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There are several "real" missions that use this map as well. Pretty much anytime you get sent to break up (or commit) a villain attack on a rave - and there are an unusually high number of occasions when this happens - you'll be sent to the rave warehouse map, the final room of which is basically the PDP. If you go inside and there are strobey laser lights and the music from the Pocket D lobby, you're there.
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I hardly think expecting something described as "forced content" to be non-optional is a semantic quibble, but please yourself. I still think it's a slightly daft idea, but at least this way it's not one that would get in my way; in that form I've no objection.
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Oh. That's not forced, it's just unlockable. "Forced" would be if there was no other way to proceed than by having your own villain at the same level.
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Quote:How is that "forced", then? The way the suggestion reads, it looks to me like you're saying "make people build villains for their heroes to fight, and if they don't, their heroes won't be able to proceed through the story arcs at that level." Which would certainly be forced, and would also be frickin' annoying. The line "Don't have an equivalent villain? Better team with someone who does" implies that unless you do, you're not going anywhere once you've reached the point in the arc where your villain would appear.This has nothing to do with 'your hero's progression' and all to do with 'intertwining the experience between your heroes and your villains'. If you had no villains to relate to your heroes, then you can't cripple something you never had. If you simply want to experience the content, you can fight another player's Rogues gallery.
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For myself, I rather prefer the approach where the powers themselves are made as universal/generic as possible, and any "theming" that a player might want is achieved through costume pieces and/or the use of alternate power colors or animations. Power sets that have their "theme" baked in like this have too narrow a niche for my taste.
Also: For a second I thought your first power was named SCORPION STARE, which is... something else. But would make an excellent power. -
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Quote:Sooo... your idea to address the relative unpopularity of the player-character villain experience is to force people who ordinarily wouldn't to play villains, to avoid crippling their heroes' story progression?As to how to fix red side? Forced content.
(...)
If you don't have an equivalent hero/villain on your roster? Better team with someone who does.
That may actually be the daftest, least likely to have the desired effect, most infuriating-if-implemented idea I've ever seen seriously proposed* on these boards, and it's not even on the Ideas forum. Congratulations.
* This assumes Friggin_Taser's suggestion for nonstop Rikti invasions until issue 21 drops was not serious, which, admittedly, is sometimes hard to say for certain when Taser is involved. -
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Quote:... if you dare.
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Without sneering at the rest of the game and the people who enjoy it, as so often happens with any polarity distinction (red/blue, PvP/PvE, free/paid, etc. etc.).
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Wasn't Monkey Fight Club originally somewhere else? Seems to me it was tucked away somewhere in the Rogue Isles and got moved to Pocket D because blueside-only players (back in the day when that could happen) wanted access to it.
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The Rogue Isles always remind me of that spectacular rant from the end of Johnny Mnemonic. It's the high-water mark of Keanu's acting career, which comes across as damning with faint praise, but there it is. I've always wished there was some promontory or corner in the Isles where you could just barely see Paragon City off in the distance, so I could envision my extremely-reluctant-Destined Robotics Mastermind furiously delivering it to some other villain:
"What the ---- is going on? WHAT THE ---- IS GOING ON? You know, all my life, I've been careful to stay in my own corner. Looking out for Number One... no complications. Now, suddenly, I'm responsible for the entire ----ing world, and everybody and his mother is trying to kill me, If... if... the Arbiters don't erase my parents from history first."
"Maybe it's not just about you any more."
"Listen. You listen to me. You see that city over there? That's where I'm supposed to be. Not down here with the Snakes, and the garbage, and the ----ing last month's newspapers blowing back and forth. I've had it with them, I've had it with you, I've had it with all this - I want ROOM SERVICE! I want the club sandwich, I want the cold Mexican beer, I want a $10,000-a-night ******! I want my shirts laundered! Like they do... at the Geneva Hotel... in Paragon." -
Quote:Yeah, "droll" doesn't make sense in context. Mind you, "drool" is redundant even if it were spelled right, but it's still the lesser of two nonsenses.Oh... he was going for drool?
I assumed he meant "droll." Which didn't make a heckuva lotta sense, now that I think about it... -
I don't. That's one of the most tiresome of tiresome comic book clichés. It's a sop modern comics writers throw in so that the Jaded Ironic Ennui crowd can get over its innate rejection of good for good's sake (which is what superheroes are supposed to be about) and buy the books anyway.
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Even in Justice League Unlimited, when the League suddenly revealed that it possessed an Orbital Death Ray and the government started making contingency plans to take them out, the General Public was mostly still, "Well, it's the Justice League. They would never annihilate Beijing from space without a really good reason. It's cool."
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They might not have been literal underpants, but they were certainly separate garments, especially back in the old days. Early pre-flying Superman has actual shorts on over his blue tights, as do a number of other Golden/early Silver Age characters. The Hourman, early Silver Age GL (cf. DC: The New Frontier), even some takes on old-timey Batman. They're modeled after boxing trunks.
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I wonder if there's a hatch in the back, like in those union suits old prospectors are always wearing in old-timey cartoons.