Radiation endurance slotting


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Yeah but Valk hes not even got RI, hes even got it setup like its a clicky or something at lvl 30 or whatever.
Some idiots given him bad advice and now hes paying for it coz his builds gimped and hes not listening to ppl giving him advice.
GL is all i can say.

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Yeah reading back I should have looked at his build - I was basically just trying to decipher his last post before mine, and provide some useful pointers. Having looked at his build now I'm even less sure what he was talking about.

Oh and Carni I'm not sure those RI numbers are current - I think those are old pre-GDC figures. There was a post on US forums when the Global Defence Changes hit servers that explained how the changes in Defence Buff & To Hit Buff enhancements (iirc moving them from Schedule A's 33% to Schedule B's 20%) was also going to have a negative effect on Defence Debuff & To Hit Debuff enhancements, which was sadly unavoidable as both were flipsides of the same modifier in the post-GDC ToHit calculation (to facilitate defence scaling).

That post has dropped off the US forums since, but at that time I certainly noticed a reduction in effectiveness of Darkest Night on my /dark MM (which was/is slotted with 3xToHitDebuffs) and especially with Rad Infection on my /rad Corruptor (which was/is slotted with 3xToHitDebuffs and 3xDefenceDebuffs) seeing as it was the cornerstone of my /rad's solo ability (he still soloes pretty well, but not faster than my brutes/MM anymore as these days he can't round up 2/3 solo spawns on Ruthless/Vicious and expect to survive long enough to AE them down ).

In fact it was a bit weird - my Corruptor hit L22 the same week as the GDC hit live and I noticed the effectivenes of RI drop so I got my main character to buy my Corruptor a full set of SOs, hoping it would solve things short-term - with SOs post-GDC my RI seemed less effective than it had been pre-GDC with DOs


 

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As far as I'm aware all those figure are unslotted, taken from NoFutures new site.

25% unslotted. 160% (fully slotted with +20% Tohit debuff SOs) of 25% is about 40%. Actually its a wee bit under since the max bonus is actually about 55% or so,

The change of ToHitsDebuffs from 33% to 20% happened way after the GDC changes too if I remember rightly. It was only this year sometime they took effect, just before i7 as they impacted my Fire/Rad. GDC happened at i5 didn't it? So I can't see how you had a Corrupter at the same time at all?

*Edit : Unless you mean the i7 Global Scaling Defense changes, which are a different thing to the GDC.


 

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Shame this thread isn't about improving the build itself.....


 

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The change of ToHitsDebuffs from 33% to 20% happened way after the GDC changes too if I remember rightly. It was only this year sometime they took effect, just before i7 as they impacted my Fire/Rad. GDC happened at i5 didn't it? So I can't see how you had a Corrupter at the same time at all?

*Edit : Unless you mean the i7 Global Scaling Defense changes, which are a different thing to the GDC.

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The I7 one was exactly the one I meant, yeah - I thought that was the GDC (and was obviously wrong ) - I didn't realise there had been another defence change around I5 as well because I wasn't playing back then (I only started playing CoH about 6 weeks before CoV was launched). Sorry for the confusion.

But anyway I just remember Castle on US forums saying that ToHit Debuffs were going to get an unintended nerf because of the schedule changes of the ToHitDebuff enhancements. And sure enough I noticed the nerf on both my /dark MM's Darkest Night (which he wasn't so dependent on) and my /rad corruptor's Radiation Infection (which he was utterly and completely dependent on for his safety when solo and in small teams).

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Shame this thread isn't about improving the build itself.....

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Sorry Jummy

I'll try to be more helpful and informative in future - like your post


 

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The I7 one was exactly the one I meant, yeah - I thought that was the GDC (and was obviously wrong ) - I didn't realise there had been another defence change around I5 as well because I wasn't playing back then (I only started playing CoH about 6 weeks before CoV was launched). Sorry for the confusion.

But anyway I just remember Castle on US forums saying that ToHit Debuffs were going to get an unintended nerf because of the schedule changes of the ToHitDebuff enhancements. And sure enough I noticed the nerf on both my /dark MM's Darkest Night (which he wasn't so dependent on) and my /rad corruptor's Radiation Infection (which he was utterly and completely dependent on for his safety when solo and in small teams).



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Yep, I came from the other side, could only recall the i5 "lets neuter the tanks" change (all defense powers halved in effectiveness!!), forgot the i7 scaling change.

Before the tohit debuff change RI had around a 50% accuracy debuff fully slotted (100% bonus to 25%). Now its 40% (60% bonus to 25%).


 

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Sorry Jummy



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Why are you apologising? You didn't start the thread...