Radiation endurance slotting
Enervating Field is your biggest end draining toggle at 0.572 EPS so you will probably need atleast 2 end reduxs possibly 3.
Radiation Infections is quite light end wise and most ppl slot with only 1 end reduxs.
Radiant Aura costs 13.00 end and i only have 1 in mine but thats to taste.
With AM and stamina you souldn't really be running out of end but by the sounds of it your using EF -dmg -Res instead of RI which is -Acc -def as your main debuff .
Then you won't need to heal as much.
Defiant's GoEH/MILITIS METUS
Im lvl 28 and have enervating field and lingering radiation, I plan to pick up radiation infection at lv30. Its strange I read before someone recommended only 1 slot in EF. http://www.nofuture.org.uk/cox/
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Lingering Touch
Level: 41
Archetype: Corruptor
Primary: Sonic Blast
Secondary: Radiation Emission
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01) --> Shriek==> Acc(1) Acc(3) EndRdx(17)
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(19)
02) --> Scream==> Acc(2) Acc(3) EndRdx(15) Dmg(17) Dmg(19)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) Rechg(9) EndMod(11) EndMod(13) EndMod(13)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Shout==> Rechg(8) Acc(9) Range(11) EndRdx(15) Dmg(31)
10) --> Enervating Field==> EndRdx(10)
12) --> Recall Friend==> IntRdx(12)
14) --> Swift==> Run(14)
16) --> Health==> Heal(16)
18) --> Hover==> EndRdx(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Lingering Radiation==> Acc(22) Acc(23) Slow(23) Slow(25) Slow(25)
24) --> Teleport==> EndRdx(24)
26) --> Amplify==> Rechg(26) Rechg(27) Rechg(27)
28) --> Siren's Song==> Acc(28) Acc(29) Sleep(29) Sleep(36) EndRdx(36) Range(36)
30) --> Radiation Infection==> Rechg(30) Rechg(31) Rechg(31) DefDeBuf(33) DefDeBuf(33) DefDeBuf(34)
32) --> Dreadful Wail==> Acc(32) Acc(33) Dmg(34) Dmg(34)
35) --> Screech==> Acc(35) Acc(37) DisDur(37) DisDur(37) DisDur(39) Rechg(39)
38) --> EM Pulse==> Acc(38) Acc(39) Hold(40) Rechg(40) Rechg(40)
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01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> IntRdx(2)
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you don't need Recharge in Radiation Infection its a toggle and an Acc debuff so 1 end redux 3 Acc debuffs 2 Def debuffs.
And 30 is WAY to late as its one of your main debuffs that you would use alot more that EF.
Don't need slows in Lingering Rad either it nearly caps out so swap the slows for recharge.
I've no idea about sonic but it seems your really lacking on the damage side.
Defiant's GoEH/MILITIS METUS
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you don't need Recharge in Radiation Infection its a toggle and an Acc debuff so 1 end redux 3 Acc debuffs 2 Def debuffs.
And 30 is WAY to late as its one of your main debuffs that you would use alot more that EF.
Don't need slows in Lingering Rad either it nearly caps out so swap the slows for recharge.
I've no idea about sonic but it seems your really lacking on the damage side.
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EF is the first thing I drop always, its -Res & -Dam. There was a post on the US forums where he gave reasoning why u take less damage from an alpha strike if u use it.
Its like EF -DAM, LR -Speed & RI -Acc. So RI should prob come after EF before LR for general PvE usage.
Im now at lv29 power screen wondering which will benifit more - slotting 2 end in radiant aura or 2 in enervating field? It has a massive end drain but I only notice it while healing. My attack chain has 1 end in it already.
The benifit of sonic is that it has -Res in all attacks. I have enough solo PvP characters so this is a team build, and the lack of damage will be made up for by the stronger -res debuff I can give for others to do the damage. Also sonic has a cone sleep in "siren's song" which apparently isnt as highly resisted as disorient.
