-
Posts
1524 -
Joined
-
Point of order: Paladins-turned-evil become blackguards, not death knights. Death knights are undead monsters.
I'm with Sam on this one, honestly, but I do like "Oppressor" as an evil counterpart to "Controller" (not that "Controller" is at all heroic). It's probably what Dominators should've been called. Then maybe they wouldn't all feel obligated to dress up in the bondage gimp costumes and come around asking when Whip Assault will be available. -
-
-
Hah, I see what you did there. Very good.
Quote:It's a US company, and follows US laws in terms of moderation on the US servers. -
Don't worry, they need 30,000 friends before that happens, and since everybody knows* this game is dying, they'll never reach that threshold.
* Where by "everybody knows" I mean "those clowns who come trolling this board about server merges insist". -
Heh, you don't have to tell me. According to the account management screen over at PlayNC, I've got 52 months of paid time in on my account (which - ye gods! - amounts to nearly $800 once you factor in the costs of the actual CoH and CoV games!), and my highest-level character just reached level 49.
Last night.
I hold this as a sort of perverse point of pride; I'm actually going to be faintly disappointed when he reaches 50.
-
Quote:Heh, fair enough. It's just that around where I live, a tweaker is a person who can't sit still, mutters, sweats, compulsively disassembles household appliances, and occasionally gets electrocuted trying to steal the copper wires from electrical substations.How am I misinterpreting it, please? I am a tweaker, in that I love to tweak things.
-
-
Quote:Yeah, that's the one I mean. He'd be doing the static "cowering in terror" animation, but he'd be moving at the same time, so he'd sort of be Prestige Power Sliding around. While recoiling and trembling in fear. A fixture of any mission that involved frightened civilians! And then they went and "fixed" it, and a little piece of CoH's charm was gone forever.Screaming SWAT Man that used to show up in some missions was my favorite.
-
Quote:I do not think this means what you think it means.
I feel like the game is a Tweaker's Paradise
But, for what it's worth, I agree with the rest of the sentiments expressed. This is the only MMO on the market today that I'm willing to play, and one of only two I've ever been willing to play (the other was SWG, and that was just because of the license, which wasn't enough to keep me). Even when you guys tick me off and drive me away (say, by never actually ending either of the stupid invasion events), you eventually find ways to bring me back - or, as happened this last time, I just get nostalgic for my characters and grudgingly re-up, only to discover that you've made changes while I was gone that delight me and chase away the remaining doubts about having given you yet still more of my money.
Okay, it's not quite so unreserved a flow of praise as the OP's was, but you get my point. City of Heroes is still my drug of choice, so thanks for that. -
-
If only it were the same old same old stuff from the previous year. Halloween used to be my favorite event, until they went and slapped the stupid zone invasion code on top of it. Maybe I won't mind it as much this year. Last year I was just so over the "zombie apocalypse" meme.
-
Quote:I did see that, but then, I thought its absence was a bug in the first place. Now if they'd only bring back Slidey SWAT Guy!For quite a while a couple of years ago there was a problem in missions in which patrols would use a very unnatural crouching gait that my friends and I referred to as the "crab walk".
I dimly recall it was fixed and banished from the game several issues ago, but lately I've been in quite a few missions in which I've seen its return. Anyone else notice this? Is this posted as a known issue anywhere? -
Quote:Having had an account on that game across that transition, I can understand why, though such a "turn back the clock" approach wouldn't really have much point in City of Heroes, I would think. Our equivalent of a pre-NGE SWG server would be... oh, I don't know... from before ED, maybe? Or the thing before it that made Tankers all butthurt, I forget what that was called.I believe there are fan-run SWG servers from pre-NGE days.
No, wait, that wouldn't work, those were before City of Villains. Ha! I guess there's kind of a box there. No ED automatically means no CoV and, thus, no PvP*. Not many of the sort of folks who would bother setting up a private server in the first place would be willing to accept that, I suspect. Personally, I just wouldn't want to go back to playing in a world where there were no Enforcer costume bits. Half of my characters would be going around with no gloves on.
As for an "offline mode" for CoH in general, I've always rather hoped they'd do something like that, simply because sometimes I just can't be bothered to deal with other players. The same purpose could be served by a sort of reverse Hide function that hides everybody else instead of me, though.
* Shouldn't we keep the VP on the QT? Because if it leaks to the VC the VP could end up MIA and then we'd all be put on KP. -
-
-
-
Quote:Oh, you got the ones who didn't show up for mine the first time I ran that mission. I'd seen it done before, so I knew what to expect. I went outside and readied myself for battle, I even broadcast that I'd just taken the mission so unsuspecting people who only wanted to change their hairstyle wouldn't blunder into it unprepared, and then I waited...If outdoor ambushes count, I got a jumbo ambush doing Serge's "Defeat 30 Tsoo" mission in Steel Canyon last night.
... and waited...
... until, at last, a lone Dragon Enforcer came running down the street from the direction of the Green Line station and boldly threw himself into the attack.
And that was all.
I guess the other members of that ambush team left their T passes in their other pants. -
-
I like it! I dunno as I'd ever use it, but I like the principle.
-
I liked when ambushes were broken so that the baddies would spawn at whatever the lowest available level for their group was. That was always especially hilarious when your team was circa level 45 and the enemy group of the day was the Council.
-
When the game originally went live, Radiation Emission:Fallout was like that. You activated it after you died and it made your corpse explode, dealing damage to all foes in the vicinity. While that was thematically awesome, giving my containment-suited RRD the classic "LOOK OUT HE'S GONNA BLOW" moment, it proved to be largely useless in actual play, which is why Fallout is now a power RRDs can use to make dead teammates' corpses explode instead.
-
I suffer from this to a certain extent - not that I decline to join teams (I don't team with strangers anyway, but there are times when my friends' characters are lower-level than the character I'm using), but it always makes me slightly irritated when I realize, "Oh yeah, I'm only level 38 now, I don't have that." It doesn't make me unwilling to play, but it's annoying, breaks the rhythm a little, like reaching for the cruise control and then remembering that you borrowed your mom's car and it hasn't got it.
I think at its root it's the same sort of instinctive annoyance as I always feel when someone goes on the S&I board and bleats about wanting all content to be levelless like the Rikti invasions. I didn't claw my way all the way to level 48 so that a Hellion in Atlas Park could pose a threat. -
-