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Posts
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Joined
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Discipline apparently decreases the time I'm stunned from a couple of seconds to a few seconds. It's meaningless, in those few seconds I'm dead.
Please States, re-read my post a few pages back. (Copy'd below)
Make this game TRULY different from other MMO's.
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Just let ANY archetype levelup after roughly 6 hours of gameplay doing their own missions SOLO.after the first 1-10 levels (which should stay as fast as they are now), and remove the purple patch and include huge rewards for grouping and taking on higher level/larger mobs.
The powergamers will be happy that they can still tweak and look for 'uber builds' for maximum Team Grouping XP pwnage, and the casual player will be happy they can play their character solo for three hours a night and level every two days, and the Comic Fan will be happy that they can feel like a superhero and NOT some artificially derived support class whatever archetype they choose to play.
But really...the fun is leaving this game...i dont want a another job, I want to log in for three hours, smash badguys stop villains and get a level or so every other day doing it. That's STILL a huge time commitment to most people who play the game.
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sigh...it is just another MMO...
it's starting to feel like 'EQ in Tights' around here...
Just let ANY archetype levelup after roughly 6 hours of gameplay doing their own missions SOLO.after the first 1-10 levels (which should stay as fast as they are now), and remove the purple patch and include huge rewards for grouping and taking on higher level/larger mobs.
The powergamers will be happy that they can still tweak and look for 'uber builds' for maximum Team Grouping XP pwnage, and the casual player will be happy they can play their character solo for three hours a night and level every two days, and the Comic Fan will be happy that they can feel like a superhero and NOT some artificially derived support class whatever archetype they choose to play.
But really...the fun is leaving this game...i dont want a another job, I want to log in for three hours, smash badguys stop villains and get a level or so every other day doing it. That's STILL a huge time commitment to most people who play the game.
But instead, my fear is the grind-loving MMO players will get their way, this will be EQ in tights, and someday in the distant future I'll log in and there will be people crafting their team-mates superarmor into perfection who dont fight crime, and arent actually doing anything superheroic themselves.
yay. what fun. -
A lot of roleplayers put <Roleplayer> or <RP> as the first word of their bio in-game.
to change your colors it's simple :
bind KEY "beginchat <bgcolor COLOR><color COLOR><bordercolor COLOR>
stuff in caps are variables, but you knew that ;-D -
((psst i got to 32/28/23 on Victory with three characters.
I came here for a weekend to make alts to check out the 'unofficial' RP server. By monday my entire SG and about a half dozen Roleplayers we knew on Victory all left, we re-rolled on Virtue and haven't looked back...make the leap friend, it's only levels and experience you'll lose.. your characters can come with you ... AND be appreciated.)) -
not really hard and fast rules but seems to be the accepted convention as far as I can tell, and it's pretty intuitive.
other than that, remember /ignore will mute anyone that ridicules your for roleplaying or tries to harass you for having fun or talking in-character in local...it's really just easier that way than actually trying to talk to the critics, then tend to go away once they realize your ignoring them.
oh, and while it hasnt caught on I HIGHLY recommend putting <roleplayer> as the first line of your bio...once it catches on, people will be able to identify each other a little easier (as most RPers Ive found tend to be obsessive Bio-Readers...) -
Sure here's a few tips -
out of character commentary is generally proceeded by
ooc : ooc, stands for out-of-character of course
or double parenthesis :
((like this would be out of character chat here))
thought bubbles are thought bubbles, just cuz YOU can read them doesnt mean your character can, although if your a mentalist character, hey I might let that slide in the name of good RP :-D
actions tend to be asteriked like this -> *coughs*
them's the basics...
welcome to the fold. -
It's the flood of micro-managing ideas presented here that are exactly the reason we don't have a roleplaying server.
In my Open Letter to Statesman thread , I actually address this issue. I personally believe that your ideas about how to manage a roleplaying server are a hindrance to getting one implemented. /ignore and normal petitioning for harrassment are already tools in the game that work perfectly fine. There does not need to be any 'encouragement' to roleplay, nor does their need to be any change in the mechanics of the game, ALL that needs to happen is that we have a Roleplaying designated server that is visible at start-up to the 99% of CoH players who DO NOT read these forums.
2 cents. -
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Unfortunately without strict enforcement you'll eventually end up with that even on official roleplay servers. Look at DAoC.
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I will happily bind /ignore $target to a key to shut out those that come to make fun of roleplaying, if it means I can actually log into the server and have a reasonable chance of finding ANY roleplayers in significant numbers.
'Strict' Enforcement of any style of play is draconian, limiting, and counter-intuitive to roleplaying in particular. I just am looking for a place to FIND the other RP players, as I've said "/ignore" is your friend, use it, love it, move on to having fun.
Unmanageable ideas like "their should be ENFORCED roleplaying" are the reason we don't have a roleplayer server
right now, I assure you.