Also with this build I play on relentless when I solo and this is pre RI. I know its the 3rd part of the debuff set - but its the only debuffs which can be substituted directly for inspirations. I have got used to taking hasten early on so something has to give.
What Chelsea said concerning the slotting.
It's just surprising that you've left RI so late in your build. I usually take it by level 4 on any rad I roll. The ThT_Debuf helps you survive and the -Def helps you hit mobs before you have Acc SOs. EF is great, but can't be enhanced, so I usually take this in the teens / early 20s. I would definitely slot a 2nd EndRdx in there for longer fights. And the main purpose of LR is really the -regen, which is why I don't mind leaving this until the late 20s / early 30s. If you have the slots, 1-2 Rechgs in Radiant Aura should help.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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What Chelsea said concerning the slotting.
It's just surprising that you've left RI so late in your build. I usually take it by level 4 on any rad I roll. The ThT_Debuf helps you survive and the -Def helps you hit mobs before you have Acc SOs. EF is great, but can't be enhanced, so I usually take this in the teens / early 20s. I would definitely slot a 2nd EndRdx in there for longer fights. And the main purpose of LR is really the -regen, which is why I don't mind leaving this until the late 20s / early 30s. If you have the slots, 1-2 Rechgs in Radiant Aura should help.
[/ QUOTE ] Every Debuff out of the 3 has more than 1 effect, and -speed -recharge [from lingering radiation] is exactly what makes long bow spec ops my first targets and why Positron is tackled before statesman in RSF.
The benifit I see with RI is that it may enable me to get by with slotting less accuracy in my attacks.
Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
My question was "what should I slot first" and its still unanwered, I can read the data quite well myself; I knew radiant aura had a end cost of ~13 and that EF had a 0.572 EPS cost.
I have 3 slotted enervating field. I will watch closly how well this helps with my end while healing.
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Every Debuff out of the 3 has more than 1 effect, and -speed -recharge [from lingering radiation] is exactly what makes long bow spec ops my first targets and why Positron is tackled before statesman in RSF.
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Yes, I know that, my point is that in my opinion the -regen is the most useful part of LR. Hence why I don't think it's that important to take it that early. Doesn't matter anyway since you have it now. But I would change the slotting since the slows only affect movement, not recharge.
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The benifit I see with RI is that it may enable me to get by with slotting less accuracy in my attacks.
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I disagree. The ThT_Debuf is awesome once fully slotted. The -def is nice, but not crucial for PvE (I would prob only slot 1 Def_Debuf really, unless you have spare slots). In any case, just make sure to take it at 30 (for PvE I would slot 3 Tht_Debuf 1 Def_Debuf 1 EndRdx).
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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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That's not enhancing the power, that's -res effects stacking.
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My question was "what should I slot first" and its still unanwered, I can read the data quite well myself; I knew radiant aura had a end cost of ~13 and that EF had a 0.572 EPS cost.
I have 3 slotted enervating field. I will watch closly how well this helps with my end while healing.
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Given your build above, at 29 I would have added 1 EndRdx to EF and 1 Rechg to Radiant Aura, as well as changing the enhances in LR (to 2 Acc 2 Rchg 1 Slow).
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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That's not enhancing the power, that's -res effects stacking.
[/ QUOTE ]Actually it is enhancing the power as well, since resistance resists resistance debuffs and thus the more -res the target has the more -res each invidual -res power does.
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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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That's not enhancing the power, that's -res effects stacking.
[/ QUOTE ]Actually it is enhancing the power as well, since resistance resists resistance debuffs and thus the more -res the target has the more -res each invidual -res power does.
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Maybe it's my English, but for me that's multiplicative (or compound) effects, not "enhancing" the power itself (as in slotting enhancements in it).
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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That's not enhancing the power, that's -res effects stacking.
[/ QUOTE ]Actually it is enhancing the power as well, since resistance resists resistance debuffs and thus the more -res the target has the more -res each invidual -res power does.
