Since you're taking Snowstorm so late you could replace it with Haste if you wanted. I find Snowstorm is great in the early game and gets less used as you get AOE controls. Carni uses it all the time still as I've no AOE Immob.
  23. Nice entry Rhinoxx. And a well written blog.

    Master Zaps is great too. I really like reading of the daily exploits of toons like this, they're really easy to read in the daily format like this compared to long stories & novels.
  24. [ QUOTE ]
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    Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.

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    That's not enhancing the power, that's -res effects stacking.

    [/ QUOTE ]Actually it is enhancing the power as well, since resistance resists resistance debuffs and thus the more -res the target has the more -res each invidual -res power does.

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    Maybe it's my English, but for me that's multiplicative (or compound) effects, not "enhancing" the power itself (as in slotting enhancements in it).

    [/ QUOTE ]Well, it's not enhancing the power itself, but it's directly enhancing the effect of the power, close enough for me

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    Thats not Enhancing the power, its taking advantage of effects from multiple powers. In the game Enhancing is adding Enhancments to a power. Using it to describe cross power synergy is just wrong. I wouldn't say "Oh, Freezing Rain enhances my AOE hold because it strips their defense". Same thing applies here.

    Sometimes its good to be just be able to admit one was wrong on something.