"Preferred Roleplaying Server" is a much more workable solution. Yes, their will still be powergamers, RP-Haters, etc on that server, who cares? You have a tool to /ignore them, blatant 'griefing' is an offense against the Terms of Service on any server anyway, you have the means to handle beligerent players already.
What you don't have right now (if you don't read the forums) is a place for the significant population of roleplaying players of this game to meet each other in-game.
Preferred Role Playing Server. -
Dear Statesmen,
I enjoy your game and it's environment because I love comic books, superheroes and roleplaying. As a roleplayer
I intrinsicly understand the interactive nature of an immersive environment and consider it fun when fellow players generate their own original and enjoyable content by merely engaging
in character dialogue and the crafting of consensual stories in the world that you have provided us.
As a roleplayer I have never played an online MMORPG, mostly because I'm not into Tolkein-esque western fantasy and find the contraints of the Lucas universe far too limiting to the development of characters that I would enjoy portraying.
All that changed when City of Heroes was announced, finally! A roleplaying game where I can be teamed with a Norse god, an android, a mutant witch, a cat-woman, a guy in power-armor, and a renegade space alien and it all fits into the same environment and story with little to no conceptual creative dissonance (that group described above by the way, is one incarnation of The Avengers).
This has always been the charm of comics - that the universe is free and open to almost any character conception, allowing for a mixing pot of creative ideas and relationships to flourish.
As a roleplayer I try to entertain those people I meet in the game by portraying my character. The most fun part of the game for me is exploring other people's characters and ideas and creating interesting dialogue and story that adds independent depth to your content and increases my enjoyment of the game.
As a roleplayer I play COH because I want to write my own comic book story with my character, not just watch it unfold, not just see the impressive visual display, but to tell a consensual story with other players.
Unfortunately, I dont meet enough actual roleplayers in this game. As you've yourself, the majority of your subscribers do not read these forums. And while I may one day make the leap to 'Virtue' the 'unoffical RP server' I can only wonder how many other great Roleplayers I'm missing because they are clustered in tiny cabals across a myriad of servers, hoping that when they log on that another roleplayer is on that they know. Or worse, how many people will drop COH as the flavor of the month, because they aren't being engaged in way that stimulates them to be creative?
If there is a large enough percieved audience to add a roleplaying forum, large enough of an RP-audience to make an appearance at Origins convention, then I believe there is a large enough percieved audience to add a "Preferred Roleplaying" server.
I'm not asking for anything as ridiculous as 'enforcement of roleplaying' with the accompanying braying and mewling of the litigious and disgruntled whiners of the RP community, that would make the 'you nerfed me" whiners of the powergaming community look tame by comparison.
What I am asking for is a simple three words "Preferred Roleplaying Server" listed for one of the servers at the start-up menu. I believe it would increase a very loyal segment of your customers enjoyment of the game to meet people who have a similar playing style and as most of your customers do not subscribe to these forums, how else would they ever know?
I will note that World of Warcraft plans to impliment this feature into their community, because they recognize the need for having a place right-up-front where roleplayers can go to meet other people who enjoy their style of play.
And I find this sad, because as I've said, I'm a comic book fan, elves and dwarves leave me cold and bored, give me Iron Man and Magneto over Aragorn and Legolas, give me the drama of Spider-Man over Gandalf anyday, give me a way to help you build a strong community of creative people, please give me a 'preferred roleplaying server.'
Is three words on the log-in screen so much to ask (or even simpler re-naming a server "Roleplaying"), when I hear constantly on these forums nothing but "more content, you nerfed me, my AT sucks, etc". You could wait nine more months for the next content update, and those three words at login would make me happier than ANYTHING you could ever put into the game.
Best Regards, and congratulations on an excellent game and an impressive success, from one comic book fan to another. -
since there seems to be a lot of grief about this, I highly recommend that RP-players (esp ones not on virtue) put the word "<roleplayer>" in the beginning of their bio. Since most roleplayers I know obsessively read the bio's of other heroes, it's a nice unobtrusive way to announce your presence to each other.
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They probably haven't done it because other companies have tried it and been flamed to high heaven every time someone runs into a non-RPer they don't like.
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Right now it's quite the opposite, RP'ers seem to be flamed and hunted like dogs. I'd rather we just had our own publically listed "spaces"...crazy as it sounds... -
Does anyone know why Cryptic has not chosen to designate a server as the "Role-Playing Server"? Not that I think RP should ever be enforced, but just for the simple measure of making it so that when you choose a server, RP-Players can know where to go to find the highest density of like-minded individuals.
WoW is going to have such a server and I think it's a great idea, I'd love to be on a server that I knew a comfortable majority of the players on-line at anytime where RP-ers.
And if we get this in the future I'd love to see a way to portal to different servers with intact characters.
Too me it would serve the community better to have most of the servers be 'generic' one noted as 'Competitive' (let the grinders have their own server too!) and one noted as "Role-Playing"
Is there anyone who thinks this is a bad idea? and why have I not seen this discussed by anyone at Cryptic?
Thoughts, please.