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Maybe it's my English, but for me that's multiplicative (or compound) effects, not "enhancing" the power itself (as in slotting enhancements in it).
[/ QUOTE ]Well, it's not enhancing the power itself, but it's directly enhancing the effect of the power, close enough for me
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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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That's not enhancing the power, that's -res effects stacking.
[/ QUOTE ]Actually it is enhancing the power as well, since resistance resists resistance debuffs and thus the more -res the target has the more -res each invidual -res power does.
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Maybe it's my English, but for me that's multiplicative (or compound) effects, not "enhancing" the power itself (as in slotting enhancements in it).
[/ QUOTE ]Well, it's not enhancing the power itself, but it's directly enhancing the effect of the power, close enough for me
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Thats not Enhancing the power, its taking advantage of effects from multiple powers. In the game Enhancing is adding Enhancments to a power. Using it to describe cross power synergy is just wrong. I wouldn't say "Oh, Freezing Rain enhances my AOE hold because it strips their defense". Same thing applies here.
Sometimes its good to be just be able to admit one was wrong on something.
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EF is the first thing I drop always, its -Res & -Dam. There was a post on the US forums where he gave reasoning why u take less damage from an alpha strike if u use it.
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Yes But RI is an ACC debuff meaning you won't get hit at all and is a bigger Radius that EF.
Drop RI means you take NO dmg and uses less end ,EF means your still taking dmg but less of it and is a small radius and you have to heal and its a huge end drain.
Personaly i know what debuff i'm using out of the 2!
Defiant's GoEH/MILITIS METUS
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EF is the first thing I drop always, its -Res & -Dam. There was a post on the US forums where he gave reasoning why u take less damage from an alpha strike if u use it.
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Yes But RI is an ACC debuff meaning you won't get hit at all and is a bigger Radius that EF.
[/ QUOTE ]You will still get hit with RI, just not as much
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Every Debuff out of the 3 has more than 1 effect, and -speed -recharge [from lingering radiation] is exactly what makes long bow spec ops my first targets and why Positron is tackled before statesman in RSF.
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Yes, I know that, my point is that in my opinion the -regen is the most useful part of LR. Hence why I don't think it's that important to take it that early. Doesn't matter anyway since you have it now. But I would change the slotting since the slows only affect movement, not recharge.
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In PvE excluding Hero/AV, why exactly is -regen "the most useful part"? Even or +3 lvl mobs dont have regen to out heal the average toon's attacks assuming he is not missing. Ive seen quite a few Ice/Rad corr and Im sure they would have a few words to say about this.
Also I would forget the slotting on LR, because in game it IS 2 acc, 3 rch despite what the hero planner says, just goes to show just answer the question instead of going offtopic.
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The benifit I see with RI is that it may enable me to get by with slotting less accuracy in my attacks.
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I disagree. The ThT_Debuf is awesome once fully slotted. The -def is nice, but not crucial for PvE (I would prob only slot 1 Def_Debuf really, unless you have spare slots ). In any case, just make sure to take it at 30 (for PvE I would slot 3 Tht_Debuf 1 Def_Debuf 1 EndRdx).
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Precisely the point I was making, Ive read it in one of the stickies in the US forums that if u slot ToHit in RI, u dont need so many accuracy in ur attacks, and because its a debuff it also helps your team. Effectively its tactics with just 1 power and no power pool choices. That is nothing to sneeze at IMO!
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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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That's not enhancing the power, that's -res effects stacking.
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That is such an absurd comment it doesnt warrant a real responce.
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My question was "what should I slot first" and its still unanwered, I can read the data quite well myself; I knew radiant aura had a end cost of ~13 and that EF had a 0.572 EPS cost.
I have 3 slotted enervating field. I will watch closly how well this helps with my end while healing.
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Given your build above, at 29 I would have added 1 EndRdx to EF and 1 Rechg to Radiant Aura, ...
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My build includes hasten, IMO recharge in AM should be dealt with after sorting the end costs. Obviously healing faster is going to be an even bigger end drain. Im happy with the desisions I made and this char is least in need of a respec.
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just answer the question instead of going offtopic.
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That is such an absurd comment it doesnt warrant a real responce.
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My posts were meant to be useful, and based on my experience with /rad (including a lvl 50 controller), playstyle and personal opinion. It seems that the OP feels otherwise, so I think it's time for me to drop this thread. If you look at my first post, I did make a suggestion about where to slot an EndRdx (which was I think your main question). And it's quite clear from your posts that you don't fully understand how RI works: you can't slot ThT_Bufs into it, it's mainly ThT_Debuf (crucial, as other have pointed out in this thread) or Def_Debuf (less so for PvE). Anyway, good luck with your toon.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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just answer the question instead of going offtopic.
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That is such an absurd comment it doesnt warrant a real responce.
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My posts were meant to be useful, and based on my experience with /rad (including a lvl 50 controller), playstyle and personal opinion. It seems that the OP feels otherwise, so I think it's time for me to drop this thread. If you look at my first post, I did make a suggestion about where to slot an EndRdx (which was I think your main question). And it's quite clear from your posts that you don't fully understand how RI works: you can't slot ThT_Bufs into it, it's mainly ThT_Debuf (crucial, as other have pointed out in this thread) or Def_Debuf (less so for PvE). Anyway, good luck with your toon.
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Totally agree with Okton here.
Power enhancing and Power synergy are 2 different things.
For the record: Just because it's on the US forums doesn't make it true....not by a longshot.
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
I agree with the last poster and will be doing that same as its like talking to a brick wall.
Radiation Infection
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Infects a targeted foe with deadly radiation.All foes the target comes into contact with will also become infected.The Radiation Infection will last as long as the Hero can keep the power toggled on or when the original infected targeted dies.Infected foes have severely reduced accuracy and defence.
De-buff: -Def - Acc 22.50% unslotted
Toggle | Targeted | AoE (20ft) Cost 0.29 Act 3.1 Rchg 8.00 Rng 70
Defiant's GoEH/MILITIS METUS
If u read the thread, its not all me; other people have been trying find fault with the phraseology in the previous post when the meaning is clear; and if I have to put up with it every time I ask a simple question; then Ill leave the boards to people who find that lvl of maturity amusing.
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Precisely the point I was making, Ive read it in one of the stickies in the US forums that if u slot ToHit in RI, u dont need so many accuracy in ur attacks, and because its a debuff it also helps your team. Effectively its tactics with just 1 power and no power pool choices. That is nothing to sneeze at IMO!
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Oh now I see, u are picking up on the fact that I said u slot ToHit instead of DefDebuff! Great that is so mature, and I really find it just as amusing as you do.
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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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Same thing here, where I used the term enhanced I was using it loosly, haha, that is such fun! I really like to find ways to misinterpret a previous poster and ridicule them for being wrong! What joy.
Yes, isn't maturity a funny thing?
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
Time to hit the ignore button im afraid.
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If u read the thread, its not all me; other people have been trying find fault with the phraseology in the previous post when the meaning is clear; and if I have to put up with it every time I ask a simple question; then Ill leave the boards to people who find that lvl of maturity amusing.
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I must admit I find some of your posts hard to decipher as well, but I'll do my best to help you.
Anyway what I think you were trying to say is that having 3 DefDebuffs in RI would mean that you don't need as many Acc enhs in your attacks (because their Defence stat is what opposes your Accuracy/ToHit stats). That is true, if you only ever plan to attack something you have already debuffed with RI - sounds great in theory. What I found in practice is that sometimes you can't guarantee that your RI debuff will be affecting what you want to attack.
Your anchor can run off (especially if he has got hurt by AEs) or he may have died, and you might be low on health and just need one more Blaze (or whatever) to finish off the boss (or whatever) that is attacking you - but if you haven't slotted any Acc in your attacks then you probably won't be able to hit him until you have applied RI again, which takes 3 seconds, by which time you could be dead (or he could be dead if you're on a team).
Also solo you could have a whole spawn herded up nicely on a corner, under your RI (so they're all struggling to hit you), but one of them decides to re-position outside the debuff area (happens all the time to me, especially with ranged-specific mobs like marksmen) - if you have Accuracy slotted in your attacks you can kill him quickly, then go back to polishing off the less threatening mobs under your debuff.
It also comes in handy if you get a runner leaving your debuff cloud - you just need one shot to finish him off, because otherwise you know he'll be back to shoot at you from a distance, perhaps while you're still dealing with stuff that is affected by your RI. If you haven't slotted Accuracy in your attacks then chances are you won't be able to hit him reliably.
Oh and I do have my corruptor's RI slotted with 3 DefDebuffs and 3 ToHitDebuffs, just to maximise the debuffing, but I also have 2 Acc in all of my single target attacks (some of the AEs are running with 1 Acc cos I only use them after RI & EF are up) - and it all helps with purple stuff (if you team above your level) and AVs/Heroes/GMs. I used to run with 1 Acc in all my attacks, but there were just too many situations where I didn't have RI up, didn't have time to put RI up, needed to hit, but missed (usually followed by my death).
Oh and RI doesn't have a bad end cost but Enervating Field does - I have 2 EndRdx in EF atm, but planning on adding a third - it should still save me more End than sticking an End into RI (instead of a DefDebuff) would. Radiant Aura can be quite costly too (considering it's quite a weak heal numerically - nice radius though), especially if you use it a lot. Going with 3 Heal & 1 EndRdx in mine (just have 1 EndRdx atm as I only use it for topping up).
Yeah but Valk hes not even got RI, hes even got it setup like its a clicky or something at lvl 30 or whatever.
Some idiots given him bad advice and now hes paying for it coz his builds gimped and hes not listening to ppl giving him advice.
GL is all i can say.
Defiant's GoEH/MILITIS METUS
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Precisely the point I was making, Ive read it in one of the stickies in the US forums that if u slot ToHit in RI, u dont need so many accuracy in ur attacks, and because its a debuff it also helps your team. Effectively its tactics with just 1 power and no power pool choices. That is nothing to sneeze at IMO!
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Oh now I see, u are picking up on the fact that I said u slot ToHit instead of DefDebuff! Great that is so mature, and I really find it just as amusing as you do.
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Yes enervating field cant be enhanced except with a primary whos attacks have a 2ndary effect of -res.
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Same thing here, where I used the term enhanced I was using it loosly, haha, that is such fun! I really like to find ways to misinterpret a previous poster and ridicule them for being wrong! What joy.
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But if you're debating how powers should be slotted then using the term Enhanced "loosely" leads to confusion and people misunderstanding you, which is why I'd have an issue with it being used with -DmgResist powers. One of my first errors on the Boards was that one could Enhance -DmgResists, corrected for me by MaX. This is why I'm wary of using Enhanced for unenhancable powers, in case people make the same assumption I did based on poor wording.
The -Defense in RI is useful but as most teammates will have their Attacks slotted properly in PvE anyway -Defense is less important than -Accuracy I find. I usually slot 3 ToHit debuff, 1 Defense Debuff and slot my attacks normally on my Fire/Rad.
In terms of survivability the -Acc of RI far outweighs the -Dmg of EF due to the fact that base accuracy is 75% and RIs accuracy debuff is Enhancable from 25% to about 40% (so even levels drop from hitting you 3/4 times to about 7/20, or just 1 in 3 times) whereas EFs -Dmg is stuck at 20%.
I have envervating field with 1 end slotted, radiant aura with 3 heal slotted. Where should I spend my slots to reduce the endurance cost. I have already got 1 end in sonics 3 basic attacks.
I find that with a long fight against a GM where I have enervating field on constantly and am forced to heal, my endurance drains too fast.